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Re: Can be a Minetest server shutdown by Minetest staff?

Server owners are free to run their servers how they wish. Servers are only banned from the list when they abuse it or we believe that they are breaking the law. When server-sent client-side mods are implemented, servers will probably also be banned for doing things are legally a grey area, such as...
by PolySaken
Fri Oct 18, 2019 08:43
 
Forum: Feature Discussion
Topic: Can be a Minetest server shutdown by Minetest staff?
Replies: 14
Views: 578

Re: MTG: Desert mining just got even worse

runs wrote:My vote goes to pockets of oil!!! :-D

Buckets of which could be used as alternative fuel for furnaces
by PolySaken
Wed Oct 09, 2019 06:06
 
Forum: General Discussion
Topic: MTG: Desert mining just got even worse
Replies: 28
Views: 738

Re: Post your screenshots!

Image
The weirdest weather phenomenon in the world.
When the wind picks up, thousands of pink fluff motes go with it...
by PolySaken
Tue Oct 08, 2019 08:14
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9103
Views: 1049363

Re: error determining biome name

Ok, eyeballing may not be 100% reliable but should be good enough. I've tested it myself, in vanilla MTG with carpathian mapgen the return of get_biome_data seems 100% exact so far, it works even for 1x1 biome blend inclusions. Maybe it's the game/mod you're using. If any voxel manipulation is bein...
by PolySaken
Sat Oct 05, 2019 06:20
 
Forum: Modding Discussion
Topic: error determining biome name
Replies: 13
Views: 205

Re: error determining biome name

Termos wrote:How do you determine which biome is 'right', anyway?

The one It looks like the player is in.
by PolySaken
Fri Oct 04, 2019 06:59
 
Forum: Modding Discussion
Topic: error determining biome name
Replies: 13
Views: 205

Re: error determining biome name

Nothing seems to be working. I think the problem is with the borders of biomes not being cleanly defined. sometimes it's right, sometimes wrong, depending on the biome being entered and the one being left.
by PolySaken
Thu Oct 03, 2019 22:52
 
Forum: Modding Discussion
Topic: error determining biome name
Replies: 13
Views: 205

Re: error determining biome name

Termos wrote:I'm pretty sure get_biome_data doesn't care about integers.
Maybe it's because player pos is one or two nodes away from the node he's standing on.
I'd try offsetting pos.y by players collisionbox[2] - 0.01

I'll give this a try.
by PolySaken
Thu Oct 03, 2019 00:05
 
Forum: Modding Discussion
Topic: error determining biome name
Replies: 13
Views: 205

Re: Post your screenshots!

A sandstorm and a leafstorm in their respective biomes
Image
Image
I am planning on changing the skybox when these events occur
credit to Jeija for the weather api I slightly modified for this project
by PolySaken
Wed Oct 02, 2019 09:30
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9103
Views: 1049363

error determining biome name

I'm trying to use the current biome name for each player to determine what effects to apply, but either minetest.get_biome_data(pos) or minetest.get_biome_name(biome_data) is not working correctly. (the full code) local biome="" local bname=minetest.get_biome_name(minetest....
by PolySaken
Wed Oct 02, 2019 08:44
 
Forum: Modding Discussion
Topic: error determining biome name
Replies: 13
Views: 205

Re: [Server] Survival X

SaKeL wrote:Hey all, didn't had time to maintain the server for a while now and also updating minetest to v5, once ill find some time i will make it back online.

Finally i can rid myself of the 0.4.17 folder
by PolySaken
Wed Oct 02, 2019 06:12
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1478
Views: 68619

Re: MTG: Desert mining just got even worse

What is desert stone even meant to be? Is it based on a real geological phenomenon, or just thematic?
by PolySaken
Sat Sep 28, 2019 09:46
 
Forum: General Discussion
Topic: MTG: Desert mining just got even worse
Replies: 28
Views: 738

Re: Post your screenshots!

Image
lil sneak peak
by PolySaken
Sat Sep 28, 2019 08:43
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9103
Views: 1049363

Re: Posters?

I have some cool ideas involving the alien if people wanna see them
by PolySaken
Thu Sep 26, 2019 21:53
 
Forum: General Discussion
Topic: Posters?
Replies: 29
Views: 759

Re: [Mod] Ocular Networks [ocular_networks]

Computer stuff the probe/channel network has been updated with support for full programs. I have built a new scripting language in minetest. place a channel processor to use this feature The basic command structure is: [keyword] <keyword_args> [command] <args> [keyword] is a pre-command, such as if...
by PolySaken
Thu Sep 26, 2019 03:10
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 30
Views: 2764

Re: Can be a Minetest server shutdown by Minetest staff?

talamh wrote:
rubenwardy wrote:We can, however, ban servers from the public server list


Out of interest has this ever actually been done?

