Search found 40 matches

by Scarecrowman
Fri Feb 09, 2018 06:57
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore: An Engine

I'd like to add to the conversation that the Minecore project seems to focus more on pleasing content creators and players than server owners for example, which sounds interesting. I found it funny this was taken as a compliment, i see it as a concern. I get it. You have to have an understanding of...
by Scarecrowman
Thu Feb 08, 2018 01:24
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore: An Engine

Just to be clear my question earlier wasn't meant to be rhetorical, I was actually asking. Because we don't see how it can be done in MTE currently, also we want to keep all doors open. We're not against the idea of sharing our improvements with Minetest, we'd love to, we just don't know if we can ...
by Scarecrowman
Wed Feb 07, 2018 22:21
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore: An Engine

we never said it wasn't Minetest we were using for screenshots This conflicts with: Minecore's in-game screenshots I'm confused. Is minecore currently an MC concept thing, or not? Ah. Yes, now I see. You're right. I did say that. I will be fixing our post to edit out these contradictions. To clarif...
by Scarecrowman
Wed Feb 07, 2018 20:59
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore: An Engine

At this point, after reading countless statements which completely contradict one another, I really cannot put my support behind this venture at all. Basically it seems the plan was to "Make a big announcement", then plan it all out after, on the fly, as we go. That is my final thought on...
by Scarecrowman
Wed Feb 07, 2018 11:54
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore - A Brand New Engine

"We are going to do better" without any specific part as to what you're going to do better, who is going to do the better, how it is better once it's done. People will find out that this project is essentially attempting to split the community, unintentional or not. That's how I read the ...
by Scarecrowman
Tue Feb 06, 2018 21:24
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore - A Brand New Engine

If you have plans toward a different approach, this can be a good thing, and is definitely supported. The important question is, will your team port upstream? We are freely giving and we are open-source, so yes. Also: what Toby said. As far as breaking backward compatibility, it will come eventuall...
by Scarecrowman
Tue Feb 06, 2018 12:05
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore - A Brand New Engine

I can't say I'm interested in or like this project very much. Your goal seems to be the exact same as what the Minetest developers have in mind for the engine. You say that you have a huge mountain to climb. But where are you on that mountain? Celeron55 started at the bottom, and he, the developers...
by Scarecrowman
Tue Feb 06, 2018 01:34
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore - A Brand New Engine

Also, a must-have for me is that the licensing is a Free Software license (open-source as in GPL or MIT, but not as in Unreal Engine license), and probably the assets too (for example, CC-BY or CC-BY-SA, but not NC or ND). Will this be the case? Yes all of what we produce will be under a completely...
by Scarecrowman
Mon Feb 05, 2018 22:36
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore - A Brand New Engine

Why not make a good game for the engine, seeing as how it's doing better than ever, rather than forking it needlessly and trying to make a game on top of that? Well first of all, we're not really making a fork of it. We want to make it something new. You make a good point about working on a game fo...
by Scarecrowman
Mon Feb 05, 2018 21:53
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore - A Brand New Engine

On starting to read this post, I was excited and interested. However, I'm now wondering who you are and if you even have the ability to do the things you promise. Who are you? Do you have an prior CPP or Lua experience? What's the largest project you've made? Do you have any professional or degree-...
by Scarecrowman
Mon Feb 05, 2018 21:19
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Re: Minecore - A Brand New Engine

Thanks maikerumine! Let us know if you have any questions.
by Scarecrowman
Mon Feb 05, 2018 20:04
Forum: Minetest-related projects
Topic: Minecore: An Engine
Replies: 78
Views: 16806

Minecore: An Engine

https://i.imgur.com/Abu6zJB.png https://i.imgur.com/zkpS1Wp.png Hello fellow survivalists and modders. I'm The Scarecröwman and my team and I have a idea. You don't know me. I'm not originally from the Minetest forums. I was first brought to the idea of sandbox games when Minecraft was in it's Alph...
by Scarecrowman
Mon Dec 11, 2017 20:10
Forum: Modding Discussion
Topic: Changing sky color with 'get_sky()'.
Replies: 2
Views: 456

Changing sky color with 'get_sky()'.

Heads up. Noob-posting. Has anyone tried to utilize the 'get_sky()' word in any mods they've built or edits of the default subgame? I'm trying to change the sky color for my texture pack, but I'm having trouble knowing where to start. I'm new to the Lua programming language as well as Minetest. Be k...
by Scarecrowman
Mon Dec 11, 2017 18:48
Forum: General Discussion
Topic: OldCoder wants to trademark “Minetest”
Replies: 175
Views: 22083

Re: OldCoder threatens to trademark "Minetest"

What I want to know is that can he really Trademark minetest when there's already so much establishment in the name? Also, could he be using this claim as a way to threaten the community? Apparently he's made claims before that are likely false to some extent.
by Scarecrowman
Mon Dec 11, 2017 18:22
Forum: General Discussion
Topic: Let's advertise minetest!
Replies: 65
Views: 8345

Re: Let's advertise minetest!

