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@0gb.us: These trees will be in the new mapgen (v7) and biome specific :D can't wait! Nobody said that. @VanessaE: Yeah sorry VanessaE I forgot about your mod >_< I wouldn't mind but I'm using it to haha. @PilzAdam: Actually you're wrong, Hmmmm mentioned about needing content for the biomes in the ...
by dannydark
Wed Jan 16, 2013 20:01
 
Forum: WIP Mods
Topic: New trees
Replies: 68
Views: 11183

RealBadAngel wrote:another update. trees framework is gettin close to be finished. Today the planks:
Image


Nice ^_^, Can't wait to get my grubby hands on the new planks.

@0gb.us: These trees will be in the new mapgen (v7) and biome specific :D can't wait!
by dannydark
Wed Jan 16, 2013 19:29
 
Forum: WIP Mods
Topic: New trees
Replies: 68
Views: 11183

+1 This is a great idea, I've got a few contracts that need finishing this weekend but hopefully I will be able to get a few hours out to give a hand in this. EDIT: I've just seen that Celeron55 has announced this on his blog which is cool, maybe Thexyz or Celeron55 could also add a notice to the he...
by dannydark
Wed Jan 16, 2013 19:03
 
Forum: Partly official engine development
Topic: Documentation sprint, 2013-01-19, in #minetest-doc
Replies: 8
Views: 6932

Nice work PilzAdam, btw you do know that mapgen v7 has a flat type biome, so in theory you could just setup a single biome world using the flat biome to achieve the same results, although I'm not sure its ready for upstream merge yet. Also hmmmm's new mapgen branch adds a lot of config options so ma...
by dannydark
Mon Jan 14, 2013 22:41
 
Forum: Partly official engine development
Topic: Super Flat Mapgen
Replies: 18
Views: 6007

@jojoa1997 you mean like in Minecraft? I never really saw the point in that as you can always view your character in 3rd person view anyway (in MC).

Also that's probably not something that is related to this mod.
by dannydark
Mon Jan 14, 2013 17:03
 
Forum: WIP Mods
Topic: 3d Armor - need help!
Replies: 54
Views: 12592

Heh you do both know that you can edit your post after its already been posted? meaning there is no need for creating new posts unless someone has replied after you ^_^ haha Anyway, That change will work fine on Windows, or do you mean you need help compiling something else on Windows? If so I can h...
by dannydark
Mon Jan 14, 2013 16:23
 
Forum: WIP Mods
Topic: 3d Armor - need help!
Replies: 54
Views: 12592

Nice work 4aiman, I found it funny how in your video you could see loads of npc's running around in the water behind you haha. Anyway looks good, with regards to 3rd person view this won't work just by moving the camera unfortunately as the players own model isn't rendered on the client screen (only...
by dannydark
Mon Jan 14, 2013 09:06
 
Forum: WIP Mods
Topic: 3d Armor - need help!
Replies: 54
Views: 12592

+1 was planning on doing this myself at some point when I had free time, but yeah not yet had much free time....I've got to stop keep taking on more contracts as soon as one finishes haha. Anyway, would be useful, you could have a look at McMyAdmin which is a web based Minecraft server admin for ide...
by dannydark
Mon Jan 14, 2013 07:47
 
Forum: Minetest-related projects
Topic: [Poll] Remote server administration with PHP
Replies: 19
Views: 5365

Meh, I don't really care. Both ways work for me and to be honest I'm kinda getting sick of everyone complaining over it now ¬_¬ its done, the change has happened if you don't like it you can always install the old mese mod. I agree with you. Everyone complains about new MESE, the new noclip priv, h...
by dannydark
Sat Jan 12, 2013 17:41
 
Forum: General Discussion
Topic: The Changes to MESE..
Replies: 32
Views: 3739

hmm, is this supposed to be a Minecraft Faithful conversion/style pack? Either way good work, they are a little too blur for me though. Also no offence ^_^ if this is trying to be the Faithful pack of Minetest (and not a MC conversion) then I thought the whole point of having larger resolution text...
by dannydark
Sat Jan 12, 2013 15:00
 
Forum: Texture Packs
Topic: Faithful Minetest Texture Pack [32x] [0.4.x]
Replies: 7
Views: 3167

hmm, is this supposed to be a Minecraft Faithful conversion/style pack? Either way good work, they are a little too blur for me though. Also no offence ^_^ if this is trying to be the Faithful pack of Minetest (and not a MC conversion) then I thought the whole point of having larger resolution textu...
by dannydark
Sat Jan 12, 2013 06:23
 
Forum: Texture Packs
Topic: Faithful Minetest Texture Pack [32x] [0.4.x]
Replies: 7
Views: 3167

Like rarkenin said above you need to add "enable_texture_atlas = false" to your minetest.conf file. The texture atlas has become full (most likely caused by having lots of mods or a large texture pack) so it will not continue loading textures so you will see invisible blocks/items in-game, adding th...
by dannydark
Sat Jan 12, 2013 06:05
 
Forum: Problems
Topic: textures of the items does not appear is invisible
Replies: 39
Views: 3493

-1 Like others have said above, there is already tools (free and paid) that let you very easily create textures, models etc and lua is simple enough for adding mods etc so what's the point? there is no need for a development kit.

