Search found 559 matches

by PolySaken
Fri May 29, 2020 11:24
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

Hey someone should lock this convo because it's going nowhere The thread is good actually. It’s a great tool to add people to the ignore list because you know you never want to work with them. If you make your entire conception of a person based on whether they give you free stuff then maybe you're...
by PolySaken
Fri May 29, 2020 05:53
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

Oil_boi wrote:
Fri May 29, 2020 05:01
Hmm I just awoke in the middle of the night and I realized that I actually don't think that non free content should be hosted on the cdb or forums, very strange. Closed source sucks
Change your mind back
by PolySaken
Fri May 29, 2020 02:23
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

To me, nonfree means no-derivs or no-redistribution anyway.
by PolySaken
Fri May 29, 2020 02:09
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

rubenwardy wrote:
Fri May 29, 2020 01:15
PolySaken wrote:
Fri May 29, 2020 00:56
If the forums allowed nonfree content
The forums do allow non-free content - in fact, the forums are less restrictive than ContentDB about licensing
No-derivs licenses are explicitly banned, and it also says in the rules that most nonfree licenses are banned.
by PolySaken
Fri May 29, 2020 00:56
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

What does that have to do with hosting non-free content? A content wrapper is, in this case, a software that allows you to download and use other software more easily. I don't use blender often enough to comment on it, but I suspect that it isn't distributing non-free software itself otherwise it w...
by PolySaken
Fri May 29, 2020 00:16
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

AFAIK blender is considered free software by most repos, despite many 3d artists making a living on expensive materials and scripts for it. If minetest dosen't ship with non-free content, then it's not non-free.
by PolySaken
Fri May 29, 2020 00:09
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

FreeGamers wrote:
Fri May 29, 2020 00:07
Given the current of the discussion, I understand why you now are recommending it be locked. But I disagree. I still have a question about the Debian contrib repo that could use a good answer.
What's your question?
by PolySaken
Thu May 28, 2020 23:59
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

I agree with most of mercor's points. I only wish to contest that penalizing mods for being proprietary will not help people to see the benefits of FOSS, it will simply form persecution biases.
I agree that this thread should be locked. linuxdirk is starting to abuse it.
by PolySaken
Thu May 28, 2020 23:53
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1851
Views: 527399

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

If someone will review my code I can do some optimizing and make stuff more deterministic. I've removed a bunch of unintended behavior from my copy, surely I can do so for the actual code.
by PolySaken
Thu May 28, 2020 21:51
Forum: General Discussion
Topic: A doubt about licenes
Replies: 5
Views: 143

Re: A doubt about licenes

Keep in mind than NC creates more complications than it prevents.
by PolySaken
Thu May 28, 2020 21:42
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

Linuxdirk wrote:
Thu May 28, 2020 21:36
PolySaken wrote:
Thu May 28, 2020 21:24
"Waaah Waaah! I want free content!"
Then make it yourself. Thank you.
I do.
Then why do you care about others making proprietary software when you don't need it even if it was free?
by PolySaken
Thu May 28, 2020 21:40
Forum: General Discussion
Topic: Simplex noise patented, how to deal with it?
Replies: 5
Views: 113

Re: Simplex noise patented, how to deal with it?

I've had a look, and opensimplex might not actually be possible in Lua, as it requires OS-level operations. On the bright side it would be impossible to set out making opensimplex and accidentally create simplex noise, as they are fundamentally very different . Also simplex's patent only covers 3d+.
by PolySaken
Thu May 28, 2020 21:24
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

Linuxdirk wrote:
Thu May 28, 2020 21:20
“Weeeeeee! Weeee! I don’t want people reusing my content” Then don’t create the content. Thank you.
"Waaah Waaah! I want free content!"
Then make it yourself. Thank you.
by PolySaken
Thu May 28, 2020 21:15
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

Proprietary software should never be shipped with minetest. that's obvious. But outright banning proprietary content like here on the forums, or even heavily penalizing it like on the CDB, does not contribute anything. There will still be FOSS developers making free content, even if proprietary soft...
by PolySaken
Thu May 28, 2020 03:52
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

@ShadMOrdre, The actual bytes of the code is what is copyright-protected. Although what one can actually protect under copyright is very hazy since a single large part of a copyrighted work falls under that copyright, but print(a) definitely does not. How large does a part of the code have to be for...
by PolySaken
Wed May 27, 2020 11:18
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 1973
Views: 359705

Re: [Mod] Mobs Redo [1.52] [mobs]

Merak wrote:
Wed May 27, 2020 11:01
With the way Minetest works, could it well support mobs being set aflame, such as to injure them?
Sure, getting them to appear as such would be tricky though. The entity itself can store whether it's burning and take damage accordingly, but it'd be quite a chore to draw the flames around it.
by PolySaken
Tue May 26, 2020 07:16
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

Mhm mhm mhm, I have thought this through. In fact every one against it is RIGHT! It should not be penalized at all. BUT it should have a NON-FREE label next to the name in the CTB browser :D I agree. Users need to know that there are potential dangers with nonfree content. I think perhaps a change ...
by PolySaken
Mon May 25, 2020 21:39
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9467
Views: 1200500

Re: Post your screenshots!

Image
Lakes and oceans working as intended
by PolySaken
Mon May 25, 2020 21:36
Forum: Mod Releases
Topic: [Mod] Multi dimensions V2.3 [multidimensions]
Replies: 36
Views: 7068

Re: [Mod] Multi dimensions V2.3 [multidimensions]

Oh, I forgot that multidimensions handles ores on its own. Definitely use AiTechEye's solution.
by PolySaken
Mon May 25, 2020 21:33
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1851
Views: 527399

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I guess they could also be below the plate. The pressure plate code says that it has to be below the center of the plate, and above he center of the node below. (I have no idea why, jeija could have just used a radius of 1.5 for detecting entities, and then check if their x and z coords are on the p...
by PolySaken
Mon May 25, 2020 21:28
Forum: Feature Discussion
Topic: Penalisation of non-free content in ContentDB [Split]
Replies: 189
Views: 1644

Re: Penalisation of non-free content in ContentDB [Split]

That's a bold claim, and you didn't show evidence for your claim. I don't believe you. I posited that nonfree content is usually of higher quality. This is an opinion, and I don't need evidence for it. I also asserted that a possible cause for the higher amount of nonfree works is because people ar...
by PolySaken
Mon May 25, 2020 12:05
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1851
Views: 527399

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I have the "Petz" mod by runs installed, but the animals don't seem to activate the pressure plates when they walk over them. Does anyone know why this would be? The pressure plates seem to use very weird and redundant code, but from what I can tell the animals are probably too far above the pressu...
by PolySaken
Mon May 25, 2020 08:35
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9467
Views: 1200500

Re: Post your screenshots!

Image
Trying to learn how perlin noise works. This mapgen can only do mountains, plains, cliffs and plateaus so far, but I plan to add oceans, valleys, caves, rivers and lakes.
by PolySaken
Mon May 25, 2020 01:49
Forum: Mod Releases
Topic: [Mod] Multi dimensions V2.3 [multidimensions]
Replies: 36
Views: 7068

Re: [Mod] Multi dimensions V2.3 [multidimensions]

how can I add ores from other mods like moreores or xtraores? i tried to add ores from xtraores and not working Most ores have a y_min and y_max element. If y_max is below the bottom of your dimension, or y_min is above the top of your dimension, no ores will spawn in it. Making y_min = the lowest ...