Search found 287 matches

Return to advanced search

Re: [Mod] Ocular Networks [ocular_networks]

Added steam generator
by PolySaken
Fri Feb 22, 2019 06:30
 
Forum: WIP Mods
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 13
Views: 1180

Re: Bloodmagic [old and crappy]

I found the files and put them back.
(plz take away my strike)
by PolySaken
Fri Feb 22, 2019 03:55
 
Forum: WIP Mods
Topic: Bloodmagic [old and crappy]
Replies: 105
Views: 4020

Re: [Mod] Ocular Networks [ocular_networks]

Compatibility Update!
now compatible with
- technic
- basic_machines

also I added a formspec bg texture
screenshot_20190221_195731.png
(237.8 KiB) Not downloaded yet

screenshot_20190221_200432.png
(205.76 KiB) Not downloaded yet
by PolySaken
Thu Feb 21, 2019 08:45
 
Forum: WIP Mods
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 13
Views: 1180

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

I think the armor textures are compiled into one texture so colorizing one does them all
by PolySaken
Tue Jan 15, 2019 09:23
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]
Replies: 802
Views: 196835

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

The texture and preview for armor does not support colorize because of that thing where you don't need to put '.png' on the end.
Edit: Oh ok colorize just doesn't work at all.
by PolySaken
Tue Jan 15, 2019 03:05
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]
Replies: 802
Views: 196835

Re: [MOD] Campfire_updated [campfire]

I purposefully made the cooktimes high, would that be an issue? Well it will result in a lot of fuel being needed. The campfire was intended to be inconvenient, it already cooks a bit slower than a furnace. Yeah i wanted it to be inconvenient because in fliptest you can't even make a furnace until ...
by PolySaken
Mon Jan 14, 2019 19:11
 
Forum: Mod Releases
Topic: [MOD] Campfire_updated [campfire]
Replies: 38
Views: 8084

Re: [Poll] How did you find out about MT?

I found one of those play store versions in 2014 and only found mt in 2015 after M$ made minecraft crappier.
by PolySaken
Sun Jan 13, 2019 21:40
 
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 1694

Re: [MOD] Campfire_updated [campfire]

Oh my bad your arrow just doesn't move I'm dumb
by PolySaken
Sun Jan 13, 2019 21:32
 
Forum: Mod Releases
Topic: [MOD] Campfire_updated [campfire]
Replies: 38
Views: 8084

Re: [MOD] Campfire_updated [campfire]

I've been trying to use this mod for a game i'm making, but.. it wont cook anything? latest version, fresh install, But I can't cook anything, even default recipes. I just tested Fliptest game and you have really high cook times for your items I changed some values and it works fine https://forum.m...
by PolySaken
Sun Jan 13, 2019 21:30
 
Forum: Mod Releases
Topic: [MOD] Campfire_updated [campfire]
Replies: 38
Views: 8084

Re: [MOD] Campfire_updated [campfire]

I've been trying to use this mod for a game i'm making, but.. it wont cook anything? latest version, fresh install, But I can't cook anything, even default recipes.
by PolySaken
Sat Jan 12, 2019 23:00
 
Forum: Mod Releases
Topic: [MOD] Campfire_updated [campfire]
Replies: 38
Views: 8084

Re: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]

this is more like a port than inspired by.
cool.
by PolySaken
Sat Dec 22, 2018 08:59
 
Forum: WIP Mods
Topic: [Mod] FromScratch (Ex Nihilo) [0.3.1a] [fromscratch]
Replies: 9
Views: 949

Re: [Mod] Ocular Networks [ocular_networks]

Image
A fully automated mining system with trash removal.
It's possible to fully automate sorting, smelting and alloying as an addon to this system.
by PolySaken
Sat Dec 22, 2018 08:55
 
Forum: WIP Mods
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 13
Views: 1180

Re: [Mod] Ocular Networks [ocular_networks]

I'm done with a job I was working on and have started making the in-game guide for ocular_networks. I've also fixed the armor compatibility errors and some other minor bugs.
Click "Latest Build" at the top to download 1.14.2
by PolySaken
Fri Dec 14, 2018 04:36
 
Forum: WIP Mods
Topic: [Mod] Ocular Networks [ocular_networks]
Replies: 13
Views: 1180

Re: [Mod] Aotearoa [0.2][aotearoa]

