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Re: Naj's buildings shots

Hume2 wrote:I found some of your buildings on LinuxWorks server. They look nice.


Thanks! I forgot about these ones. I had to stop because of an annoying player.
by Pyrollo
Tue Feb 19, 2019 19:09
 
Forum: General Discussion
Topic: Naj's buildings shots
Replies: 7
Views: 313

Re: We're looking for a skilled C++ developer

You have to open thousand of PR and 'obligate' to Minetest to go forward, official developers are now shooting flies with an elephant gun (cos they are a little team, it is not a personal attack). This is unlikely to happen. Commercial company does not mean billions of dollars and army of devs. It'...
by Pyrollo
Tue Feb 19, 2019 17:25
 
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 13
Views: 748

Re: Naj's buildings shots

"A la Française" mansion on Jungle server (-390, 140).

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by Pyrollo
Tue Feb 19, 2019 07:08
 
Forum: General Discussion
Topic: Naj's buildings shots
Replies: 7
Views: 313

Re: Naj's buildings shots

Some Japanise inspiration on MinersWolrd server by Telesight (750, 1460).

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Image
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by Pyrollo
Mon Feb 18, 2019 21:57
 
Forum: General Discussion
Topic: Naj's buildings shots
Replies: 7
Views: 313

Re: Naj's buildings shots

A hanging village, can't remember the server.

Image
by Pyrollo
Mon Feb 18, 2019 21:49
 
Forum: General Discussion
Topic: Naj's buildings shots
Replies: 7
Views: 313

Naj's buildings shots

Hello,

Over years of playing Minetest I have taken many screenshots as souvenirs of my builds. Many of them have disappeared with the server hosting them. So this topic is my personal museum :)
by Pyrollo
Mon Feb 18, 2019 21:47
 
Forum: General Discussion
Topic: Naj's buildings shots
Replies: 7
Views: 313

Re: We're looking for a skilled C++ developer

Hello, I worked a bit for Kidscode and I am about to work again for them. I'm also developping mods for myself (distributed under free licenses), and trying to contribute to some others. Minetest code modified by Kidscode has always been republished (according to the GPL terms)(1). As far as I know,...
by Pyrollo
Mon Feb 18, 2019 15:41
 
Forum: General Discussion
Topic: We're looking for a skilled C++ developer
Replies: 13
Views: 748

Re: In which language you want to write mods?

I would like to understand Lua better - but too late I guess I guess you can, LUA is cleverly simple. And, I my opinion, that makes it very interesting. Not everybody likes Lua, that's used in Minetest, some enthusiasts try to make support of other languages. What language would you use for Minetes...
by Pyrollo
Tue Feb 12, 2019 09:51
 
Forum: General Discussion
Topic: In which language you want to write mods?
Replies: 11
Views: 369

Re: [Mod] More Blocks [moreblocks]

First is, the 2/16 Slab gives 8 Slabs out of one Block. The 1/16 Slab should give 16 Slabs out of one Block, but only gives 8. This have always been like that. I guess it is like that because 2/16 slab correspond to one microblock and 1/16 slab should correspond to half a microblock. So that would ...
by Pyrollo
Fri Feb 08, 2019 19:00
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 375
Views: 244324

Re: [Mod] Digiterms [digiterms]

Hi v-rob, Thanks for your feedbacks ! I was experimenting with this mod and I found a problem: You can't seem to send strings with a length of 1. Only 2 or larger seems to work. This was a silly mistake now fixed ;) Also, is there a way to add newlines like with "\n" and to clear the scree...
by Pyrollo
Fri Feb 01, 2019 09:41
 
Forum: WIP Mods
Topic: [Mod] Digiterms [digiterms]
Replies: 35
Views: 1466

Re: [Server] Lilly in the valley

Gundul wrote:No bug. So sorry, it was my own fault, forgot to turn die_by_reading_signs to false.


Too bad, I don't have enough bugs to solve on display_modpack :p
by Pyrollo
Thu Jan 31, 2019 14:14
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4132

Re: [Mod] Technic [0.4.16-dev] [technic]

DoyleChris wrote:Linuxdirk, i used a sticky piston with a piece of lv/mv/hv cable and made it activate from a controller.


