Search found 718 matches
- Sun Feb 07, 2021 22:17
- Forum: General Discussion
- Topic: I'm gonna disappear for a while
- Replies: 9
- Views: 326
Re: I'm gonna disappear for a while
Have fun in your Minecraft worlds! I hope you can enjoy it as much you're looking forward to it. If you'd like to keep your mods maintained by minetest-mods, you may post a repo transfer request . I don't think they will be developed actively, but at least user contributions (bug fixes or feature P...
- Sun Feb 07, 2021 22:08
- Forum: General Discussion
- Topic: I'm gonna disappear for a while
- Replies: 9
- Views: 326
Re: I'm gonna disappear for a while
Wow, of all the things this would turn into I didn't expect the focus to be yet another "Minecraft vs. Minetest" thread. My main reason for picking minecraft over other sandbox projects like vintage story etc. is that minecraft gets more new content in a month from the community than minet...
- Sun Feb 07, 2021 00:14
- Forum: General Discussion
- Topic: I'm gonna disappear for a while
- Replies: 9
- Views: 326
I'm gonna disappear for a while
Minetest is getting pointless for me with how limited it is and how static the development seems. I'd rather deal with the pre-existing world and lore and just make minecraft mods, because while a modding API is better than making mods in the core language IMO, the usefulness of an API is limited by...
- Tue Jan 19, 2021 02:05
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1036
- Views: 143627
Re: What's Minetest still missing over Minecraft?
the only ones that even qualify are nodecore and a literal MC clone. All the others are derivatives of MTG.cuthbertdoublebarrel wrote: ↑Mon Jan 18, 2021 11:03no good trying to big up Minetest when we do not have one decent showcase game as a standard .
- Fri Jan 15, 2021 08:21
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 35
- Views: 1423
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
I think support for non-English character sets is a feature we should strive for, but I also think hex is right about how stupid emojis are. Moving beyond their arguments though, I think emojis look cheap and corny in general. One thing Minetest is hurting for, in my opinion, is smooth and clean vi...
- Wed Jan 13, 2021 07:29
- Forum: News
- Topic: ContentDB - database for the mod/game/txp in-menu installer
- Replies: 227
- Views: 43336
Re: ContentDB - database for the mod/game/txp in-menu installer
packages now can't be approved if they require mods not yet on ContentDB. So, releasing own content now entirely depends on the willingness of other people to release their content on the CDB? Yes, because if a package can be on the CDB the whole thing, including the optional parts, should be avail...
- Fri Jan 08, 2021 00:32
- Forum: General Discussion
- Topic: How to make a game that loads a prebuilt map with each created world?
- Replies: 17
- Views: 641
- Wed Jan 06, 2021 01:10
- Forum: General Discussion
- Topic: How to make a game that loads a prebuilt map with each created world?
- Replies: 17
- Views: 641
Re: How to make a game that loads a prebuilt map with each created world?
I think I'll wait for custom main menus so I can make the 'new world' button just copy a premade file.
- Mon Jan 04, 2021 08:21
- Forum: General Discussion
- Topic: How to make a game that loads a prebuilt map with each created world?
- Replies: 17
- Views: 641
Re: How to make a game that loads a prebuilt map with each created world?
I want to build everything myself.LibraSubtilis wrote: ↑Sun Jan 03, 2021 20:15You don't have to place everything yourself, if you use a specific seed. It is possible to set the seed with minetest.set_mapgen_setting.
- Sun Jan 03, 2021 13:14
- Forum: General Discussion
- Topic: How to make a game that loads a prebuilt map with each created world?
- Replies: 17
- Views: 641
Re: How to make a game that loads a prebuilt map with each created world?
I wan to make a game where the map is handmade like most actual games, instead of generating a new one each time.
- Sun Jan 03, 2021 01:09
- Forum: General Discussion
- Topic: How to make a game that loads a prebuilt map with each created world?
- Replies: 17
- Views: 641
Re: How to make a game that loads a prebuilt map with each created world?
In theory, you might start with a singlenode map and place everything there by using place_schematic. That might be pretty slow and impractical for large maps. There's also sometimes trouble with players falling down through the non-existing floor when using singlenode and placing things manually. ...
- Fri Jan 01, 2021 21:35
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1036
- Views: 143627
- Fri Jan 01, 2021 01:53
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 9991
- Views: 1324479
Re: Post your screenshots!
Is that a platform made of boats
- Fri Jan 01, 2021 00:26
- Forum: Mod Releases
- Topic: [Mod] Trucraft Lib [trucraft]
- Replies: 31
- Views: 2982
- Wed Dec 30, 2020 04:05
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1036
- Views: 143627
- Tue Dec 29, 2020 23:01
- Forum: Partly official engine development
- Topic: New main menu design - feedback requested
- Replies: 60
- Views: 7087
Re: New main menu design - feedback requested
Most of these main menu ideas look great! I would like to see "Menu packs" that work like texture packs, but alter the main menu look, so I could use all of them... This is a legit feature request, btw You can indeed design and code your main menu already, the fact is I don't think anybod...
- Tue Dec 29, 2020 22:59
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 35
- Views: 1423
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
emoji do not qualify as any sort of language or script. Yes they do. Pictographic systems were the first type of written language. The images aren't even rendered consistently between vendors. Neither are any other part of unicode, because fonts are a thing. Just because something is new(ish) doesn...
- Tue Dec 29, 2020 10:28
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 35
- Views: 1423
- Tue Dec 29, 2020 08:00
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 35
- Views: 1423
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
- Mon Dec 28, 2020 09:00
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 884
Re: Alter outdated requirements for mod posts
Bruh, I didn't look at those, I just assumed they were being reasonable.
The folder format rule should apply to LMD and no-one else.
The folder format rule should apply to LMD and no-one else.
- Sun Dec 27, 2020 10:36
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1885
- Views: 554468
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Old Phantasy Star Online player here. I recalled the image of a Mese Crystal when suddenly the currency "Meseta" from PSO popped into my mind. Is there a conspiracy here? They look too similar. Mese in minetest_game is based on a finnish(?) programming joke so it's somewhat plausible that...
- Sun Dec 27, 2020 10:26
- Forum: General Discussion
- Topic: Alter outdated requirements for mod posts
- Replies: 31
- Views: 884
Re: Alter outdated requirements for mod posts
Why would anyone ever install a mod by hand anymore? we have a content manager for a reason. It's literally one click to install and automatically updates. It's also pretty much guaranteed to be safe too.
- Sat Dec 26, 2020 00:23
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 35
- Views: 1423
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
The Idea that minetest doesn't need things just because they would require an engine change is stupid. Literally noone would complain if minetest had always had actual lighting and shaders, so why complain about the idea of adding them?
- Sat Dec 26, 2020 00:12
- Forum: Partly official engine development
- Topic: New main menu design - feedback requested
- Replies: 60
- Views: 7087
Re: New main menu design - feedback requested
heyo PolySaken, my 2 cents: tabs are ugly. They make things look like some sort of weird folder. First time someone opens MT is kind of lost, the fact the "builtin" aspect is grey and with shades here and there (I'm referring to the current one, not to your mockup) make everything worse. ...
- Fri Dec 25, 2020 22:12
- Forum: General Discussion
- Topic: How to increase mapgen_limit more than 31000?
- Replies: 19
- Views: 599
Re: How to increase mapgen_limit more than 31000?
Correct me if i'm wrong, but that sounds like a difference of a few bytes. Lots of other blocky games have 'infinite' world scale and most of them run better than minetest.