Search found 20 matches

by Keriz
Sat Jul 07, 2012 14:07
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 123555

Can I know what block it use of the default mod ?
by Keriz
Sat Jul 07, 2012 11:35
Forum: Mod Releases
Topic: [Mod] Snow Biomes [4.0] [snow]
Replies: 282
Views: 123555

Does the mod need the default blocks to work ?
by Keriz
Sat Jul 07, 2012 11:35
Forum: WIP Mods
Topic: Collision Detection
Replies: 2
Views: 1424

Can you explain me how do you do that ?

thank you
by Keriz
Sat Jul 07, 2012 11:34
Forum: WIP Mods
Topic: Shapeless and replacements
Replies: 2
Views: 1843

This comes in two parts: 1.) I am attempting to make a mod, and supposedly I should be capable of setting the type of a craft to shapeless. However, I try to run minetest with the mod and it fails to load (because the recipe is an invalid recipe). Here's some code: minetest.register_craft({ output ...
by Keriz
Sat Jul 07, 2012 11:31
Forum: Modding Discussion
Topic: Failure: Not allowing to place CONTENT_IGNORE ???
Replies: 11
Views: 3616

Ye the game may tell us which block it is trying to place.
by Keriz
Sat Jul 07, 2012 11:30
Forum: General Discussion
Topic: Add a few things in the LUA API
Replies: 5
Views: 1773

Wo, i'll have a look, but it is more convenient.
by Keriz
Fri Jul 06, 2012 21:41
Forum: Feature Discussion
Topic: Minetest Installer (windows-only)
Replies: 16
Views: 4040

You may make a launcher.
by Keriz
Fri Jul 06, 2012 21:40
Forum: WIP Mods
Topic: Making entities collide?
Replies: 31
Views: 6122

by Keriz
Fri Jul 06, 2012 21:25
Forum: General Discussion
Topic: Add a few things in the LUA API
Replies: 5
Views: 1773

How to tell celeron about that ?
by Keriz
Fri Jul 06, 2012 17:11
Forum: Modding Discussion
Topic: Failure: Not allowing to place CONTENT_IGNORE ???
Replies: 11
Views: 3616

Hi, I had the same problem but I made a lot of try and I found it. http://minetest.net/forum/viewtopic.php ... 758#p29758
by Keriz
Fri Jul 06, 2012 17:08
Forum: General Discussion
Topic: Add a few things in the LUA API
Replies: 5
Views: 1773

What do you think ? It will be very useful !
by Keriz
Fri Jul 06, 2012 08:37
Forum: General Discussion
Topic: Add a few things in the LUA API
Replies: 5
Views: 1773

Add a few things in the LUA API

Hello everybody, I was thinking about a small thing to integrate in the LUA API. What do you think of: (example) minetest.register_on_collisionode(on_collision_fridge) --like register_on_punchnode And the function will be: local register_on_collisionode = function(pos, node, collider) --position of ...
by Keriz
Wed Jul 04, 2012 20:59
Forum: Mod Releases
Topic: [Mod] Pipeworks [git] [pipeworks]
Replies: 760
Views: 326481

Make that you can transport water !
by Keriz
Wed Jul 04, 2012 20:58
Forum: WIP Mods
Topic: Generation problem
Replies: 3
Views: 1692

It happens when you modify the mapgen.lua and you remove an alias, or a block from the default game.
by Keriz
Wed Jul 04, 2012 20:23
Forum: WIP Mods
Topic: [Mod] Utility [v0.1]
Replies: 7
Views: 2956

Ok, i saw your suggestions an I don't plan to make pipes. There is already a mod. But i'll make ice blocks and I'm working on an opening fridge where you can store item like a chest but it work also like a furnace you can freeze water to make ice block. Hope that you enjoy !
by Keriz
Wed Jul 04, 2012 17:47
Forum: Français
Topic: [serveur fermé]Serveur francophone STEINHEIM
Replies: 865
Views: 148551

...
by Keriz
Tue Jul 03, 2012 14:32
Forum: WIP Mods
Topic: Generation problem
Replies: 3
Views: 1692

OK thank you. Another question is: All the block generated are in mapgen.lua ? And how can I change the alias, to make my block generated in place of mintest's blocks ? I tried something: -- minetest/default/mapgen.lua -- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_a...
by Keriz
Tue Jul 03, 2012 10:39
Forum: WIP Mods
Topic: Generation problem
Replies: 3
Views: 1692

Generation problem

Hi, i'm trying to play with the generation, but I got some errors that I don't understand. I replaced the alias, and what does significate these errors (there are no problem ingame but a lot of errors like): 11:50:03: ERROR[EmergeThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while tr...
by Keriz
Tue Jul 03, 2012 06:27
Forum: WIP Mods
Topic: [Mod] Utility [v0.1]
Replies: 7
Views: 2956

Hum that's good ideas ! I'll try today. Have you got more feedbacks ? Do you want that I add more blocks ?

Thank you
by Keriz
Mon Jul 02, 2012 16:49
Forum: WIP Mods
Topic: [Mod] Utility [v0.1]
Replies: 7
Views: 2956

[Mod] Utility [v0.1]

Hi there ! I'm new to minetest and because I like develop, I tried to make a mod, and here is the born of the mod "utility" ! UTILITY v0.1 by Keriz and hmsintrepide So it introduce 2 new decorations blocks: The fridge, which you can't open (^^) and the bench, if you're tired. So let's see ...