Search found 9 matches

by void
Fri Jan 26, 2018 10:53
Forum: WIP Mods
Topic: Bloodmagic [old and crappy]
Replies: 109
Views: 6007

Re: [MOD] Blood Magic [bloodmagic]

I like the idea, i was working on a porting of WayofTime's Blood magic(https://github.com/WayofTime/BloodMagic) if you are interested i already have some sigils ready to be implemented (they only miss the blood usage and the skin)

P.S. the liquid blood should be way darker
by void
Fri Jan 12, 2018 16:07
Forum: WIP Mods
Topic: [Mod] villages built up by villagers [working_villages]
Replies: 47
Views: 9882

Re: [Mod] villages built up by villagers [working_villages]

Interesting mod! what about add the ability for villagers to build a road between villages?
by void
Tue Jan 09, 2018 14:34
Forum: General Discussion
Topic: Core/MTG dev(s)
Replies: 15
Views: 1253

Re: Core/MTG dev(s)

GitHub issues suck. Frankly, I think GitHub's bug tracker sucks. The sorting and filtering options are just a pain and I hate the crappy label system. GitHub automatically sorts issues by date which is mistake number 1: Important issues get pushed down the rabbit hole very soon and become invisible...
by void
Tue Jan 02, 2018 17:06
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 9159

Re: [Mod] Gravel Sieve [gravelsieve]

Nice mode. Good job. The only problem is that is if hold left click on the sieve is doing nothing while it should keep refine faster
by void
Thu Dec 28, 2017 16:27
Forum: WIP Mods
Topic: [mod] MC Like Mobs [mobs_mc]
Replies: 100
Views: 18070

Re: [mod] MC Like Mobs [mobs_mc]

Currently has been demostrated that endermen move fast and don't teleport when are hit
by void
Thu Dec 28, 2017 11:29
Forum: WIP Mods
Topic: magical weapons mod
Replies: 34
Views: 2908

Re: magical weapons mod

veNext​ wrote:Update
Added crosshair
I think you are missing some files inside the mod, you have the craft for one single wand but not the node definition, am i missing something?
by void
Tue Dec 26, 2017 19:00
Forum: Problems
Topic: gravity change is not affecting sink in any fluid
Replies: 2
Views: 344

Re: gravity change is not affecting sink in any fluid

If i set the player gravity to 0.1 or to 10 the player will sink at the same speed, it should sink faster/slower Yes, now lower the viscosity of the liquids in the nodes Lia in default. Yea but this will affect the node, the logic must affect the skining speed too (higher gravity faster skin, lower...
by void
Tue Dec 26, 2017 18:40
Forum: Problems
Topic: gravity change is not affecting sink in any fluid
Replies: 2
Views: 344

gravity change is not affecting sink in any fluid

If i set the player gravity to 0.1 or to 10 the player will sink at the same speed, it should sink faster/slower
by void
Mon Dec 25, 2017 16:45
Forum: Feature Discussion
Topic: Crafter API?
Replies: 1
Views: 304

Crafter API?

What about API for creating and managing crafters?

I was thinking on something that, given a node, can set the dimension of the grid and using something like node.add_recipe() specifying ingredients will create a special recipe that is possibile only on that node