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Re: Post your mapgen questions here (modding or engine)

Hello, I would like to know what is the maximum altitude of the lands generated by default by magen V7 ?
by R-One
Fri Dec 14, 2018 15:21
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 537
Views: 38695

Re: import de carte

bonjour, Toute les releases de Minetest sont disponibles ici : https://github.com/minetest/minetest/releases Sinon j'ai testé avec la version 0.4.16 puis 0.4.17 et 0.4.17.1 tout fonctionne. j'ai même eu contact avec les gars qui développent cela chez IGN France par leur compte twitter ( https://twit...
by R-One
Fri Jul 20, 2018 17:31
 
Forum: Français
Topic: import de carte
Replies: 25
Views: 2792

Re: Project:Base

hello, first welcome to the mintest community. I'm also interested in game development for minetest and I share your vision of the mod default and starting from minetest_game for a new game. I had the same questions as you and preferred to have separate functions like the player, the nodes, the enti...
by R-One
Sat Jul 14, 2018 10:39
 
Forum: Game Discussion
Topic: Project:Base
Replies: 28
Views: 1234

Re: [WIP] Guinea Pigs [1.0] [mobs_guineapigs] [Git]

Hello It lacks a little animation in the moves to remove the slip effect. But it's so nice and cute! This rodent from the Cordillera des Andes is there called "Cuy" because of his cry ... It was domesticated for the first time in 5000 BC. BC by tribes of the Andean region of South America ...
by R-One
Sat Jul 14, 2018 09:34
 
Forum: WIP Mods
Topic: [WIP] Guinea Pigs [1.0] [mobs_guineapigs] [Git]
Replies: 4
Views: 285

Re: [Mod] Mobs Redo [1.43] [mobs]

Yes, but no auto spawn on a new world with activated mods!! Or is the spawn rate to slow for the world? That could also... There are only a few of mobs than in the full-version-of-Mobs Redo !! any hints or solutions? thanx, cHyper Hi, I just tested with mods up to date and actually spwan rate is mu...
by R-One
Sat Jul 07, 2018 17:03
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1692
Views: 260648

Re: [Mod] Settlements [settlements]

hello, an oversight in init.lua on gitlab ?

package.cpath = package.cpath .. "; /usr/share/lua/5.2 / ?. so"
package.path = package.path .. "; / usr / share / zbstudio / lualibs / mobdebug / ?. lua"
require ( 'mobdebug'). start ()
by R-One
Sat Jul 07, 2018 16:23
 
Forum: WIP Mods
Topic: [Mod] Settlements [settlements]
Replies: 34
Views: 2488

Re: [Mod] Mobs Redo [1.43] [mobs]

Astrobe wrote:I believe I have a fix for the line_of_sight issues (mobs rubbing their faces on walls, see through walls, sometimes falling to death despite fear_height..):


where should the code be inserted for testing ?
by R-One
Sat Jul 07, 2018 13:20
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.49] [mobs]
Replies: 1692
Views: 260648

Re: [Mod] Nuke Mod [2.1] [nuke]

Stix wrote:Does this change the physics of default_tnt as well?


No, it does not affect the minetest game tnt
by R-One
Sat Jul 07, 2018 13:17
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 92691

Re: [Mod] Nuke Mod [2.1] [nuke]

I took the principle to make a vertical cannon ... so fun ! I have a question: when we go beyond a large distance the entities are no longer updated ... this is relative to the position of the player or the mapchunk (or other things)? Edit : obviously it's relative to the block (MapBlock) in Minetes...
by R-One
Fri Jul 06, 2018 11:40
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 92691

Re: Onomatopoeia

hello there is the fork of HybridDog that still works

https://github.com/HybridDog/onomatopoeia
by R-One
Fri Jul 06, 2018 09:51
 
Forum: Problems
Topic: Onomatopoeia
Replies: 5
Views: 551

Re: [Mod] Nuke Mod [2.1] [nuke]

sfan5 wrote:Here's a quite basic design:


thanks for taking the time to answer Sfan5
by R-One
Fri Jul 06, 2018 08:27
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 92691

Re: [Mod] Pipeworks [git] [pipeworks]

VanessaE wrote:I believe this has already been fixed in git. Please pull and try again.


I deleted the mod folder and cloned your git again, it actually works.

