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student privilege: now optional

Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU It doesn't seem to see anyone but the admin when I run it. Currently, it is necessary to grant all students the "student" privilege in order...
by zeuner
Thu Feb 21, 2019 13:49
 
Forum: General Discussion
Topic: Minetest - Education Version
Replies: 110
Views: 12856

Feature release

I decided to move some features into the main branch as they performed well during testing. Notable changes are as follows: * support for the "hud_notify" (https://github.com/ClobberXD/hud_notify) mod for more visible notifications * UI logic abstraction to make it easier to add buttons fo...
by zeuner
Thu Feb 14, 2019 08:14
 
Forum: Mod Releases
Topic: [Mod] EDUtest [edutest]
Replies: 10
Views: 2063

Player left click handler

I'm trying to call a function when a player left-clicks another player in non-PVP mode (as requested in https://github.com/zeuner/structured_communication/issues/1). Is this possible at all? PlayerSAO::punch seems to return without calling a handler when PVP is disabled.
by zeuner
Sat Oct 13, 2018 11:39
 
Forum: Modding Discussion
Topic: Player left click handler
Replies: 1
Views: 195

Re: rightclick player menu?

How about a menu that pops up when you rightclick a player? featuring: ⋅ whisper ⋅ give items ⋅ (admin) kick ⋅ (admin) peek/open inventory Regarding giving items, you might be interested in a mod I started on: https://github.com/zeuner/structured_communicatio...
by zeuner
Tue Sep 11, 2018 14:33
 
Forum: Feature Discussion
Topic: rightclick player menu?
Replies: 16
Views: 1337

Re: Accessing other players' inventories

I had this error when trying to do this a bit ago. It doesn't show up because the player is only sent their inventory, so it doesn't know what to show. The only option would be to make some implementation, such as a grid of images and simply display that, or to clone the player inventory into a det...
by zeuner
Sun Sep 09, 2018 18:45
 
Forum: Modding Discussion
Topic: Accessing other players' inventories
Replies: 3
Views: 171

Re: trigger on formspec close

The ActiveFormspecs mod provides notification via callback of all conditions in which a formspec is closed (whether it be server shutdown, player killed, player logged off, etc.) through the use of signal events. [Mod] ActiveFormspecs [formspecs] I was aware of ActiveFormspecs, which seems interest...
by zeuner
Sun Sep 09, 2018 06:04
 
Forum: Feature Discussion
Topic: trigger on formspec close
Replies: 5
Views: 450

Re: trigger on formspec close

rubenwardy wrote:The formspec will be submitted with a quit field set to "true" when ESC or a button exit is pressed


Thanks! It seems that documentation is missing for this feature, though: https://github.com/minetest/minetest/pull/7717
by zeuner
Sun Sep 09, 2018 06:01
 
Forum: Feature Discussion
Topic: trigger on formspec close
Replies: 5
Views: 450

Accessing other players' inventories

I noticed that when using the list[] element in a formspec, it will show lists from the current player's inventory, or detached inventories, but I don't seem to able to show another player's inventory using the player:<playername> syntax. It just doesn't show up, but there is also no error message. ...
by zeuner
Wed Sep 05, 2018 10:03
 
Forum: Modding Discussion
Topic: Accessing other players' inventories
Replies: 3
Views: 171

trigger on formspec close

Is it possible to have some function called when a particular formspec is closed?

Obviously, I can call a function before calling minetest:close_formspec, but this would not catch all cases of the formspec closing (for example, the player pressing Escape).
by zeuner
Wed Aug 29, 2018 10:21
 
Forum: Feature Discussion
Topic: trigger on formspec close
Replies: 5
Views: 450

Re: Patch to add right-click player callback (0.4.15)

It has been trivial to port to 5.0.0-dev ( https://github.com/zeuner/minetest/commit/f24043495db0d2250b9891b3d4a0efb277a91edf ), and seems to work nicely on my test server. @sorcerykid: Please feel free to upload the ported patch using your account if you decide to post a PR, so that you receive pro...
by zeuner
Tue Aug 28, 2018 10:33
 
Forum: Partly official engine development
Topic: Patch to add right-click player callback (0.4.15)
Replies: 5
Views: 919

Re: rightclick player menu?

Here are the changes I made to the engine, with git patches for Minetest 0.4.15 and up: https://forum.minetest.net/viewtopic.php?f=7&t=20722 Usage is similar to that of Lua entities, except it's a global callback. minetest.register_on_rightclickplayer(func(player, clicker)) I hope you find it u...
by zeuner
Tue Aug 28, 2018 10:28
 
Forum: Feature Discussion
Topic: rightclick player menu?
Replies: 16
Views: 1337

Re: rightclick player menu?