I was playing a survival world with aotearoa when I came upon an idea: flax gel bandages. flax gel is one of the most powerful natural antiseptic/antibiotic substances and also helps promote tissue healing. Flax gel could be added as a direct healing consumable rather than a food. if manuka oil was ...
by PolySaken
Sat Dec 01, 2018 10:30
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3125

Re: [Mod] Jumpdrive [1.3] [jumpdrive]

Could I use this in the Starbound Themed sub game I'm working on? I'd need to make a new texture set. Of course, please give some feedback if you use it (can be good or bad:) Are you making a new texture set of my (rather limited) textures? If you are making something space-themed i can recommend m...
by PolySaken
Fri Nov 16, 2018 09:35
 
Forum: Mod Releases
Topic: [Mod] Jumpdrive [1.4] [jumpdrive]
Replies: 23
Views: 2744

Re: [Mod] Jumpdrive [1.3] [jumpdrive]

Could I use this in the Starbound Themed sub game I'm working on?
I'd need to make a new texture set.
by PolySaken
Thu Nov 15, 2018 23:03
 
Forum: Mod Releases
Topic: [Mod] Jumpdrive [1.4] [jumpdrive]
Replies: 23
Views: 2744

Re: Disable or change 'use' animation for an item?

Is there a reason this has not been added? It's almost a requirement for some things, like firearms mods.
by PolySaken
Mon Nov 12, 2018 00:11
 
Forum: Feature Discussion
Topic: Disable or change 'use' animation for an item?
Replies: 5
Views: 710

Re: [Server] Survival X

SaKeL wrote:No...this is just few lines of code i added... no extra mods for that

Oh. sorrry, it's just that the server has all the things sneak_jump implements. sprinting, eating sounds, sneak glitch re-enabled, no footstep sounds...
by PolySaken
Sun Oct 28, 2018 02:40
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1459
Views: 55447

Disable or change 'use' animation for an item?

Is it possible to disable or change the animation for using an item?
For anything other than the default tools swinging forward just looks dumb.
by PolySaken
Sun Oct 28, 2018 02:37
 
Forum: Feature Discussion
Topic: Disable or change 'use' animation for an item?
Replies: 5
Views: 710

Re: [Server] Survival X

SaKeL wrote:
PolySaken wrote:
SaKeL wrote:UPDATE:
* when sneaking your name tag will be hidden and there will be no footstep sounds

How did you achieve this?
Edit: nvm you used sneak_jump

What is sneak_jump? Some kind of mod?

Oh i thought that was the sprint mod you were using
by PolySaken
Sun Oct 28, 2018 01:52
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1459
Views: 55447

Re: [Server] Survival X

SaKeL wrote:UPDATE:
* when sneaking your name tag will be hidden and there will be no footstep sounds

How did you achieve this?
Edit: nvm you used sneak_jump
by PolySaken
Sat Oct 27, 2018 07:49
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1459
Views: 55447

Re: [Mod] Aotearoa [0.2][aotearoa]

What if there was some sort of narrative relating to Maori legends, such as that of Maui?
If we could have a 'story' present in the form of tasks to complete which unlock new bits of plot, but still leave the open-world style of play intact, it could make for a really fun game.
by PolySaken
Fri Oct 26, 2018 10:34
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3125

Re: [Server] Survival X

maybe just make a mod which adds a unified currency, and instead of making it craftable, have it as a mob drop or a reward for a kill in the pvp arena.
by PolySaken
Sun Oct 21, 2018 11:27
 
Forum: Servers
Topic: [Server] Survival X
Replies: 1459
Views: 55447

Re: [Mod] Aotearoa [0.1][aotearoa]

Maybe the only farming tool should be a pounamu adze?
Image
that's pretty much what they were used for.
by PolySaken
Thu Oct 18, 2018 18:32
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3125

Re: [Mod] Aotearoa [0.1][aotearoa]

---snip--- For the item tooltips, I think the scientific name makes it a bit unreadable and too long. Don't get me wrong, I think it's cool to have the scientific name, but the way it is displayed it quickly becomes a distraction. You could write the scientific name in a new line and in a different...
by PolySaken
Mon Oct 15, 2018 00:03
 
Forum: WIP Mods
Topic: [Mod] Aotearoa [0.2][aotearoa]
Replies: 44
Views: 3125
Next

Return to advanced search