Search found 340 matches

by ANAND
Mon Aug 15, 2022 10:48
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 27
Views: 5480

Re: [Mod] Gunslinger [alpha][gunslinger]

Erm... this is awkward.. but I'm back again lol. But I wouldn't really have the time to work on this, so please don't expect development to start proceeding at a brisk pace again. Sorry. :) We're just happy to have you back :) Nobody expects you to develop this "at a brisk pace" Thank you...
by ANAND
Mon Aug 15, 2022 07:51
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 27
Views: 5480

Re: [Mod] Gunslinger [alpha][gunslinger]

Erm... this is awkward.. but I'm back again lol. But I wouldn't really have the time to work on this, so please don't expect development to start proceeding at a brisk pace again. Sorry. :)
by ANAND
Sun May 31, 2020 17:22
Forum: Minetest-related projects
Topic: Minetest Tools Visual Studio Code Extension [1.4.1]
Replies: 25
Views: 5441

Re: Minetest Tools Visual Studio Code Extension [1.3.1]

This is beautiful. Well done! :)
by ANAND
Fri May 22, 2020 15:36
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 27
Views: 5480

Re: [Mod] Gunslinger (v0.24-pre) [alpha][gunslinger]

Pre-release 25 (v0.24-pre) [/url] Ammo is something mods needs to register using the gunslinger.register_ammo API method. Currently, ammo does not have any functional significance, and only support the itemdef field. Ammo finally has a proper texture. New API method gunslinger.get_config for mods t...
by ANAND
Thu May 21, 2020 16:25
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 27
Views: 5480

Re: [Mod] Gunslinger (v0.23-pre) [alpha][gunslinger]

Pre-release 24 (v0.23-pre) [/url] Deferred Raycasting, out. Progressive Raycast, in . Progressive Raycast simulates the movement of each projectile along its trajectory on each server step. When a projectile intersects a target, the target is damaged by config.base_dmg * def.dmg_mult . All objects ...
by ANAND
Thu May 07, 2020 10:31
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2226
Views: 283559

Re: [Server] Capture the Flag Server (Guns!)

Chem871 wrote:
Tue May 05, 2020 17:07
I can't keep playing here, the server stresses me out and I get snappy at everyone around me due to said stress. So, I'll stick to survival/creative servers from now on. Have fun, everyone.
It's sad to see you leave. I hope to see you back in action soon. o/
by ANAND
Tue May 05, 2020 11:10
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 27
Views: 5480

Re: [Mod] Gunslinger (v0.22-pre) [alpha][gunslinger]

Pre-release 23 (v0.22-pre) [/url] Zoom and scoping mechanics have been implemented. New `config.debug` variable has been added, to allow `gunslinger` to toggle debug-only features. This would be set to `true` by default, until the `v1.0.0` release. There have been some improvements to the structure...
by ANAND
Wed Dec 11, 2019 05:33
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57109

Re: [Game] CaptureTheFlag [capturetheflag]

We had released a minor bugfix release v1.24.1 on 2019/11/13. I know I'm late, but here's the changelog (see original changelog here ): Map maker: Barrier rotation and outer barrier placement issues have been fixed. Crash caused by /maps_reload has been fixed. Snow has been made non-slippery again ....
by ANAND
Sun Dec 08, 2019 07:03
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57109

Re: [Game] CaptureTheFlag [capturetheflag]

Snow has been made non-slippery again. it would be better if when your healing is interrupted (whatever the reason), you just lose the med-kit and your health stops regenerating. That's more realistic, but if someone even accidentally moves a little, they'd lose the medkit. Imagine losing the medkit...
by ANAND
Sun Dec 08, 2019 06:48
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2226
Views: 283559

Re: [Server] Capture the Flag Server (Guns!)

firefox: You can also be a base builder/guarder, who builds and protects the base. It's a *relatively* more relaxed role, but be wary of griefers. If you want be in the "happening" place instead, you can also take up the role of a medic, accompany other players into the middle of combat, a...
by ANAND
Thu Oct 31, 2019 15:39
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57109

Re: [Game] CaptureTheFlag [capturetheflag]

Waterbug wrote: I don't think snow should be slippery.
See https://github.com/MT-CTF/capturetheflag/pull/484
by ANAND
Wed Oct 30, 2019 09:17
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2226
Views: 283559

Re: [Server] Capture the Flag Server (Guns!)

