Search found 4 matches
- Tue Aug 21, 2018 20:24
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353695
Re: [Mod] More Blocks [moreblocks]
Can be fixed incorrect placement of blocks? Node placing is generally utterly broken even if we already have proper "where is the user pointing to exactly on the face". i can only agree... also the "normaly" block placing method seems somehow brocken in this release ((placing st...
- Thu Jul 19, 2018 00:38
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353695
Re: [Mod] More Blocks [moreblocks]
Someone could take a look here? Since 0.4.1.7 and the V1.1.0 together the auto-rotate of slabs does not work anymore... could someone (if the may not be active) fix or redo this ls? =)
- Mon Dec 18, 2017 16:19
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370581
Re: [Modpack] WorldEdit [worldedit]
@daii 1) & 2) may be similar enough for you to just use //save <name> and //load <name>. 3) I could be wrong but I believe //deleteblocks does this by invoking map generation again. Ok thx, i/we will try this and i‘ll edit mi Post later for the results ;-) Edit: //deleteblocks works as replacem...
- Sun Dec 17, 2017 16:19
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370581
Re: [Modpack] WorldEdit [worldedit]
a extreme usefull mod you created here! But i would have 3 suggestions for implementation: 1) possibility of „copy the marked area“ instead of define acis and number nodes 2) a „Paste“-command would be perfekt 3) the „//regen“ command of the MC-Version of WorldEdit cause i‘am not able to program i h...