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Re: [Mod] Minecraft Citybuild [plot_system]

A quick question: Is there an option for the administrator to release unused plots?
by R-One
Wed May 15, 2019 23:03
 
Forum: WIP Mods
Topic: [Mod] Minecraft Citybuild [plot_system]
Replies: 46
Views: 3933

Re: Mobkit - Entity API [mobkit][wip]

just one word: "wow !!!!"

Once again, thank you for your quality work.

how are the animations handled and declared ?
by R-One
Wed May 15, 2019 22:46
 
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][wip]
Replies: 56
Views: 3168

Re: [Mod] Minecraft Citybuild [plot_system]

Hi, i have an error under Minetest 5.0.1, line ERROR[Main]: ...op\minetest-5.0.1-win64\bin\..\mods\plot_system\init.lua:214: attempt to concatenate a table value And i have dirt block in top air on the corner with 64 blocks limit. EDIT : 64 blocks limits make lot of crash with error line 91 ... I we...
by R-One
Sat May 11, 2019 15:42
 
Forum: WIP Mods
Topic: [Mod] Minecraft Citybuild [plot_system]
Replies: 46
Views: 3933

Re: We're looking for a skilled C++ developer

Here is how to find mention of Minetest on the site, it is at the time of the download of the client. You must first click on a button: https://forum.minetest.net/download/file.php?mode=view&id=18406&sid=62a4c99907722db101d7259be4fd6e53 Then scroll https://forum.minetest.net/download/file.ph...
by R-One
Fri Mar 08, 2019 23:06
 
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 1327

Re: We're looking for a skilled C++ developer

Hello, Being myself French, I want to point out that I sent an email on May 31, 2018 to Kidscode stating that I had found no one by a page on the license and mention on the download page of their client and it would be possible to enlighten me on your policy compared to the use of this license? by t...
by R-One
Fri Mar 08, 2019 22:50
 
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 23
Views: 1327

Re: Post your mapgen questions here (modding or engine)

Hello, I would like to know what is the maximum altitude of the lands generated by default by magen V7 ?
by R-One
Fri Dec 14, 2018 15:21
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 554
Views: 41980

Re: import de carte

bonjour, Toute les releases de Minetest sont disponibles ici : https://github.com/minetest/minetest/releases Sinon j'ai testé avec la version 0.4.16 puis 0.4.17 et 0.4.17.1 tout fonctionne. j'ai même eu contact avec les gars qui développent cela chez IGN France par leur compte twitter ( https://twit...
by R-One
Fri Jul 20, 2018 17:31
 
Forum: Français
Topic: import de carte
Replies: 25
Views: 2884

Re: Project:Base

hello, first welcome to the mintest community. I'm also interested in game development for minetest and I share your vision of the mod default and starting from minetest_game for a new game. I had the same questions as you and preferred to have separate functions like the player, the nodes, the enti...
by R-One
Sat Jul 14, 2018 10:39
 
Forum: Game Discussion
Topic: Project:Base
Replies: 28
Views: 1322

Re: [WIP] Guinea Pigs [1.0] [mobs_guineapigs] [Git]

Hello It lacks a little animation in the moves to remove the slip effect. But it's so nice and cute! This rodent from the Cordillera des Andes is there called "Cuy" because of his cry ... It was domesticated for the first time in 5000 BC. BC by tribes of the Andean region of South America ...
by R-One
Sat Jul 14, 2018 09:34
 
Forum: WIP Mods
Topic: [WIP] Guinea Pigs [1.0] [mobs_guineapigs] [Git]
Replies: 4
Views: 305

Re: [Mod] Mobs Redo [1.43] [mobs]

Yes, but no auto spawn on a new world with activated mods!! Or is the spawn rate to slow for the world? That could also... There are only a few of mobs than in the full-version-of-Mobs Redo !! any hints or solutions? thanx, cHyper Hi, I just tested with mods up to date and actually spwan rate is mu...
by R-One
Sat Jul 07, 2018 17:03
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1720
Views: 271728

Re: [Mod] Settlements [settlements]

hello, an oversight in init.lua on gitlab ?

package.cpath = package.cpath .. "; /usr/share/lua/5.2 / ?. so"
package.path = package.path .. "; / usr / share / zbstudio / lualibs / mobdebug / ?. lua"
require ( 'mobdebug'). start ()
by R-One
Sat Jul 07, 2018 16:23
 
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 34
Views: 2658

Re: [Mod] Mobs Redo [1.43] [mobs]

Astrobe wrote:I believe I have a fix for the line_of_sight issues (mobs rubbing their faces on walls, see through walls, sometimes falling to death despite fear_height..):


where should the code be inserted for testing ?
by R-One
Sat Jul 07, 2018 13:20
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.50] [mobs]
Replies: 1720
Views: 271728

Re: [Mod] Nuke Mod [2.1] [nuke]

Stix wrote:Does this change the physics of default_tnt as well?


