+1
Search found 51 matches
- Sun Feb 25, 2018 10:36
- Forum: Modding Discussion
- Topic: Ingame map mod
- Replies: 5
- Views: 1494
- Thu Feb 15, 2018 12:14
- Forum: Mod Releases
- Topic: [Mod] EDUtest [edutest]
- Replies: 12
- Views: 5554
Re: [Mod] EDUtest [edutest]
could it be that the "give students creative mode" does not work right now???
- Mon Feb 12, 2018 22:45
- Forum: Old Mods
- Topic: [Mod] Privilege Areas [0.1] [privilegeareas]
- Replies: 36
- Views: 16172
Re: [Mod] Privilege Areas [0.1] [privilegeareas]
The positions could be set by using the wand of WorldEdit and a simple command to define the orivileges would be the best Set position one and two like in WorldEdit and then one command like .. /set_priv_area <name> +fly +creative ... to give fly and creative abilities to the users Maybe something ...
- Mon Feb 12, 2018 22:44
- Forum: Old Mods
- Topic: [Mod] Privilege Areas [0.1] [privilegeareas]
- Replies: 36
- Views: 16172
Re: [Mod] Privilege Areas [0.1] [privilegeareas]
How can i delete or edit a previously set area?
Is it possible to set more than one priv per area and do i need to TAKE this priv or will it automatically turn back?
Is it possible to set more than one priv per area and do i need to TAKE this priv or will it automatically turn back?
- Mon Feb 12, 2018 13:20
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129278
Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]
I would still live the posibillity to have this tutorial world being setup so it can be importet into any server. Every new user to the server will be asked if he wants to do the tutorial, if yes he will be teleportet to the tutorial-area and can look thru the quest. Once he is tired of the tutorial...
- Fri Feb 09, 2018 18:43
- Forum: WIP Mods
- Topic: [Mod]mymonths[mymonths]
- Replies: 137
- Views: 25696
- Fri Feb 09, 2018 18:42
- Forum: Mod Releases
- Topic: [Mod] Weather (Snow, Rain) [weather]
- Replies: 149
- Views: 104808
- Fri Feb 09, 2018 17:06
- Forum: Old Mods
- Topic: [Mod] Privilege Areas [0.1] [privilegeareas]
- Replies: 36
- Views: 16172
Re: [Mod] Privilege Areas [0.1] [privilegeareas]
privilegeareas = { players = nil, userdata = {}, areas = { type="box", -- box or radius area types location = {x=450,y=80,z=2010}, location2 = {x=550,y=300,z=2080}, actions = { on_enter = { grant = {"fly"} }, on_leave = { take = {"fly"} } }, }, createPlayerTable = func...
- Fri Feb 09, 2018 16:53
- Forum: Modding Discussion
- Topic: Creative area on server with inventory clearance
- Replies: 2
- Views: 466
Re: Creative area on server with inventory clearance
Thanks hajo
and which priv do you need to be in building-creative?
and which priv do you need to be in building-creative?
- Fri Feb 09, 2018 11:21
- Forum: WIP Mods
- Topic: [Mod] Multinode-gates, drawbridges and garage doors [gates]
- Replies: 29
- Views: 14496
Re: [Mod] Multinode-gates, drawbridges and garage doors [gat
What is causing this problem? Please help :=) NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2018-02-09 11:57:01: WARNING[Main]: Undeclared global variable "default" accessed at ...netest-0.4.16-win32\bin\..\mods\multiblockgates\init.lua:14 2018-02-09 11:57:01: WARNING[Main]: Undecla...
- Fri Feb 09, 2018 08:39
- Forum: Modding Discussion
- Topic: Creative area on server with inventory clearance
- Replies: 2
- Views: 466
Creative area on server with inventory clearance
Hello folks, I need help on how to create an area on my server in which the players can build creative ... but once they leave this area they will be in survival mode AND loose their inventory so they don't take away blocks. I got told to use a mod called privilage areas in combination with command ...
- Fri Feb 09, 2018 05:25
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21730
Re: [Mod] Travelpoints [1.4] [travelpoints]
With the changes i wrote ... the mod Works there is no error anymore loading the mod
- Thu Feb 08, 2018 17:09
- Forum: WIP Mods
- Topic: [Mod] TurtleMiner ... programmable turtles in Minetest
- Replies: 125
- Views: 28158
Re: [Mod] TurtleMiner ... programmable turtles in Minetest
long time ... "no talk" :D
this mod ... and the ideas behind it are really fantastic. Too bad there seems to be no activity at all anymore.
