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Re: Maps for Capture the Flag mega-topic

Waterbug, we don't allow maps that don't have a valid license. I can license the map under the CC BY-SA 4.0 (recommended license, unless you really want to use another license) for you, but you have to explicitly agree that you are okay with me doing that. Also, yes the map is too tall. Maps taller ...
by ANAND
Fri Sep 20, 2019 04:06
 
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 166
Views: 11535

Re: Maps for Capture the Flag mega-topic

You can upload files along with your forum posts as attachments. If you click the "Reply" button, you'll then see a full editor, below which is an "Upload attachment" button.

Image
by ANAND
Sat Aug 31, 2019 07:29
 
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 166
Views: 11535

Re: [Server] Capture the Flag Server (Guns!)

T H I S T O P I C I S D E A D

But thanks for reviving it :D
by ANAND
Sat Aug 17, 2019 07:44
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1781
Views: 90894

Re: rubenwardy's wishlist and worklist

Add rebindable actions for server and client-side scripts. They will be able to register actions with default keys, the user can then rebind. The action will then be triggered and sent when the key is pressed. Android clients will have an on-screen button added This is something I too have been wan...
by ANAND
Fri Aug 09, 2019 15:56
 
Forum: Partly official engine development
Topic: rubenwardy's wishlist and worklist
Replies: 3
Views: 1443

Re: env_meta error

Ah, another num_emerge_threads quirk :)
by ANAND
Sun May 12, 2019 01:41
 
Forum: Problems
Topic: env_meta error
Replies: 29
Views: 1216

Re: env_meta error

pgimeno: The error is actually here https://github.com/minetest/minetest/bl ... t.cpp#L657

I don't understand what this has to do with server.cpp:74, as it's only called in lines 283 and 989.
by ANAND
Sat May 11, 2019 06:42
 
Forum: Problems
Topic: env_meta error
Replies: 29
Views: 1216

Re: Android developer needed

I'd love to help but I don't know much in this area. I hope I'll learn more in the coming days, and be worthy of testing Android-related PRs :) Low performance is inevitable due to the low power of the device, not a fault of the code. Poor performance is indeed an issue, but that's not just due to t...
by ANAND
Sat May 11, 2019 06:26
 
Forum: News
Topic: Help with Android needed
Replies: 32
Views: 10066

Re: [Game] CaptureTheFlag [capturetheflag]

2019-05-03 11:10:23: ACTION[Server]: [CaptureTheFlag] (flag) Miniontoby picked up blue's flag 2019-05-03 11:10:23: ERROR[Main]: Access denied. Reason: The server has crashed and the problem is resolved as quickly as possible. 019-05-03 11:10:24: ACTION[Main]: Server: Shutting down 2019-05-03 11:10:...
by ANAND
Tue May 07, 2019 13:45
 
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 81
Views: 15878

Re: [Game] CaptureTheFlag [capturetheflag]

Just to confirm, I hope you're not trying to open map maker on CTF (sub-)game. That mod has to be run from Minetest Game. So you'd have to copy ctf_map mod from <minetest>/games/capturetheflag/mods , and paste it in <minetest>/mods . If you're lazy like me, you can get a standalone copy of the mod f...
by ANAND
Tue May 07, 2019 09:23
 
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 81
Views: 15878

Re: [Game] CaptureTheFlag [capturetheflag]

Just to confirm, I hope you're not trying to open map maker on CTF (sub-)game. That mod has to be run from Minetest Game. So you'd have to copy ctf_map mod from <minetest>/games/capturetheflag/mods , and paste it in <minetest>/mods . If you're lazy like me, you can get a standalone copy of the mod f...
by ANAND
Tue May 07, 2019 09:23
 
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 81
Views: 15878

Re: [Mod]Factorio Guns[fguns]

Sounds interesting! Screenshots, please ;)
by ANAND
Tue May 07, 2019 00:57
 
Forum: WIP Mods
Topic: [Mod]Factorio Guns[fguns]
Replies: 1
Views: 278

Re: Topic move requests

Greetings. I'd like this mod moved to Mod Releases: viewtopic.php?f=9&t=22378

Thanks!
by ANAND
Tue May 07, 2019 00:56
 
Forum: Mod Releases
Topic: Topic move requests
Replies: 40
Views: 31920

Re: [mod] Callbacks API [v0.1][callbacks_api]

Yes, the first post is indeed incomplete. Thanks for reminding me. ;)

EDIT: Fixed. This also reminds me to make a topic move request...
by ANAND
Mon May 06, 2019 16:17
 
Forum: WIP Mods
Topic: [mod] Callbacks API [v0.1][callbacks_api]
Replies: 2
Views: 259

