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Re: Cala il sipario.

Ciao Hamlet, vengo qui dopo secoli, e trovo questa perla di saggezza?!? curiosità, è "leggermente" riferito all'ex server? per quel poco che ho compreso del tuo messaggio posso solo dirti una cosa: Io e te nel server eravamo gli unici che mandavano avanti la community e la tenevano attiva....
by Mr. Xenon
Wed Apr 18, 2018 12:24
 
Forum: Italiano
Topic: Cala il sipario.
Replies: 1
Views: 210

Re: [Mod] Statistiche minerarie [0.1.0] [ores_stats]

Interessante, infatti ho notato l'api che usava wuzzy per la sua mana bar :D Scrivere e leggere i dati intendi mediante coordinate dei blocchi nella mappa oppure soltanto i dati prodotti dalla mod (statistiche), perchè la seconda è molto facile, appena ho 5 minuti ti mostro via email come fare. Se p...
by Mr. Xenon
Sun Apr 08, 2018 18:15
 
Forum: Italiano
Topic: [Mod Abbandonato] Statistiche minerarie [0.1.2] [ores_stats]
Replies: 5
Views: 314

Re: [Mod] Statistiche minerarie [0.1.0] [ores_stats]

Interessante. Hai usato un fork di Wuzzy? per la gui intendo... è molto utile in fase di sviluppo e debug delle mod per la mapgen. Bel lavoro veramente amico mio ;)
by Mr. Xenon
Sun Apr 08, 2018 11:05
 
Forum: Italiano
Topic: [Mod Abbandonato] Statistiche minerarie [0.1.2] [ores_stats]
Replies: 5
Views: 314

Re: [Mod] Camminatori delle nevi [0.1.1] [mobs_others]

Figata, ma è una mod tua? vado a testarla al volo :D
by Mr. Xenon
Sat Apr 07, 2018 17:13
 
Forum: Italiano
Topic: [Mod Abb.] Camminatori delle nevi [0.1.3] [mobs_others]
Replies: 5
Views: 375

Re: [it] italian server- server italiano

Veramente mia sorella aveva iniziato a fare il server con carl ed era admin, successivamente l' ho fatta togliere perchè come già sapevo il server sarebbe stato chiuso, in effetti noi preferivamo simple_protection ma carl ha voluto fare a modo suo.. pazienza cosa ti devo dire? comunque affittare un ...
by Mr. Xenon
Wed Mar 28, 2018 21:44
 
Forum: Italiano
Topic: [it] italian server- server italiano
Replies: 204
Views: 29891

Re: [it] italian server- server italiano

Grazie per il download del server, almeno non perdo tutte le strutture che hanno fatto gabuhan, halina e soci. Mi dispiace soltanto di non aver preso contatti con HALINA, avrei tanto voluto mandargli i schemi delle sue strutture. Amen, io già lo sapevo, l'esperienza non mi inganna mai, ma temevo che...
by Mr. Xenon
Tue Mar 27, 2018 17:36
 
Forum: Italiano
Topic: [it] italian server- server italiano
Replies: 204
Views: 29891

Re: [Request] Destruction blocks in creative mode

I mean like for the creative mode of MC. A single click to break every block and object. I think it's much more comfortable.

The wuzzy sub-game has this features, I have to see which of the internal mods does this. I find it very useful and practical sincerely.
by Mr. Xenon
Mon Mar 26, 2018 19:25
 
Forum: Feature Discussion
Topic: [Request] Destruction blocks in creative mode
Replies: 7
Views: 587

Re: [Request] Destruction blocks in creative mode

In cretive I would like the break of the blocks with a simple click, it is much more convenient, and you can do it because (I think) the bees allow it. Some time ago I tried a sub-game that had this functionality in creative, so for some obscure reason the developers did not include this default fea...
by Mr. Xenon
Fri Mar 23, 2018 17:57
 
Forum: Feature Discussion
Topic: [Request] Destruction blocks in creative mode
Replies: 7
Views: 587

New farming

MTG must contain all the basic elements and then be extended with the use of the mods. One of the main features of MTG are the mapgen, the biomes, and the vegetation of the map. Many feel the need to add new elements for farming, at the moment they can only grow wheat, and cotton. I noticed that in ...
by Mr. Xenon
Wed Mar 14, 2018 00:57
 
Forum: Feature Discussion
Topic: New farming
Replies: 2
Views: 350

Re: [Mod] agriculture

Perfect, you need a starting texture to be displayed in tomato sticks, otherwise it looks like a bug (the seeds disappear from the player's hand but nothing appears in the stick as initial growth). Tomato seeds can eat them, I do not think this is normal (seeds can not usually be eaten). I'm going t...
by Mr. Xenon
Tue Mar 13, 2018 01:12
 
Forum: WIP Mods
Topic: [Mod] agriculture
Replies: 20
Views: 3006

Re: Improvement of nodes

@paramat @Shara Thank you very much, you have taken away from me a doubt that I have been carrying around for a long time. I will add this trick in my documentation to help other users overcome this small limit. Thank you so much.
by Mr. Xenon
Mon Mar 12, 2018 12:12
 
Forum: Feature Discussion
Topic: Improvement of nodes
Replies: 12
Views: 981

Re: Improvement of nodes

@sorcerykid I had also experienced this solution, I honestly find it good, does not involve strange bugs such as lighting errors of the knots and similar things. Thank you for your confirmation, you have been very helpful to my cause :)
by Mr. Xenon
Sat Mar 10, 2018 13:01
 
