Search found 579 matches
- Fri Mar 22, 2024 23:01
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79559
Re: [Game] Exile v0.3.17
Exile v0.3.17 is out with the following new features: Better feedback: Informational states displayed on the character tab Drystack and Rammed earth arches: build a wall, knock out the middle server command: /recover_inv <player> to restore inv lost on restart Edit: And v0.3.17b is out to fix a bug ...
- Wed Mar 20, 2024 19:43
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 242460
Re: [Mod] Petz [DEPRECATED] [petz]
Maybe try https://github.com/yl-whosit/petz -- it seems to be maintained
- Sat Mar 09, 2024 18:07
- Forum: Mod Releases
- Topic: [Mod] X Enchanting [x_enchanting]
- Replies: 21
- Views: 2622
Re: [Mod] X Enchanting [x_enchanting]
Yeah somebody who knows the x-enchanting mod would have to figure that out, I've never used it myself.
- Wed Mar 06, 2024 22:34
- Forum: Problems
- Topic: help with node rotation
- Replies: 6
- Views: 202
Re: bruh
Is that still true with the client_mesh_chunk options in modern minetest?it will reduce your framerate
- Mon Mar 04, 2024 19:46
- Forum: News
- Topic: ContentDB - now with package translation support
- Replies: 361
- Views: 163035
Re: ContentDB - now with package translation support
Exile isn't doing conversion, weblate actually kinda sorta works on Minetest .tr files, using its text format option.
- Mon Mar 04, 2024 19:40
- Forum: Game Discussion
- Topic: Help Me By Sharing Your Experiences Playing Exile
- Replies: 8
- Views: 2171
Re: Help Me By Sharing Your Experiences Playing Exile
Great post, full of insight. I do want to say that the city is, frankly, unfinished. Dokimi got it to a bare minimum state, but it needs to be fleshed out from the rough, empty sketch that it is now. We hope to put a lot more into it in future updates.
- Sun Mar 03, 2024 22:17
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79559
Re: [Game] Exile v0.3.16
A new Exile release is out with v0.3.16. We've bumped the minimum Minetest version to 5.5, and we're happy to say that Exile is now fully free/libre! Say hello to our brand new CC-BY-SA 4.0 Gundu model: https://files.catbox.moe/28wt2f.mp4 Changelog: - Replaced NC-licensed Gundu, Exile should be full...
- Wed Feb 28, 2024 19:02
- Forum: General Discussion
- Topic: Many people like many minetest versions, forks and other things.
- Replies: 4
- Views: 336
Re: Many people like many minetest versions, forks and other things.
Yes, swimming up flowing water has been disabled for a couple of years now in Exile, but it requires at least Minetest 5.5.0 in order work, prior to that the "water ladder" behavior was hard coded and could not be altered.
- Sat Feb 24, 2024 20:30
- Forum: Problems
- Topic: Why does this happen?
- Replies: 9
- Views: 306
Re: Why does this happen?
We had this same problem with potash in Exile, you need more entries in tiles/special tiles:
From lua_api:
From lua_api:
Code: Select all
* Node textures are defined with `special_tiles` where the first tile
is for the top and bottom faces and the second tile is for the side
faces.
Re: Attempt to idex method used in minetest_game (a nil value)
Have you got "depends = default" in the mod.conf? If not the mod may load before default does, and be unable to find the global because it doesn't exist yet.
- Fri Feb 16, 2024 17:46
- Forum: General Discussion
- Topic: per player godmode
- Replies: 5
- Views: 262
Re: per player godmode
I don't know about the history of it, but it protects against all the standard hp-based damage in Exile, from entities and players to fall damage to lava.
If a mod explicitly ignores armor groups and applies damage by directly altering your hp levels then that would be a bug in that particular mod.
If a mod explicitly ignores armor groups and applies damage by directly altering your hp levels then that would be a bug in that particular mod.
- Thu Feb 15, 2024 20:08
- Forum: General Discussion
- Topic: per player godmode
- Replies: 5
- Views: 262
Re: per player godmode
Would be easy enough to do, you just need a custom godmode priv and a set of minetest.on_player_join, on_priv_grant and on_priv_revoke hooks that do player:set_armor_groups({ immortal = 1}) or = 0 for the priv_revoke.
