Search found 24 matches
- Tue Dec 05, 2017 21:34
- Forum: Français
- Topic: [MOD][WIP] Horticulture
- Replies: 7
- Views: 1584
[MOD][WIP] Horticulture
Salut, J'ai décidé de créer un simple mod qui permet la culture des fleurs de base de minetest, mais j'avais pas envie de faire simplement une simple culture sur un champ à la façon du blé ou du coton, ou encore sur de simples blocs d'herbes. https://forum.minetest.net/download/file.php?mode=view&am...
- Tue Nov 21, 2017 15:12
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370785
Re: [Modpack] WorldEdit [worldedit]
If you really wish to understand this mod, the LUA is, for the most part, readable. I will admit the worldedit code can jump to advanced quickly and leave one lost in the numbers, but a lot of the functionality can be read and understood by examining the code. Never fear to look behind the curtain,...
- Mon Nov 20, 2017 20:40
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370785
Re: [Modpack] WorldEdit [worldedit]
If i have understood, there is no possibility to add an undo command ? How to do a cancellation after a manipulation error then ? This is a big problem. Also, is there a possibility to stock all shematics in directory mod rather than in maps directories ? I need to share my shematics with severals m...
- Sun Nov 19, 2017 20:44
- Forum: Feature Discussion
- Topic: mods, games library ingame ?
- Replies: 8
- Views: 1400
Re: mods, games library ingame ?
Ok, thanks for your precisions, It's a great shame.
But i don't understand 'bikeshedding", translation in my native language doesn't mean anything.
What means this expression ?
But i don't understand 'bikeshedding", translation in my native language doesn't mean anything.
What means this expression ?
- Sun Nov 19, 2017 15:04
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067499
Re: Post your screenshots!
duane wrote:Anybody order a big monkey?
Spoiler
- Sun Nov 19, 2017 14:07
- Forum: Feature Discussion
- Topic: mods, games library ingame ?
- Replies: 8
- Views: 1400
mods, games library ingame ?
Is there something sheduled in the future allowing easy installations for all mods with a manager ingame ? As synaptic on debian* (automatic dependecies/conflicts resolutions) or even pypi with python. Therefore, that will require a server. With the difference that each mod should be authenticated b...
- Sat Nov 18, 2017 15:47
- Forum: Français
- Topic: Les privilèges
- Replies: 3
- Views: 1537
Re: Les privilèges
À noter qie tu peux utiliser /grantme à la place de /grant singleplayer, et pour revoquer ces droits, bah /revoke singleplayer [all|ou privilèges spécifiques] ^^
- Sat Nov 18, 2017 15:39
- Forum: Français
- Topic: Erreur après installation MODS
- Replies: 1
- Views: 770
Re: Erreur après installation MODS
Salut, mineClone2 n'est pas un mod, mais un « game » de minetest, tu dois donc placer le répertoire mineClone2 dans le répertoire « game » de minetest, ensuite il suffit de lancer minetest, tu verras un icone supplémentaire en bas dans l'interface de base du jeu, il te suffit de cliquer dessus, et v...
- Fri Nov 17, 2017 20:55
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067499
Re: Post your screenshots!
I found a nice tutorial here , and it did help me quite a bit. Thanks a lot :D https://cdn.discordapp.com/attachments/369123125021114369/381141953636597782/unknown.png ╰⋃╯ sorry... Water tower https://framapic.org/Bdb1x61genL2/zbOvUz0RcYyP.jpg https://framapic.org/85PkhODfUgJb/PdrgWR6hnRkJ.jpg http...
- Fri Nov 17, 2017 15:47
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067499
Re: Post your screenshots!
Haha, no, it's just a figurative expression.azekill_DIABLO wrote:Wut? The cows talk?
http://www.wordreference.com/fren/parle ... 0espagnole
- Fri Nov 17, 2017 15:32
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067499
Re: Post your screenshots!
I try to make some blocks textures with gimp, but the result is not very good, if anyone know a nice tutoriel to make textures blocks, especially with smooth and bricks textures, i would like ^^ https://framapic.org/3wTtud5IetPS/ClUKzc1JK8O3.jpg https://framapic.org/2lkwz1P4lnqn/43znM0tXEBPS.jpg htt...
- Fri Nov 17, 2017 14:43
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067499
Re: Post your screenshots!
Oui, et tout comme bon français, je parle anglais comme une vache espagnole ^^azekill_DIABLO wrote:ET un français dedans je me trompe ? :D
Yes and like good french, i speak english like a spanish cow ^^
(French expression)
- Fri Nov 17, 2017 14:40
- Forum: Modding Discussion
- Topic: Post your modding questions here
- Replies: 4208
- Views: 572894
Re: Post your modding questions here
How know the generator (v5, v6, v7, etc) used for the generation map ? I would like generated certains blocks in certains biomes only, so, i need to know that. How could I make "connected blocks" with personnals walls blocks ? If I add "stone" in groups, this is a problem because...
- Sun Nov 12, 2017 20:38
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067499
Re: Post your screenshots!
Why ?azekill_DIABLO wrote:LoL this is impossible!
