Search found 225 matches
- Sun Oct 12, 2014 17:30
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: [1.0.0]Tide - Mod editor
Should have posted the project file. I've checked both of my branches and downloaded both the zip and tar file for 1.0.0 and there is a .pro file in each. I want to make sure the pro file is included so I want to ask how you downloaded the repository. [*] Attempt to doubleclick directories prints &...
- Sun Oct 05, 2014 04:10
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: [1.0.0]Tide - Mod editor
I have built Qt (4 and 5) applications on Windows 7 before (including the necessary .dlls) so I may be able to help. I actually just got the 64 bit build for Windows working. Wasn't including the libEGL.dll, but it was throwing the most indirect error. It was the "Can't find windows plugin pla...
- Sun Oct 05, 2014 03:53
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
*Update 1.0.0 Released. First post will be edited as well The repository I am using is located at github.com/metalstache/Tide . I have a master branch that has the most current live code and a development branch. For releases, I will tag the master branch based on the version number, right now 1.0.0...
- Sun Oct 05, 2014 03:23
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
So it's going to be a text editor with tabbing? Initially that is essentially what it is. Besides the features defined in 1.0.0 before, the user can create a new mod and open previous ones. A new mod includes a depends.txt file and an init.lua. The "open mod" function should almost just b...
- Wed Oct 01, 2014 00:53
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
*Update Added a screenshot to the original post of what the UI looks like currently. This will be the basic structure of the UI with the project viewing and control on the left and the code editor on the right. I am close to finishing the features I want done for 1.0.0. There are just a few things t...
- Sun Sep 28, 2014 01:55
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
I think he develops a mod EDITOR, not an IDE. The difference is that an editor is purely for editing, IDE speeds up development and includes some very useful features. Also, it's Zatherz, not ZatherZ. And I haven't really "released" it yet - what is in the github repo is a version I aband...
- Sat Sep 27, 2014 02:38
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
Re: Tide - Mod editor
I am not releasing details to get the editor yet, because I have not finished the project handling. When I do it will be located on Github. I wanted to talk about how I am doing my version numbering for this project. There is a good reason I went with a 3 numbering system. The first number indicatin...
- Sat Sep 27, 2014 02:30
- Forum: Minetest-related projects
- Topic: [1.0.0]Tide - Mod editor
- Replies: 18
- Views: 4941
[1.0.0]Tide - Mod editor
Hey everyone, most probably won't know who I am, whatever. Hello. I wanted to work on something for the Minetest community that could also be a good learning tool for me as well as something that could be useful. I am aware that there are a couple of projects to aid in mod editing and I wanted to cr...
- Wed Oct 23, 2013 12:32
- Forum: Mod Releases
- Topic: [Mod] Specialties [3.5] [specialties]
- Replies: 110
- Views: 39133
- Tue Oct 15, 2013 13:27
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101374
how y download To download the main TP, go to the following link: http://bdcraft.net/download-bdcraft-texturepacks and scroll to the bottom of the page until you see TestBDCraft 0.4, then choose what resolution you want. To download patches for mods, you can either download them separately or as on...
- Wed Aug 28, 2013 16:51
- Forum: WIP Mods
- Topic: A Modding Idea - Elemental Powers
- Replies: 29
- Views: 5822
- Fri Aug 23, 2013 18:54
- Forum: WIP Mods
- Topic: [closed] Antiguest [antiguest]
- Replies: 5
- Views: 2876
I would do this instead
Ensures something like "Guestkiller" or suggested by Kaeza "FooGuest" isn't omitted.
Code: Select all
name:match("Guest[0-9]*") == name
- Sun Aug 11, 2013 23:30
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101374
I was already aware that texture pack directories were going to be added to 0.4.8. Thanks for the heads up though.cHyper wrote: Attention:
with latest dev-version and coming 0.4.8 version...
... there will be the all folder history...
more .... viewtopic.php?pid=103752#p103752
- Sun Aug 11, 2013 14:25
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101374
Update: Edited the original post to include a link to the patch downloader. This will allow you to now choose which patches you want to download and at the chosen resolution. The download is a single zip file instead of a dozen separate ones. This can then be extracted directly into minetest's "...
- Sat Aug 10, 2013 18:54
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101374
- Sat Aug 10, 2013 16:47
- Forum: WIP Mods
- Topic: MODTEST! A minetest mod review series.
- Replies: 12
- Views: 3011
Some suggestions: Make the voice audio louder than the music. Currently it feels like the music is overpowering your voice making it hard to hear the person reviewing. Try to keep some questions in mind like what would you like to see in the mod, what did or didn't you like about the mod, and maybe ...
- Fri Aug 09, 2013 13:53
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
- Mon Aug 05, 2013 03:15
- Forum: Old Mods
- Topic: [Mod] Doors mod [1.3] [doors]
- Replies: 57
- Views: 33652
- Sat Aug 03, 2013 02:32
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6312
- Fri Aug 02, 2013 17:59
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6312
- Thu Aug 01, 2013 13:19
- Forum: Texture Packs
- Topic: [512×-256×] Sphax TestBDcraft
- Replies: 144
- Views: 101374
- Thu Aug 01, 2013 00:42
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6312
- Wed Jul 31, 2013 23:02
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6312
- Wed Jul 31, 2013 22:59
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6312
- Wed Jul 31, 2013 18:14
- Forum: WIP Mods
- Topic: [Mod] Wrench [wrench]
- Replies: 20
- Views: 6312