Search found 135 matches
- Fri Sep 21, 2018 02:53
- Forum: Servers
- Topic: [Server] Must Test
- Replies: 229
- Views: 24123
Re: [Server] Must Test
Putney34 thinks he is all that. He scammed me in a trade recently. He wanted to buy 10 blue rackstone from me, which I then bought from yoloswag's shop for 30 gold ingots each (300 gold ingots). I asked if a stack of gold blocks (576 gold ingots) was a good amount and he agreed. I dropped the blue r...
- Sat Jul 07, 2018 12:16
- Forum: Mod Releases
- Topic: [Mod] bell that sounds each hour [bell]
- Replies: 15
- Views: 3009
Re: [Mod] bell that sounds each hour [bell]
You can sorta avoid the time zone issue by using the UTC time. Maybe that will work. IDK if it is possible to see what time zone the player is in. If so, you can add/subtract from UTC to show them the appropriate time. If not, UTC works fine.
- Sat Jul 07, 2018 12:12
- Forum: Mod Releases
- Topic: [Mod] Nuke Mod [2.2] [nuke]
- Replies: 133
- Views: 106944
Re: [Mod] Nuke Mod [2.1] [nuke]
I took the principle to make a vertical cannon ... so fun ! I have a question: when we go beyond a large distance the entities are no longer updated ... this is relative to the position of the player or the mapchunk (or other things)? Edit : obviously it's relative to the block (MapBlock) in Minete...
- Sat Jul 07, 2018 12:01
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 84939
Re: Minetest 5.0.0 is on the road
Guys this is not a PvP forum. Lol. You guys are crazy.
- Thu Jul 05, 2018 20:26
- Forum: General Discussion
- Topic: Weak fire? (poll)
- Replies: 13
- Views: 1098
Re: Weak fire? (poll)
What kind of forest was it?azekill_DIABLO wrote:well I did try to burn a whole forest: the fire almost didn't move, cuz the trees were spaced.
- Thu Jul 05, 2018 15:40
- Forum: General Discussion
- Topic: Weak fire? (poll)
- Replies: 13
- Views: 1098
Re: Weak fire? (poll)
I am playing around with making a lava mod, and occasionally lava finds itself in a forest. I have seen fire burn down an entire forest. Before I was working on this lava mod idea, I had blown up tnt in a forest and the fire resulting from 1 blast was enough to do much clearing, a bit slowly but eff...
- Wed Jul 04, 2018 03:00
- Forum: WIP Mods
- Topic: [Mod] Liquid uprooting, liquid erosion [floodables]
- Replies: 19
- Views: 4386
Re: [Mod] Liquid uprooting, liquid erosion [floodables]
Careful adding group:sand to the list of floodables. That immediately dropped my fps down to 1. I had to use /clearobjects to fix it, multiple times. That was a pain. lol
I got a question, is it possible to have nodes that can be flooded only by certain liquids?
I got a question, is it possible to have nodes that can be flooded only by certain liquids?
- Mon Jul 02, 2018 13:49
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2122
- Views: 308230
Re: Post your mod requests/ideas here
What do you mean by blank spaces?CWz wrote:I need to figure out how to make mod that removes excessive blank spaces. ie more than 1
- Mon Jul 02, 2018 13:48
- Forum: WIP Mods
- Topic: [mod] voxiedust
- Replies: 6
- Views: 1126
Re: [mod] voxiedust
lol yeah.Stix wrote:You have a bad habit of reviving old threads.csirolli wrote:It seems to not exist anymore. Where did it go?
- Mon Jul 02, 2018 03:06
- Forum: WIP Mods
- Topic: [mod] New-and-Improved Lava! [lavaplus]
- Replies: 10
- Views: 2153
Re: [mod] New-and-Improved Lava! [lavaplus]
The download link is broken btw.
- Mon Jul 02, 2018 02:58
- Forum: WIP Mods
- Topic: [mod] voxiedust
- Replies: 6
- Views: 1126
Re: [mod] voxiedust
It seems to not exist anymore. Where did it go?
- Mon Jul 02, 2018 02:47
- Forum: WIP Mods
- Topic: [Abandoned] [Mod] Killer Nodes [0.7.0] [killer_nodes]
- Replies: 26
- Views: 2913
Re: [Mod] Killer Nodes [0.1.0] [killer_nodes]
Where did it go?