Short vidéo wich prove i said.
https://vimeo.com/242474623
Sorry for lags, my computer is not good for video recording.
- Sat Nov 11, 2017 17:25
- Forum: Problems
- Topic: [CRASH] AsyncErr, invalid float error
- Replies: 11
- Views: 1569
Re: [CRASH] AsyncErr, invalid float error
Ok, I tested by disabling the differents mods with entities, for me the problem comes from mobs or carbonmobs, so I think this crash is due to a conflict between these 2 mods because I disabled carbonmobs and since i didn't have another crash. Now, i can't tell where the problem is, filename conflic...
- Sat Nov 11, 2017 17:17
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067499
Re: Post your screenshots!
This is HUGE! idk how time you took to place the torches! A lot lot time to explore this cave with a lot cave mobs too, it was fun, i like it, now i found another at about -1300, bigger than that one XD Even better: use the hardcore torch mod! Your objective is to light them up when they go off! Ha...
- Thu Nov 09, 2017 12:57
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11116
- Views: 2067499
Re: Post your screenshots!
Nice landcapes https://framapic.org/CTx78S2jgw5G/v0Z6kKDoXlrq.jpg https://framapic.org/2p3tO7sut4gl/ONro5BsXQhWP.jpg And a natural huge cavern under my future village, about 1200 by 400 blocks, with 120 to 200 to height. Ideal to build an underground city ^^ https://framapic.org/ZxnfAph3T96R/SloDFGU...
- Tue Nov 07, 2017 23:27
- Forum: Problems
- Topic: [CRASH] AsyncErr, invalid float error
- Replies: 11
- Views: 1569
Re: [CRASH] AsyncErr, invalid float error
Hum, I think I don't understood what you ask me to do. At the moment, I have recompiled from the sources code after modifications of the c_converter.cpp like that : #define CHECK_FLOAT_RANGE(value, name, L) \ if (value < F1000_MIN || value > F1000_MAX) { \ script_get_backtrace(L); \ std::ostringstre...
- Tue Nov 07, 2017 15:37
- Forum: Problems
- Topic: [CRASH] AsyncErr, invalid float error
- Replies: 11
- Views: 1569
Re: [CRASH] AsyncErr, invalid float error
Yes, i'm using the last version. And i'm using a plethora of mods. load_mod_abriglass = true load_mod_anvil = true load_mod_bakedclay = true load_mod_bees = true load_mod_biome_lib = true load_mod_blox = true load_mod_bobblocks = true load_mod_building_blocks = true load_mod_campfire = true load_mod...
- Mon Nov 06, 2017 14:06
- Forum: Problems
- Topic: [CRASH] AsyncErr, invalid float error
- Replies: 11
- Views: 1569
[CRASH] AsyncErr, invalid float error
Hello, I don't know if i must report this bug, because i have no idea where it come from (minetest or maybe a mod ?), I just played and I was digging clay under water and minetest has crashed. Version : Minetest 0.5.0-dev-166ded4a (Linux) Using Irrlicht 1.8.1 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GE...
- Sat Nov 04, 2017 21:26
- Forum: Français
- Topic: De minecraft à minetest
- Replies: 3
- Views: 1897
Re: De minecraft à minetest
Salut, as-tu testé le mod Mineclone2? https://forum.minetest.net/viewtopic.php?t=16407 ça se rapproche beaucoup de minecraft... :) Sinon, un mod sympa qui génère pas mal de biomes différents est ethereal. Y'en a d'autres (carpanthage ou un truc du genre, qui arrivera en 0.5 ?) Autrement, n'hésites ...
- Sat Oct 28, 2017 18:40
- Forum: Maps
- Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
- Replies: 97
- Views: 131654
Re: Convert (parts of) Minecraft maps to WorldEdit schematic
Ok, sorry.
In fact, it's just messages indicating that certains blocks can't be converted.
I observed this later.
Anyway, thanks for your great program, and sorry for my rough english.
In fact, it's just messages indicating that certains blocks can't be converted.
I observed this later.
Anyway, thanks for your great program, and sorry for my rough english.
- Fri Oct 27, 2017 20:14
- Forum: Maps
- Topic: Convert (parts of) Minecraft maps to WorldEdit schematics
- Replies: 97
- Views: 131654
Re: Convert (parts of) Minecraft maps to WorldEdit schematic
Hello, I tried to convert some minecraft construction on a minetest map, but when i load, i have an error. 2017-10-27 21:50:42: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_ 2017-10-27 21:50:42: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ 2017-10-27 21:50:42: ACTION[Main]: | Y Y ...
- Fri Oct 27, 2017 13:25
- Forum: Français
- Topic: De minecraft à minetest
- Replies: 3
- Views: 1897
De minecraft à minetest
Bonjour à tous, J'étais un joueur minecraft très actif, (j'y joue encore de temps en temps sur une map survie en solo), jusqu'à la 1.8, pour moi ils ont tué leur jeu avec ce nouveau système de combat, ces nombreux bugs corrigés lorsque ça leur chante, beaucoup de points négatifs, bref, je cesse les ...