Search found 137 matches
- Mon Feb 22, 2021 17:41
- Forum: General Discussion
- Topic: The Sneak Glitch is NOT dead!
- Replies: 10
- Views: 333
Re: The Sneak Glitch is NOT dead!
Many bugs would have been fixed by now if not for the glitch. Had to revert changes fixing many localplayer problems like sneak, because to get them in I'd probably have to code in emulation of that bug which would be ridiculous. Sounds pernicious. Something like that ought to be pulled out and rew...
- Sat Feb 20, 2021 19:32
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
1. it isn’t economic. I must prioritize. Unless the project can help with my own (troubling!) economic circumstances it is becoming hard to justify the continued effort to push the project forward (I have a game now, flawed as it is, so hobby enjoyment alone isn't enough justification). 2. I keep g...
- Sat Feb 20, 2021 18:57
- Forum: WIP Mods
- Topic: [Mod] Natural slopes [naturalslopeslib]
- Replies: 55
- Views: 5798
Re: [Mod] Natural slopes [naturalslopeslib]
Multiple of 16, eh? Must be engine weirdness.
Thanks, that's all I needed to fix it!tileable_vertical
- Sat Feb 20, 2021 04:38
- Forum: WIP Mods
- Topic: [Mod] Natural slopes [naturalslopeslib]
- Replies: 55
- Views: 5798
Re: [Mod] Natural slopes [naturalslopeslib]
I've got no clue what difference there could be. Here's the repo: https://github.com/jeremyshannon/Exile/tree/Development
- Fri Feb 19, 2021 17:24
- Forum: WIP Mods
- Topic: [Mod] Natural slopes [naturalslopeslib]
- Replies: 55
- Views: 5798
Re: [Mod] Natural slopes [naturalslopeslib]
Hey I've got an odd texture thing happening in Exile, some of the nodes' side textures are correct, and others just seem to stretch the top of the texture downwards:
Any ideas on what's going on?- Fri Feb 19, 2021 17:20
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
Quick updates: I fixed some minor bugs in farming code, but whatever was wrong with my crops was fixed by digging and replanting. Apparently their node timers were unset, and I don't know how that happened. Whatever caused it probably still lurks in there somewhere. I also fixed a crash in flora_sp...
- Thu Feb 18, 2021 23:12
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
Regarding this becoming a community project... we would benefit from having someone who is good at coding/admin who can be admin for a main repository, make sure garbage doesn't get merged in etc. (I'm not the right person for that). Well, I can take a stab at it, I'm familiar with the general proc...
- Wed Feb 17, 2021 17:37
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324450
Re: Post your screenshots!
Further confirming that everything Ronnie James Dio tells us is true.
- Wed Feb 17, 2021 17:33
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
There's still some existing features in Exile that could probably be polished up. One in particular is how exhaustion/low energy works. The most noticeable sign for me is that you can't jump anymore, but for some reason, it seems to kick in at different energy values. I usually keep some sticks in ...
- Tue Feb 16, 2021 18:20
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
Yeah, I figured a strip or two of plain brown undergarments would suffice, although when digging around trying to find some suitably licensed minecraft skins to lift, I saw a couple of no-details nude skins that I think would have suited the game's art style well if there had been any license or con...
- Tue Feb 16, 2021 00:27
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
Yeah, I've got a list of bugs to look at, and stuff I'd like to add, and there's Dokimi's issues/todo text in the docs folder, I'm looking at that stuff too. My coding time's a bit unreliable, but I'd like to get more done with it. If anybody else wants to pitch in, I'll take pull requests as well. ...
- Mon Feb 15, 2021 20:47
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
I did a little coding on my own branch of the game. I fixed the clothing temperature resist bug again, which was still half there (if you swapped clothing items in your inventory, your temperature resistance would get worse and worse, with no way to reset it but to die) I also fixed a bug wherein ag...
- Sat Feb 13, 2021 17:14
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
Click it with an empty hand. If it's winter and you've got no tangkal fruit or other sources of water, you can melt a block of ice or snow by sitting it next to a fire. The fire will burn out to ash because of the proximity of the water, but you'll still end up with drinking water. If you've placed ...
