Search found 44 matches

by uwu
Fri Jun 05, 2020 15:56
Forum: WIP Mods
Topic: [Mod] Handholds Redo [2.0.1] [handholds_redo]
Replies: 5
Views: 603

Re: [Mod] Handholds Redo [2.0.1] [handholds_redo]

I noticed that you can open chests and doors with a pickaxe again but the changes didn't mentioned that, so thanks for this fix :)
by uwu
Fri Jun 05, 2020 14:44
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v4.9)
Replies: 114
Views: 9906

Re: [ModPack] Cool Trees [cool_trees] (v3.17)

Error message when starting the game with cool_trees modpack enabled:

Code: Select all

ERROR[Main]: mod "palm" has unsatisfied dependencies:  "bonemeal"
palm depends on bonemeal so it should be listed as a dependency in ContentDB.
by uwu
Fri Jun 05, 2020 12:07
Forum: WIP Mods
Topic: [MOD] Brewing (v2.3) [REDONE!]
Replies: 122
Views: 13110

Re: [MOD] Brewing (Magic) (WIP) [v0.18]

Ah, iirc some assets were NC. But the github repo doesn't mention any such license, there is the GPLv3 here https://github.com/runsy/brewing/blob/master/brewing/LICENSE and the Apache 2.0 here (without line breaks for some reason) https://github.com/runsy/brewing/blob/master/brewing/license/license....
by uwu
Fri Jun 05, 2020 11:27
Forum: WIP Mods
Topic: [MOD] Brewing (v2.3) [REDONE!]
Replies: 122
Views: 13110

Re: [MOD] Brewing (Magic) (WIP) [v0.18]

This used to be on ContentDB but isn't anymore, why?
by uwu
Fri Jun 05, 2020 10:05
Forum: Minetest-related projects
Topic: Minetest mapserver
Replies: 136
Views: 18701

Re: Minetest mapserver

Is it possible to run mapserver in a different folder, or does it expect world.mt in the same folder as itself? I'm asking because I like to run all daemons on my server under their own account with only those permissions they really need. Also, do I need a separate binary for every world folder or ...
by uwu
Mon Jun 01, 2020 20:54
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1556
Views: 531864

Re: [Mod] Technic [0.4.16-dev] [technic]

Why do some recipes require default sand explicitly instead of any sand item?

For example stone_dust and silicon_wafer, you can't craft them with silver sand.
Is this intentional?
by uwu
Sun May 31, 2020 17:46
Forum: Problems
Topic: Problems on setting up server
Replies: 2
Views: 369

Re: Problems on setting up server

So it seems you're behind CGNAT and want to access your home server with this NATAPP thing. The site has no english version but judging by Google Translate it seems like this is some proprietary program to forward connections from the internet to your home net (intranet/LAN). You'll have to search t...
by uwu
Sun May 31, 2020 17:35
Forum: Problems
Topic: Unable to join server, first time playing
Replies: 6
Views: 708

Re: Unable to join server, first time playing

If you wouldn't have to enter a password on first join, how should the server protect that account from being played by someone else?
by uwu
Sun May 31, 2020 16:18
Forum: Problems
Topic: migrate from postgres to sqlite3
Replies: 3
Views: 335

Re: migrate from postgres to sqlite3

Would you mind sharing why wou migrated from Postgres back to SQLite?
by uwu
Sun May 31, 2020 15:51
Forum: General Discussion
Topic: How to uninstall Minetest compiled from source
Replies: 4
Views: 796

Re: How to uninstall Minetest compiled from source

When building from source, I'd always make it run in place as the repo suggests:

https://github.com/minetest/minetest/#compiling

Code: Select all

cmake . -DRUN_IN_PLACE=TRUE
Then you can just toss the folder when it's obsolete.
by uwu
Sun May 31, 2020 15:10
Forum: General Discussion
Topic: Are there bad seeds?
Replies: 11
Views: 610

Are there bad seeds?

I've sometimes read people saying a map they started was bad because the seed was bad. Is this even possible? I'd assume that no matter what seed you start with, the overall map features will on average be the same across the entire map. Are some seeds really better than others or is that just an il...
by uwu
Mon May 25, 2020 21:24
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.28] [ethereal]
Replies: 233
Views: 80800

Re: [MOD] Ethereal NG [1.27] [ethereal]

T6C, you can see which mod an item came from by pointing at it, hitting F5 and looking at the item string on the top right, after "pointed: ". And I agree with acidzebra, you should install mods yourself. Having one set of mods provided by a system package and another set downloaded by you...
by uwu
Sun May 24, 2020 09:26
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.28] [ethereal]
Replies: 233
Views: 80800

Re: [MOD] Ethereal NG [1.27] [ethereal]

okay, thanks!
by uwu
Sat May 23, 2020 13:11
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.28] [ethereal]
Replies: 233
Views: 80800

Re: [MOD] Ethereal NG [1.27] [ethereal]

I just tested a new world with "ethereal.mesa = 0" in creative mode, but redwood still shows up in the inventory.

