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Re: [Mod] Bone-Based Animation [playeranim]

I get this error on Minetest 5.0. https://i.ibb.co/4YWJvzK/screenshot-20190418-223734.png hello, you have to choose the right model in the settings menu, all settings, mods, playeranim as in this picture. https://forum.minetest.net/download/file.php?mode=view&id=18809&sid=c3c0b5adb6db94cb35...
by R-One
Fri Apr 19, 2019 17:35
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 95
Views: 18517

Re: [Mod] Nodes for Pixelart based on color palettes [pixela

hi, great job! You will be able to find palettes like the gameboy or gray scale and others on this site, it is enough then to sort by download to do this an idea. In gamedev, DB16 and DB32 are often used https://lospec.com/palette-list Would it be possible to support optional unified inventory? (add...
by R-One
Thu Apr 18, 2019 07:41
 
Forum: WIP Mods
Topic: [Mod] Nodes for Pixelart based on color palettes [pixelart]
Replies: 1
Views: 129

Re: [WIP] Harry Potter modpack

b3u wrote:.@R-One thanks! Mod compatibility is next on the list, along with a bug fix. For languages, what do you want translated?


For example the name of objects, for example cauldron becomes " chaudron " in my native language, French ... ;-)
by R-One
Tue Apr 16, 2019 15:07
 
Forum: WIP Mods
Topic: [WIP] Harry Potter modpack
Replies: 6
Views: 300

Re: [Mod] 3d visible wielded items [0.5.1] [wield3d]

davidthecreator wrote:It never worked with playeranim...


It's really a hurt, especially since playeranim works with the equivalent under 3d Armor :-/
by R-One
Tue Apr 16, 2019 10:05
 
Forum: Mod Releases
Topic: [Mod] 3d visible wielded items [0.5.1] [wield3d]
Replies: 83
Views: 21261

Re: [Mod] 3d visible wielded items [0.5.1] [wield3d]

Minetest 5.0.1, the mod does not work if you activate the mod playeranim.

viewtopic.php?f=11&t=12189
by R-One
Tue Apr 16, 2019 09:48
 
Forum: Mod Releases
Topic: [Mod] 3d visible wielded items [0.5.1] [wield3d]
Replies: 83
Views: 21261

Re: [WIP] Harry Potter modpack

Salut, first a mod screen for everyone. https://forum.minetest.net/download/file.php?mode=view&id=18778&sid=b28c51695c757fbb39072b7c9e428830 Good start of work, even if one could debate the intellectual property and the license of the work. The mod is incompatible with 3D armor. It works wel...
by R-One
Tue Apr 16, 2019 09:41
 
Forum: WIP Mods
Topic: [WIP] Harry Potter modpack
Replies: 6
Views: 300

Re: Mobkit - Entity API [mobkit][wip]

First of all thank you for taking the time to answer, I remind you, I am just a novice who does not have much time to do what he wants. I have several uses: 1- the mod of mobs with a running operation: the sorting of the spawn will be done by biome, altitude, brightness, scarcity of spwan. 2- Anothe...
by R-One
Sat Apr 13, 2019 08:41
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][wip]
Replies: 63
Views: 3823

Re: Mobkit - Entity API [mobkit][wip]

hello, your work is really impressive ... look forward to see more! I find your idea of carcass during the deaths really great. There are a lot of people who hack a bit like me who will need examples and docs to take in hand like me the thing. I still wonder how to handle the spwan in the right way ...
by R-One
Mon Apr 08, 2019 20:09
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][wip]
Replies: 63
Views: 3823

Re: Modding Competition: Oceans

I I downloaded R-One's version to try it out. https://github.com/R-0ne/mobs_water This mod still works and depends on TenPlus1's Mobs Redo. (Personally I prefered a lower spawn chance number and and a higher active_object_count for mobs_fish) Hi, with the release of version 5.0.1 ... I'm back and I...
by R-One
Sun Apr 07, 2019 16:22
 
Forum: Modding Discussion
Topic: Modding Competition: Oceans
Replies: 26
Views: 1013

Re: [Mod] Better slab/log placement [place_rotated]

Adding this code to the init.lua lets this apply to all slabs. I added stairs to it as well because I was fine with the behavior of it. minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) if newnode.name:gsub(".*:",""):find("slab...
by R-One
Sun Apr 07, 2019 14:39
 
Forum: WIP Mods
Topic: [Mod] Better slab/log placement [place_rotated]
Replies: 17
Views: 1225

Re: [MOD] Fishing (Revamp) [v0.7]

Hello, thank you for this mod

could there be an automatic re-baiting option?
by R-One
Sun Apr 07, 2019 10:29
 
Forum: WIP Mods
Topic: [MOD] Fishing (Revamp) [v0.7]
Replies: 16
Views: 1275

Re: Post your screenshots!

Image
by R-One
Sun Apr 07, 2019 09:14
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8604
Views: 963284

Re: [Mod] Hunger with HUD bar [1.0.0] [hbhunger]

Wuzzy wrote:It's the technical name. You have to enter this text in the search box.


