Search found 23 matches

by turducken
Fri Mar 02, 2018 20:10
Forum: General Discussion
Topic: Multiple Users in Same Physical Location
Replies: 13
Views: 1350

Re: Multiple Users in Same Physical Location

I used the "ufw" command to confirm that the port is open, but I still couldn't connect. Please help me to resolve this problem. I have a computer hosting Minetest, and I want another computer on the same WiFi to "join" that Minetest game. $ sudo ufw status Status: active To Action From -- ------ -...
by turducken
Tue Feb 27, 2018 21:18
Forum: Modding Discussion
Topic: [Discussion] Mods performance improvements
Replies: 21
Views: 1984

Re: [Discussion] Mods performance improvements

I have down sized the mobs ABM about a half, but it seems that the `on_punch` function is taking the most resources now: mobs_monster: | 10 | 203976 | 2560 | 0.1 | 98.8 | 33.1 - ABM 'mobs_monster:spider spawning' ................ | 24 | 1414 | 317 | 0.0 | 16.0 | 3.2 - on_activate[8] ..................
by turducken
Mon Feb 26, 2018 22:27
Forum: WIP Mods
Topic: [Mod] Rail corridors + treasures [0.14.3][tsm_railcorridors]
Replies: 47
Views: 9887

Re: [Mod] Rail corridors + treasures [0.13.0][tsm_railcorrid

I've recently started getting a bunch of these on server crashes. I did run the profiler last night looking for sources of lag. However, the profiler was already enabled in minetest.conf. I've set that to false just now to see if it goes away. I've got a couple that reference 'carts' and 'default' b...
by turducken
Sun Feb 25, 2018 03:55
Forum: WIP Mods
Topic: [mod] MC Like Mobs [mobs_mc]
Replies: 100
Views: 18631

Re: [mod] MC Like Mobs [mobs_mc]

If I enable this mod everything becomes extremely laggy. Animals walk in straight lines for several blocks, then reset back to original position to actually run their AI code where they stop, change direction, move their head, etc. If I disable this mod the game goes back to a nice fluid experience....
by turducken
Fri Feb 23, 2018 02:09
Forum: WIP Mods
Topic: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]
Replies: 44
Views: 7939

Re: [Mod] Sprint w. hudbars, hunger, monoids support [hbspri

I think the values of such a monoid should add together rather than multiply, because different activities should exhaust you independently. It could still be a multiplier, but maybe the values would be the portion above 1. For example, 0.2 would mean 1.2 times hunger rate, and if you had another m...
by turducken
Wed Feb 21, 2018 23:55
Forum: WIP Mods
Topic: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]
Replies: 44
Views: 7939

Re: [Mod] Sprint w. hudbars, hunger, monoids support [hbspri

Good spotting, turducken. This relates to the the walkable check, correct. It was mainly implemented with water in mind, so that you can't sprint run in or on the water surface which you can do with the other sprint mods available. I suppose I could check for walkable or air nodes instead of just w...
by turducken
Tue Feb 20, 2018 17:10
Forum: WIP Mods
Topic: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]
Replies: 44
Views: 7939

Re: [Mod] Sprint w. hudbars, hunger, monoids support [hbspri

I went to go submit a patch for playerplus, and see you beat me to it on github. :) Heh, good to hear of more people who care. There's many minetest.physics_override based mods out there that also need love btw. :D Yeah, I do care. It's a fun game with a good variety of mods. I have noticed a lag w...
by turducken
Tue Feb 20, 2018 04:46
Forum: Servers
Topic: [Server] Xanadu
Replies: 3776
Views: 381614

Re: [Server] Xanadu

Then they start being mobile and getting into trouble. Two words: duct tape. ;) Yes, I tried that with the wife. She didn't like the idea of duct taping the child to the bouncer while we went out on an errand. I tried explaining that they wouldn't be able to get into any trouble... but I was overru...
by turducken
Tue Feb 20, 2018 04:37
Forum: Mod Releases
Topic: [Mod] PlayerPlus [1.4]
Replies: 54
Views: 14188

Re: [Mod] PlayerPlus (1.1)

Look at very end of init.lua and it has a tool already included that's commented out :) Addition : Added support for player_monoids mod. I just "fixed" this in playerplus as I found it was why I couldn't sprint with this mod, while the "sprint" mod worked. Then I see someone beat me to the punch!
by turducken
Tue Feb 20, 2018 04:25
Forum: WIP Mods
Topic: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]
Replies: 44
Views: 7939

Re: [Mod] Sprint w. hudbars, hunger, monoids support [hbspri

Both issues probably relatera to both of you using other mod(s) that use minetest.physics_override continously, therefore not playing nice with other physics mods. Turn those off and you should be able to use it again. On that note, this mod actually does play nice with other physics mods by using ...
by turducken
Mon Feb 19, 2018 04:48
Forum: Servers
Topic: [Server] Xanadu
Replies: 3776
Views: 381614

Re: [Server] Xanadu

Congratulations on your new daughter Coolstorms, I can imagine that being a father will take up more of your time so no worries about finishing builds dude. Xanadu will be there on the server list for when you get a spare 5 mins :) Being a father will suck up your time until about 3 years old. Firs...
by turducken
Fri Feb 16, 2018 23:43
Forum: WIP Mods
Topic: [Mod] Sprint w. hudbars, hunger, monoids support [hbsprint]
Replies: 44
Views: 7939

