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Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Isja Krass.
Cool textures :)
Can you give the textures themselves and give us a liscence .... i like the futuristic all controlling look :)

(By the way who was it who invented the concept that admin stuff should be pink?)
by LemonFox
Fri Aug 24, 2018 00:05
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 212611

Re: [Modpack] 3D Armor [0.4.12] [minetest-3d_armor]

Hi stu, I have been making a mod called any armor, its similar to Block Armour in MC. It generates armor textures on the fly using texture modifiers. Sadly although i can get a preview working the armor itself is not showing up. All default armor is appearing however. https://forum.minetest.net/view...
by LemonFox
Fri Aug 24, 2018 00:03
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 810
Views: 212611

[Mod]Any Armor[anyarmor]

This mod generates armor based off all textures in the game. Dirt , Stone , Glass and even more advanced blocks like silver sandstone bricks can all be used as armor. No crafting recipies ...yet later we will have armor base then you can surround it with the target texture block. WARNING : Not yet w...
by LemonFox
Fri Aug 24, 2018 00:02
 
Forum: WIP Mods
Topic: [Mod]Any Armor[anyarmor]
Replies: 1
Views: 344

[Mod] Rearmed weapons and armour [rearmed]

This is a mod adding new weapons and Armour into the game. Currently contains : Iron Long-sword - Triple range , slow hitting Iron Short-sword - Half range , fast hitting Iron Carry Spear - Double Range Speed Boots - Increases speed by 50% Gravity Boots - Reduces speed by 75% , Reduces gravity by 90...
by LemonFox
Sat Jul 07, 2018 00:38
 
Forum: WIP Mods
Topic: [Mod] Rearmed weapons and armour [rearmed]
Replies: 0
Views: 364

Re: Simple Basic Robots Tutorials

What privs are needed to use _G commands?
by LemonFox
Thu Feb 22, 2018 13:57
 
Forum: General Discussion
Topic: Simple Basic Robots Tutorials
Replies: 14
Views: 1501

Re: [Nvm]punch with open hand to activate?

i think there is but youll have to ask someone else for exact.
Try looking at itemframes.
they empty and place if the item is not hand
but only empty if hand
by LemonFox
Sun Feb 18, 2018 13:28
 
Forum: Modding Discussion
Topic: [Nvm]punch with open hand to activate?
Replies: 2
Views: 143

Re: [Mod] Advanced area protection [areas]

im thinking more along the lines that some players like to break into/cause trouble inside certain areas
i want all other players apart from some specific players to get in
by LemonFox
Mon Feb 12, 2018 11:26
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 199
Views: 75718

Re: [Game] LegendofMinetest [v2]

yes sorry for the trouble
by LemonFox
Mon Feb 12, 2018 11:20
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 39250

Re: [Game] LegendofMinetest [v2]

hi there
sorry but i have posted your Armour textures elsewhere
with some slight edits.

If you want them removed then say but i think having them seperate does help somtimes
by LemonFox
Sun Feb 11, 2018 17:35
 
Forum: Game Releases
Topic: [Game] LegendofMinetest [v2]
Replies: 216
Views: 39250

Re: [Mod] PlayerPlus (1.0)

sorry i dont understand how to change the knockback amount.
I want to add an admin "knock" tool to push a player away
by LemonFox
Sat Feb 10, 2018 10:08
 
Forum: Mod Releases
Topic: [Mod] PlayerPlus [1.4]
Replies: 54
Views: 12859

Re: Client mod requests / ideas

Some sort of automater?
so you can type a cilent side command (maybe like worldedit style)
and then your player automatically attempts to build it.
Prehaps this could be combined with the worldedit localsaving idea too.

If you agree please say
by LemonFox
Tue Feb 06, 2018 11:20
 
Forum: Client-side modding
Topic: Client mod requests / ideas
Replies: 90
Views: 8986

Re: [Mod] see/take from players inventory [invhack]

Is this mod still used? Should we start a remake? The textures are a bit old - shall i help with them? Also can the usage be a formspec and command instead of a tool so you can just run /inventory player-name that way the player does not have to be online and you can also add to another players inve...
by LemonFox
Mon Feb 05, 2018 15:24
 
Forum: Mod Releases
Topic: [Mod] see/take from players inventory [invhack]
Replies: 12
Views: 2599

Re: [Mod] Advanced area protection [areas]

Could a way be added to prevent players from entering areas.
So you could mark an area and if a foe wants to come he is repeled.
This would be good on servers

Thanks
by LemonFox
Mon Feb 05, 2018 15:20
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 199
Views: 75718

Re: [Modpack] WorldEdit [worldedit]

A worldedit csm would be very helpfull as i find i often wish to keep a copy of my builds

A secondary idea would be to make a worldeditcsm bot so you can just make it build your house from another server presuming you have the materials.