Re: env_meta error

This seems to be a "SerializationError". The file is probably corrupted or inaccessible. Try deleting ~\bin\..\worlds\ctf_mapmake\env_meta.txt, and try again.
by ANAND
Sat May 04, 2019 11:43
 
Forum: Problems
Topic: env_meta error
Replies: 29
Views: 1216

[mod] Callbacks API [v0.1][callbacks_api]

callbacks_api is a framework for registering callbacks if the callback registration function exists, else returns gracefully. This mod can be very handy when developing or prototyping new callbacks, either within a mod, or within Minetest itself. callbacks_api.register_callback(cb_registrar, cb...
by ANAND
Sat May 04, 2019 11:19
 
Forum: WIP Mods
Topic: [mod] Callbacks API [v0.1][callbacks_api]
Replies: 2
Views: 259

Re: env_meta error

Does this only happen when making a CTF map?
by ANAND
Sat May 04, 2019 00:26
 
Forum: Problems
Topic: env_meta error
Replies: 29
Views: 1216

Re: [Game] CaptureTheFlag [capturetheflag]

Thanks, I'll look into the error.

The env_meta not saving has nothing to do with capturetheflag itself, to the best of my knowledge.
by ANAND
Sat May 04, 2019 00:26
 
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 81
Views: 15878

Re: [Mod] Gunslinger (v0.20-pre) [alpha][gunslinger]

The lost posts included release announcements, bug reports, feedback, and feature requests. I'll try to at least make a summary of the release announcements. v0.9-pre ⋅  Make cheetah use burst mode until automatic mode is fixed ⋅  Implement particles for visual feedback ⋅&nb...
by ANAND
Fri May 03, 2019 15:45
 
Forum: WIP Mods
Topic: [Mod] Gunslinger (v0.20-pre) [alpha][gunslinger]
Replies: 17
Views: 1443

Re: [Game] CaptureTheFlag [capturetheflag]

Miniontoby: Please post the last few lines of your logs (debug.txt), so that the error can be traced.

Also, what exactly does not work, when you try to make a map? If you get an error, please post that too.
by ANAND
Fri May 03, 2019 14:54
 
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 81
Views: 15878

Re: [Mod] Gunslinger (WIP) [gunslinger]

Argh, I didn't even get the opportunity to bid farewell to the 15 posts that vanished... -_-
by ANAND
Fri May 03, 2019 10:07
 
Forum: WIP Mods
Topic: [Mod] Gunslinger (v0.20-pre) [alpha][gunslinger]
Replies: 17
Views: 1443

Re: [Game] CaptureTheFlag [capturetheflag]

Only one problem: You either need the creative priv or the ctf_map mod needs to be in "MAP MAKER" mode, to gain access to the admin pick. Admin picks don't fall from the sky unless you're the admin of the server. ;)
by ANAND
Tue Mar 12, 2019 15:02
 
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 81
Views: 15878

Re: [Server] Capture the Flag Server (Guns!)

Here's a list of updates from Jan 2019 onwards: viewtopic.php?p=345869#p345869

Make sure you are familiar with all of them! :)
by ANAND
Tue Mar 12, 2019 08:46
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1781
Views: 90894

Re: [Game] CaptureTheFlag [capturetheflag]

Moar Updates! The latest release at the time of writing this post is 1.19.0 . Here are the updates from Jan 2019 onwards: ⋅  Lava flow range has been reduced to 2 nodes, to prevent excessive damage by griefers. ⋅  Flag capture time has been reduced from 7 minutes to 5 minutes. &...
by ANAND
Tue Mar 12, 2019 08:13
 
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 81
Views: 15878

Re: [Mod] Gunslinger (WIP) [gunslinger]

Updates!

- Fix a potential crash.
- Set firing mode of `gunslinger:cheetah` to `burst` until `automatic` mode is fixed.
- Use particles for visual feedback of projectile path.

Created another release as usual.
by ANAND
Fri Mar 08, 2019 04:52
 
Forum: WIP Mods
Topic: [Mod] Gunslinger (v0.20-pre) [alpha][gunslinger]
Replies: 17
Views: 1443

Re: [Server] Capture the Flag Server (Guns!) - Multiple maps

Menetorplayz wrote:Excuse me. I made an appeal and no one responded.

Please respond to my appeal.

Thank You,
Menetorplayz


Sorry, I thought you were still trolling, lol :)

Nevertheless trolling is a punishable offence and your ban won't be manually removed. Hope it's a tempban...
by ANAND
Mon Mar 04, 2019 10:47
 
Forum: Servers
Topic: [Server] Capture the Flag Server (Guns!)
Replies: 1781
Views: 90894
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