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Re: [Mod] Duane's Experimental Mapgen [mapgen]

Bridge building time! :D *accidentaly falls off the bridge* Now where can I find my bones? hm... ps: Great mod! The random teleporting sounds fun. The worst part is, before I added the water, you just kept falling until you got tired and logged out. Woah! That sounds frustrating. Thanks for adding ...
by ShallowDweller
Sun Jul 28, 2019 06:10
 
Forum: WIP Mods
Topic: [Mod] Duane's Experimental Mapgen [mapgen]
Replies: 38
Views: 1941

Re: [Mod] Duane's Experimental Mapgen [mapgen]

I'm not happy with the vines connecting the floaters, so I removed them and put in a bunch of random teleport nodes. Right-click them to teleport to another area, but keep in mind that there's no return trip. Bridge building time! :D *accidentaly falls off the bridge* Now where can I find my bones?...
by ShallowDweller
Fri Jul 26, 2019 22:28
 
Forum: WIP Mods
Topic: [Mod] Duane's Experimental Mapgen [mapgen]
Replies: 38
Views: 1941

Re: Realms (multiple layers with different landscape generat

I absolutely love mods that add a use to all that vertical space! And now I have better reasons to use the travelnet's teleport! :D
I wish I could offer some help but I'm a noob...
Anyway, keep up the awsome work!
by ShallowDweller
Fri Jul 26, 2019 22:17
 
Forum: WIP Mods
Topic: Realms (multiple layers with different landscape generators)
Replies: 31
Views: 1620

Re: Post your mod requests/ideas here

I have no idea if those are possible nor how intensive it would be for the computer to run them but... 1) Something similar to minecraft's mod light level overlay: it puts a number that shows the light level of the air block above those blocks within a short range. green numbers for light levels too...
by ShallowDweller
Fri Jul 26, 2019 21:47
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 252658

Re: [abandoned Mod] Squaresville (Cities) [squaresville]

But this mod don't work on Minetest 5.0.0... Only 4.1.7... You could try this patch. It fixes the only problems I have with the squaresville code I have (which was the last stable version from github) and the stable 5.0.1 version of minetest. However, if you're going to keep using squaresville, you...
by ShallowDweller
Tue Jul 16, 2019 07:02
 
Forum: WIP Mods
Topic: [abandoned Mod] Squaresville (Cities) [squaresville]
Replies: 74
Views: 7561

Re: WTFPL to be banned from Content DB soon

Sorry about the rant. I've had problems with tecnical norms in the past. They are the main cause of my paranoia about whether I'm giving credits correctly. And I often feel like I'm asking a stupid question when I have to ask questions. Next time, feel free to ask me, either in a PM or forum msg, o...
by ShallowDweller
Wed Nov 14, 2018 11:49
 
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon (or not?)
Replies: 13
Views: 763

Re: WTFPL to be banned from Content DB soon

I just wish they mention there are other valid licenses than MIT in this planet. Or at least give a definition of what a "substantial portion of the software" is and how to credit a modder whose mod has this license. The ONLY reason I avoid touching the code of MIT-licensed mods like the p...
by ShallowDweller
Wed Nov 14, 2018 04:18
 
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon (or not?)
Replies: 13
Views: 763

Re: How to pick a license (in under 5 minutes time!)

@sofar: Thanks for taking your time to answer my questions :) It is a public domain attribution, and this is generally not applicable in many countries. This makes it unwanted. That's sad to hear :( Maybe it'll change in the very distant and utopic future? Ask a lawyer. Seriously though, this is one...
by ShallowDweller
Wed Nov 14, 2018 03:32
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1911

Re: How to pick a license (in under 5 minutes time!)

@GreenDimond: Thanks for clarifying that :)
by ShallowDweller
Mon Nov 12, 2018 00:35
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1911

Re: How to pick a license (in under 5 minutes time!)

@GreenDimond: Thanks for the fast reply. An excerpt from the accepted answer: Substantial portion is a legal term. Its exact definition will depend on jurisdiction, be subject to interpretation and possibly including subjective analyses. When in doubt, ask a lawyer. To err on the safe side, assume t...
by ShallowDweller
Sun Nov 11, 2018 23:25
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1911

Re: How to pick a license (in under 5 minutes time!)

When you use ISC, people will first have to look it up and will probably feel unsure about how to proceed(it could "scare" them) Ugh, valid point. I really liked CC0, it was very simple. <sigh> Me too. If I can't use CC0, I want something just as simple. I find MIT scarrier because that &...
by ShallowDweller
Sun Nov 11, 2018 21:53
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1911

Re: How to pick a license (in under 5 minutes time!)

I have a few (maybe stupid) questions (and sorry about my bad english): 1) What is wrong with the unlicense? It has a "no warranty" disclaimer as far as I know. 2) If I just want to leave a software available to whoever wants to do whatever they want, as long as they don't hold me liable f...
by ShallowDweller
Sun Nov 11, 2018 07:14
 
Forum: General Discussion
Topic: How to pick a license (in under 5 minutes time!)
Replies: 33
Views: 1911

Re: [Mod] Orewood Remake [orewood_reborn]

Sorry about the double post, but a new version is out! (Finaly!)
EDIT: Re-uploading V0.04 because forum shutdown.
Will update 1st post soon with changelog.
by ShallowDweller
Tue Nov 06, 2018 02:25
 
Forum: WIP Mods
Topic: [Mod] Orewood Remake [orewood_reborn]
Replies: 8
Views: 914

