Search found 16 matches

by Downad
Mon Dec 09, 2019 21:42
Forum: WIP Mods
Topic: [Mod] raz - Region, area, zone Protection
Replies: 5
Views: 860

Re: [Mod] raz - Region, area, zone Protection

Thanks.
i must look at the files - give me some day please
by Downad
Tue May 07, 2019 15:39
Forum: WIP Mods
Topic: [Mod] raz - Region, area, zone Protection
Replies: 5
Views: 860

[Mod] raz - Region, area, zone Protection

raz - Protect your Region, areas or zones Regions, Areas and Zones protection for Minetest A new Mod for the old idea of protected regions. This mod is inspired by areas - ShadowNinja - https://github.com/minetest-mods/areas pvp_areas - everamzah - https://github.com/everamzah/pvp_areas landrush - B...
by Downad
Tue May 07, 2019 15:35
Forum: WIP Mods
Topic: [Mod] builder [builder]
Replies: 5
Views: 845

Re: [Mod] builder [builder]

a picture of the builder mod
Image
by Downad
Sat May 04, 2019 13:47
Forum: WIP Mods
Topic: [Mod] builder [builder]
Replies: 5
Views: 845

Re: [Mod] builder [builder]

some updates in the mod.

1.) a log is created for ervery builder-player who gets a item from the list. In world-path as builder.log
2.) builder_admin can now create a the list with "no_tools", "no_armor", "no_mats", ..
now it is very easy to modifiy the list allowed_items_for_builder.txt
by Downad
Thu Mar 07, 2019 20:00
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2006
Views: 365792

Re: [Mod] Mobs Redo [1.49] [mobs]

Hello TenPlus1,
can the chicken, the cow, the sheep and the horse also be feeding with the oat?

can i activate this e.g. in the chicken.lua
with the follow - line?
follow = {"farming:seed_wheat", "farming:seed_cotton", "farming:seed_oat"},

and in the others .lua like that?

Thanks
by Downad
Mon Feb 05, 2018 20:51
Forum: WIP Mods
Topic: [Mod] builder [builder]
Replies: 5
Views: 845

Re: [Mod] builder [builder]

there is nothing special to see on an screenshot.
if you want to get an item that is not allowed you get a chatmessage: YOURNAME, this item is not allowed to get.
by Downad
Mon Feb 05, 2018 16:36
Forum: WIP Mods
Topic: [Mod] builder [builder]
Replies: 5
Views: 845

[Mod] builder [builder]

# builder For some cases the creative privileg is too much for a player who only wants to build some nice structure. This player now can get a builder privileg. The builder_admin can create a list of all items in game ("all_items_in_game.txt"), choose the blocks a builder-player can get. Change the ...
by Downad
Mon Jan 29, 2018 17:49
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2088
Views: 283299

Re: Post your mod requests/ideas here

builder mod i want a low-level-creative function. why? i run a little server in my school. some of my students (kids 10 to 16 years old) make PvP some other survive on the world and some kids want build nice castle or towns. now my problem is that the creative priv ist too for this builder . some ot...
by Downad
Tue Jan 09, 2018 20:02
Forum: WIP Mods
Topic: [Mod] PvP Areas [pvp_areas]
Replies: 11
Views: 2013

Re: [Mod] PvP Areas [pvp_areas]

now my code is on my github
https://github.com/downad/pvp_areas
by Downad
Tue Jan 09, 2018 12:00
Forum: WIP Mods
Topic: [Mod] PvP Areas [pvp_areas]
Replies: 11
Views: 2013

Re: [Mod] PvP Areas [pvp_areas]

i found an error in the init.lua file. the local safemode = minetest.setting_getbool("pvp_areas.safemode") or false does not work - the error i found is in the minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) - the return value is the fi...
by Downad
Fri Jan 05, 2018 14:25
Forum: Modding Discussion
Topic: [solved] autoremoving worn 3Armor from Player
Replies: 4
Views: 307

Re: [solved] autoremoving worn 3Armor from Player

Thanks
that code works fine
i put that line

Code: Select all

armor:set_player_armor(player)
at the end
by Downad
Thu Jan 04, 2018 17:22
Forum: Modding Discussion
Topic: [solved] autoremoving worn 3Armor from Player
Replies: 4
Views: 307

Re: autoremoving worn 3Armor from Player (Unified Inventory)

Thanks first i didn't notice your hint " Note that `player` must be a valid player reference." because of that i got an error and solved the Problem. Your solution works fine - but it delets all armor and not only my special aftools-Armor. here is now the code i use -- search in this inverory to des...
by Downad
Thu Jan 04, 2018 13:13
Forum: Modding Discussion
Topic: [solved] autoremoving worn 3Armor from Player
Replies: 4
Views: 307

[solved] autoremoving worn 3Armor from Player

hello, i am writing a little mod for my stutends. There is an PVP Arena (created with pvp_areas) on that area are some weapons and tools which i want to remove from players Inventory if the player is leaving this area. I made a copy of some defaults tools/weapon with the name aftools, so i can searc...
by Downad
Thu Oct 05, 2017 20:22
Forum: WIP Mods
Topic: [Mod] Tubelib [tubelib]
Replies: 50
Views: 5531

Re: [Mod] Minetest-Tubelib [tubelib]

Hallo Joe7575,
i tried this and i am very happy.
but i can't fill an furnace with ore and coal
if i try to fill it, the ore or the coal is set in the smelt field.
the coal is not set in the fuel field

can you help me?
gruß
downad
by Downad
Tue Oct 03, 2017 13:54
Forum: Servers
Topic: TrainwreckTony's Topophobia Survival Server
Replies: 75
Views: 12586

Re: TrainwreckTony's Topophobia Survival Server

Hello trainwrecktony, i played some days on this world and like it! I am a teacher in germany an looking for a nice set of mods for my students. To run a local-minetest-server in the school. Can you please help me and say where i can find the mod for this - digging --> money - killing mobs --> money...