I'd rather see development efforts put to use elsewhere.
by dannydark
Sat Jan 12, 2013 05:57
 
Forum: Feature Discussion
Topic: [Idea] MDK [MDK]
Replies: 11
Views: 2449

Nah pointless and not worth the effort, it should stay as it is. its portable anyway so stick it on a usb stick and play it from that if you use multiple computers and are to lazy to download it again. Just because Minecraft has a browser version doesn't mean Minetest should, It would be better if d...
by dannydark
Sat Jan 12, 2013 05:49
 
Forum: General Discussion
Topic: Poll:Minetest Browser Game
Replies: 37
Views: 8917

Meh, I don't really care.

Both ways work for me and to be honest I'm kinda getting sick of everyone complaining over it now ¬_¬ its done, the change has happened if you don't like it you can always install the old mese mod.
by dannydark
Sat Jan 12, 2013 05:42
 
Forum: General Discussion
Topic: The Changes to MESE..
Replies: 32
Views: 3739

@Likwid H-Craft: You can't, this feature doesn't exist in Minetest. He's connected with two clients and he is recording from one client while playing on the other. @jojoa1997: Chill out mate, give the developer chance he was asking for help not 1 million and 1 ideas haha. @4aiman: nice work mate, de...
by dannydark
Sat Jan 12, 2013 05:27
 
Forum: WIP Mods
Topic: 3d Armor - need help!
Replies: 54
Views: 12592

Whoa nice set of trees RealBadAngel, very impressive :D
by dannydark
Thu Jan 10, 2013 01:17
 
Forum: WIP Mods
Topic: New trees
Replies: 68
Views: 11183

Are you compiling a release build or debug build? as the debug build runs some additional tests at startup which can sometimes segfault instantly. Also note if you're compiling a 64bit version of Minetest you need to make sure the dependencies are 64bit (i.e Irrlicht, zlib etc) some of the deps don'...
by dannydark
Tue Jan 08, 2013 18:31
 
Forum: Partly official engine development
Topic: Crashes before starting up?
Replies: 12
Views: 3048

I just added "enable_sound = false" to my config file and that disabled sound fine :S are you sure you're definitely editing the correct file?

You could also set the sound volume to zero to see if that helps "sound_volume = 0".
by dannydark
Mon Jan 07, 2013 04:40
 
Forum: Problems
Topic: Can not disable Texture Atlas or Sound
Replies: 7
Views: 1190

I know you're not really working on this mod anymore but It would be nice to see the fruit trees updated to use the new l-system treegen :D
by dannydark
Mon Dec 31, 2012 18:43
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 207238

sfan5 wrote:I'm working on something similar: https://github.com/sfan5/minetest/tree/customhud


Oh nice :D have you done anything else with it recently?
by dannydark
Sun Dec 30, 2012 15:54
 
Forum: Feature Discussion
Topic: [Feature Request] Multiple Status Bars or Allow LUA to draw HUD
Replies: 12
Views: 3414

+1 Portal is an awesome game. @clarksallador: could you post your debug.txt to somewhere like: http://paste.ubuntu.com / so we can see the error you're getting, one thing it could be is the folder from git is called "portal-master" make sure you rename it to "portal". EDIT: @Bas080 you should add th...
by dannydark
Sun Dec 30, 2012 15:20
 
Forum: WIP Mods
Topic: [Mod] Portal themed nodes [v0.3][portal]
Replies: 17
Views: 7164

It would be nice to see this mod updated to use the new L-System treegen.
by dannydark
Sun Dec 30, 2012 15:11
 
Forum: Mod Releases
Topic: [Mod] Conifers [0.3] [conifers]
Replies: 73
Views: 34328

@sapier are you hosting your images on page 1 with "freeimagehosting.net"? as I can't access the page 1 in chrome as this website has been reported to contain malware (see report here).

Any chance of using a different image host? I can still access the page with images disabled just a bit annoying.
by dannydark
Sat Dec 29, 2012 11:18
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 599513

Nice, I'll give this a go.

What's the average/expected time to finish?
by dannydark
Mon Dec 24, 2012 03:47
 
Forum: Maps
Topic: Skyblock Created By Penguin
Replies: 6
Views: 2649
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