With statbar_modern or classic activated everything is ok.

The problem really comes when we go into "progress_bar" mode
by R-One
Sat Apr 06, 2019 05:11
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [1.0.0] [hbhunger]
Replies: 83
Views: 21505

Re: [Mod] More Ores [moreores]

I investigated the crash at launch under minetest 5.0.1

MoreOres and Farming Redo work well together.

By cons as soon as we add toolsranks, it prevents loading mods.

I have no idea for the moment where it can come from.
by R-One
Thu Apr 04, 2019 18:49
 
Forum: Mod Releases
Topic: [Mod] More Ores [moreores]
Replies: 324
Views: 216282

Re: [Mod] ANVILS

hi, Error under Minetest 5.0.1 :

ERROR[Main]: ...Desktop\MT-serveur-5.0.1-Test\bin\..\mods\anvil\init.lua:1: attempt to concatenate a nil value
ERROR[Main]: stack traceback:
ERROR[Main]: ...Desktop\MT-serveur-5.0.1-Test\bin\..\mods\anvil\init.lua:1: in main chunk
by R-One
Thu Apr 04, 2019 17:17
 
Forum: WIP Mods
Topic: [Mod] Anvil (tool repair) [anvils]
Replies: 9
Views: 993

Re: [Mod] Bone-Based Animation [playeranim]

hello, what version to take with minetest 5.0.1?

the new branch makes a security error
by R-One
Thu Apr 04, 2019 13:04
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 95
Views: 18517

Re: [Mod] Hunger with HUD bar [1.0.0] [hbhunger]

:-( Can't reproduce. I have no idea why this is happening. Did you try to reset your minetest.conf settings? Does it also happen if the ONLY mod you use is [hudbars]? Please give me the FULL list of mods you used to trigger this one. I never heard of Digital Farms. What's that? PS: Are you on Windo...
by R-One
Thu Apr 04, 2019 11:15
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [1.0.0] [hbhunger]
Replies: 83
Views: 21505

Re: Mobkit - Entity API [mobkit][wip]

Hi, again I find your job super cool. I tested and look at the code in a hurry, the examples like that really allow to understand the principles, thank you very much. If I understand correctly, the spawn will be managed by the mods and not the API. Besides, how do you make a spawn on a specific type...
by R-One
Thu Apr 04, 2019 09:06
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][wip]
Replies: 63
Views: 3823

Re: [macOS] Neoascetic's nightly builds and others

IIRC, Neoascetic only produces daily builds, but this specific build contains the very same commits as the stable 5.0.0: https://github.com/krondor-game/minetest/releases/tag/2019-03-03 Thank you for your answer, my question was more for Brew at the moment we use the daily builld. We use Minetest a...
by R-One
Mon Apr 01, 2019 10:15
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 300
Views: 86148

Re: [macOS] Neoascetic's nightly builds and others

Hello,

Brew is not up to date with the current stable version of Minetest (5.0.0)

Will there be an upcoming update, or a way to have a stable version for Mac OS X?

Thank you
by R-One
Sun Mar 31, 2019 05:18
 
Forum: Builds
Topic: [macOS] Neoascetic's nightly builds and others
Replies: 300
Views: 86148

Re: Mobkit - Entity API [mobkit][wip]

Thank you very much, I understand it.

I can not wait to see the result of your work. ;-)
by R-One
Sun Mar 24, 2019 09:01
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][wip]
Replies: 63
Views: 3823

Re: [WIP] [MOD] Fabulous

Hi, so cool!

I have not tested yet but it will not come into conflict with 3d armor mod ?
by R-One
Sun Mar 24, 2019 08:57
 
Forum: WIP Mods
Topic: [WIP] [MOD] Fabulous
Replies: 7
Views: 496

Re: Mobkit - Entity API [mobkit][wip]

Excellent work !

Can we have an exit time and a roadmap?

I can not wait to test this in the games I'm developing, it's so cool to be able to give a unique character to each mob.

Did you update the preview?
by R-One
Wed Mar 20, 2019 09:43
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][wip]
Replies: 63
Views: 3823

Re: Mobkit - Entity API [mobkit][wip]

Here is a project that looks promising! Small questions: - would it be possible to integrate a variable that would list the blocks on which the mobs could not walk and jump? for example as fences. - Is the mod mobkit zip up-to-date? - Is there any integration of different gameplay such as feeding, t...
by R-One
Wed Mar 13, 2019 12:54
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][wip]
Replies: 63
Views: 3823

Re: We're looking for a skilled C++ developer

Here is how to find mention of Minetest on the site, it is at the time of the download of the client. You must first click on a button: https://forum.minetest.net/download/file.php?mode=view&id=18406&sid=62a4c99907722db101d7259be4fd6e53 Then scroll https://forum.minetest.net/download/file.ph...
by R-One
Fri Mar 08, 2019 23:06
 
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 1335
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