Forum: Feature Discussion
Topic: Improvement of nodes
Replies: 12
Views: 981

Re: Improvement of nodes

@sofar I thank you for your exhaustive answer, it was a curiosity that I carried forward a long time. For torch supports I found an excellent compromise elegant and simple to use, for the carpets just do not put anything above disabling the insertion of blocks above them. Thank you so much, all in a...
by Mr. Xenon
Wed Mar 07, 2018 13:25
 
Forum: Feature Discussion
Topic: Improvement of nodes
Replies: 12
Views: 981

Improvement of nodes

Hi everyone! I have noticed (for a long time) that in Minetest it is not possible to create blocks that can contain other objects, I explain better: Example: The carpets can not contain a chair placed on the surface of the carpet. Or a torch holder. These characteristics, even if purely decorative, ...
by Mr. Xenon
Wed Mar 07, 2018 04:11
 
Forum: Feature Discussion
Topic: Improvement of nodes
Replies: 12
Views: 981

Re: [Mod] X-Decor [git] [xdecor]

xdecor definitely better than home_decor, but definitely so much! This decorative model is absolutely perfect, because it respects the classic style of vanilla (pixelated textures + cubic blocks without strange shapes that ruin the classic style of vanilla). I love this mod with all of myself <3 I n...
by Mr. Xenon
Wed Mar 07, 2018 01:59
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 295
Views: 68682

Re: Minetest 0.5.0 add insects

Absolutely beautiful and pleasant. All this makes MTG even more complete and excellent as a basis for building a server and improving content. Great job, a nice way to keep the classic style of MC combined with original and exclusive content of Minetest. You are doing a nice job with the 0.5 and sti...
by Mr. Xenon
Tue Mar 06, 2018 00:11
 
Forum: Feature Discussion
Topic: Minetest 0.5.0 add insects
Replies: 7
Views: 897

Re: Minetest 0.5.0 add insects

Great @Shara, great news! Minetest 0.5.0 will be simply epic and unprecedented. Thanks so much.
by Mr. Xenon
Mon Mar 05, 2018 10:59
 
Forum: Feature Discussion
Topic: Minetest 0.5.0 add insects
Replies: 7
Views: 897

Minetest 0.5.0 add insects

I tried the new version 0.5.0 dev of Minetest and I really enjoyed the new firefly and the bug net to capture them. It would be nice to have butterflies and other small insects as a decoration of the world based on the biome. The net bug has considerable potential for exploration and crafting. The n...
by Mr. Xenon
Mon Mar 05, 2018 00:10
 
Forum: Feature Discussion
Topic: Minetest 0.5.0 add insects
Replies: 7
Views: 897

Re: [Mod] agriculture

I tried the mod and I must say that I like it so much, light with essential farm, ideal for a light server. I have a problem, the tomatoes have a bug (I think) the tomato seeds can I eat them? while tomatoes do not! in addition to this I can not grow tomatoes I tried all but in the sticks I can not ...
by Mr. Xenon
Wed Feb 28, 2018 14:55
 
Forum: WIP Mods
Topic: [Mod] agriculture
Replies: 20
Views: 3006

Re: [Mod] Villages for Minetest [mg_villages]

With the 0.5 dev the NPCs are positioned correctly. With 0.4.16, what you see in the screenshots is happening. Did I change the coordinates of player placement in 0.5 dev? I do not know but I definitely went close.
by Mr. Xenon
Wed Feb 28, 2018 11:09
 
Forum: Mod Releases
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 134
Views: 24104

Re: Autojump As A Setting

The autojump I think will be present in 0.5.0 because they want it in many. A simple but extremely useful and functional feature for both PC and Android. I hope it is present in the next release because press space bar I find it a useless and inconvenient thing to jump a block. https://forum.minetes...
by Mr. Xenon
Tue Feb 27, 2018 01:13
 
Forum: Feature Discussion
Topic: Autojump As A Setting
Replies: 14
Views: 1023

Re: [Mod] Simple Skins [0.6] [simple_skins]

Thanks for your answer tenplus1. I have committed the translation in Italian, I hope it is correct I followed the style of the French language for the compilation of the header. Thanks so much.
by Mr. Xenon
Mon Feb 26, 2018 18:46
 
Forum: Mod Releases
Topic: [Mod] Simple Skins [0.7] [simple_skins]
Replies: 69
Views: 21782

Re: Minetest 0.5 is on the road

A technical question. In version 0.5.0, has the player positioning changed? because I noticed that the NPCs for info of my mod are placed at the top of a block. With the 0.4.16 it works perfectly so I would be happy to find useful information so I can fix my little mod that will be useful for my ser...
by Mr. Xenon
Sun Feb 25, 2018 15:35
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 64577

Re: Minetest 0.5 is on the road

0.5 is not released yet As far as I understand before releasing 0.5.0 a lot of stuff will to be backported to be compatible with 0.4.16 and then released as 0.4.17 update before releasing 0.5.0. When looking at the recent release cycle with roughly two releases per year I guess 0.5.0 won't be avail...
by Mr. Xenon
Fri Feb 23, 2018 09:11
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 64577

Re: [Mod] Simple Skins [0.6] [simple_skins]

Tenplus1 I love this very simple, functional and customizable and suitable for your server. I have a small problem: I use the mod with Minetest 0.4.16 and I noticed that the GUI of the skins selection is opaque and not transparent. Is it probably a parameter that I need to add (or modify) in the cod...
by Mr. Xenon
Thu Feb 22, 2018 12:05
 
Forum: Mod Releases
Topic: [Mod] Simple Skins [0.7] [simple_skins]
Replies: 69
Views: 21782
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