And what are the rules around this? Why would a server get banned?
by PolySaken
Tue Sep 24, 2019 20:59
 
Forum: Feature Discussion
Topic: Can be a Minetest server shutdown by Minetest staff?
Replies: 14
Views: 578

Re: Adventures in Minetest (tell your gameplay stories)

On the Survival X server I used basic_machines to make an :ignore generator, and started selling ignore and other unobtainable items in vending machines. I got in a wee bit of trouble for that one.
by PolySaken
Tue Sep 24, 2019 20:55
 
Forum: General Discussion
Topic: Adventures in Minetest (tell your gameplay stories)
Replies: 35
Views: 3788

Re: MTG: Desert mining just got even worse

firefox wrote:on the positive side: we get more sources for sandstone and desert stone.

also, who actually plays MTG seriously without modifying it?

Anybody who still uses minetesthosting.net lol
by PolySaken
Tue Sep 24, 2019 20:44
 
Forum: General Discussion
Topic: MTG: Desert mining just got even worse
Replies: 28
Views: 738

Re: Strip the default status from MTG

I agree wholeheartedly. I personally use a "modded to death" version of MTG for my singleplayer worlds, and like to build my games on the default mod, but I agree that it should not be the default game, or even that we should have one. On a fresh install a message saying "Please insta...
by PolySaken
Mon Sep 23, 2019 23:51
 
Forum: General Discussion
Topic: Strip the default status from MTG
Replies: 69
Views: 1383

Re: MTG: Desert mining just got even worse

This is good for me because my mod ocular networks populates desert stone with some ores and this way I can make the harder to get to, even if it's only a little bit.
by PolySaken
Mon Sep 23, 2019 23:44
 
Forum: General Discussion
Topic: MTG: Desert mining just got even worse
Replies: 28
Views: 738

Re: Post your screenshots!

Red_King_Cyclops wrote:WhoAreYou... are those jet engines circular?

---------------------
OSS:
Does this planet look alien enough?
Note: the plantlife isn't dead, it is adapted for photosynthesis of light from a red dwarf star.
Image

Been watching Artifexian? lol
by PolySaken
Wed Sep 18, 2019 06:44
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9103
Views: 1049363

Re: [Mod] Ocular Networks [ocular_networks]

New update: version 7.0 (r40) - changed zweinium textures back to their original intended color - Added powered furnace (finally) - you can make paper from kelp - rebalanced to make stuff less grindy - the guide is now unsupported, i will replace it soon Ocular Networks was always supposed to be an ...
by PolySaken
Tue Sep 17, 2019 06:22
 
Forum: Mod Releases
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 30
Views: 2764

Re: Post your screenshots!

texmex wrote:Ha! I love the caotic mix of different ”brands” of machinery.

It does seem quite odd, doesn't it.
It's amazing how many different mods work together when everyone just uses 'main', 'src', and 'dst' for their inventories.
by PolySaken
Sun Sep 15, 2019 11:46
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9103
Views: 1049363

Re: Post your screenshots!

https://i.imgur.com/RvQn7WT.png This is a zero-loss ore farm that uses pipeworks, mesecons, technic, tubelib, techpack, castles_workbench and ocular_networks all functioning together to process cobble from lava into gravel, which is then sieved and sorted into chests. All waste products are recycle...
by PolySaken
Sun Sep 15, 2019 11:41
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9103
Views: 1049363

Re: Post your screenshots!

https://i.imgur.com/RvQn7WT.png This is a zero-loss ore farm that uses pipeworks, mesecons, technic, tubelib, techpack, castles_workbench and ocular_networks all functioning together to process cobble from lava into gravel, which is then sieved and sorted into chests. All waste products are recycle...
by PolySaken
Sun Sep 15, 2019 11:20
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9103
Views: 1049363

Re: How to setup two player

WarHawk wrote:i have done everything that was suggested and still it says error, can anyone help?

What message are you getting?
by PolySaken
Wed Sep 11, 2019 20:05
 
Forum: General Discussion
Topic: How to setup two player
Replies: 16
Views: 3415
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