Re: [Mod] Sprint w. hudbars, hunger, monoids support [hbspri

Having similar issues. I sprint for a few blocks, then it returns to normal speed. If I continue to hold the use key my stamina drains, as well as my food simultaneously, but there is no sprinting.
by turducken
Tue Feb 13, 2018 11:45
Forum: General Discussion
Topic: Multiple Users in Same Physical Location
Replies: 13
Views: 1350

Re: Multiple Users in Same Physical Location

On your hosting machine find the IP address via "ifconfig" or "ip addr" commands. When ipconfig gives me a response like the below, is it the "inet addr" that I want, i.e. I enter "172.16.11.51" in "address". wlp3s0 Link encap:Ethernet HWaddr 54:8c:a0:05:d8:53 inet addr:172.16.11.51 Bcast:172.16.11...
by turducken
Mon Feb 12, 2018 02:00
Forum: General Discussion
Topic: Multiple Users in Same Physical Location
Replies: 13
Views: 1350

Re: Multiple Users in Same Physical Location

Okay, I must be making progress $ sudo ufw status verbose Status: active Logging: on (low) Default: deny (incoming), allow (outgoing), disabled (routed) New profiles: skip To Action From -- ------ ---- 30000 ALLOW IN Anywhere 30000 (v6) ALLOW IN Anywhere (v6) My Laptop's Minetest is running as Host...
by turducken
Sun Feb 11, 2018 20:46
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 94
Views: 11253

Re: [discussion]Technical notes on how to defeat(*) oredetec

How about detection of using oredetect? Impossible. Nothing happens server-side. Sure, but the server is ultimate authority and responsible. It sends the map data to the client, which the client responds to with what nodes are to be removed. The client can do whatever it wants with the data, but ul...
by turducken
Sun Feb 11, 2018 19:54
Forum: Client-side modding
Topic: [discussion]Technical notes on how to defeat(*) oredetect
Replies: 94
Views: 11253

Re: [discussion]Technical notes on how to defeat(*) oredetec

How about detection of using oredetect? Perhaps a server side check for number of ore nodes dug in a time-frame, or number of ore nodes versus stone nodes.
by turducken
Sun Feb 11, 2018 18:31
Forum: General Discussion
Topic: Multiple Users in Same Physical Location
Replies: 13
Views: 1350

Re: Multiple Users in Same Physical Location

In short Hosting Laptop - "Start Game" -> Check "Host Server", Uncheck "Announce", Enter "Player Name" and "Password", Note "Port Number" (default 30000), Click "Host Game". Find IP address of hosting laptop. Connecting client laptop - Play online -> Type in hosting laptop IP address and port, choo...
by turducken
Sun Feb 11, 2018 05:44
Forum: General Discussion
Topic: Multiple Users in Same Physical Location
Replies: 13
Views: 1350

Re: Multiple Users in Same Physical Location

If you just want to play with others in your house as a lan party with friends/family at the same time, click "local game" and check "host server." Uncheck "announce server" as you don't want it to be visible to all minetest users in the world (and they couldn't connect anyway through your router/mo...
by turducken
Wed Feb 07, 2018 21:36
Forum: Mod Releases
Topic: [Mod] Gravel Sieve [gravelsieve]
Replies: 73
Views: 9424

Re: [Mod] Gravel Sieve [gravelsieve]

I made a version of this mod which is compatible with pipeworks! you can download it here: https://www.dropbox.com/sh/43jqao80u2cf6bl/AADoO60llYII-5Sw5P0vgFhBa?dl=0 i can't seem to get pipeworks to connect to add/remove items to the automatic sieve (this modified version.) Plastic pipes correctly s...
by turducken
Sat Feb 03, 2018 07:31
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 347
Views: 59372

Re: [Mod] Alive AI V18 [aliveai]

I'm also getting threat.statue head's littering the ground. They stick out of the ground and do nothing as far as I can tell. Lots of them. Are they a work in progress or buggy code?
by turducken
Sat Feb 03, 2018 07:04
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 347
Views: 59372

Re: [Mod] Alive AI V18 [aliveai]

This is with V18 downloaded and unzipped from your first post. 2018-02-03 00:59:27: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_threats' in callback luaentity_Step(): Invalid float vector dimension range 'x' (expected -2.14748e+06 < x < 2.14748e+06 got ...
by turducken
Fri Feb 02, 2018 17:52
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 347
Views: 59372

Re: [Mod] Alive AI V18 [aliveai]

looks like technic dosent work with this mod. aliveai should be be bugfree, except the build error i havent spended time on yet I had another error with anticheat mod enabled (testing for possible server.) Since it is just me and a friend right now, I disabled anticheat hoping to curb that problem....
by turducken
Fri Feb 02, 2018 02:31
Forum: Mod Releases
Topic: [Mod] Alive AI V26.32 [aliveai]
Replies: 347
Views: 59372

Re: [Mod] Alive AI V17 [aliveai]

Got booted out of minetest server (0.4.16) with this error in the logs while caving. Seems you don't have a github as everyone else mirrors it for you (unless I misinterpreted the results. Feb 1 19:32:33 server1 minetestserver: 2018-02-01 19:32:33: ERROR[Main]: ServerError: AsyncErr: ServerThread::r...