- Fri Jun 29, 2018 19:04
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.1.4] [underch]
- Replies: 170
- Views: 16873
Re: [mod] Underground Challenge [underch]
Isn't prismarine from MC? https://minecraft.gamepedia.com/Prismarine
- Wed Jun 27, 2018 05:37
- Forum: WIP Mods
- Topic: [WIP] Key labels
- Replies: 3
- Views: 410
Re: [WIP] Key labels
This is cool. A lot better than the ugly coordinates.
- Wed Jun 27, 2018 01:54
- Forum: Servers
- Topic: [Server] Must Test
- Replies: 229
- Views: 24123
Re: [Server] Must Test
Tnt arrows don't normally destroy fresh bones. Just like you can't dig a chest with stuff in it. If I died inside a block, where would the items go? above the block or inside it? Tnt arrows can't destroy protected arrows; it digs them but the nodes are immediately replaced, like if you try to dig a ...
- Tue Jun 26, 2018 19:56
- Forum: Servers
- Topic: [Server] Must Test
- Replies: 229
- Views: 24123
Re: [Server] Must Test
I got a question. Twice now I have been killed by tnt arrows, which resulted in me dying beneath the surface. The server reported my bones being in places that while technically is where I died, the bones are no longer there. This has caused much loss of very good weapons and armor. I know that whe...
- Tue Jun 26, 2018 14:44
- Forum: Mod Releases
- Topic: [Mod] Dinosaurs in Minetest! [1.0] [prehistoric_life]
- Replies: 26
- Views: 7292
Re: [Mod] Prehistoric Life [1.0] [prehistoric_life]
It looks like you removed some dinosaurs. Will you ever bring them back in?
- Tue Jun 26, 2018 06:15
- Forum: Feature Discussion
- Topic: on_help
- Replies: 16
- Views: 1277
Re: on_help
The actual implementation of it may be a bit difficult. Have fun getting other mods to support this if/when this is implemented. MTE devs, does the engine support this idea?
- Tue Jun 26, 2018 06:09
- Forum: General Discussion
- Topic: Is it possible to create mirror in Minetest?
- Replies: 3
- Views: 330
Re: Is it possible to create mirror in Minetest?
So is this an engine limitation?
- Tue Jun 26, 2018 06:06
- Forum: News
- Topic: Minetest 5.0.0 is on the road
- Replies: 245
- Views: 84939
Re: Minetest 5.0.0 is on the road
Why does having a number higher than 0 mean that it is complete? This is open source stuff, it is never complete. It likely will never be complete until everyone gives up on it (which hopefully doesn't happen unless the world falls apart and WW3 happens or something apocalyptic like that, at which p...
- Tue Jun 26, 2018 05:35
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.2] [protector]
- Replies: 290
- Views: 57077
Re: [Mod] Protector Redo [2.5] [protector]
@TenPlus1 It looks like the error is actually coming line 107. @Mardarth It may be possible that the LOTT game does not have default.gui_slots defined for whatever reason. Do you still get this error while in another world using MTG instead of LOTT? EDIT: I reviewed the code for the MTG default mod ...
- Tue Jun 26, 2018 05:26
- Forum: Servers
- Topic: [Server] Must Test
- Replies: 229
- Views: 24123
Re: [Server] Must Test
I got a question. Twice now I have been killed by tnt arrows, which resulted in me dying beneath the surface. The server reported my bones being in places that while technically is where I died, the bones are no longer there. This has caused much loss of very good weapons and armor. I know that when...
- Tue Jun 26, 2018 02:56
- Forum: Modding Discussion
- Topic: Lockpicks Mod help
- Replies: 4
- Views: 403
Re: Lockpicks Mod help
I am using the Minetest Game for 0.4.17 with 0.4.17 MTE, and it seems to work fine. One issue I did see is that the lockpicks can remove lockpicked doors and empty lockpicked chests. This was in singleplayer mode. I haven't tested it in multiplayer yet.
- Mon Jun 25, 2018 05:46
- Forum: Modding Discussion
- Topic: [mod code] Water Feature [code]
- Replies: 6
- Views: 772
Re: [mod code] Water Feature [code]
Are there any other neat water/liquid mods/mod code pieces? If so, maybe we can add it all together to make a fancy water mod
- Sat Jun 23, 2018 20:11
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2212
- Views: 415752
Re: [Mod] Mobs Redo [1.42] [mobs]
I have been looking at the api code and noticed a line at the top that says this:
What is the purpose of this?
Code: Select all
mobs.mod = "redo"