(strange I was sure that I updated the repository)

Thank you very much for your work.
by R-One
Thu Jul 05, 2018 11:10
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 634
Views: 195059

Re: [Mod] Static Spawnpoint [spawnpoint]

hi, the setspawn command makes an error under minetest 0.4.17.1 2018-07-05 12:30:09: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'spawnpoint' in callback on_chat_message(): ...\minetest-0.4.17.1-win64\bin\..\mods\spawnpoint\init.lua:120: bad argu...
by R-One
Thu Jul 05, 2018 10:33
 
Forum: WIP Mods
Topic: [Mod] Static Spawnpoint [spawnpoint]
Replies: 13
Views: 1879

Re: [Mod] Pipeworks [git] [pipeworks]

Hi, I have an error with the master branch under minetest 0.4.17.1 when I activate a dispenser with a button. if I go on the branch 0.4.16 everything is ok. ServerError: AsyncErr: environment_Step: Runtime error from mod 'mesecons' in callback environment_Step(): ...inetest-0.4.17.1-...
by R-One
Thu Jul 05, 2018 10:01
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 634
Views: 195059

Re: [Mod] Nuke Mod [2.1] [nuke]

sfan5 wrote:An update yet again...
Physics are applied even if TNT explodes in water (you can build TNT cannons again!)


hi, what is the design of the cannon ?
by R-One
Wed Jul 04, 2018 16:29
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 130
Views: 92691

Re: [Mod] SkyBlock Redo [1.0] [skyblock]

First nice this mod, it would be cool in a game? I am a beginner in skyblock my questions may seem stupid but I have some difficulties. to start I am under minetest 0.4.17.1 Let's go to questions : For water sources and lava can not be put on the platform but only on the sides of the blocks to make ...
by R-One
Wed Jul 04, 2018 09:04
 
Forum: WIP Mods
Topic: [Mod] SkyBlock Redo [1.0] [skyblock]
Replies: 28
Views: 2320

Re: [MOD] Sandwiches! [sandwiches]

Chem871 wrote:Pretty sure that'd be a copyright infringement.


Dear friend, I had to see here a 3rd degree humor on my part. ;-)
by R-One
Fri Jun 29, 2018 10:59
 
Forum: WIP Mods
Topic: [MOD] Sandwiches! [sandwiches]
Replies: 11
Views: 704

Re: [MOD] Sandwiches! [sandwiches]

how do i make peanut butter? I wonder how will i be able to implements peanuts ... Why not integrate Mr Peanuts into Mobs Redo? As it will be enough to hunt him to loot peanuts ... https://forum.minetest.net/download/file.php?mode=view&id=15483&sid=99d76748067140c6c3dd506f2c7604e7
by R-One
Tue Jun 26, 2018 22:16
 
Forum: WIP Mods
Topic: [MOD] Sandwiches! [sandwiches]
Replies: 11
Views: 704

Re: Post your screenshots!

Work in progress : the softball stadium

Image
by R-One
Tue Jun 26, 2018 21:58
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8412
Views: 935115

Re: Post your screenshots!

Looks nice ! Which mod did ya get that deco from ? BTW : How many trees did you cut down :P only for a game of soccer... hi, the mod is Minitest Soccer : https://forum.minetest.net/viewtopic.php?t=6104 ( do not forget to rename the folder in soccer when you install it. ) I had a heavy hand with the...
by R-One
Tue Jun 26, 2018 17:40
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8412
Views: 935115

Re: [Mod] Bone-Based Animation [playeranim]

hi,

would it be possible to make it work Playeranim with mod Emote?

it would be especially to have the commands /sit and /sleep, it's so cool to sit anywhere!

Or how can you develop mods compatible with Playeranim?

the post of the mod Emote:
viewtopic.php?t=16374
by R-One
Tue Jun 26, 2018 17:27
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 92
Views: 17679

Re: Post your screenshots!

Soccer City Stadium

Image
by R-One
Tue Jun 26, 2018 16:59
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8412
Views: 935115

Re: [MOD] Sandwiches! [sandwiches]

Now moretrees should be optional. Sorry for the inconvenience, im pretty new to lua so even though i thougth about it, but i didnt know how. Thanks! You're welcome ! I may be as beginner as you. all my remarks try to be constructive. Great job! so continuous ;-) PS: it would be nice if you make a s...
by R-One
Mon Jun 25, 2018 22:38
 
Forum: WIP Mods
Topic: [MOD] Sandwiches! [sandwiches]
Replies: 11
Views: 704

Re: licenses and code contamination ?

for me a mod is like a library if it is included in a package or a game ... no?

as said above, so I prefer to use GNU LGPL v2.1 +, MIT, or CC0 ???

By the way mintest_game is under GNU LGPL V2.1 + ... this is perhaps a good example?
by R-One
Mon Jun 25, 2018 22:26
 
Forum: Modding Discussion
Topic: licenses and code contamination ?
Replies: 10
Views: 407

Re: [Game/Map]Castrum[1.4.1/v6]

but nothing, it does not matter.
Good job, continuous like this
I'll test you when I have a little time to get you back.

Moreover, I saw that you think to launch a battle even if you do not have knight ... suddenly you find yourself blocking on the battlefield?
by R-One
Mon Jun 25, 2018 18:18
 
Forum: WIP Games
Topic: [Game/Map]Castrum[1.8.0/v10]
Replies: 21
Views: 2254
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