Search found 53 matches
- Tue Jul 23, 2013 12:56
- Forum: Servers
- Topic: Zombie Land idea?
- Replies: 18
- Views: 7133
Slight problem... from my experience they spawn anywhere in any light so now-where is safe. My idea was to make them spawn in time intervals. The interval could be set higher like 2min spawning then 5min peace. However, I did not want to just destroy all zombies at the end of the spawning phase. Th...
- Tue Jun 18, 2013 21:22
- Forum: Mod Releases
- Topic: [Mod] Zombie Waves [0.1] [zombie_waves]
- Replies: 20
- Views: 18369
I was aiming for a cooperative fighting experience. Inspiration from Left 2 Dead and Serious Sam rethought within Minetest. I believe minetest will never be a good engine for a shooter, because low latency/fast reaction is not a goal of sandbox games. Nevertheless we can use different weapons. Melee...
- Sat Jun 15, 2013 07:03
- Forum: Old Games
- Topic: [Game] Famish [0.3]
- Replies: 18
- Views: 15799
Yay. First of my mod to be used in anything! (mudslide mod) Ah, so you're the one to blame. :) I had been playing for a few days and made some good progress, built some cool stuff, started doing some farming, when along came a never-ending mudslide that destroyed / buried everything. Cool mod, but ...
- Fri Jun 14, 2013 10:43
- Forum: Problems
- Topic: Two Minetest Issues Hoping to Have Resolved
- Replies: 15
- Views: 2646
So, to start off, no matter how many times I reinstall Minetest, I have to run it as administrator, or else it will crash to desktop with no error after a few seconds in game. I run in Windows 8. Could this be the issue? Any fixes to this would be great. Could you file this as a bugreport on Github...
- Fri Jun 14, 2013 08:59
- Forum: Problems
- Topic: Two Minetest Issues Hoping to Have Resolved
- Replies: 15
- Views: 2646
So, to start off, no matter how many times I reinstall Minetest, I have to run it as administrator, or else it will crash to desktop with no error after a few seconds in game. I run in Windows 8. Could this be the issue? Any fixes to this would be great. Could you file this as a bugreport on Github...
- Thu Jun 13, 2013 06:33
- Forum: Problems
- Topic: build mode game
- Replies: 1
- Views: 663
- Wed Jun 12, 2013 17:37
- Forum: Partly official engine development
- Topic: Hardware lighting
- Replies: 23
- Views: 8085
Is it actually a good idea to have a light level per node ? The wall of a house can be brightly lit on the outside, but pitch black on the inside. A light level per surface makes more sense. Eventually you want hardware lightning, because it gives the most beautiful results. The light level of nodes...
- Wed Jun 12, 2013 12:20
- Forum: Game Releases
- Topic: [Game] Minetest+ [minetest_plus] [0.9.1]
- Replies: 91
- Views: 43893
- Sun Jun 09, 2013 18:10
- Forum: Mod Releases
- Topic: [Mod] Zombie Waves [0.1] [zombie_waves]
- Replies: 20
- Views: 18369
[Mod] Zombie Waves [0.1] [zombie_waves]
Lots of Zombies! And they are coming straight for you. Based on Simple Mobs. They are supposed to come in waves, but fine tuning is difficult. Depends: default License: WTFPL Download: tar.gz , zip Code: github https://dl.dropboxusercontent.com/u/1456950/zombies1.png https://dl.dropboxusercontent.co...
- Sat Jun 08, 2013 08:39
- Forum: Old Games
- Topic: [Game] Famish [0.3]
- Replies: 18
- Views: 15799
- Mon Jun 03, 2013 11:42
- Forum: Feature Discussion
- Topic: About when will we get proper mobs in minetest?
- Replies: 81
- Views: 27286
- Thu May 30, 2013 19:15
- Forum: General Discussion
- Topic: leave or not to leave this and the question
- Replies: 70
- Views: 12941
If you release something under an Free Software licence, there is no taking back. Once I have take it, I have the freedom to republish it. You might publish the next version under a different (proprietary) licence, but that does not affect the earlier stuff. The fact that people can blank their post...
- Wed May 29, 2013 07:46
- Forum: Problems
- Topic: Install In Linux
- Replies: 11
- Views: 6548
- Tue May 28, 2013 20:38
- Forum: News
- Topic: [0.4.7] ScriptAPI separation
- Replies: 13
- Views: 6650
- Tue May 28, 2013 20:29
- Forum: Old Games
- Topic: [Game] Famish [0.3]
- Replies: 18
- Views: 15799
Thanks for the answer. I have no problem with the dropbox version, just was curious how the github thing works. To be precice, I wonder if I could set up a repo that just links to the minetest-engine and some games, and replaces some particular files (like minetest.conf). This symlinking is not som...
- Mon May 27, 2013 17:44
- Forum: Old Games
- Topic: [Game] Famish [0.3]
- Replies: 18
- Views: 15799
When I download the zip from github all the mods are empty. What do I have to do to make it work? Since I use submodules the Github zip file is not helpful. Use git clone and git submodule update --init Then you have to execute make within the mod directory to create a few symlinks. The easiest way...
- Mon May 27, 2013 14:43
- Forum: WIP Mods
- Topic: [Discussion] Mob Framework or Simple Mobs?
- Replies: 45
- Views: 13521
- Mon May 27, 2013 06:34
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 441685
3D crafting Idea. (I don't have working minetest computer so just going to share this idea) You can craft larger objects by creating a certain pattern with certain objects with special 3d crafting node in middle. after it is made, you punch on 3D crafting node and it detects positions around it and...
- Sun May 26, 2013 18:05
- Forum: General Discussion
- Topic: leave or not to leave this and the question
- Replies: 70
- Views: 12941
Now the focus seems to strictly be emulating minecraft I do not think that this is the case. PilzAdam develops the Minitest game, which aims to be a Minecraft clone. He also develops minetest_game, the official default game for Minetest. Since PilzAdam is quite present (he writes all the News for e...
- Sat May 25, 2013 17:11
- Forum: Problems
- Topic: Minetest Fedora Error after Compiling
- Replies: 16
- Views: 6465
- Sat May 25, 2013 13:31
- Forum: Mod Releases
- Topic: [Mod] Default Plus [1.1.2] [dplus]
- Replies: 33
- Views: 17857
- Sat May 25, 2013 13:13
- Forum: Mod Releases
- Topic: [Mod] Stoneage, flint and fire [stoneage]
- Replies: 39
- Views: 19533
The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore. Yes thats the big problem with this mod. It's content is very much limited to the beginning of the game. As soon as you have some cobble and fire you don't need any of those things any ...
- Sat May 25, 2013 09:01
- Forum: Mod Releases
- Topic: [Mod] Stoneage, flint and fire [stoneage]
- Replies: 39
- Views: 19533
The firestriker is similarly useless as the wood tools. Once you have a burning torch, you don't need it anymore. Idea: No burning torches in inventory. You can only place unlit torches and must lit them with a fire striker. It is kind of weird to carry lots of burning torches with you anyways. The ...
- Sat May 25, 2013 08:35
- Forum: Old Games
- Topic: [Game] Famish [0.3]
- Replies: 18
- Views: 15799
- Sat May 25, 2013 06:47
- Forum: WIP Mods
- Topic: [mod] (coming soon) Branches [branches]
- Replies: 5
- Views: 1331
The stoneage mod provides similar functionality.12Me21 wrote:This mod makes it so you can't break trees with your bare hand.