Search found 659 matches

by PolySaken
Tue Oct 20, 2020 20:26
Forum: Feature Discussion
Topic: What features do you most associate with Minetest?
Replies: 28
Views: 3049

Re: What features do you most associate with Minetest?

Elektrika wrote:
Tue Oct 20, 2020 14:03
Easier to mod than Minecraft
Not really easier, perhaps less time consuming though.
by PolySaken
Mon Oct 19, 2020 21:42
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 54
Views: 1518

Re: Failures of Core Dev and the Needs of Content Creators

Oh yes, I agree. It's not really a fault of paramat that the only options that seem available is 'close immediately' or 'leave open and ignore forever'.
by PolySaken
Mon Oct 19, 2020 21:15
Forum: General Discussion
Topic: Failures of Core Dev and the Needs of Content Creators
Replies: 54
Views: 1518

Re: Failures of Core Dev and the Needs of Content Creators

It is disappointing to see you write stuff like this, i think it is beneath you to do this and does not seem in character, you are usually fairly reasonable. 90% of your post is nonsense. I disagree. This post is accurate for the most part (albeit a bit anecdotal), and raises some important points ...
by PolySaken
Tue Oct 13, 2020 22:29
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2619

Re: Getting tired of it

Man, this thread is depressing. I agree though. I had (and still sort of have) a naive vision for minetest; I wanted it to be the perfect engine for block games. But I've had many troubles in my life lately: academic issues, neurodivergence, identity problems, and all of this has sort of broken the ...
by PolySaken
Sun Oct 11, 2020 20:13
Forum: Client-side modding
Topic: Complex clientmodding questions.
Replies: 3
Views: 223

Re: Complex clientmodding questions.

Bugger. I was hoping since I can get the wielded item that I'd be able to get the rest of the hotbar too. I guess 'irrelevant' sorta makes sense, since my use case is just about the only one that would require it. That last one doesn't make much sense, the server should be able to prevent the client...
by PolySaken
Fri Oct 09, 2020 01:02
Forum: Client-side modding
Topic: Complex clientmodding questions.
Replies: 3
Views: 223

Complex clientmodding questions.

I am developing a general Gui replacement (modeled after the ps2 game RTX Red Rock) and I have been running into a few issues. 1. How do I get the inventory of minetest.localplayer? player:get_inventory() doesn't exist for it. 2. how do I get the tiles of a server sent node definition? minetest.get_...
by PolySaken
Fri Oct 09, 2020 00:35
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1872
Views: 541910

Re: Dirt recipe

The recipe to make dirt is too tedious because water buckets do not stack. So a large amount of dirt can not be made that way. How about changing the recipe or how dirt is made? I imagine this is for pipeworks automation where stacking is not an issue. Perhaps you should use a quarry for dirt rathe...
by PolySaken
Tue Sep 29, 2020 06:14
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1872
Views: 541910

Re: Mesecons TimeGate , LightStone

The TimeGate is getting stuck when I leave and return. It won't work until it is dug and placed again and the time is re-entered. How about making LightStone conduct? I imagine it would be rare that it would be undesirable behavior. If lightstones conducted we wouldn't be able to make computer scre...
by PolySaken
Tue Sep 29, 2020 06:13
Forum: WIP Mods
Topic: [Mod] Trucraft Lib [trucraft]
Replies: 26
Views: 2278

Re: [Mod] Trucraft Lib [trucraft]

This is just meant to be a conversion for minetest game. You can make a more compatible fork if you want though.
by PolySaken
Mon Sep 21, 2020 21:04
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 990
Views: 132837

Re: What's Minetest still missing over Minecraft?

I honestly don't know if minecraft has them, but we need a bunch of scary clown mobs, weapons, and cars. And we need wings, and also the security mod. It is supposed to have lasers and stuff like that. (I know we already have some traps and locked containers in the game. Also, where can I get pre-m...
by PolySaken
Wed Sep 16, 2020 20:39
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 183
Views: 38329

Re: Content database for in-menu installer - add your things!

I assume it means your packages are no longer approved
by PolySaken
Wed Sep 16, 2020 20:37
Forum: Mod Releases
Topic: [Mod] Guidebook Library [guidebooks]
Replies: 30
Views: 2847

Re: [Mod] Guidebook Library [guidebooks]

Lone_Wolf wrote:
Wed Sep 16, 2020 16:31
Would be nice if there was a link to the Github/ContentDB in the OP
aight
by PolySaken
Tue Sep 15, 2020 23:25
Forum: WIP Mods
Topic: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]
Replies: 9
Views: 343

Re: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]

Ah, I see. I don't know how Irrlicht works, but It seems like it could benefit from a reworked culling method, perhaps slice-based culling rather than face-based. I know irrlicht is pretty dead though, so there might be no hope of such a thing. (why do we use irrlicht anyway?)
by PolySaken
Tue Sep 15, 2020 21:17
Forum: WIP Mods
Topic: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]
Replies: 9
Views: 343

