Search found 8 matches

by codexp
Mon Oct 08, 2018 22:21
Forum: Modding Discussion
Topic: Modify node definition after registration
Replies: 2
Views: 277

Modify node definition after registration

kaeza wrote:

Code: Select all

minetest.registered_nodes["default:chest"].blahblah = blahblahblah;
this does not work in 0.4.17 (any changes are dropped immediately somehow)
by codexp
Sun Jul 22, 2018 14:32
Forum: Mod Releases
Topic: [Mod] Internationalization Library [intllib]
Replies: 113
Views: 34381

Re: [Mod] Internationalization Library [intllib]

just in case someone needs a simple converter of txt2po, here is one: ... b7a870dd06
by codexp
Sun Jul 15, 2018 10:47
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 50
Views: 22919

Re: [Mod] Delete unknown blocks and objects [1] [clean]

I just wanted to add some information regarding converting old blocks. In the moreblocks mod inside stairsplus folder you might find find two files: - aliases.lua - conversion.lua they are not loaded by current versions of this mod, but are there just in case. Those could be a good examples how one ...
by codexp
Sat Apr 28, 2018 17:09
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1359
Views: 213324

Re: [Mod] Advanced Trains [advtrains] [1.13]

Is there a way to send an ATC command directly to a train without it standing on LuaATC?

Something like

Code: Select all

atc_send(train_id, "B0WRSF")
If not, would it be possible to implement?
by codexp
Sun Apr 22, 2018 20:55
Forum: WIP Mods
Topic: The Mesecons Laboratory
Replies: 46
Views: 18768

Re: The Mesecons Laboratory

Code: Select all

local row = 3
if "on" == event.type then
  if == "B" then
    digiline_send("key", 1 .. row)
  elseif == "A" then
    digiline_send("key", 2 .. row)
  elseif == "D" then
    digiline_send("key", 3 .. row)
by codexp
Sat Feb 10, 2018 04:55
Forum: WIP Games
Topic: [Game] MineClone 2 [0.66.2]
Replies: 1907
Views: 287127

Re: [Game] MineClone 2 [0.36.0]

is it possible to prevent mobs spawning on trees and in the air (falling from above)?
by codexp
Sun Jan 21, 2018 11:48
Forum: Problems
Topic: Punch repetition is too fast in creative mode
Replies: 4
Views: 386

Punch repetition is too fast in creative mode

I have a problem with punching/mining blocks.
In creative mode my game will remove blocks far too fast.
Very often removing several blocks with one fast click.
This is really annoying, since I end up removing too many blocks, not what I want.

How can I reduce the speed of mining?