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Re: Ingame map mod

burli wrote:I mean something like this

http://www.minecraftforum.net/forums/ma ... ique-atlas


+1
by AndroBuilder
Sun Feb 25, 2018 10:36
 
Forum: Modding Discussion
Topic: Ingame map mod
Replies: 5
Views: 522

Re: [Mod] EDUtest [edutest]

could it be that the "give students creative mode" does not work right now???
by AndroBuilder
Thu Feb 15, 2018 12:14
 
Forum: Mod Releases
Topic: [Mod] EDUtest [edutest]
Replies: 9
Views: 1334

Re: [Mod] Privilege Areas [0.1] [privilegeareas]

The positions could be set by using the wand of WorldEdit and a simple command to define the orivileges would be the best Set position one and two like in WorldEdit and then one command like .. /set_priv_area <name> +fly +creative ... to give fly and creative abilities to the users Maybe something ...
by AndroBuilder
Mon Feb 12, 2018 22:45
 
Forum: Old Mods
Topic: [Mod] Privilege Areas [0.1] [privilegeareas]
Replies: 33
Views: 7663

Re: [Mod] Privilege Areas [0.1] [privilegeareas]

How can i delete or edit a previously set area?
Is it possible to set more than one priv per area and do i need to TAKE this priv or will it automatically turn back?
by AndroBuilder
Mon Feb 12, 2018 22:44
 
Forum: Old Mods
Topic: [Mod] Privilege Areas [0.1] [privilegeareas]
Replies: 33
Views: 7663

Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

I would still live the posibillity to have this tutorial world being setup so it can be importet into any server. Every new user to the server will be asked if he wants to do the tutorial, if yes he will be teleportet to the tutorial-area and can look thru the quest. Once he is tired of the tutorial...
by AndroBuilder
Mon Feb 12, 2018 13:20
 
Forum: Game Releases
Topic: [Game] Tutorial [2.3.0]
Replies: 236
Views: 51669

Re: [Mod]mymonths[mymonths]

+1
by AndroBuilder
Fri Feb 09, 2018 18:43
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 133
Views: 10439

Re: [Mod] Weather (Snow, Rain) [weather]

+1
by AndroBuilder
Fri Feb 09, 2018 18:42
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 139
Views: 72289

Re: [Mod] Privilege Areas [0.1] [privilegeareas]

privilegeareas = { players = nil, userdata = {}, areas = { type="box", -- box or radius area types location = {x=450,y=80,z=2010}, location2 = {x=550,y=300,z=2080}, actions = { on_enter = { grant = {"fly"} }, on_leave = { take = {"fly"} } }, }, createPlayerTable = func...
by AndroBuilder
Fri Feb 09, 2018 17:06
 
Forum: Old Mods
Topic: [Mod] Privilege Areas [0.1] [privilegeareas]
Replies: 33
Views: 7663

Re: Creative area on server with inventory clearance

Thanks hajo

and which priv do you need to be in building-creative?
by AndroBuilder
Fri Feb 09, 2018 16:53
 
Forum: Modding Discussion
Topic: Creative area on server with inventory clearance
Replies: 2
Views: 88

Re: [Mod] Multinode-gates, drawbridges and garage doors [gat

What is causing this problem? Please help :=) NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2018-02-09 11:57:01: WARNING[Main]: Undeclared global variable "default" accessed at ...netest-0.4.16-win32\bin\..\mods\multiblockgates\init.lua:14 2018-02-09 11:57:01: WARNING[Main]: Undecla...
by AndroBuilder
Fri Feb 09, 2018 11:21
 
Forum: WIP Mods
Topic: [Mod] Multinode-gates, drawbridges and garage doors [gates]
Replies: 28
Views: 5771

Creative area on server with inventory clearance

Hello folks, I need help on how to create an area on my server in which the players can build creative ... but once they leave this area they will be in survival mode AND loose their inventory so they don't take away blocks. I got told to use a mod called privilage areas in combination with command ...
by AndroBuilder
Fri Feb 09, 2018 08:39
 
Forum: Modding Discussion
Topic: Creative area on server with inventory clearance
Replies: 2
Views: 88

Re: [Mod] Travelpoints [1.4] [travelpoints]

With the changes i wrote ... the mod Works there is no error anymore loading the mod
by AndroBuilder
Fri Feb 09, 2018 05:25
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.5] [travelpoints]
Replies: 45
Views: 13918

Re: [Mod] TurtleMiner ... programmable turtles in Minetest

long time ... "no talk" :D

this mod ... and the ideas behind it are really fantastic. Too bad there seems to be no activity at all anymore.
Maybe someone wants to continue on it? Can i help somehow?
by AndroBuilder
Thu Feb 08, 2018 17:09
 
Forum: WIP Mods
Topic: [Mod] TurtleMiner ... programmable turtles in Minetest
Replies: 125
Views: 10628

Re: Client mod requests / ideas

I'm talking about gui/buttons to send a text command like "/teleport" ... so instead of typing all the commands you have buttons.
Is that possible as a clientside mod?

Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
by AndroBuilder
Thu Feb 08, 2018 08:37
 
Forum: Client-side modding
Topic: Client mod requests / ideas
Replies: 87
Views: 5735

Re: open MT-Skin Database

I want to use it on a Server but as a "db" offline so the players can choose their skin. The Server is only in a local network so no inet connection therefore i need to download some skins and put it where? Di I have to register them somewhere? I put them all in the texture folder but they...
by AndroBuilder
Thu Feb 08, 2018 08:34
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 229
Views: 40861

Re: open MT-Skin Database

http://minetest.fensta.bplaced.net/editor.html#!1

will this Editor be usable with colors to choose, it seems like it almost is a perfect online-MT skin Editor ... the only problem is, you can draw with red only ^^

Maybe Link it in your DB Page?
by AndroBuilder
Wed Feb 07, 2018 15:42
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 229
Views: 40861

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

Hello, great mod!!!

what does the "owner" result in? Is there any special to be aware of?

the "net" it is registered in ... are seperated with spaces?

can i prevent those boxes to be destroyed/taken?
by AndroBuilder
Wed Feb 07, 2018 14:37
 
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 119
Views: 67438

Re: open MT-Skin Database

thanks dawgdoc

can i download the skins and use them "offline" ? i so far didn't get them to work :(
put the png-file in the texture folder ... anything else i need to do?
by AndroBuilder
Wed Feb 07, 2018 14:35
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 229
Views: 40861

Re: open MT-Skin Database

Thanks :)

is there a "tutorial" how to make player skins? where to put what? because i would maybe design new Skins with my students :)
by AndroBuilder
Tue Feb 06, 2018 16:08
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 229
Views: 40861

Re: [Mod] Travelpoints [1.4] [travelpoints]

in order to get this mod to work in windows, you need to manual create a folder named: travelpoints_tables in the world-folder of your game-world. Second you also need to delete line 75 --os.execute("mkdir "" .. travelpoints.travelpoints_tables .. """) otherwise it will...
by AndroBuilder
Tue Feb 06, 2018 16:02
 
Forum: Mod Releases
Topic: [Mod] Travelpoints [1.5] [travelpoints]
Replies: 45
Views: 13918

Re: open MT-Skin Database

db-page is not available anymore. where do i need to go?
by AndroBuilder
Tue Feb 06, 2018 15:39
 
Forum: Minetest-related projects
Topic: open MT-Skin Database
Replies: 229
Views: 40861

Re: Client mod requests / ideas

Have you seen EDUtest ?[/quote] yes but this is server-side ... meaning on my RasPi Server f.e. it takes a while to open and go thru the menus if there is a lot of traffic on the server. Client-sided ... it would be just a gui for text-commands so depending on your privs you have a teleport button a...
by AndroBuilder
Tue Feb 06, 2018 12:05
 
Forum: Client-side modding
Topic: Client mod requests / ideas
Replies: 87
Views: 5735

Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

What makes a difference to multi/singleplayer? what can cause problems? Would be nice to have this for Multiplayer Server in general ... so new users can learn on the server and not in private (where they would have to download and install this Tutorial Mod first ... which is easy for us ... but for...
by AndroBuilder
Tue Feb 06, 2018 10:12
 
Forum: Game Releases
Topic: [Game] Tutorial [2.3.0]
Replies: 236
Views: 51669

Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]

I forgot to mention that i would also translate this tutorial to german if needed/wanted
by AndroBuilder
Mon Feb 05, 2018 12:54
 
Forum: Game Releases
Topic: [Game] Tutorial [2.3.0]
Replies: 236
Views: 51669

Multiblock Structures possible?

Hello i have some ideas for a subgame and now i'm trying to figure out if it is possible. Can you build/mod multiblock structures? Of the head i think about smeltery and ME System in MC ... different parts/block add together to a bigger object functional as one? And the swcond question is if you can...
by AndroBuilder
Mon Feb 05, 2018 12:53
 
Forum: Modding Discussion
Topic: Multiblock Structures possible?
Replies: 3
Views: 153
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