Search found 33 matches

by uwu
Mon May 25, 2020 21:24
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 175
Views: 68678

Re: [MOD] Ethereal NG [1.27] [ethereal]

T6C, you can see which mod an item came from by pointing at it, hitting F5 and looking at the item string on the top right, after "pointed: ". And I agree with acidzebra, you should install mods yourself. Having one set of mods provided by a system package and another set downloaded by yourself will...
by uwu
Sun May 24, 2020 09:26
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 175
Views: 68678

Re: [MOD] Ethereal NG [1.27] [ethereal]

okay, thanks!
by uwu
Sat May 23, 2020 13:11
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 175
Views: 68678

Re: [MOD] Ethereal NG [1.27] [ethereal]

I just tested a new world with "ethereal.mesa = 0" in creative mode, but redwood still shows up in the inventory.

The reason I ask is because when I'd add this to a server and an item shows up in the craft guide that isn't in the world, it would be confusing for players.
by uwu
Fri May 22, 2020 15:50
Forum: News
Topic: Warning: Rewrite of mapgen V7 floatlands
Replies: 16
Views: 1596

Re: Warning: Rewrite of mapgen V7 floatlands

I haven't found any in 15 minutes of flying over the floatlands from the latest code, but I wish there were.
by uwu
Fri May 22, 2020 11:48
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 175
Views: 68678

Re: [MOD] Ethereal NG [1.27] [ethereal]

Got a question for TenPlus1: When disabling biomes in settings.conf, for example "ethereal.mesa = 0" so that redwood doesn't spawn, it's still registered in the game. Would it be possible to make the registering function respect settings.conf so it doesn't register items that aren't spawned in the g...
by uwu
Thu May 21, 2020 18:14
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.27] [ethereal]
Replies: 175
Views: 68678

Re: [MOD] Ethereal NG [1.27] [ethereal]

I'm thinking about adding this to my server. It runs the valleys mapgen with caverealms-lite. Will it work?
I tested it briefly on a new world and the only issue was tree bases sometimes overhanging on a tall cliff.
by uwu
Wed Sep 18, 2019 19:04
Forum: General Discussion
Topic: minetest.net serves invalid cert
Replies: 1
Views: 201

minetest.net serves invalid cert

https://minetest.net serves an invalid, self-signed TLS-cert. Instead, the certificate for the main website (www.minetest.net) should include "minetest.net" in its LetsEncrypt-cert and do a 301 redirect from minetest.net -> www.minetest.net. Since afaik celeron55 manages the website, only he can cha...
by uwu
Wed Sep 18, 2019 17:55
Forum: Mod Releases
Topic: [Mod] Petz [v13.16] [petz]
Replies: 994
Views: 47317

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

alright, thanks

when is the turtle coming back?
by uwu
Sun Sep 15, 2019 16:59
Forum: Mod Releases
Topic: [Mod] Petz [v13.16] [petz]
Replies: 994
Views: 47317

Re: [MOD] Petz (petz) [mobs_redo|mobkit] (v3.3.20)

What does this setting do?

>## Max number of mobs in abr
>max_mobs = 30
by uwu
Wed Jun 12, 2019 12:18
Forum: General Discussion
Topic: Should we "advertise" Minetest better ?
Replies: 165
Views: 9883

Re: Should we "advertise" Minetest better ?

As long as the official client is worse than other clients (and the download ratio implies it is) there is nothing we can do except improving the official client. Advertising is important, but it’s only a small part. The download count of an app doesn't say anything about its quality, and advertise...
by uwu
Sun Jun 09, 2019 18:13
Forum: General Discussion
Topic: I'm leaving.
Replies: 15
Views: 1137

Re: I'm leaving.

So long, and thanks for all the hang-gliders :)
by uwu
Sun Jun 09, 2019 11:57
Forum: General Discussion
Topic: Compressing PostgreSQL dumps with zstd
Replies: 1
Views: 387

Compressing PostgreSQL dumps with zstd

If you're running a Minetest server, you're maybe using the Postgres backend for its reliability and speed. You're hopefully a good admin who makes regular dumps of the database. But what is the best way to do so? Postgres gives us four types of output formats with its built-in pg_dump command: p (p...
by uwu
Sun May 26, 2019 14:25
Forum: Mod Releases
Topic: [Mod] Petz [v13.16] [petz]
Replies: 994
Views: 47317

Re: [MOD] Petz (petz) (v0.17.6)

I downloaded 0.17.6 from ContentDB
https://content.minetest.net/packages/runs/petz/
but petz still disappear

