Search found 579 matches

by Mantar
Fri Mar 22, 2024 23:01
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79559

Re: [Game] Exile v0.3.17

Exile v0.3.17 is out with the following new features: Better feedback: Informational states displayed on the character tab Drystack and Rammed earth arches: build a wall, knock out the middle server command: /recover_inv <player> to restore inv lost on restart Edit: And v0.3.17b is out to fix a bug ...
by Mantar
Wed Mar 20, 2024 19:43
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 242460

Re: [Mod] Petz [DEPRECATED] [petz]

Maybe try https://github.com/yl-whosit/petz -- it seems to be maintained
by Mantar
Sat Mar 09, 2024 18:07
Forum: Mod Releases
Topic: [Mod] X Enchanting [x_enchanting]
Replies: 21
Views: 2622

Re: [Mod] X Enchanting [x_enchanting]

Yeah somebody who knows the x-enchanting mod would have to figure that out, I've never used it myself.
by Mantar
Wed Mar 06, 2024 22:34
Forum: Problems
Topic: help with node rotation
Replies: 6
Views: 202

Re: bruh

it will reduce your framerate
Is that still true with the client_mesh_chunk options in modern minetest?
by Mantar
Mon Mar 04, 2024 19:46
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 163035

Re: ContentDB - now with package translation support

Exile isn't doing conversion, weblate actually kinda sorta works on Minetest .tr files, using its text format option.
by Mantar
Mon Mar 04, 2024 19:40
Forum: Game Discussion
Topic: Help Me By Sharing Your Experiences Playing Exile
Replies: 8
Views: 2171

Re: Help Me By Sharing Your Experiences Playing Exile

Great post, full of insight. I do want to say that the city is, frankly, unfinished. Dokimi got it to a bare minimum state, but it needs to be fleshed out from the rough, empty sketch that it is now. We hope to put a lot more into it in future updates.
by Mantar
Sun Mar 03, 2024 22:17
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79559

Re: [Game] Exile v0.3.16

A new Exile release is out with v0.3.16. We've bumped the minimum Minetest version to 5.5, and we're happy to say that Exile is now fully free/libre! Say hello to our brand new CC-BY-SA 4.0 Gundu model: https://files.catbox.moe/28wt2f.mp4 Changelog: - Replaced NC-licensed Gundu, Exile should be full...
by Mantar
Wed Feb 28, 2024 19:02
Forum: General Discussion
Topic: Many people like many minetest versions, forks and other things.
Replies: 4
Views: 336

Re: Many people like many minetest versions, forks and other things.

Yes, swimming up flowing water has been disabled for a couple of years now in Exile, but it requires at least Minetest 5.5.0 in order work, prior to that the "water ladder" behavior was hard coded and could not be altered.
by Mantar
Sat Feb 24, 2024 20:30
Forum: Problems
Topic: Why does this happen?
Replies: 9
Views: 306

Re: Why does this happen?

We had this same problem with potash in Exile, you need more entries in tiles/special tiles:
From lua_api:

Code: Select all

    * Node textures are defined with `special_tiles` where the first tile
      is for the top and bottom faces and the second tile is for the side
      faces.
by Mantar
Sat Feb 17, 2024 20:45
Forum: Problems
Topic: [Solved]
Replies: 2
Views: 115

Re: Attempt to idex method used in minetest_game (a nil value)

Have you got "depends = default" in the mod.conf? If not the mod may load before default does, and be unable to find the global because it doesn't exist yet.
by Mantar
Fri Feb 16, 2024 17:46
Forum: General Discussion
Topic: per player godmode
Replies: 5
Views: 262

Re: per player godmode

I don't know about the history of it, but it protects against all the standard hp-based damage in Exile, from entities and players to fall damage to lava.
If a mod explicitly ignores armor groups and applies damage by directly altering your hp levels then that would be a bug in that particular mod.
by Mantar
Thu Feb 15, 2024 20:08
Forum: General Discussion
Topic: per player godmode
Replies: 5
Views: 262

Re: per player godmode

Would be easy enough to do, you just need a custom godmode priv and a set of minetest.on_player_join, on_priv_grant and on_priv_revoke hooks that do player:set_armor_groups({ immortal = 1}) or = 0 for the priv_revoke.
by Mantar
Wed Feb 14, 2024 18:16
Forum: WIP Mods
Topic: [Mod] Beerchat: Chat rooms, colors and shortcuts [beerchat]
Replies: 11
Views: 2963

Re: [Mod] Beerchat: Chat rooms, colors and shortcuts [beerchat]

Yes, matterbridge can send to/from discord and MT chat both.
by Mantar
Wed Feb 14, 2024 18:14
Forum: Problems
Topic: Most serious bugs (according to you)
Replies: 51
Views: 8406

Re: Most serious bugs (according to you)

Worst bug IMO is the formspec bug which causes the username/password field to reset when the server list updates. It trips me up constantly!
by Mantar
Wed Feb 14, 2024 18:11
Forum: Problems
Topic: How to dectect change of param2 ?
Replies: 3
Views: 170

Re: How to dectect change of param2 ?

