Search found 12 matches
- Wed Jan 16, 2019 05:02
- Forum: Problems
- Topic: How to test for "air-like"node not filling the entire voxel?
- Replies: 5
- Views: 948
[Solved]How to test for "air-like"node not filling the entir
If this solved your question, please add the [Solved] tag in front of your main post's title. Sorry for being dense here, but... how do I do this? If I try to "edit" the main post, it ignores anything I try to type in the Subject line. I can edit the subject in *this* reply, but I'm not s...
- Wed Jan 16, 2019 04:55
- Forum: Problems
- Topic: How to test for "air-like"node not filling the entire voxel?
- Replies: 5
- Views: 948
- Wed Jan 16, 2019 04:54
- Forum: Mod Releases
- Topic: [Mod] Stained Glass and One Way Windows [abriglass]
- Replies: 25
- Views: 9983
Re: [Mod] Stained Glass and One Way Windows [abriglass]
I looked at the code, but I'm not sure how one-way glass works. Is it simply looking at each face and because the inside is transparent it allows light to pass? The issue I'm seeing is that light from the inside still passes through causing a weird effect at night where, for seemingly no good reason...
- Sun Jan 06, 2019 00:19
- Forum: Problems
- Topic: How to test for "air-like"node not filling the entire voxel?
- Replies: 5
- Views: 948
How to test for "air-like"node not filling the entire voxel?
I'm trying to write some code which tests if a block is air. But I have discovered that some blocks look like air even though they are not - for instance, grass_2. I do not know what these are called, but I need to treat any blocks that are air-like, that is, they have a block which isn't a cube whi...
- Sat Jan 05, 2019 22:42
- Forum: Mod Releases
- Topic: [Mod] Other Worlds [other_worlds]
- Replies: 67
- Views: 21416
Re: [Mod] Other Worlds [other_worlds]
How does one use this mod? I have installed lots of mods that create new items, but this one apparently creates new terrain. Does this have to be used to create a new map somehow? Can you use it with an existing map where it would overwrite anything that happened to be at 5000-7000 high (which is pr...
- Sat Nov 24, 2018 00:34
- Forum: General Discussion
- Topic: Pre-generating part of a map
- Replies: 8
- Views: 1817
Re: Pre-generating part of a map
When I use this command and specify a non-trivial area I get assertion failures and crashes. For instance, when I ran this: /emergeblocks (-2048, 0, -1500) (2048, 128, -1000) minetest quit shortly after with this message: minetest: /build/minetest-oSA5qg/minetest-0.4.17.1/src/emerge.cpp:391: bool Em...
- Sun Jan 14, 2018 03:36
- Forum: WIP Mods
- Topic: [mod] witchcraft (v0.4)
- Replies: 93
- Views: 19422
Re: [mod] witchcraft (v0.4)
Looks like "moreplants" is also required or the module won't load. I had to try to start a shared game before I could see the error. Anyway, I downloaded this because I have been looking for a night vision potion so as to see underground. In looking through the code, it appears that I am l...
- Sat Jan 13, 2018 02:59
- Forum: Feature Discussion
- Topic: Proposal to improve Minetest’s horrible controls
- Replies: 104
- Views: 26720
Re: Proposal to improve Minetest’s horrible controls
Hardcoding something seems to almost always end in disaster. Found this thread because I was trying to figure out how to swap the meaning of the left and right mouse button. On my laptop, the right mouse button clicks weird, it kinda gets stuck and makes a loud clack when it finally clicks. When do...
- Fri Jan 12, 2018 20:28
- Forum: Feature Discussion
- Topic: Rendering Performance
- Replies: 8
- Views: 2109
Re: Rendering Performance
This quickly escalated to a Q&A topic. I don't mind, so here some answers: @michael314 How about the single core rating of these two processors? Minetest loves strong cores, as we can only make use of one at the moment. It's really great that there are knobs to control all this stuff, thanks! S...
- Fri Jan 12, 2018 18:06
- Forum: Feature Discussion
- Topic: Rendering Performance
- Replies: 8
- Views: 2109
Rendering Performance
In general I don't see very good performance when Minetest is rendering, even on a decently fast machine. The strange thing is, rendering speed seems about the same on different devices with wildly different benchmarks. Rendering full screen or in a smaller window doesn't seem to make much differenc...
- Fri Jan 12, 2018 17:46
- Forum: Feature Discussion
- Topic: DELETED
- Replies: 23
- Views: 4072
Re: Copy, cut and insert in chat
I'm trying to use copy/paste to insert a batch of server commands .. in the chat window. How do I paste multiple commands like this? It should be possible to use basic_robot_csm to cut a long line into separate command, and feed them to the chat, one at a time. But basic_robot_csm needs at least MT...
- Fri Jan 12, 2018 03:42
- Forum: Feature Discussion
- Topic: DELETED
- Replies: 23
- Views: 4072
Re: Copy, cut and insert in chat
So I'm trying to use copy/paste to insert a batch of server commands to the WorldEdit mod in the chat window. However, when I do this it seems to turn the newlines into some other kind of whitespace, interpreting all the lines as one long single line. How do I paste multiple commands like this? I ha...