- Sun Jan 31, 2021 19:41
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
The failures probably cooled off too soon. If the fire goes out before they're done, they will shatter and collapse. This can also happen if your fire is wavering near the threshold, it'll heat up and start to fire, then cool down and shatter. A large campfire is pretty mandatory. The fire system co...
- Tue Jan 26, 2021 19:46
- Forum: WIP Mods
- Topic: [Mod] SpaceShip [Airboat Fork]
- Replies: 6
- Views: 924
Re: [Mod] SpaceShip [Airboat Fork]
Yeah, he left and, even worse, erased all his code. Sad, but meh, what are you gonna do?
- Sun Jan 24, 2021 17:44
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 87
- Views: 6600
Re: [Game] Exile 0.2.2
Still have not figured out how to make a working kiln, though. Am I not allowed to make it out of clay? Yeah, you can make it out of dirt, clay, whatever as long as it traps heat and doesn't catch fire. Bricks or something else that can hang in the air is ideal though. The thing that tripped me up ...
- Sun Jan 10, 2021 18:31
- Forum: Modding Discussion
- Topic: [Issue][Question] Mesecons MESE Block Conductivity
- Replies: 9
- Views: 237
Re: [Issue][Question] Mesecons MESE Block Conductivity
Try following a redstone tutorial with mesecons once! (spoiler: it will not work by any means....) Really? I've only fooled with redstone for a couple of minutes, so I didn't notice any differences, but I was told they were identical. Guess I was misinformed, huh? I still think Mesecons has some ve...
- Sat Jan 09, 2021 21:29
- Forum: Modding Discussion
- Topic: [Issue][Question] Mesecons MESE Block Conductivity
- Replies: 9
- Views: 237
Re: [Issue][Question] Mesecons MESE Block Conductivity
Yeah, they will work vertically, but only vertical and adjacent. Not directly vertical. So _~ will work, and ~_ will work, but = will not. This is what bugs me about mesecons, it's designed to be 100% compatible with redstone, including the really stupid things. It means you can clone a machine from...
- Sat Dec 19, 2020 17:18
- Forum: General Discussion
- Topic: Is there anything analogous to the FTB team here?
- Replies: 13
- Views: 616
Re: Is there anything analogous to the FTB team here?
The reason there are so many good and advanced mods for Minecraft is that I think it's more the case that Minecraft has like 10 or 20 times the userbase, which means (in a naive estimate, discounting the relative difficulty of modding, which favors Minetest) 10 or 20 times the number of people work...
- Mon Dec 14, 2020 19:13
- Forum: General Discussion
- Topic: Minetest is not and likely never will be a game engine
- Replies: 48
- Views: 1952
Re: Minetest is not and likely never will be a game engine
Don't forget T2X, it was a standalone game set in the Thief universe, using the Dark Engine but replacing the main character and altering a bunch of things.
- Sun Dec 06, 2020 17:00
- Forum: General Discussion
- Topic: license question
- Replies: 27
- Views: 1148
Re: license question
This is leading to nowhere. I did not start insulting, please read from the beginning. You used condescending and emotionally charged words and phrases, implying people were close-minded or bigoted for disagreeing with you, which is a passive way of insulting them. Sure, you opened by merely callin...
- Sat Dec 05, 2020 17:45
- Forum: General Discussion
- Topic: license question
- Replies: 27
- Views: 1148
Re: license question
The problem here, as I see it, is primarily that you are using your own definition of "free" and "non-free" rather than the commonly accepted ones used in software licensing, and then insulting people who use those definitions. You're within your rights if you want to use your ow...
- Fri Dec 04, 2020 18:27
- Forum: General Discussion
- Topic: license question
- Replies: 27
- Views: 1148
Re: license question
Open minded open source software would be better than ideological warfare. It would be better if you understood the things you're talking about before you get into a flame war. The right to modify is an essential component of a free software license. Stating that it's not a free software license if...
- Fri Dec 04, 2020 18:23
- Forum: General Discussion
- Topic: license question
- Replies: 27
- Views: 1148
- Wed Dec 02, 2020 18:22
- Forum: WIP Mods
- Topic: [Mod]3d Armor - Fly and Swim (Player Animations)
- Replies: 32
- Views: 1481
Re: [Mod]3d Armor - Fly and Swim (Player Animations)
Maybe not standard to minetest in general, but it should probably get folded into 3D Armor.