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[Solved]How to test for "air-like"node not filling the entir

If this solved your question, please add the [Solved] tag in front of your main post's title. Sorry for being dense here, but... how do I do this? If I try to "edit" the main post, it ignores anything I try to type in the Subject line. I can edit the subject in *this* reply, but I'm not s...
by michael314
Wed Jan 16, 2019 05:02
 
Forum: Problems
Topic: How to test for "air-like"node not filling the entire voxel?
Replies: 5
Views: 306

Re: [Mod] Stained Glass and One Way Windows [abriglass]

I looked at the code, but I'm not sure how one-way glass works. Is it simply looking at each face and because the inside is transparent it allows light to pass? The issue I'm seeing is that light from the inside still passes through causing a weird effect at night where, for seemingly no good reason...
by michael314
Wed Jan 16, 2019 04:54
 
Forum: Mod Releases
Topic: [Mod] Stained Glass and One Way Windows [abriglass]
Replies: 24
Views: 4935

How to test for "air-like"node not filling the entire voxel?

I'm trying to write some code which tests if a block is air. But I have discovered that some blocks look like air even though they are not - for instance, grass_2. I do not know what these are called, but I need to treat any blocks that are air-like, that is, they have a block which isn't a cube whi...
by michael314
Sun Jan 06, 2019 00:19
 
Forum: Problems
Topic: How to test for "air-like"node not filling the entire voxel?
Replies: 5
Views: 306

Re: [Mod] Other Worlds [other_worlds]

How does one use this mod? I have installed lots of mods that create new items, but this one apparently creates new terrain. Does this have to be used to create a new map somehow? Can you use it with an existing map where it would overwrite anything that happened to be at 5000-7000 high (which is pr...
by michael314
Sat Jan 05, 2019 22:42
 
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 50
Views: 9148

Re: Pre-generating part of a map

When I use this command and specify a non-trivial area I get assertion failures and crashes. For instance, when I ran this: /emergeblocks (-2048, 0, -1500) (2048, 128, -1000) minetest quit shortly after with this message: minetest: /build/minetest-oSA5qg/minetest-0.4.17.1/src/emerge.cpp:391: bool Em...
by michael314
Sat Nov 24, 2018 00:34
 
Forum: General Discussion
Topic: Pre-generating part of a map
Replies: 8
Views: 731

Re: [mod] witchcraft (v0.4)

Looks like "moreplants" is also required or the module won't load. I had to try to start a shared game before I could see the error. Anyway, I downloaded this because I have been looking for a night vision potion so as to see underground. In looking through the code, it appears that I am l...
by michael314
Sun Jan 14, 2018 03:36
 
Forum: WIP Mods
Topic: [mod] witchcraft (v0.4)
Replies: 93
Views: 10889

Re: Proposal to improve Minetest’s horrible controls

Hardcoding something seems to almost always end in disaster. Found this thread because I was trying to figure out how to swap the meaning of the left and right mouse button. On my laptop, the right mouse button clicks weird, it kinda gets stuck and makes a loud clack when it finally clicks. When do...
by michael314
Sat Jan 13, 2018 02:59
 
Forum: Feature Discussion
Topic: Proposal to improve Minetest’s horrible controls
Replies: 104
Views: 16261

Re: Rendering Performance

This quickly escalated to a Q&A topic. I don't mind, so here some answers: @michael314 How about the single core rating of these two processors? Minetest loves strong cores, as we can only make use of one at the moment. It's really great that there are knobs to control all this stuff, thanks! S...
by michael314
Fri Jan 12, 2018 20:28
 
Forum: Feature Discussion
Topic: Rendering Performance
Replies: 8
Views: 636

Rendering Performance

In general I don't see very good performance when Minetest is rendering, even on a decently fast machine. The strange thing is, rendering speed seems about the same on different devices with wildly different benchmarks. Rendering full screen or in a smaller window doesn't seem to make much differenc...
by michael314
Fri Jan 12, 2018 18:06
 
Forum: Feature Discussion
Topic: Rendering Performance
Replies: 8
Views: 636

Re: Copy, cut and insert in chat

I'm trying to use copy/paste to insert a batch of server commands .. in the chat window. How do I paste multiple commands like this? It should be possible to use basic_robot_csm to cut a long line into separate command, and feed them to the chat, one at a time. But basic_robot_csm needs at least MT...
by michael314
Fri Jan 12, 2018 17:46
 
Forum: Feature Discussion
Topic: Copie, cut and insert in chat
Replies: 23
Views: 2232

Re: Copy, cut and insert in chat

So I'm trying to use copy/paste to insert a batch of server commands to the WorldEdit mod in the chat window. However, when I do this it seems to turn the newlines into some other kind of whitespace, interpreting all the lines as one long single line. How do I paste multiple commands like this? I ha...
by michael314
Fri Jan 12, 2018 03:42
 
Forum: Feature Discussion
Topic: Copie, cut and insert in chat
Replies: 23
Views: 2232

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