Search found 584 matches

by Mantar
Tue Apr 02, 2024 19:13
Forum: Modding Discussion
Topic: Globalstep timer causes insane lag delay
Replies: 10
Views: 276

Re: Globalstep timer causes insane lag delay

Oh, well for that I would plug it into a globalstep with a 30 second timer rather than using minetest.after().
by Mantar
Mon Apr 01, 2024 20:55
Forum: Modding Discussion
Topic: Globalstep timer causes insane lag delay
Replies: 10
Views: 276

Re: Globalstep timer causes insane lag delay

Runs setPlayerSky for every player, but only does it every 2 seconds local timer = 0 local limit = 2 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < limit then return end timer = 0 for _, player in ipairs(minetest.get_connected_players()) do setPlayerSky(player) end end)
by Mantar
Mon Apr 01, 2024 20:49
Forum: Modding Discussion
Topic: Removing Functions from Node/Item/Tool Def (?)
Replies: 11
Views: 257

Re: Removing Functions from Node/Item/Tool Def (?)

Agreed on the delete list idea, it seems like the best option.
by Mantar
Sun Mar 31, 2024 23:05
Forum: Client-side modding
Topic: [CSM] Exile CSM (exile-csm)
Replies: 0
Views: 162

[CSM] Exile CSM (exile-csm)

Exile CSM This mod provides local control handling for Exile's v4 development branch, reading Aux1 and double-clicks of the shift key, to prevent multiplayer lag interfering with controls. It is included in the current v4 development branch on Codeberg, under utilities/, or you can get it here: htt...
by Mantar
Thu Mar 28, 2024 21:46
Forum: Servers
Topic: Land Of Catastrophe [Exile]
Replies: 24
Views: 5354

Re: Land Of Catastrophe [Exile]

Land of Catastrophe is down for the moment, as we've detected i/o errors with the disk. We will attempt recovery, and if that doesn't work, we will restore from a backup and put LoC back up soon. In the meantime, our development branch servers, "Land of Bugs" and "Exiled From the Othe...
by Mantar
Fri Mar 22, 2024 23:01
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 80649

Re: [Game] Exile v0.3.17

Exile v0.3.17 is out with the following new features: Better feedback: Informational states displayed on the character tab Drystack and Rammed earth arches: build a wall, knock out the middle server command: /recover_inv <player> to restore inv lost on restart Edit: And v0.3.17b is out to fix a bug ...
by Mantar
Wed Mar 20, 2024 19:43
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 243906

Re: [Mod] Petz [DEPRECATED] [petz]

Maybe try https://github.com/yl-whosit/petz -- it seems to be maintained
by Mantar
Sat Mar 09, 2024 18:07
Forum: Mod Releases
Topic: [Mod] X Enchanting [x_enchanting]
Replies: 21
Views: 2665

Re: [Mod] X Enchanting [x_enchanting]

Yeah somebody who knows the x-enchanting mod would have to figure that out, I've never used it myself.
by Mantar
Wed Mar 06, 2024 22:34
Forum: Problems
Topic: help with node rotation
Replies: 6
Views: 222

Re: bruh

it will reduce your framerate
Is that still true with the client_mesh_chunk options in modern minetest?
by Mantar
Mon Mar 04, 2024 19:46
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 163837

Re: ContentDB - now with package translation support

Exile isn't doing conversion, weblate actually kinda sorta works on Minetest .tr files, using its text format option.
by Mantar
Mon Mar 04, 2024 19:40
Forum: Game Discussion
Topic: Help Me By Sharing Your Experiences Playing Exile
Replies: 10
Views: 2249

Re: Help Me By Sharing Your Experiences Playing Exile

Great post, full of insight. I do want to say that the city is, frankly, unfinished. Dokimi got it to a bare minimum state, but it needs to be fleshed out from the rough, empty sketch that it is now. We hope to put a lot more into it in future updates.
by Mantar
Sun Mar 03, 2024 22:17
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 80649

Re: [Game] Exile v0.3.16

A new Exile release is out with v0.3.16. We've bumped the minimum Minetest version to 5.5, and we're happy to say that Exile is now fully free/libre! Say hello to our brand new CC-BY-SA 4.0 Gundu model: https://files.catbox.moe/28wt2f.mp4 Changelog: - Replaced NC-licensed Gundu, Exile should be full...
by Mantar
Wed Feb 28, 2024 19:02
Forum: General Discussion
Topic: Many people like many minetest versions, forks and other things.
Replies: 4
Views: 365

Re: Many people like many minetest versions, forks and other things.

