Search found 7 matches
- Thu Dec 24, 2020 21:43
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3887
Re: Trying to implement Shadow Mapping
To end this war I would suggest to open a new thread. Good idea; this is getting offtopic. Agreed. Thanks. I would like to state the fact that all MT developers on this thread, namely rubenwardy, v-rob, and myself were (1) tactful in tone and (2) in favour of this feature (without necessarily solvi...
- Mon Dec 14, 2020 16:57
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3887
Re: Trying to implement Shadow Mapping
To be sure, I'd love to see a PR for this even without solving the client vs. server shadow stuff fixed! Don't let the discussion here discourage you. Sometimes it's hard to interpret what people really mean in their messages. As for performance, from what I see it's indeed a number of drawcalls pro...
- Mon Dec 14, 2020 06:33
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3887
Re: Trying to implement Shadow Mapping
Hex is offering an (reasoned) opinion and does not speak for Minetest. Personally I think these are a client side setting, but that (likewise) is my opinion. The interesting bit here is that the current shadows are calculated at time of Map Generation on the server and stored into the map - and that...
- Mon Nov 23, 2020 01:40
- Forum: Partly official engine development
- Topic: Trying to implement Shadow Mapping
- Replies: 80
- Views: 3887
Re: is Shadow mapping desired?
This would be a welcome improvement. I'd be happy to help shepherding a PR through.
- Fri Aug 07, 2020 21:07
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 45
- Views: 10024
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
Yep. Looks like this no longer maintained.
The version I attached above still works fine in Minetest 5.3.
The version I attached above still works fine in Minetest 5.3.
- Sun Jul 07, 2019 19:01
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 45
- Views: 10024
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
Is this still being maintained?
I offer to host this this on github if that's OK with everybody.
I offer to host this this on github if that's OK with everybody.
- Sat May 04, 2019 05:45
- Forum: WIP Mods
- Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
- Replies: 45
- Views: 10024
Re: [mod]ranged weapons[2018.08.22] [0.3] [rangedweapons]
Some recent comments are gone due to the outage. As promised here's a functionally identical version of the mod, but with uses of tight loops to checks for right mouse button clicks replaced by on_secondary_use . This should be lighter on servers with many users. The left mouse button checks (for re...