Search found 11 matches
- Sat Jan 23, 2021 18:22
- Forum: Game Discussion
- Topic: Please make more games!
- Replies: 87
- Views: 27210
Re: Please make more games!
MTG is cool. It's just the base for the games. Although I would like a better API. For example, farming is very limited and not extendable. I know you posted this like two years ago, but for what it's worth I've been trying to create a more flexible farming API that can either be used alongside far...
- Mon Jan 18, 2021 23:06
- Forum: Feature Discussion
- Topic: Mods 2.0 - A Revolution [Concept]
- Replies: 43
- Views: 6852
Re: Mods 2.0 - A Revolution [Concept]
I think we're destined for a new generation of mods with the death of MTG, but it's running into the big problem that we don't have a game we're all modding anymore. I think the future is the diversification of games. I jumped into building a game and I'm loving it. Problem is not a single mod works...
- Sun Jan 17, 2021 03:35
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 42
- Views: 8053
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
How do you render a lobster in the Minetest style language (whatever that language may be moving forward)? How about 20 or so trains? Not to mention the infinite can of worms that is the choice of face colors (ASCII faces sidestep this issue wonderfully). That’s a job for the operating system’s emo...
- Sat Jan 16, 2021 03:10
- Forum: Feature Discussion
- Topic: What features do you most associate with Minetest?
- Replies: 34
- Views: 8593
Re: What features do you most associate with Minetest?
The community! Minetest would be nothing without the community. It's nice that to an extent everyone at least knows of eachother, unlike in other forums like Minec***t where three people are known by everyone and the rest are just 'the masses' This is a great point. I didn't notice it when I first ...
- Sat Jan 16, 2021 02:57
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 42
- Views: 8053
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
emoticons look different depending on the platform. there's no reason they can't look smooth and clean. Take a look at discord's ones for example. To me it's not much about the emojis, but about Unicode. Proper and thorough Unicode support should be the goal of everything worked on regarding text i...
- Fri Jan 15, 2021 06:39
- Forum: Feature Discussion
- Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
- Replies: 42
- Views: 8053
Re: Use SuperTuxKart's Irrlicht fork for Minetest?
I think support for non-English character sets is a feature we should strive for, but I also think hex is right about how stupid emojis are. Moving beyond their arguments though, I think emojis look cheap and corny in general. One thing Minetest is hurting for, in my opinion, is smooth and clean vis...
- Wed Feb 21, 2018 03:32
- Forum: Modding Discussion
- Topic: [Question] Altering player physic via items
- Replies: 8
- Views: 1111
Re: [Question] Altering player physic via items
I tried a bunch of version of the code given, and they all crashed the game. My guess is that it tries to execute the playereffect command but the player username has not been property acquired.Byakuren wrote:What's blocking you?FinnRules wrote:Anyone have anything else I can try?
- Tue Feb 20, 2018 21:07
- Forum: Modding Discussion
- Topic: [Question] Altering player physic via items
- Replies: 8
- Views: 1111
Re: [Question] Altering player physic via items
Anyone have anything else I can try?
- Tue Feb 20, 2018 12:06
- Forum: Modding Discussion
- Topic: [Question] Altering player physic via items
- Replies: 8
- Views: 1111
Re: [Question] Altering player physic via items
Thanks for the tips! Going to work on the mod later today, hopefully everything will work!
edit: still haven't gotten things to work
edit: still haven't gotten things to work
- Tue Feb 20, 2018 03:36
- Forum: Modding Discussion
- Topic: [Question] Altering player physic via items
- Replies: 8
- Views: 1111
[Question] Altering player physic via items
In the past two months, I have been having a blast making my own mod (which I hope to finalize and release eventually) using google, some discord friends, and Rubenwardy's book (huge thanks to him for that) as guides. This is my first project related to coding other than a class I'm taking in JS, so...
- Wed Jan 10, 2018 05:19
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25700
Re: [Mod] BBQ [bbq]
Looks cool!