Yes, swimming up flowing water has been disabled for a couple of years now in Exile, but it requires at least Minetest 5.5.0 in order work, prior to that the "water ladder" behavior was hard coded and could not be altered.
by Mantar
Sat Feb 24, 2024 20:30
Forum: Problems
Topic: Why does this happen?
Replies: 9
Views: 324

Re: Why does this happen?

We had this same problem with potash in Exile, you need more entries in tiles/special tiles:
From lua_api:

Code: Select all

    * Node textures are defined with `special_tiles` where the first tile
      is for the top and bottom faces and the second tile is for the side
      faces.
by Mantar
Sat Feb 17, 2024 20:45
Forum: Problems
Topic: [Solved]
Replies: 2
Views: 119

Re: Attempt to idex method used in minetest_game (a nil value)

Have you got "depends = default" in the mod.conf? If not the mod may load before default does, and be unable to find the global because it doesn't exist yet.
by Mantar
Fri Feb 16, 2024 17:46
Forum: General Discussion
Topic: per player godmode
Replies: 5
Views: 269

Re: per player godmode

I don't know about the history of it, but it protects against all the standard hp-based damage in Exile, from entities and players to fall damage to lava.
If a mod explicitly ignores armor groups and applies damage by directly altering your hp levels then that would be a bug in that particular mod.
by Mantar
Thu Feb 15, 2024 20:08
Forum: General Discussion
Topic: per player godmode
Replies: 5
Views: 269

Re: per player godmode

Would be easy enough to do, you just need a custom godmode priv and a set of minetest.on_player_join, on_priv_grant and on_priv_revoke hooks that do player:set_armor_groups({ immortal = 1}) or = 0 for the priv_revoke.
by Mantar
Wed Feb 14, 2024 18:16
Forum: WIP Mods
Topic: [Mod] Beerchat: Chat rooms, colors and shortcuts [beerchat]
Replies: 11
Views: 2971

Re: [Mod] Beerchat: Chat rooms, colors and shortcuts [beerchat]

Yes, matterbridge can send to/from discord and MT chat both.
by Mantar
Wed Feb 14, 2024 18:14
Forum: Problems
Topic: Most serious bugs (according to you)
Replies: 51
Views: 8479

Re: Most serious bugs (according to you)

Worst bug IMO is the formspec bug which causes the username/password field to reset when the server list updates. It trips me up constantly!
by Mantar
Wed Feb 14, 2024 18:11
Forum: Problems
Topic: How to dectect change of param2 ?
Replies: 3
Views: 178

Re: How to dectect change of param2 ?

Something like that, yeah.
by Mantar
Tue Feb 13, 2024 20:01
Forum: Problems
Topic: How to dectect change of param2 ?
Replies: 3
Views: 178

Re: How to dectect change of param2 ?

The screwdriver has defined an

Code: Select all

on_rotate(pos, node, user, mode, new_param2)
function since way back in the 0.4 days, you should be able to use that.
by Mantar
Tue Feb 13, 2024 19:56
Forum: WIP Mods
Topic: [Mod] Zoonami [1.2.1] [zoonami]
Replies: 102
Views: 31184

Re: [Mod] Zoonami [1.1.0] [zoonami]

Yes, I didn't consider updates. Not an insurmountable problem, but you'd want to save the entities and either alter or respawn them to update. That part is easy enough. Updating map blocks is trickier, you'd want some kind of diff system so you could apply the updated nodes without altering anything...
by Mantar
Sun Feb 11, 2024 21:44
Forum: WIP Mods
Topic: [Mod] Zoonami [1.2.1] [zoonami]
Replies: 102
Views: 31184

Re: [Mod] Zoonami [1.1.0] [zoonami]

isaiah658 wrote:
Sun Feb 11, 2024 04:02
Minetest does not make it easy to make games with prebuilt maps and entities.
There's a mod for that, modgen. Dunno if it saves entities, but if not you can always add in an entity spawn node, and have an LBM spawn the entity there on first load.
by Mantar
Sun Feb 11, 2024 21:32
Forum: WIP Mods
Topic: [Mod] Hero Jetpack [hero_jetpack]
Replies: 1
Views: 173

Re: [Mod] Hero Jetpack [hero_jetpack]

Aww yeah, H.E.R.O. was great fun. This is a cool idea for a mod!
by Mantar
Thu Feb 08, 2024 00:56
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 80649

Re: [Game] Exile v0.3.15e

We now have a donations page set up, so you can fund the development of Exile. Lord-of-the-dumpster and I are in a tough spot financially, and could really use your support. https://liberapay.com/Exile-Team/ Thank you! That aside, work on the upcoming v4 major release continues apace. We're getting ...