Changelog for v1.20.0 --> v1.24.0: viewtopic.php?p=360597#p360597

v2.0.0 will be released shortly, and along with it tons of new stuff. Brace yourselves, folks! :)
by ANAND
Wed Oct 30, 2019 09:14
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57109

Re: [Game] CaptureTheFlag [capturetheflag]

Updates The latest release at the time of writing this post is v1.24.0 , but there's also an impending v2.0.0 release, which should hopefully be tagged before the end of November. I'll only list the changes from v1.20.0 to v1.24.0 now: Marker visibility time has been increased to 30 seconds. Yearne...
by ANAND
Mon Oct 28, 2019 11:32
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 240
Views: 52407

Re: Maps for Capture the Flag mega-topic

gameit: It's very thoughtful of you to include a LICENSE file, and I'd say that should be mandatory. But the current directory structure of maps does not support adding extra files without explicitly tweaking the code to whitelist such files. Please remove the version.txt and LICENSE file (the latte...
by ANAND
Mon Oct 28, 2019 11:23
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 240
Views: 52407

Re: Maps for Capture the Flag mega-topic

Waterbug: Please try to upload one single ZIP file, containing all the files.
by ANAND
Sat Oct 19, 2019 08:13
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 240
Views: 52407

Re: Maps for Capture the Flag mega-topic

That's weird. Please upload the .mts and .conf file, and I'll try to see what's wrong.
by ANAND
Fri Sep 20, 2019 04:06
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 240
Views: 52407

Re: Maps for Capture the Flag mega-topic

Waterbug, we don't allow maps that don't have a valid license. I can license the map under the CC BY-SA 4.0 (recommended license, unless you really want to use another license) for you, but you have to explicitly agree that you are okay with me doing that. Also, yes the map is too tall. Maps taller ...
by ANAND
Sat Aug 31, 2019 07:29
Forum: Maps
Topic: Maps for Capture the Flag mega-topic
Replies: 240
Views: 52407

Re: Maps for Capture the Flag mega-topic

You can upload files along with your forum posts as attachments. If you click the "Reply" button, you'll then see a full editor, below which is an "Upload attachment" button.

Image
by ANAND
Sat Aug 17, 2019 07:44
Forum: Servers
Topic: [Server] Capture the Flag Server
Replies: 2226
Views: 283559

Re: [Server] Capture the Flag Server (Guns!)

T H I S T O P I C I S D E A D

But thanks for reviving it :D
by ANAND
Fri Aug 09, 2019 15:56
Forum: Partly official engine development
Topic: rubenwardy's wishlist and worklist
Replies: 3
Views: 8119

Re: rubenwardy's wishlist and worklist

Add rebindable actions for server and client-side scripts. They will be able to register actions with default keys, the user can then rebind. The action will then be triggered and sent when the key is pressed. Android clients will have an on-screen button added This is something I too have been wan...
by ANAND
Sun May 12, 2019 01:41
Forum: Problems
Topic: env_meta error
Replies: 34
Views: 6165

Re: env_meta error

Ah, another num_emerge_threads quirk :)
by ANAND
Sat May 11, 2019 06:42
Forum: Problems
Topic: env_meta error
Replies: 34
Views: 6165

Re: env_meta error

pgimeno: The error is actually here https://github.com/minetest/minetest/bl ... t.cpp#L657

I don't understand what this has to do with server.cpp:74, as it's only called in lines 283 and 989.
by ANAND
Sat May 11, 2019 06:26
Forum: News
Topic: Help with Android needed
Replies: 32
Views: 20796

Re: Android developer needed

I'd love to help but I don't know much in this area. I hope I'll learn more in the coming days, and be worthy of testing Android-related PRs :) Low performance is inevitable due to the low power of the device, not a fault of the code. Poor performance is indeed an issue, but that's not just due to t...
by ANAND
Tue May 07, 2019 13:45
Forum: Game Releases
Topic: [Game] CaptureTheFlag [capturetheflag]
Replies: 113
Views: 57109

Re: [Game] CaptureTheFlag [capturetheflag]

2019-05-03 11:10:23: ACTION[Server]: [CaptureTheFlag] (flag) Miniontoby picked up blue's flag 2019-05-03 11:10:23: ERROR[Main]: Access denied. Reason: The server has crashed and the problem is resolved as quickly as possible. 019-05-03 11:10:24: ACTION[Main]: Server: Shutting down 2019-05-03 11:10:...