Search found 85 matches
- Sun Aug 01, 2021 21:15
- Forum: WIP Mods
- Topic: Salt Desert Biome [saltd] (v0.4)
- Replies: 9
- Views: 1432
Re: Salt Desert Biome [saltd] (v0.1)
Looks nice.
- Thu Apr 23, 2020 16:47
- Forum: General Discussion
- Topic: Increase Render Distance?
- Replies: 6
- Views: 3355
Re: Increase Render Distance?
Using [cntr] - '+' will let you increase the viewing/loading range. It will load them so you can see it.
- Sat Apr 11, 2020 23:08
- Forum: WIP Games
- Topic: [Game] SkyFactory [0.2.1a]
- Replies: 42
- Views: 26351
Re: [Game] SkyFactory [0.2.1a]
I believe this mod no longer works since the Minetest 5.2.0 update.
- Wed Apr 08, 2020 12:23
- Forum: General Discussion
- Topic: MTG challenges!
- Replies: 9
- Views: 2126
Re: MTG challenges!
Reversed controls Challenge: Very simple challenge. Switch forwards and backwards ('W' & 'S'). Switch left and right, ('A' & 'D'). Switch dig and build (left-click & right-click). Switch sneak and jump (shift & space). Switch next-item and previous-item (if you use them). Switch inv...
- Sun Sep 01, 2019 01:33
- Forum: General Discussion
- Topic: Other, Superior Open Source Game Engines Exist Now... :D
- Replies: 110
- Views: 27696
Re: Other, Superior Open Source Game Engines Exist Now... :D
The biggest issue with Godot I see, is that that it requires modern OpenGL (>= 3.3). Which is required for many of those modern features everyone rages about. But that leaves support for old hardware in the dust. I play Minetest because it's one of the modern games I can actually play, that and STK....
- Wed Jul 10, 2019 02:17
- Forum: WIP Mods
- Topic: [Mod]Ocean [xocean][2.4]
- Replies: 90
- Views: 18462
Re: [Mod]Ocean [xocean][2.0]
Also, these mods should be based on creating a game, not modifying a game. So any testing should be done primarily on 'Minimal development test' and only dependencies to these mods should be allowed. Obviously, the mod shouldn't conflict with Vanilla Minetest. I'm not sure about the corals added in ...
- Wed Jul 10, 2019 02:09
- Forum: WIP Mods
- Topic: [Mod]Ocean [xocean][2.4]
- Replies: 90
- Views: 18462
Re: [Mod]Ocean [xocean][2.0]
A mod pack is definitely the way to go. Just make sure the the individual mods do not end up depending on one another... they should only depend on the main mod (and default, if need be) You want users to be able to pick and choose each individual mod within the pack to suit their taste... and un-t...
- Mon Jul 08, 2019 03:15
- Forum: WIP Mods
- Topic: [Mod]Ocean [xocean][2.4]
- Replies: 90
- Views: 18462
Re: [Mod]Ocean [xocean][2.0]
Could we also use cook 'kelp blocks' into 'dried kelp blocks' and craft with that like wood, maybe 'dried kelp blocks' could be in group wood, or we can make new recipes. Would it be better to create a new modpack on github/gitlab and develop one mod at a time, leaving this xocean mod as is? If we d...
- Mon Jul 08, 2019 03:09
- Forum: WIP Mods
- Topic: [Mod]Ocean [xocean][2.4]
- Replies: 90
- Views: 18462
Re: [Mod]Ocean [xocean][2.0]
Hmmm maybe I sould make some type of ocean copper, it could be used for things like doors, chests, signs. Good idea, would it be possible to have some sort of ore that spawns only in water? Under water ore deposits are oft called nodules, mostly manganese nodules, see this site https://www.wealthda...
- Sat Jul 06, 2019 18:54
- Forum: WIP Mods
- Topic: [Mod]Ocean [xocean][2.4]
- Replies: 90
- Views: 18462
Re: [Mod]Ocean [xocean][2.0]
I could try modding some ocean decorations. We could start modularising it into smaller mods to make a modpack. Ocean decorations could include underwater doors, signs, lamps, etc. I'd be willing to mod, but once I leave for school in September someone else should take over.
- Sat Jul 06, 2019 18:48
- Forum: WIP Mods
- Topic: [Mod]Opposite Blocks[oblox]
- Replies: 2
- Views: 993
Re: [Mod]Opposite Blocks[oblox]
Is it compatible with xblox?
- Mon Jul 01, 2019 18:56
- Forum: Modding Discussion
- Topic: Modding Competition: Oceans
- Replies: 15
- Views: 2984
Re: Modding Competition: Oceans
My main goal of this competition was to improve oceans, not give away 10$ (check UCP inbox). So it would be cool to eventually have an OceanTest game. But to start we could start with an ocean modpack. Would anyone be interrested in that? The modpack could include (for example): airtanks, pontoons, ...