Used several times. Works well, takes at least 3 blocks space (1 piston, 1 cable, 1 extra space for other cable pos).
by Pyrollo
Thu Jan 31, 2019 14:11
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1476
Views: 451503

Re: [Server] Lilly in the valley

There are no gaps and no one dies by reading a sign. I do use a slightly larger font so that it becomes easier to read text. However, if the sign carries a very long text, not all of that text is shown. The only way for me is to right-click the sign and read the rest of the text in the formspec. Wh...
by Pyrollo
Thu Jan 31, 2019 09:54
 
Forum: Servers
Topic: [Server] Lilly in the valley
Replies: 63
Views: 4132

Re: [Solved] "Celines Wildes Land" not listed in Servers.lis

I guess that's why I could not connect from my favorites yesterday.
by Pyrollo
Thu Jan 31, 2019 08:40
 
Forum: Problems
Topic: [Solved] "Celines Wildes Land" not listed in Servers.list
Replies: 5
Views: 220

Re: Request: "nested" modpack support

Linuxdirk wrote:So instead of simply enabling 3-4 modpacks you want users to track dependencies of 40-50 Mods?


With a proper dependancy system, it could be even easier than using modpack.

Now the question is : what is a proper dependancy system ?
by Pyrollo
Thu Jan 31, 2019 08:37
 
Forum: Feature Discussion
Topic: Request: "nested" modpack support
Replies: 8
Views: 299

Re: Xdecor floor tiles

francijn wrote:When I place something on the tiles, it behaves as if it is a full block. So my furniture is elevated.


This is the basic behavior of Minetest: You can only have one node per position so you cannot have both floor tile (or carpet) and furniture at the same location.
by Pyrollo
Wed Jan 30, 2019 12:41
 
Forum: Problems
Topic: Xdecor floor tiles
Replies: 3
Views: 170

Re: Minetest 5.0.0 feature freeze !

Linuxdirk wrote:This is what I imagine:


Looks like something I'm familiar with in photography... but I don't have any clue about how to translate it into french :/
by Pyrollo
Fri Jan 25, 2019 14:55
 
Forum: News
Topic: Minetest 5.0.0 feature freeze !
Replies: 35
Views: 4693

Re: [Server] Pandorabox

Straight forward : You just need to have a powered "jumpdrive" and put nodes within its radius. Power supply Now, it's better to bring power supply with your ship so you can put any power source in it (solar panels, nuclear reactor(s)...). Air You can make your ship airtight so you can br...
by Pyrollo
Mon Jan 14, 2019 09:22
 
Forum: Servers
Topic: [Server] Pandorabox
Replies: 71
Views: 4574

Re: Formspec replacement proposal

I just discovered this post. Unfortunately I haven't seen it before. I'm working on a formspec mod I hope I can publish soon. My mod aims to make it much easier to use formspecs with: ⋅  A table format form specification ⋅  Triggers associated to elements ⋅  Automatic s...
by Pyrollo
Mon Jan 14, 2019 09:15
 
Forum: Partly official engine development
Topic: Formspec replacement proposal
Replies: 24
Views: 1561

Re: [Poll] How did you find out about MT?

TumeniNodes wrote:I was referring to the "extremely buggy and unstable" portion


Me too, this name is perfect for a buggy and unstable software :)
by Pyrollo
Sun Jan 13, 2019 12:19
 
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 1692

Re: Immersive / Cosmetic Mod List

I though you were talking of mods that doesn't change the map and game itself but adds some immersive effects. For example : ⋅  Immersive Sounds (ambience) ⋅  Ambiance Sounds (ambianceplus) ⋅  Vignette (vignette) ⋅  Weather (weather) (maybe this one does some ...
by Pyrollo
Fri Jan 11, 2019 16:24
 
Forum: General Discussion
Topic: Realistic Mapgen and Immersive Mod List
Replies: 4
Views: 319

Re: [Poll] How did you find out about MT?

TumeniNodes wrote:
migdyn wrote: a crappy MC clone that's just a test and is extremely buggy and unstable.


?? 0_o

I agree with migdyn, this name is sort of misleading.
by Pyrollo
Fri Jan 11, 2019 13:51
 
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 1692

Re: [mod] Zero-Effort Custom Minerals [instant_ores]

Piezo_ wrote:Is 2 enough?


I think you have been too lazy :p
by Pyrollo
Thu Jan 10, 2019 07:30
 
Forum: WIP Mods
Topic: [mod] Zero-Effort Custom Minerals [instant_ores]
Replies: 13
Views: 571

Re: [mod] Zero-Effort Custom Minerals [instant_ores]

BuckarooBanzay wrote:I really like your mod descriptions :)

For the next stage of lazyness: how about default values?


I propose a improvement: a mod that chooses new ores ramdomly so you don't even have make effort for that.
by Pyrollo
Wed Jan 09, 2019 09:52
 
Forum: WIP Mods
Topic: [mod] Zero-Effort Custom Minerals [instant_ores]
Replies: 13
Views: 571

Re: [Poll] How did you find out about MT?

Tired of playing the games I was playing, I searched a new game in my distrib repos. Never heard of voxel game before that. Found Minetest, looked interresting. This was four years ago, I never had to search for another game since :)
by Pyrollo
Tue Jan 08, 2019 08:07
 
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 1692
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