Maybe someone wants to continue on it? Can i help somehow?
this mod ... and the ideas behind it are really fantastic. Too bad there seems to be no activity at all anymore.
Maybe someone wants to continue on it? Can i help somehow?
- Thu Feb 08, 2018 08:37
- Forum: Client-side modding
- Topic: Client mod requests / ideas
- Replies: 108
- Views: 29242
Re: Client mod requests / ideas
I'm talking about gui/buttons to send a text command like "/teleport" ... so instead of typing all the commands you have buttons.
Is that possible as a clientside mod?
Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
Is that possible as a clientside mod?
Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
- Thu Feb 08, 2018 08:34
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95457
Re: open MT-Skin Database
I want to use it on a Server but as a "db" offline so the players can choose their skin. The Server is only in a local network so no inet connection therefore i need to download some skins and put it where? Di I have to register them somewhere? I put them all in the texture folder but they...
- Wed Feb 07, 2018 15:42
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95457
Re: open MT-Skin Database
http://minetest.fensta.bplaced.net/editor.html#!1
will this Editor be usable with colors to choose, it seems like it almost is a perfect online-MT skin Editor ... the only problem is, you can draw with red only ^^
Maybe Link it in your DB Page?
will this Editor be usable with colors to choose, it seems like it almost is a perfect online-MT skin Editor ... the only problem is, you can draw with red only ^^
Maybe Link it in your DB Page?
- Wed Feb 07, 2018 14:37
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105517
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Hello, great mod!!!
what does the "owner" result in? Is there any special to be aware of?
the "net" it is registered in ... are seperated with spaces?
can i prevent those boxes to be destroyed/taken?
what does the "owner" result in? Is there any special to be aware of?
the "net" it is registered in ... are seperated with spaces?
can i prevent those boxes to be destroyed/taken?
- Wed Feb 07, 2018 14:35
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95457
Re: open MT-Skin Database
thanks dawgdoc
can i download the skins and use them "offline" ? i so far didn't get them to work :(
put the png-file in the texture folder ... anything else i need to do?
can i download the skins and use them "offline" ? i so far didn't get them to work :(
put the png-file in the texture folder ... anything else i need to do?
- Tue Feb 06, 2018 16:08
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95457
Re: open MT-Skin Database
Thanks :)
is there a "tutorial" how to make player skins? where to put what? because i would maybe design new Skins with my students :)
is there a "tutorial" how to make player skins? where to put what? because i would maybe design new Skins with my students :)
- Tue Feb 06, 2018 16:02
- Forum: Mod Releases
- Topic: [Mod] Travelpoints [1.5] [travelpoints]
- Replies: 45
- Views: 21730
Re: [Mod] Travelpoints [1.4] [travelpoints]
in order to get this mod to work in windows, you need to manual create a folder named: travelpoints_tables in the world-folder of your game-world. Second you also need to delete line 75 --os.execute("mkdir "" .. travelpoints.travelpoints_tables .. """) otherwise it will...
- Tue Feb 06, 2018 15:39
- Forum: Minetest-related projects
- Topic: open MT-Skin Database
- Replies: 283
- Views: 95457
Re: open MT-Skin Database
db-page is not available anymore. where do i need to go?
- Tue Feb 06, 2018 12:05
- Forum: Client-side modding
- Topic: Client mod requests / ideas
- Replies: 108
- Views: 29242
Re: Client mod requests / ideas
Have you seen EDUtest ?[/quote] yes but this is server-side ... meaning on my RasPi Server f.e. it takes a while to open and go thru the menus if there is a lot of traffic on the server. Client-sided ... it would be just a gui for text-commands so depending on your privs you have a teleport button a...
- Tue Feb 06, 2018 10:12
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129278
Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]
What makes a difference to multi/singleplayer? what can cause problems? Would be nice to have this for Multiplayer Server in general ... so new users can learn on the server and not in private (where they would have to download and install this Tutorial Mod first ... which is easy for us ... but for...
- Mon Feb 05, 2018 12:54
- Forum: Game Releases
- Topic: [Game] Tutorial [3.4.0]
- Replies: 284
- Views: 129278
Re: [Game]/[World] Tutorial [1.8.2]/[2.2.0]
I forgot to mention that i would also translate this tutorial to german if needed/wanted
- Mon Feb 05, 2018 12:53
- Forum: Modding Discussion
- Topic: Multiblock Structures possible?
- Replies: 3
- Views: 855
Multiblock Structures possible?
Hello i have some ideas for a subgame and now i'm trying to figure out if it is possible. Can you build/mod multiblock structures? Of the head i think about smeltery and ME System in MC ... different parts/block add together to a bigger object functional as one? And the swcond question is if you can...