Something like that, yeah.
by Mantar
Tue Feb 13, 2024 20:01
Forum: Problems
Topic: How to dectect change of param2 ?
Replies: 3
Views: 170

Re: How to dectect change of param2 ?

The screwdriver has defined an

Code: Select all

on_rotate(pos, node, user, mode, new_param2)
function since way back in the 0.4 days, you should be able to use that.
by Mantar
Tue Feb 13, 2024 19:56
Forum: WIP Mods
Topic: [Mod] Zoonami [1.2.0] [zoonami]
Replies: 96
Views: 30336

Re: [Mod] Zoonami [1.1.0] [zoonami]

Yes, I didn't consider updates. Not an insurmountable problem, but you'd want to save the entities and either alter or respawn them to update. That part is easy enough. Updating map blocks is trickier, you'd want some kind of diff system so you could apply the updated nodes without altering anything...
by Mantar
Sun Feb 11, 2024 21:44
Forum: WIP Mods
Topic: [Mod] Zoonami [1.2.0] [zoonami]
Replies: 96
Views: 30336

Re: [Mod] Zoonami [1.1.0] [zoonami]

isaiah658 wrote:
Sun Feb 11, 2024 04:02
Minetest does not make it easy to make games with prebuilt maps and entities.
There's a mod for that, modgen. Dunno if it saves entities, but if not you can always add in an entity spawn node, and have an LBM spawn the entity there on first load.
by Mantar
Sun Feb 11, 2024 21:32
Forum: WIP Mods
Topic: [Mod] Hero Jetpack [hero_jetpack]
Replies: 1
Views: 167

Re: [Mod] Hero Jetpack [hero_jetpack]

Aww yeah, H.E.R.O. was great fun. This is a cool idea for a mod!
by Mantar
Thu Feb 08, 2024 00:56
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79559

Re: [Game] Exile v0.3.15e

We now have a donations page set up, so you can fund the development of Exile. Lord-of-the-dumpster and I are in a tough spot financially, and could really use your support. https://liberapay.com/Exile-Team/ Thank you! That aside, work on the upcoming v4 major release continues apace. We're getting ...
by Mantar
Sat Feb 03, 2024 21:04
Forum: Mod Releases
Topic: [Mod] Spears [3.1] [spears]
Replies: 39
Views: 11537

Re: [Mod] Spears [3.0] [spears]

Oh man, now I feel bad I never got around to making a PR of our changes from Exile. Our last change was switching your audio files from stereo to mono, as stereo files don't work properly for positional audio sound effects.
by Mantar
Mon Jan 29, 2024 23:57
Forum: WIP Games
Topic: [Game] Exile v0.3.17
Replies: 278
Views: 79559

Re: [Game] Exile v0.3.15e

v0.3.15e fixes a couple of minor bugs and features improved and rebalanced fire code.
by Mantar
Tue Jan 23, 2024 22:50
Forum: Maps
Topic: Wanted: The Minetest Game "castles" famous screenshot map
Replies: 4
Views: 756

Re: Wanted: The Minetest Game "castles" famous screenshot map

Oh, and disable fire if you want to preserve the map, there's a house on fire just north of spawn.
by Mantar
Tue Jan 23, 2024 19:08
Forum: Maps
Topic: Wanted: The Minetest Game "castles" famous screenshot map
Replies: 4
Views: 756

Re: Wanted: The Minetest Game "castles" famous screenshot map

There's a backup on hometownserver.com, but despite what the page says the modpack won't run on 0.4.17. It worked on 5.3.0 for me. BrokenCastles.jpg Sadly, some of those structures appear to have missing bits, perhaps due to map corruption? That apparently happened at one point. The map was reconstr...
by Mantar
Sun Jan 21, 2024 21:13
Forum: Mod Releases
Topic: [Mod] Visual Harm 1ndicators [visual_harm_1ndicators]
Replies: 3
Views: 1135

Re: [Mod] Visual Harm 1ndicators [visual_harm_1ndicators]

v4 released: VH1 now tracks players when hosting a server, making it usable for PvP