No, it does not affect the minetest game tnt
by R-One
Sat Jul 07, 2018 13:17
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 93828

Re: [Mod] Nuke Mod [2.1] [nuke]

I took the principle to make a vertical cannon ... so fun ! I have a question: when we go beyond a large distance the entities are no longer updated ... this is relative to the position of the player or the mapchunk (or other things)? Edit : obviously it's relative to the block (MapBlock) in Minetes...
by R-One
Fri Jul 06, 2018 11:40
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 93828

Re: Onomatopoeia

hello there is the fork of HybridDog that still works

https://github.com/HybridDog/onomatopoeia
by R-One
Fri Jul 06, 2018 09:51
 
Forum: Problems
Topic: Onomatopoeia
Replies: 5
Views: 579

Re: [Mod] Nuke Mod [2.1] [nuke]

sfan5 wrote:Here's a quite basic design:


thanks for taking the time to answer Sfan5
by R-One
Fri Jul 06, 2018 08:27
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 93828

Re: [Mod] Pipeworks [git] [pipeworks]

VanessaE wrote:I believe this has already been fixed in git. Please pull and try again.


I deleted the mod folder and cloned your git again, it actually works.

(strange I was sure that I updated the repository)

Thank you very much for your work.
by R-One
Thu Jul 05, 2018 11:10
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 634
Views: 198336

Re: [Mod] Static Spawnpoint [spawnpoint]

hi, the setspawn command makes an error under minetest 0.4.17.1 2018-07-05 12:30:09: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'spawnpoint' in callback on_chat_message(): ...\minetest-0.4.17.1-win64\bin\..\mods\spawnpoint\init.lua:120: bad argu...
by R-One
Thu Jul 05, 2018 10:33
 
Forum: WIP Mods
Topic: [Mod] Static Spawnpoint [spawnpoint]
Replies: 15
Views: 2089

Re: [Mod] Pipeworks [git] [pipeworks]

Hi, I have an error with the master branch under minetest 0.4.17.1 when I activate a dispenser with a button. if I go on the branch 0.4.16 everything is ok. ServerError: AsyncErr: environment_Step: Runtime error from mod 'mesecons' in callback environment_Step(): ...inetest-0.4.17.1-...
by R-One
Thu Jul 05, 2018 10:01
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 634
Views: 198336

Re: [Mod] Nuke Mod [2.1] [nuke]

sfan5 wrote:An update yet again...
Physics are applied even if TNT explodes in water (you can build TNT cannons again!)


hi, what is the design of the cannon ?
by R-One
Wed Jul 04, 2018 16:29
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 93828

Re: [Mod] SkyBlock Redo [1.0] [skyblock]

First nice this mod, it would be cool in a game? I am a beginner in skyblock my questions may seem stupid but I have some difficulties. to start I am under minetest 0.4.17.1 Let's go to questions : For water sources and lava can not be put on the platform but only on the sides of the blocks to make ...
by R-One
Wed Jul 04, 2018 09:04
 
Forum: WIP Mods
Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
Replies: 28
Views: 2492

Re: [MOD] Sandwiches! [sandwiches]

Chem871 wrote:Pretty sure that'd be a copyright infringement.


Dear friend, I had to see here a 3rd degree humor on my part. ;-)
by R-One
Fri Jun 29, 2018 10:59
 
Forum: WIP Mods
Topic: [MOD] Sandwiches! [sandwiches]
Replies: 11
Views: 746

Re: [MOD] Sandwiches! [sandwiches]

how do i make peanut butter? I wonder how will i be able to implements peanuts ... Why not integrate Mr Peanuts into Mobs Redo? As it will be enough to hunt him to loot peanuts ... https://forum.minetest.net/download/file.php?mode=view&id=15483&sid=99d76748067140c6c3dd506f2c7604e7
by R-One
Tue Jun 26, 2018 22:16
 
Forum: WIP Mods
Topic: [MOD] Sandwiches! [sandwiches]
Replies: 11
Views: 746

Re: Post your screenshots!

Work in progress : the softball stadium

Image
by R-One
Tue Jun 26, 2018 21:58
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8510
Views: 962480

Re: Post your screenshots!

Looks nice ! Which mod did ya get that deco from ? BTW : How many trees did you cut down :P only for a game of soccer... hi, the mod is Minitest Soccer : https://forum.minetest.net/viewtopic.php?t=6104 ( do not forget to rename the folder in soccer when you install it. ) I had a heavy hand with the...
by R-One
Tue Jun 26, 2018 17:40
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8510
Views: 962480
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