Search found 718 matches

by PolySaken
Sun Feb 07, 2021 22:17
Forum: General Discussion
Topic: I'm gonna disappear for a while
Replies: 9
Views: 326

Re: I'm gonna disappear for a while

Have fun in your Minecraft worlds! I hope you can enjoy it as much you're looking forward to it. If you'd like to keep your mods maintained by minetest-mods, you may post a repo transfer request . I don't think they will be developed actively, but at least user contributions (bug fixes or feature P...
by PolySaken
Sun Feb 07, 2021 22:08
Forum: General Discussion
Topic: I'm gonna disappear for a while
Replies: 9
Views: 326

Re: I'm gonna disappear for a while

Wow, of all the things this would turn into I didn't expect the focus to be yet another "Minecraft vs. Minetest" thread. My main reason for picking minecraft over other sandbox projects like vintage story etc. is that minecraft gets more new content in a month from the community than minet...
by PolySaken
Sun Feb 07, 2021 00:14
Forum: General Discussion
Topic: I'm gonna disappear for a while
Replies: 9
Views: 326

I'm gonna disappear for a while

Minetest is getting pointless for me with how limited it is and how static the development seems. I'd rather deal with the pre-existing world and lore and just make minecraft mods, because while a modding API is better than making mods in the core language IMO, the usefulness of an API is limited by...
by PolySaken
Tue Jan 19, 2021 02:05
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1036
Views: 143627

Re: What's Minetest still missing over Minecraft?

cuthbertdoublebarrel wrote:
Mon Jan 18, 2021 11:03
no good trying to big up Minetest when we do not have one decent showcase game as a standard .
the only ones that even qualify are nodecore and a literal MC clone. All the others are derivatives of MTG.
by PolySaken
Fri Jan 15, 2021 08:21
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1423

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

I think support for non-English character sets is a feature we should strive for, but I also think hex is right about how stupid emojis are. Moving beyond their arguments though, I think emojis look cheap and corny in general. One thing Minetest is hurting for, in my opinion, is smooth and clean vi...
by PolySaken
Wed Jan 13, 2021 07:29
Forum: News
Topic: ContentDB - database for the mod/game/txp in-menu installer
Replies: 227
Views: 43336

Re: ContentDB - database for the mod/game/txp in-menu installer

packages now can't be approved if they require mods not yet on ContentDB. So, releasing own content now entirely depends on the willingness of other people to release their content on the CDB? Yes, because if a package can be on the CDB the whole thing, including the optional parts, should be avail...
by PolySaken
Fri Jan 08, 2021 00:32
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 641

Re: How to make a game that loads a prebuilt map with each created world?

hex wrote:
Wed Jan 06, 2021 16:45
Wasn't there a thing that worked in reverse, allowing you to bundle the game in the world folder?
there is for mods, but since worlds only show up in the correct game menu world-specific games would be impossible.
by PolySaken
Wed Jan 06, 2021 01:10
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 641

Re: How to make a game that loads a prebuilt map with each created world?

I think I'll wait for custom main menus so I can make the 'new world' button just copy a premade file.
by PolySaken
Mon Jan 04, 2021 08:21
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 641

Re: How to make a game that loads a prebuilt map with each created world?

LibraSubtilis wrote:
Sun Jan 03, 2021 20:15
You don't have to place everything yourself, if you use a specific seed. It is possible to set the seed with minetest.set_mapgen_setting.
I want to build everything myself.
by PolySaken
Sun Jan 03, 2021 13:14
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 641

Re: How to make a game that loads a prebuilt map with each created world?

I wan to make a game where the map is handmade like most actual games, instead of generating a new one each time.
by PolySaken
Sun Jan 03, 2021 01:09
Forum: General Discussion
Topic: How to make a game that loads a prebuilt map with each created world?
Replies: 17
Views: 641

Re: How to make a game that loads a prebuilt map with each created world?

In theory, you might start with a singlenode map and place everything there by using place_schematic. That might be pretty slow and impractical for large maps. There's also sometimes trouble with players falling down through the non-existing floor when using singlenode and placing things manually. ...
by PolySaken
Fri Jan 01, 2021 21:35
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1036
Views: 143627

Re: What's Minetest still missing over Minecraft?

MHL wrote:
Fri Jan 01, 2021 20:42
But calm down. Minecraft has no voice-transmission feature either.
It does through modding
by PolySaken
Fri Jan 01, 2021 01:53
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9991
Views: 1324479

Re: Post your screenshots!