The reason I ask is because when I'd add this to a server and an item shows up in the craft guide that isn't in the world, it would be confusing for players.
by uwu
Fri May 22, 2020 15:50
Forum: News
Topic: Warning: Rewrite of Mapgen V7 floatlands
Replies: 27
Views: 4070

Re: Warning: Rewrite of mapgen V7 floatlands

I haven't found any in 15 minutes of flying over the floatlands from the latest code, but I wish there were.
by uwu
Fri May 22, 2020 11:48
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.28] [ethereal]
Replies: 233
Views: 80800

Re: [MOD] Ethereal NG [1.27] [ethereal]

Got a question for TenPlus1: When disabling biomes in settings.conf, for example "ethereal.mesa = 0" so that redwood doesn't spawn, it's still registered in the game. Would it be possible to make the registering function respect settings.conf so it doesn't register items that aren't spawne...
by uwu
Thu May 21, 2020 18:14
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.28] [ethereal]
Replies: 233
Views: 80800

Re: [MOD] Ethereal NG [1.27] [ethereal]

I'm thinking about adding this to my server. It runs the valleys mapgen with caverealms-lite. Will it work?
I tested it briefly on a new world and the only issue was tree bases sometimes overhanging on a tall cliff.
by uwu
Wed Sep 18, 2019 19:04
Forum: General Discussion
Topic: minetest.net serves invalid cert
Replies: 1
Views: 246

minetest.net serves invalid cert

https://minetest.net serves an invalid, self-signed TLS-cert. Instead, the certificate for the main website (www.minetest.net) should include "minetest.net" in its LetsEncrypt-cert and do a 301 redirect from minetest.net -> www.minetest.net. Since afaik celeron55 manages the website, only ...
by uwu
Wed Sep 18, 2019 17:55
Forum: Mod Releases
Topic: [Mod] Petz [v19.7] [petz]
Replies: 1205
Views: 84022

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

alright, thanks

when is the turtle coming back?
by uwu
Sun Sep 15, 2019 16:59
Forum: Mod Releases
Topic: [Mod] Petz [v19.7] [petz]
Replies: 1205
Views: 84022

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

What does this setting do?

>## Max number of mobs in abr
>max_mobs = 30
by uwu
Wed Jun 12, 2019 12:18
Forum: General Discussion
Topic: Should we "advertise" Minetest better ?
Replies: 165
Views: 11282

Re: Should we "advertise" Minetest better ?

As long as the official client is worse than other clients (and the download ratio implies it is) there is nothing we can do except improving the official client. Advertising is important, but it’s only a small part. The download count of an app doesn't say anything about its quality, and advertise...
by uwu
Sun Jun 09, 2019 18:13
Forum: General Discussion
Topic: I'm leaving.
Replies: 16
Views: 1597

Re: I'm leaving.

So long, and thanks for all the hang-gliders :)
by uwu
Sun Jun 09, 2019 11:57
Forum: General Discussion
Topic: Compressing PostgreSQL dumps with zstd
Replies: 1
Views: 648

Compressing PostgreSQL dumps with zstd

If you're running a Minetest server, you're maybe using the Postgres backend for its reliability and speed. You're hopefully a good admin who makes regular dumps of the database. But what is the best way to do so? Postgres gives us four types of output formats with its built-in pg_dump command: p (p...
by uwu
Sun May 26, 2019 14:25
Forum: Mod Releases
Topic: [Mod] Petz [v19.7] [petz]
Replies: 1205
Views: 84022

Re: [MOD] Petz (petz) (v0.17.6)

I downloaded 0.17.6 from ContentDB
https://content.minetest.net/packages/runs/petz/
but petz still disappear

Edit: it works now, not sure what I did wrong before.
by uwu
Sun May 26, 2019 13:32
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 95
Views: 12425

Re: [Modpack] Display Modpack [1.3] [display_modpack]

Pyrollo wrote: IMPORTANT: If you use Minetest version 5.0 or above, disable the setting display_rotate_restriction and enjoy rotation of display nodes in every direction.
I couldn't find this setting, where is it?