No hacking neccesary just get it to build up
by LemonFox
Mon Feb 05, 2018 15:17
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 256878

Re: [Mod] Quartz [1.0] [quartz]

Most people cannot find a use .
not all uses are tools!!!
I find it makes a MUCH better alternative to iron blocks or even white baked clay when building
by LemonFox
Mon Feb 05, 2018 15:13
 
Forum: Mod Releases
Topic: [Mod] Quartz [1.0] [quartz]
Replies: 53
Views: 48178

Re: I need good designers

I misunderstand what you are asking for.
Do you want someone to help you build something?
Or do you want some sort of advert for your server?
Please respond
by LemonFox
Mon Feb 05, 2018 12:52
 
Forum: General Discussion
Topic: I need good designers
Replies: 3
Views: 360

Failure to run cilent side mods

I have followed the instructions and have added my cilent side mods in minetest/cilentmods/

I have made a text file named "mods.conf" and have filled it with the enabling lines

I am running linux mint and have downloaded minetest via apt-get install

Any help would be appriciated
by LemonFox
Thu Feb 01, 2018 14:50
 
Forum: Client-side modding
Topic: Failure to run cilent side mods
Replies: 7
Views: 989

Re: [Mod] Copy Chest [copy_chest]

Can pipeworks support be added please?

There is hoppers but no pipeworks
by LemonFox
Wed Jan 31, 2018 17:26
 
Forum: Mod Releases
Topic: [Mod] Copy Chest [copy_chest]
Replies: 9
Views: 1143

Re: Discussion about client-side modding

Can someone give me a link for oredetect?
The normal link is down :(
I have an idea for my server
Im going to allow everyone to have oredetect as a SERVER side mod

Please can a link be posted OR private messaged to me
by LemonFox
Wed Jan 31, 2018 17:21
 
Forum: Client-side modding
Topic: Discussion about client-side modding
Replies: 50
Views: 8298

Re: [discussion]Technical notes on how to defeat(*) oredetec

Is oredetect avalible for download?
I cannot find it anywhere.
I am thinking of making a server and this sounds like a problem
Can i be supplied a link even if in a pm for saftey.
I may be able to help form a solution

Thanks
by LemonFox
Wed Jan 31, 2018 17:02
 
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 94
Views: 9178

Re: Alternative Armour Textures

shield textures? i dont use shields much but i can try and add a few.
I haven't made textures in a while so it will take a while
When its done there will be a second download with shields
by LemonFox
Wed Jan 31, 2018 00:06
 
Forum: Texture Packs
Topic: Alternative Armour Textures
Replies: 4
Views: 1075

Alternative Armour Textures

Attached to this post are some armour textures that look much better (in my opinion) to the regular textures in 3d_armour. To "install" place these textures in 3d_armour/textures and allow the old ones to be replaced Admin armour is no longer pink but a cool red If you want a nice moving p...
by LemonFox
Tue Jan 30, 2018 18:58
 
Forum: Texture Packs
Topic: Alternative Armour Textures
Replies: 4
Views: 1075

Re: [(Client)Mod] get the worldname in csm [csm_worldname]

Any luck on making a way so you can make your own worldname if the server does not have one?
or maybe just outputting the server name as the worldname?

i want to use csm_waypoints but cant on the server i want to run it on as it does not have a name
by LemonFox
Thu Jan 25, 2018 14:26
 
Forum: Client-side modding
Topic: [(Client)Mod] get the worldname in csm [csm_worldname]
Replies: 8
Views: 1291

Re: [Mod] Air Items [air_items]

thats strong i guess but can you test on diamond armour or something
how fast are the pick and stuff?
by LemonFox
Thu Jan 11, 2018 17:17
 
Forum: Mod Releases
Topic: [Mod] Air Items [air_items]
Replies: 5
Views: 1659

Re: [Mod] Copy Chest [copy_chest]

I fully understand its use but i dont use hoppers i use pipeworks

Can you add support for pipeworks?
by LemonFox
Thu Jan 11, 2018 10:47
 
Forum: Mod Releases
Topic: [Mod] Copy Chest [copy_chest]
Replies: 9
Views: 1143

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