Search found 14 matches
- Tue Mar 05, 2019 20:13
- Forum: WIP Mods
- Topic: [ModPack] Cars [20140514-switchable-mouselook] [cars]
- Replies: 43
- Views: 19512
Re: [ModPack] Cars [20140514-switchable-mouselook] [cars]
I can't download it. It says there was a dropbox error. Does anyone have a clue what the issue is?
- Mon Mar 04, 2019 20:22
- Forum: Mod Releases
- Topic: [ModPack] Infrastructure ModPack [20231120-1] [infrastructure_modpack]
- Replies: 81
- Views: 39324
Re: [Mod] Infrastructure [20190211-1] [infrastructure]
Just curious if the railroad warnings can be powered by mesecon systems?
- Mon Mar 05, 2018 22:17
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640867
Re: [Mod] Mobs Redo [1.41] [mobs]
Ah thanks. I was kinda confused.
- Mon Mar 05, 2018 03:05
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2502
- Views: 640867
Re: [Mod] Mobs Redo [1.41] [mobs]
Might I ask a question? I don't think I understand what the horseshoes do or how they work.
- Fri Mar 02, 2018 22:54
- Forum: WIP Mods
- Topic: [Modpack] Church[church]
- Replies: 138
- Views: 30539
Re: [Modpack] Church[church]
I would play silly buggers with the quotes and write up minetest bible like thou shalt not grieth thou shall respect area boundaries thou's house shalt not be built from the dirt of the land upon which you may walk you shall not covert the craft of mine I am not clever enough to think of any more I...
Re: Citadel
Dude. That looks sweet. I love your use of sandstone. I think the garden is absolutely beautiful. You should try building more stuff. ;-)
- Thu Mar 01, 2018 20:33
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25673
Re: [Mod] Your Dad's BBQ Mod [bbq]
Yeah I just now realized that.
- Thu Mar 01, 2018 20:29
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25673
Re: [Mod] Your Dad's BBQ Mod [bbq]
The mother group is yeast and vinegar mother. When you made vinegar, you keep the yeast blob at the top and reuse it. Yeast is naturally occuring on plants in real life, so I made it so havesting wild grass and junglegrass would have a chance of giving you wild yeast. So could you make a bread usin...
- Thu Mar 01, 2018 20:27
- Forum: Mod Releases
- Topic: [Mod] Your Dad's BBQ Mod [bbq]
- Replies: 175
- Views: 25673
Re: [Mod] Your Dad's BBQ Mod [bbq]
This mod looks AWESOME. Maybe add baby back ribs? And kabobs would be cool.
- Thu Mar 01, 2018 20:21
- Forum: Mod Releases
- Topic: [Abandoned] [Mod] Fallen Trees [1.2.2] [fallen_trees]
- Replies: 11
- Views: 4755
Re: [Mod] Fallen Trees [1.0] [fallen_trees]
that nice! do you know sandplus mod? I'm not sure it's THAT mod but if i remember it adds new falling node types, like attached... the leaves would be attached to the trunk like that. The only problem I could see with that is this. In some cases I've seen trees so close together that the trees are ...
- Thu Mar 01, 2018 03:04
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286091
Re: [Mod] Farming Redo [1.31] [farming]
Yay pinapple. You should add kabobs or something. Maybe use the pinapple and peppers to make a veggie kabob and maybe a meat kabob. Just an idea
- Wed Feb 07, 2018 19:20
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286091
Re: [Mod] Farming Redo [1.29] [farming]
Okay. Thanks.TenPlus1 wrote:Oranges are a stand-in for farming plus compatibility, the real oranges are actually in the Ethereal mod as tree's which can be grown from saplings.
- Tue Jan 09, 2018 16:03
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 286091
Re: [Mod] Farming Redo [1.29] [farming]
I was just curious. Is there anyway that you could make it so that the oranges actually grow somehow? And I am not fully sure where to find hemp.
- Sun Dec 31, 2017 17:28
- Forum: Mod Releases
- Topic: [Mod] Digtron tunnel boring/building machine [digtron]
- Replies: 230
- Views: 77570
Re: [Mod] Digtron tunnel boring/building machine [digtron][0
So I was wondering if the digtron builder module could plant wheat or cotton seeds? I am trying to build an automatic wheat farm but can't seem to figure out how to get it to place seeds. Edit: Never mind, I found the answer on GITHub and you need to set the builder module's facing to 1 for it to pl...