Re: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]

A single 9-faced block can slice 1 fps off a raspberry pi, so I imagine 51 faces would be impossible to handle for a lower-end machine. Is backface culling an option? If not, perhaps culling settings would be important in the next engine update.
by PolySaken
Tue Sep 15, 2020 21:11
Forum: Feature Discussion
Topic: Change the way default sounds are handled
Replies: 16
Views: 468

Re: Change the way default sounds are handled

As it stands now, mods are pretty much either for nodecore, mtg, or game independent. Games can provide default sounds in the way that mtg does, but a possible alternative is a dependency-free sound library mod. As I said before, my vision lib mod does this to an extent, but I only add sounds that I...
by PolySaken
Mon Sep 14, 2020 22:58
Forum: WIP Mods
Topic: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]
Replies: 9
Views: 343

Re: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]

Oh, that makes sense. I'll try it out later, maybe use it in one of the games I'm working on. Here's a suggestion: perhaps a set of differently sized models, for example a two-node high one for taller entities or nodes. Imagine a fully voxel-animated player model, lol.
by PolySaken
Sun Sep 13, 2020 22:05
Forum: WIP Mods
Topic: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]
Replies: 9
Views: 343

Re: [Mod] Template to Easily Make Fancy Voxelized Models [voxelmodel]

This is actually amazing. I never would have thought of doing something like this. It's definitely better than nodeboxes IMO, and the potential for node animation is amazing. (I don't think 3d animated nodes were even possible before). I don't really understand the texture layout, but it doesn't loo...
by PolySaken
Fri Sep 04, 2020 02:26
Forum: Feature Discussion
Topic: Change the way default sounds are handled
Replies: 16
Views: 468

Re: Change the way default sounds are handled

I'm in favor of this. I have a sound module in vision_lib for generic sounds so I don't have to repeat them across mods, but it would be far better for the engine to include generic sounds for node materials.
by PolySaken
Wed Sep 02, 2020 21:04
Forum: Feature Discussion
Topic: hotbar, health, breath, crosshair shouldn't be built in
Replies: 9
Views: 441

Re: hotbar, health, breath, crosshair shouldn't be built in

So, wait a moment: are you saying it's possible the hotbar may eventually disappear? Because right now a mod of mine, arena_lib, allows to create arenas both via commands and via an editor I made through the hotbar. I was planning to remove the commands part because it's quite user-unfriendly and b...
by PolySaken
Tue Sep 01, 2020 21:19
Forum: Feature Discussion
Topic: hotbar, health, breath, crosshair shouldn't be built in
Replies: 9
Views: 441

Re: hotbar, health, breath, crosshair shouldn't be built in

rubenwardy wrote:
Tue Sep 01, 2020 18:17
It can also take no time at all, by taking existing mods, and will be more flexible
Exactly. Anything game-specific should be supported, but not builtin. Otherwise, minetest would be a game rather than a game engine.
by PolySaken
Mon Aug 17, 2020 02:34
Forum: Feature Discussion
Topic: hotbar, health, breath, crosshair shouldn't be built in
Replies: 9
Views: 441

Re: hotbar, health, breath, crosshair shouldn't be built in

I disagree because it's essential to know when you're gonna drown or break a neck jumping off the next cliff ect. But I'm also for reverting 90% of minetest game features and it becoming a clean slate for adding games/mods. If that ever happened The main menu should be a easy to use , kid and grand...
by PolySaken
Mon Aug 17, 2020 00:41
Forum: Feature Discussion
Topic: hotbar, health, breath, crosshair shouldn't be built in
Replies: 9
Views: 441

hotbar, health, breath, crosshair shouldn't be built in

HUDS like the hotbar, health & breath meters, & the crosshair should be defined by games, not by the engine. removing them is really annoying and not all games will want them.
by PolySaken
Sun Aug 09, 2020 23:31
Forum: Feature Discussion
Topic: Browser client.
Replies: 8
Views: 683

Re: Browser client.

I doubt it. It runs in c++, so It can't run in place like flash or javascript games.
by PolySaken
Mon Aug 03, 2020 21:48
Forum: Problems
Topic: Collision
Replies: 23
Views: 458

Re: Collision

Make sure you have noclip turned off as well, since that has the same effect as build_where_you_stand in regards to placing
by PolySaken
Mon Aug 03, 2020 21:37
Forum: General Discussion
Topic: Serverlist Statistic
Replies: 16
Views: 427

Re: Serverlist Statistic

Interesting. I never would have thought so many were using mobile over desktop. The android vs IOS comparison makes sense as there's no proper version for IOS. I'd have thought more people used windows, too.