Re: [Modpack] Home Decor [git] [homedecor_modpack]

There's no need, and you can just ignore the alias warning, I'll fix it soon. As for the unified dyes dependency mentioned in one of the logs, that's here: https://forum.minetest.net/viewtopic.php?pid=28399 THANKS! :D Results after downloading the unified dyes update: Everything begun to work perfe...
by ShallowDweller
Sat Nov 03, 2018 23:07
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 952
Views: 330987

Re: [Modpack] Home Decor [git] [homedecor_modpack]

2018-11-03 06:32:27: ERROR[Main]: mod "homedecor" has unsatisfied dependencies: "basic_materials" There's your problem. Install that mod (see https://forum.minetest.net/viewtopic.php?f=11&t=21000) and enable it and you should be good. Thanks for the download link and for the...
by ShallowDweller
Sat Nov 03, 2018 22:08
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 952
Views: 330987

Re: [Modpack] Home Decor [git] [homedecor_modpack]

None of what you pasted contains errors that would stop homedecor from loading. Check near the start of the log for the session (if there's more than one session in the log, then search backward from the end of the file for "separator", then read forward from there looking for errors). Ac...
by ShallowDweller
Sat Nov 03, 2018 19:50
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 952
Views: 330987

Re: [Mod] Minetest 2D 1.2 [mt2d]

garywhite wrote:It looks like Terraria, but free

And much easier to mod and with no viral biomes and no NPCs opening doors to let zombies in :D
*Waits for a new subgame featuring this mod*
by ShallowDweller
Sat Nov 03, 2018 09:30
 
Forum: Mod Releases
Topic: [Mod] Minetest 2D 2 [mt2d]
Replies: 43
Views: 3747

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Sorry if this was answered elsewhere, but is this modpack supposed to conflict with Sokomine's mods handle_schematics and cottages ? Both were failing to load in my worlds and after testing one mod/modpack at a time, homedecor_modpack was found guilty. I went to gitlab to update the mod, and the pro...
by ShallowDweller
Sat Nov 03, 2018 09:16
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 952
Views: 330987

Re: How to tell mapgen-placed nodes apart from player-placed

Another way would be to make sure no block that spawns on worldgen drops itself, but instead drops a clone of itself that is basicaly the same block with another name, if that makes any sense... eg: instead of having default_stone and default_cobble drop default_cobble that can be cooked into defaul...
by ShallowDweller
Tue Oct 16, 2018 02:46
 
Forum: Modding Discussion
Topic: How to tell mapgen-placed nodes apart from player-placed
Replies: 7
Views: 408

Re: [Mod] Nether [nether]

Hi. Why default bricks = nether stairs and slabs? How to solve this problem? http://www.imageup.ru/img133/3166406/stair.jpg http://www.imageup.ru/img133/3166405/slab.png I had the same problem. I think the solution I found is not ideal, but what I did was replacle "brick" with "nethe...
by ShallowDweller
Tue Sep 11, 2018 20:11
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 284
Views: 132453

Re: Is it okay to re-license WTFPL works as ISC?

But it's clear that the legal implications of using (or even contributing to a project that uses) such a license, even if they're only theoretical, makes it not worth defending or using IMO, there are plenty of licenses such as MIT and CC0 which provide similar levels of permissiveness while remain...
by ShallowDweller
Thu Sep 06, 2018 18:08
 
Forum: General Discussion
Topic: Is it okay to re-license WTFPL works as ISC?
Replies: 17
Views: 713

Re: Is it okay to re-license WTFPL works as ISC?

The main problems with the WTFPL are the verbage "do what the fuck you want to". Notwithstanding the swearing, those are meaningless legal terms and conditions. If anything, they are actually inviting a lawsuit against the software developer -- which is in full accordance with the license...
by ShallowDweller
Tue Sep 04, 2018 16:35
 
Forum: General Discussion
Topic: Is it okay to re-license WTFPL works as ISC?
Replies: 17
Views: 713

Re: Is it okay to re-license WTFPL works as ISC?

If I got the cubicspot's post right, the main problems with WTFPL are: Lack of a warranty disclaimer; The swearing; Correct me if I'm wrong, but they can be solved using (IF they are allowed here) WTFNMFPL (if you don't mind the swearing), the Unlicense , Free Public License 1.0.0 or 0BSD . But answ...
by ShallowDweller
Mon Sep 03, 2018 23:07
 
Forum: General Discussion
Topic: Is it okay to re-license WTFPL works as ISC?
Replies: 17
Views: 713

Re: [Mod] Macro Crafting Manager [macro]

The mod above is not called "macro crafting", it is called Unified Inventory Plus. This is the only mod that has ever used the word macro crafting to describe its functionality, and hence also its name. https://github.com/minetest/minetest/issues/5374#issuecomment-286500704 The arrow butt...
by ShallowDweller
Mon Sep 03, 2018 21:33
 
Forum: WIP Mods
Topic: [Mod] Macro Crafting Manager [macro]
Replies: 8
Views: 759

Re: [Mod] Macro Crafting Manager [macro]

I'm currently using unified inventory, but I would like to know if that arrow near the crafting output is meant for sending the results to the inventory in a single click (like uiplus "all" button does) or for browsing the multiple possible outputs for the same recipe (like 2 mods using t...
by ShallowDweller
Mon Sep 03, 2018 20:06
 
Forum: WIP Mods
Topic: [Mod] Macro Crafting Manager [macro]
Replies: 8
Views: 759
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