Edit: it works now, not sure what I did wrong before.
by uwu
Sun May 26, 2019 13:32
Forum: Mod Releases
Topic: [Modpack] Display Modpack [1.3] [display_modpack]
Replies: 91
Views: 10214

Re: [Modpack] Display Modpack [1.3] [display_modpack]

Pyrollo wrote: IMPORTANT: If you use Minetest version 5.0 or above, disable the setting display_rotate_restriction and enjoy rotation of display nodes in every direction.
I couldn't find this setting, where is it?
by uwu
Fri May 24, 2019 18:38
Forum: News
Topic: Stability of each mapgen
Replies: 19
Views: 7538

Re: Stability of each mapgen

How stable are v7's floatlands by now?
by uwu
Tue May 21, 2019 10:53
Forum: Problems
Topic: Server can't find certain mods
Replies: 2
Views: 308

Re: Server can't find certain mods

The issue was that the mod in question had the wrong folder name (wooden_bucket instead of the correct bucket_wooden). The other one was "Farming Redo", I thought it had a different name and was based on stock farming, but it's in fact meant to conflict with it and replace it by overriding.
by uwu
Tue May 21, 2019 10:50
Forum: Mod Releases
Topic: [Mod] Petz [v13.16] [petz]
Replies: 994
Views: 47317

Re: [MOD] Petz (petz) (v0.17.3)

I can catch animals fine but when I try to set them free again, some of them just disappear instantly. What am I doing wrong? Tamagotchi mode is disabled.
by uwu
Sun May 19, 2019 22:45
Forum: Problems
Topic: Server can't find certain mods
Replies: 2
Views: 308

Server can't find certain mods

I'm trying to add some mods to my server but it can't find it. I get the following message in debug.txt 2019-05-20 00:00:00: ERROR[Main]: The following mods could not be found: "modname" The mods are in /var/lib/.minetest/mods/ however, are owned by minetest:minetest and have the same permissions as...
by uwu
Sun May 05, 2019 11:13
Forum: News
Topic: Recent forum and wiki downtime 2019-05-01...2019-05-03
Replies: 35
Views: 12492

Re: Recent forum and wiki downtime 2019-05-01...2019-05-03

^ I'd like to know this as well. If it's not too outrageous, I'm willing to provide some storage space with sftp access on one of my VPS. After this crash, we as a community should work towards increasing our Bus factor , so the Minetest project won't fail if one person suddenly disappears or anothe...
by uwu
Sun Mar 10, 2019 23:41
Forum: Modding Discussion
Topic: WTFPL to be banned from Content DB soon (or not?)
Replies: 13
Views: 908

Re: WTFPL to be banned from Content DB soon

God bless.

WTFPL is a joke and should've never gotten as popular with mods as it has.
by uwu
Thu Mar 07, 2019 23:41
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 21331

Re: Minetest 5.0.0 - Client error

Yay, it's finally here! I'm testing out mods right now for a new 5.0.0 server I'll set up. Minetest Client 5.0.0 fresh taken, starting with Ubuntu 18.04, wine - in terminal gives after some time this ... 2019-03-05 15:29:30: ERROR[MeshUpdate]: An unhandled exception occurred: std::bad_alloc 2019-03-...
by uwu
Thu Mar 07, 2019 20:28
Forum: Modding Discussion
Topic: Mods compatible with Minetest 5.0.0
Replies: 6
Views: 338

Mods compatible with Minetest 5.0.0

Hey, is there a list of mods that already support Minetest 5.0.0?
The changelog says it's a breaking release and old mods could not work, but I've found some that do anyway. Is there a way to know if a mod is compatible with 5.0.0 besides testing it myself and seeing if there are bugs?
by uwu
Thu Mar 07, 2019 20:26
Forum: Mod Releases
Topic: [mod]skybox[skybox]
Replies: 35
Views: 6623

Re: [mod]skybox[skybox]

Alright, thanks.
by uwu
Thu Mar 07, 2019 13:47
Forum: Mod Releases
Topic: [mod]skybox[skybox]
Replies: 35
Views: 6623

Re: [mod]skybox[skybox]

Is there a way to change the skybox depending on time of day globally for all players?
I don't mean blending them, as that is impossible if I read it right. Just hard swap one skybox for another if the time changes from e.g. 17:59 to 18:00.
by uwu
Sun Nov 18, 2018 14:42
Forum: Servers
Topic: Server not shown in list
Replies: 6
Views: 524

Re: Server not shown in list

For any lurkers, I had configured IPv6 in my domain's DNS but not the server config. After enabling it, I'm on the server list again:

Code: Select all

ipv6_server = true