- Wed Jun 19, 2019 13:11
- Forum: Modding Discussion
- Topic: Modding Competition: Oceans
- Replies: 15
- Views: 2984
Re: Modding Competition: Oceans
And I have evaluated the mods First Place xocean Would be better as a mod pack, but great job. Second Place Airtanks Excellent work, extremely useful. Third Place xblox Has more than just ocean material, but the ocean blocks are cool. Fourth Place Pontoons I'd change the defaults but quite useful. F...
- Sat Jun 15, 2019 18:39
- Forum: Modding Discussion
- Topic: Modding Competition: Oceans
- Replies: 15
- Views: 2984
Re: Modding Competition: Oceans
I have finished ranking all the mods Tides 5 out of 10 I appreciate what people are trying to do, pushing the Minetest engine, doing similar proof of concepts. But I wasn't able to get it to work. And even if it did work, it has the side-effects of removing all other water. And doesn't add much to o...
- Thu Jun 13, 2019 02:46
- Forum: Modding Discussion
- Topic: Modding Competition: Oceans
- Replies: 15
- Views: 2984
Re: Modding Competition: Oceans
Xoceans is nearly done testing, just need to test it with mobs.
- Tue Jun 11, 2019 00:20
- Forum: Modding Discussion
- Topic: Modding Competition: Oceans
- Replies: 15
- Views: 2984
Re: Modding Competition: Oceans
Xblox was tested
- Fri May 31, 2019 23:53
- Forum: Modding Discussion
- Topic: Modding Competition: Oceans
- Replies: 15
- Views: 2984
Re: Modding Competition: Oceans
Sounding lines has been tested
- Fri May 24, 2019 11:41
- Forum: Modding Discussion
- Topic: Modding Competition: Oceans
- Replies: 15
- Views: 2984
Re: Modding Competition: Oceans
Pontoons and AirTanks have been tested.
- Wed May 22, 2019 00:16
- Forum: Modding Discussion
- Topic: Want to add some biomes but...
- Replies: 10
- Views: 2137
Re: Want to add some biomes but...
Consider checking out here for some ocean improvements.
viewtopic.php?f=47&t=22416
viewtopic.php?f=47&t=22416
- Tue May 21, 2019 23:44
- Forum: WIP Mods
- Topic: [Mod]Ocean [xocean][2.4]
- Replies: 90
- Views: 18462
Re: [Mod]Ocean [xocean][2.0]
I could re-submit your mod. But I know there is one mod you are replacing with this one. So AFAIK you are submitting Ocean [xocean] and XBlox. I will add them. Unless those aren't right. There is just some confusion as to which mods you are submitting. P.S. Xblox doesn't have a repository listed on ...
- Tue May 21, 2019 15:37
- Forum: WIP Mods
- Topic: [Mod]Xblox[xblox]
- Replies: 23
- Views: 4733
Re: [Mod]Xblox[xblox]
Your mod is 'submitted' but I would prefer if you posted your submission to the competition yourself. It helps from not jumping all over the forums looking for your mod. Thanks.
viewtopic.php?f=47&t=22416
judging will commence soon.
viewtopic.php?f=47&t=22416
judging will commence soon.
- Tue May 21, 2019 15:35
- Forum: WIP Mods
- Topic: [Mod]Ocean [xocean][2.4]
- Replies: 90
- Views: 18462
Re: [Mod]Ocean [xocean][2.0]
When will you be submitting this mod to the modding competition?
- Tue May 21, 2019 15:33
- Forum: Modding Discussion
- Topic: Modding Competition: Oceans
- Replies: 15
- Views: 2984
Re: Modding Competition: Oceans
i hope more people can return to the competition. I will judge all the mods that were submitted previously if they can be found.
TL;DR: I ambeginning the jusging process
TL;DR: I ambeginning the jusging process
- Thu May 09, 2019 02:19
- Forum: WIP Mods
- Topic: [Mod]Xblox[xblox]
- Replies: 23
- Views: 4733
Re: [Mod]Xblox[xblox]
Yes, but I still need you to re-submit your mod.
Thank you, sorry for the inconvinience.
Thank you, sorry for the inconvinience.
- Mon May 06, 2019 23:26
- Forum: WIP Mods
- Topic: [mod] tides [tides]
- Replies: 30
- Views: 7763
Re: [mod] tides [tides]
I have relaunched the Modding Competition: Oceans
viewtopic.php?f=47&t=22416
viewtopic.php?f=47&t=22416