Is that a platform made of boats
by PolySaken
Fri Jan 01, 2021 00:26
Forum: Mod Releases
Topic: [Mod] Trucraft Lib [trucraft]
Replies: 31
Views: 2982

Re: [Mod] Trucraft Lib [trucraft]

LRV wrote:
Thu Dec 31, 2020 14:04
Mod follows guidelines and was hence moved.
ok cool
by PolySaken
Wed Dec 30, 2020 04:05
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 1036
Views: 143627

Re: What's Minetest still missing over Minecraft?

r1bnc wrote:
Wed Dec 30, 2020 00:50
I've watched some twitch streamers of minecraft, and they appear to have proximity voice chat. Is this possible to implement?
No. There's no way for the client to send that kind of data to the server.
by PolySaken
Tue Dec 29, 2020 23:01
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 60
Views: 7087

Re: New main menu design - feedback requested

Most of these main menu ideas look great! I would like to see "Menu packs" that work like texture packs, but alter the main menu look, so I could use all of them... This is a legit feature request, btw You can indeed design and code your main menu already, the fact is I don't think anybod...
by PolySaken
Tue Dec 29, 2020 22:59
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1423

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

emoji do not qualify as any sort of language or script. Yes they do. Pictographic systems were the first type of written language. The images aren't even rendered consistently between vendors. Neither are any other part of unicode, because fonts are a thing. Just because something is new(ish) doesn...
by PolySaken
Tue Dec 29, 2020 10:28
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1423

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

hex wrote:
Tue Dec 29, 2020 09:02
PolySaken wrote:
Tue Dec 29, 2020 08:00
also emojis come from japan
BRB, moving to Japan so that everything I make instantly becomes good and nobody is allowed to say anything bad about it.
bad post
missed the point
by PolySaken
Tue Dec 29, 2020 08:00
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1423

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

hex wrote:
Tue Dec 29, 2020 05:53
Worldblender wrote:
Sun Dec 27, 2020 00:22
Add emoji support
Just because some phone carriers bribed or blackmailed the Unicode people to include their smiley cancer into a text encoding doesn't mean anyone should actually support it.
Luddite
also emojis come from japan
by PolySaken
Mon Dec 28, 2020 09:00
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 884

Re: Alter outdated requirements for mod posts

Bruh, I didn't look at those, I just assumed they were being reasonable.
The folder format rule should apply to LMD and no-one else.
by PolySaken
Sun Dec 27, 2020 10:36
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1885
Views: 554468

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Old Phantasy Star Online player here. I recalled the image of a Mese Crystal when suddenly the currency "Meseta" from PSO popped into my mind. Is there a conspiracy here? They look too similar. Mese in minetest_game is based on a finnish(?) programming joke so it's somewhat plausible that...
by PolySaken
Sun Dec 27, 2020 10:26
Forum: General Discussion
Topic: Alter outdated requirements for mod posts
Replies: 31
Views: 884

Re: Alter outdated requirements for mod posts

Why would anyone ever install a mod by hand anymore? we have a content manager for a reason. It's literally one click to install and automatically updates. It's also pretty much guaranteed to be safe too.
by PolySaken
Sat Dec 26, 2020 00:23
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 35
Views: 1423

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

hex wrote:
Sat Dec 26, 2020 00:17
Wow, look at all those features Minetest doesn't need!
The Idea that minetest doesn't need things just because they would require an engine change is stupid. Literally noone would complain if minetest had always had actual lighting and shaders, so why complain about the idea of adding them?
by PolySaken
Sat Dec 26, 2020 00:12
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 60
Views: 7087

Re: New main menu design - feedback requested

heyo PolySaken, my 2 cents: tabs are ugly. They make things look like some sort of weird folder. First time someone opens MT is kind of lost, the fact the "builtin" aspect is grey and with shades here and there (I'm referring to the current one, not to your mockup) make everything worse. ...
by PolySaken
Fri Dec 25, 2020 22:12
Forum: General Discussion
Topic: How to increase mapgen_limit more than 31000?
Replies: 19
Views: 599

Re: How to increase mapgen_limit more than 31000?

Correct me if i'm wrong, but that sounds like a difference of a few bytes. Lots of other blocky games have 'infinite' world scale and most of them run better than minetest.