- Wed Feb 14, 2024 18:16
- Forum: WIP Mods
- Topic: [Mod] Beerchat: Chat rooms, colors and shortcuts [beerchat]
- Replies: 11
- Views: 2963
Re: [Mod] Beerchat: Chat rooms, colors and shortcuts [beerchat]
Yes, matterbridge can send to/from discord and MT chat both.
- Wed Feb 14, 2024 18:14
- Forum: Problems
- Topic: Most serious bugs (according to you)
- Replies: 51
- Views: 8406
Re: Most serious bugs (according to you)
Worst bug IMO is the formspec bug which causes the username/password field to reset when the server list updates. It trips me up constantly!
- Wed Feb 14, 2024 18:11
- Forum: Problems
- Topic: How to dectect change of param2 ?
- Replies: 3
- Views: 170
Re: How to dectect change of param2 ?
Something like that, yeah.
- Tue Feb 13, 2024 20:01
- Forum: Problems
- Topic: How to dectect change of param2 ?
- Replies: 3
- Views: 170
Re: How to dectect change of param2 ?
The screwdriver has defined an
function since way back in the 0.4 days, you should be able to use that.
Code: Select all
on_rotate(pos, node, user, mode, new_param2)
- Tue Feb 13, 2024 19:56
- Forum: WIP Mods
- Topic: [Mod] Zoonami [1.2.0] [zoonami]
- Replies: 96
- Views: 30336
Re: [Mod] Zoonami [1.1.0] [zoonami]
Yes, I didn't consider updates. Not an insurmountable problem, but you'd want to save the entities and either alter or respawn them to update. That part is easy enough. Updating map blocks is trickier, you'd want some kind of diff system so you could apply the updated nodes without altering anything...
- Sun Feb 11, 2024 21:44
- Forum: WIP Mods
- Topic: [Mod] Zoonami [1.2.0] [zoonami]
- Replies: 96
- Views: 30336
- Sun Feb 11, 2024 21:32
- Forum: WIP Mods
- Topic: [Mod] Hero Jetpack [hero_jetpack]
- Replies: 1
- Views: 167
Re: [Mod] Hero Jetpack [hero_jetpack]
Aww yeah, H.E.R.O. was great fun. This is a cool idea for a mod!
- Thu Feb 08, 2024 00:56
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79559
Re: [Game] Exile v0.3.15e
We now have a donations page set up, so you can fund the development of Exile. Lord-of-the-dumpster and I are in a tough spot financially, and could really use your support. https://liberapay.com/Exile-Team/ Thank you! That aside, work on the upcoming v4 major release continues apace. We're getting ...
- Sat Feb 03, 2024 21:04
- Forum: Mod Releases
- Topic: [Mod] Spears [3.1] [spears]
- Replies: 39
- Views: 11537
Re: [Mod] Spears [3.0] [spears]
Oh man, now I feel bad I never got around to making a PR of our changes from Exile. Our last change was switching your audio files from stereo to mono, as stereo files don't work properly for positional audio sound effects.
- Mon Jan 29, 2024 23:57
- Forum: WIP Games
- Topic: [Game] Exile v0.3.17
- Replies: 278
- Views: 79559
Re: [Game] Exile v0.3.15e
v0.3.15e fixes a couple of minor bugs and features improved and rebalanced fire code.
- Tue Jan 23, 2024 22:50
- Forum: Maps
- Topic: Wanted: The Minetest Game "castles" famous screenshot map
- Replies: 4
- Views: 756
Re: Wanted: The Minetest Game "castles" famous screenshot map
Oh, and disable fire if you want to preserve the map, there's a house on fire just north of spawn.
- Tue Jan 23, 2024 19:08
- Forum: Maps
- Topic: Wanted: The Minetest Game "castles" famous screenshot map
- Replies: 4
- Views: 756
Re: Wanted: The Minetest Game "castles" famous screenshot map
There's a backup on hometownserver.com, but despite what the page says the modpack won't run on 0.4.17. It worked on 5.3.0 for me. BrokenCastles.jpg Sadly, some of those structures appear to have missing bits, perhaps due to map corruption? That apparently happened at one point. The map was reconstr...
- Sun Jan 21, 2024 21:13
- Forum: Mod Releases
- Topic: [Mod] Visual Harm 1ndicators [visual_harm_1ndicators]
- Replies: 3
- Views: 1135
Re: [Mod] Visual Harm 1ndicators [visual_harm_1ndicators]
v4 released: VH1 now tracks players when hosting a server, making it usable for PvP