This would be quite easy to implement with a server side mod. Redefine hand on_secondary_use to check if pointed_thing is a player. Then open a formspec with said options. Sadly, it's not that easy. I attempted this about a year ago, but never got it to work using the existing API since right-click...
by zeuner
Sun Aug 26, 2018 20:43
 
Forum: Feature Discussion
Topic: rightclick player menu?
Replies: 16
Views: 1337

Re: rightclick player menu?

theFox wrote:How about a menu that pops up when you rightclick a player?

featuring:
  • whisper
  • give items
  • (admin) kick
  • (admin) peek/open inventory


I like the idea, and I could imagine exciting possibilities of player-player interactions by this.
by zeuner
Sun Aug 26, 2018 20:40
 
Forum: Feature Discussion
Topic: rightclick player menu?
Replies: 16
Views: 1337

[Idea] orthogonalize privileges

For some of the privileges, it makes only limited practical sense to have them distinguished. For example, "privs" and "server" are equivalent in the sense that a player with the "privs" privilege will always be able to obtain "server", and vice versa. I think...
by zeuner
Fri Apr 27, 2018 17:04
 
Forum: Feature Discussion
Topic: [Idea] orthogonalize privileges
Replies: 2
Views: 339

Re: [Mod] EDUtest [edutest]

AndroBuilder wrote:could it be that the "give students creative mode" does not work right now???


Works for me.

Are you using the latest source code from github?

Can you try to reproduce it using a minimal install (minetest_game, as few extra mods as possible)?

How did you try to do it?
by zeuner
Thu Mar 08, 2018 15:02
 
Forum: Mod Releases
Topic: [Mod] EDUtest [edutest]
Replies: 10
Views: 2063

Re: [Mod] EDUtest [edutest]

Hello and Thanks for your work, I am interested, loaded, put and activated the mod, got teacher and my daughter student, but how to open the "GUI " in game ? I build a world (server) which will be only for kids, mainly from the school my daughter is, and want to prepare the lesson units t...
by zeuner
Thu Mar 08, 2018 15:00
 
Forum: Mod Releases
Topic: [Mod] EDUtest [edutest]
Replies: 10
Views: 2063

Re: Share Your WorldEdit Files!

I see some amazing schematics being posted here.

What do you think about establishing some common licensing guidelines, possibly similar to those being applied for mod releases?

I think a clear licensing status might help getting schematics reused in different contexts.
by zeuner
Mon Jan 08, 2018 08:42
 
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 283
Views: 53814

Contribution language

I'd like to ask everyone interested in contributing code or feedback to consider whether they could post their requests in English language. This project is meant to be useful for users in various languages, and using English for discussing issues or pull requests might enable more people to partici...
by zeuner
Sun Dec 17, 2017 15:20
 
Forum: Mod Releases
Topic: [Mod] EDUtest [edutest]
Replies: 10
Views: 2063

Re: Minetest - Education Version

Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU It doesn't seem to see anyone but the admin when I run it. Currently, it is necessary to grant all students the "student" privilege in order...
by zeuner
Wed Dec 13, 2017 09:02
 
Forum: General Discussion
Topic: Minetest - Education Version
Replies: 110
Views: 12856

Re: [Mod] EDUtest [edutest]

Features to be integrated maybe? - no weapons / restricted to an area - party-mod to have classes and subgroups - teleport to areas depending on the answer of a question /password - achievment system with rewards for certain things - rewards given by teacher Thank you for the suggestions. For featu...
by zeuner
Tue Dec 12, 2017 12:16
 
Forum: Mod Releases
Topic: [Mod] EDUtest [edutest]
Replies: 10
Views: 2063

Re: Minetest - Education Version

Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer API Hmmm...
by zeuner
Mon Dec 11, 2017 21:23
 
Forum: General Discussion
Topic: Minetest - Education Version
Replies: 110
Views: 12856

[Mod] EDUtest [edutest]

This mod provides an easy-to-use UI frontend for various tasks that are commonly needed when using Minetest for education purposes. An important goal is to empower instructors to apply their own policy of keeping control, providing them with mechanisms to build upon. Therefore, most dependencies are...
by zeuner
Mon Dec 11, 2017 09:47
 
Forum: Mod Releases
Topic: [Mod] EDUtest [edutest]
Replies: 10
Views: 2063

Re: Minetest - Education Version

I have developed my own vision of MinetestEDU based on Isidor Zeuner's work. It's been ported to sfinv. Please take a look at: https://github.com/apienk/minetest-edutest-ui and https://forum.minetest.net/viewtopic.php?f=5&t=11452 (the original idea, soon to be upgraded to project home). When wr...
by zeuner
Mon Dec 11, 2017 01:16
 
Forum: General Discussion
Topic: Minetest - Education Version
Replies: 110
Views: 12856

Re: Minetest - Education Version

Look at that: https://github.com/zeuner/edutest ... did not tested it yet, but it will offer some functionally to manage pupils like in MinecraftEDU I suggest adding support for sfinv. It's simpler, and less ugly than unified inventory. Plus it's included in MTG by default, and has a nicer API I up...
by zeuner
Sun Dec 10, 2017 22:11
 
Forum: General Discussion
Topic: Minetest - Education Version
Replies: 110
Views: 12856

Re: [IDEA] Minetest for teachers

I just noticed you wrote yet another UI mod using my edutest-chatcommands backend. Great to see it's useful to you. However, I was wondering what's the direction of the project (in comparison with the edutest frontend I published for the chatcommands). Maybe we could be able to coordinate efforts to...
by zeuner
Thu Dec 07, 2017 13:42
 
Forum: Feature Discussion
Topic: [IDEA] Minetest for teachers
Replies: 23
Views: 3890

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