Search found 20 matches
- Sat Jul 07, 2012 14:07
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123555
- Sat Jul 07, 2012 11:35
- Forum: Mod Releases
- Topic: [Mod] Snow Biomes [4.0] [snow]
- Replies: 282
- Views: 123555
- Sat Jul 07, 2012 11:35
- Forum: WIP Mods
- Topic: Collision Detection
- Replies: 2
- Views: 1424
- Sat Jul 07, 2012 11:34
- Forum: WIP Mods
- Topic: Shapeless and replacements
- Replies: 2
- Views: 1843
This comes in two parts: 1.) I am attempting to make a mod, and supposedly I should be capable of setting the type of a craft to shapeless. However, I try to run minetest with the mod and it fails to load (because the recipe is an invalid recipe). Here's some code: minetest.register_craft({ output ...
- Sat Jul 07, 2012 11:31
- Forum: Modding Discussion
- Topic: Failure: Not allowing to place CONTENT_IGNORE ???
- Replies: 11
- Views: 3616
- Sat Jul 07, 2012 11:30
- Forum: General Discussion
- Topic: Add a few things in the LUA API
- Replies: 5
- Views: 1773
- Fri Jul 06, 2012 21:41
- Forum: Feature Discussion
- Topic: Minetest Installer (windows-only)
- Replies: 16
- Views: 4040
- Fri Jul 06, 2012 21:40
- Forum: WIP Mods
- Topic: Making entities collide?
- Replies: 31
- Views: 6122
You may look at here: http://minetest.net/forum/viewtopic.php ... 005#p30005
- Fri Jul 06, 2012 21:25
- Forum: General Discussion
- Topic: Add a few things in the LUA API
- Replies: 5
- Views: 1773
- Fri Jul 06, 2012 17:11
- Forum: Modding Discussion
- Topic: Failure: Not allowing to place CONTENT_IGNORE ???
- Replies: 11
- Views: 3616
Hi, I had the same problem but I made a lot of try and I found it. http://minetest.net/forum/viewtopic.php ... 758#p29758
- Fri Jul 06, 2012 17:08
- Forum: General Discussion
- Topic: Add a few things in the LUA API
- Replies: 5
- Views: 1773
- Fri Jul 06, 2012 08:37
- Forum: General Discussion
- Topic: Add a few things in the LUA API
- Replies: 5
- Views: 1773
Add a few things in the LUA API
Hello everybody, I was thinking about a small thing to integrate in the LUA API. What do you think of: (example) minetest.register_on_collisionode(on_collision_fridge) --like register_on_punchnode And the function will be: local register_on_collisionode = function(pos, node, collider) --position of ...
- Wed Jul 04, 2012 20:59
- Forum: Mod Releases
- Topic: [Mod] Pipeworks [git] [pipeworks]
- Replies: 760
- Views: 326481
- Wed Jul 04, 2012 20:58
- Forum: WIP Mods
- Topic: Generation problem
- Replies: 3
- Views: 1692
- Wed Jul 04, 2012 20:23
- Forum: WIP Mods
- Topic: [Mod] Utility [v0.1]
- Replies: 7
- Views: 2956
- Wed Jul 04, 2012 17:47
- Forum: Français
- Topic: [serveur fermé]Serveur francophone STEINHEIM
- Replies: 865
- Views: 148551
- Tue Jul 03, 2012 14:32
- Forum: WIP Mods
- Topic: Generation problem
- Replies: 3
- Views: 1692
- Tue Jul 03, 2012 10:39
- Forum: WIP Mods
- Topic: Generation problem
- Replies: 3
- Views: 1692
Generation problem
Hi, i'm trying to play with the generation, but I got some errors that I don't understand. I replaced the alias, and what does significate these errors (there are no problem ingame but a lot of errors like): 11:50:03: ERROR[EmergeThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while tr...
- Tue Jul 03, 2012 06:27
- Forum: WIP Mods
- Topic: [Mod] Utility [v0.1]
- Replies: 7
- Views: 2956
- Mon Jul 02, 2012 16:49
- Forum: WIP Mods
- Topic: [Mod] Utility [v0.1]
- Replies: 7
- Views: 2956
[Mod] Utility [v0.1]
Hi there ! I'm new to minetest and because I like develop, I tried to make a mod, and here is the born of the mod "utility" ! UTILITY v0.1 by Keriz and hmsintrepide So it introduce 2 new decorations blocks: The fridge, which you can't open (^^) and the bench, if you're tired. So let's see ...