I once owned a community with more than 10.000 overall active players (4 servers with each 1000 online at the same time, in multitheftauto), and having such a huge community is definitely not a bliss. That's what I'm kindof saying. Microsoft and Mojang wouldn't want an open source community taking ...
by Scarecrowman
Fri Dec 08, 2017 20:34
Forum: General Discussion
Topic: Let's advertise minetest!
Replies: 65
Views: 8345

Re: Let's advertise minetest!

Honestly Toby and Everyone, I think the best way to go about getting Minetest out there is to just let it take its course. Minecraft started out slow as far back as 2008, but boomed in 2010-2011. About Advertising on the Minecraft forums, I think it would grab attention... but there would have to be...
by Scarecrowman
Fri Dec 08, 2017 20:24
Forum: General Discussion
Topic: The GrimHarvest. A Darker Sub-game w/Screenshots
Replies: 17
Views: 2615

Re: The GrimHarvest. A Darker Sub-game w/Screenshots

Currently looking for programmers who are familiar with Lua. The plan is to begin preliminary programming shortly after Christmas for the Ghost and Ghoulies I module for the Subgame. EverAutumn pack will be released by then so you can see the art quality, but before we can move on programming I need...
by Scarecrowman
Sun Dec 03, 2017 21:27
Forum: General Discussion
Topic: The GrimHarvest. A Darker Sub-game w/Screenshots
Replies: 17
Views: 2615

Re: GRIM-HARVEST. A Darker Mod Series w/ (Screenshots)

GamingAssociation39 wrote:What am I able to do to help?
Hey, thanks for your interest.
What are you able to do? Are you a programmer or an artist or a concept designer??
by Scarecrowman
Sat Dec 02, 2017 21:03
Forum: General Discussion
Topic: The GrimHarvest. A Darker Sub-game w/Screenshots
Replies: 17
Views: 2615

Re: GRIM-HARVEST. A Darker Mod Series w/ (Screenshots)

Stix wrote: ^ The Great Pumpkin
That's a possible name. I always did love charlie brown.
by Scarecrowman
Sat Dec 02, 2017 00:18
Forum: General Discussion
Topic: The GrimHarvest. A Darker Sub-game w/Screenshots
Replies: 17
Views: 2615

Re: GRIM-HARVEST. A Darker Mod Series w/ (Screenshots)

here you go scaircrow made with love by me :D please give me feedback (be honest i dident get this good becouse of lies XD ) bdw im not really happy with the texture i call him the pumpkin lord (hes suposed to be a boss) https://i.imgur.com/KIe4A5w.png OH... MY... GOD... You're now on the team. +10...
by Scarecrowman
Fri Dec 01, 2017 10:42
Forum: General Discussion
Topic: The GrimHarvest. A Darker Sub-game w/Screenshots
Replies: 17
Views: 2615

Re: GRIM-HARVEST. A Darker Mod Series w/ (Screenshots)

I should mention this before you get too heavy on semi-transparency, as the resident Blender nut. Entities cannot support semi-transparency, only fully transparent, or entirely opaque. I should mention this also applies to player entities as well, despite being two different code classes, the last ...
by Scarecrowman
Fri Dec 01, 2017 10:36
Forum: General Discussion
Topic: Show your models
Replies: 33
Views: 3200

Re: Show your models

toby109tt wrote:Please everyone who sees this comment don't be afraid to post your models we need more attention on this topic :)

Show your creativity :)
Yeah I was thinking about posting some ideas here, but I wasn't sure if any creations had to be completed or usable.
btw, Your stuff is really good, Toby.
by Scarecrowman
Thu Nov 30, 2017 03:25
Forum: Modding Discussion
Topic: Sky Colorizer
Replies: 2
Views: 438

Re: Sky Colorizer

Fantastic... thanks for the tip. Only it would be good for someone to make a mod that does this.
by Scarecrowman
Thu Nov 30, 2017 00:40
Forum: General Discussion
Topic: The GrimHarvest. A Darker Sub-game w/Screenshots
Replies: 17
Views: 2615

Re: GRIM-HARVEST. A Darker Mod Series w/ (Screenshots)

Having a consistent texture pack for a specific project is a great start. Artwork with one vision will really help. I encourage you to hop into #minetest-hub on freenode and meet folks that may be of help - developers, server owners, avid players and builders all hang out there to discuss technical...
by Scarecrowman
Sun Nov 26, 2017 16:24
Forum: General Discussion
Topic: Show your models
Replies: 33
Views: 3200

Re: Show your models

I use blender and techne Thanks guys. I've always been drawn to Blender for various projects... but while in the program I get really discouraged because it is set up in the oddest way imaginable. (WHAT Azekill SAID.) Techne looks rather interesting. I'll have to try that out. The one that I'm fami...