I finally built the speed boots it doesn't seem to be making me any faster, even with .25 speed increase. Come to think of it, not noticing any effect from the armor value either, even with a full set of steel.
I like the mod though, worth it even for the looks alone!
Search found 37 matches
- Fri Jan 06, 2023 00:05
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
- Replies: 37
- Views: 9554
- Tue May 11, 2021 15:01
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Great, let me know what you think, we're playing now!
- Sun May 09, 2021 20:41
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Just did a bunch of updates, working as of May 2021!
- Wed Dec 04, 2019 07:11
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Been working on a ton of stuff lately! Updated version will be uploaded when I finish tweaking some things, in the next few days. Let me know if you use this game and how you like it! Download Tolkien-Test - Improved many mobs: drops, sounds, spawns, effects - Nenya and Narya increase maximum health...
- Sun Jun 02, 2019 17:14
- Forum: Game Releases
- Topic: [Game] Regnum [3.6.5]
- Replies: 244
- Views: 83294
Re: [Game] Regnum [3.3.4]-Three years Regnum!!
Thanks! Is it possible to build a really strong battleaxe without the colors?
Also, is the monster type above ground the only type in the game?
Also, is the monster type above ground the only type in the game?
- Sun Jun 02, 2019 02:55
- Forum: Game Releases
- Topic: [Game] Regnum [3.6.5]
- Replies: 244
- Views: 83294
Re: [Game] Regnum [3.3.4]-Three years Regnum!!
Hi, I'm playing your game now with my family. How do you dig the colors? I can't figure it out. Red, blue, black, white? The battleaxe does not work, I tried diamond pick and cloud remover too!
- Sat May 11, 2019 14:38
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
> when you are riding you are one block too high Probably because of the player model change ? Try changing the attachment coordinates. I did try this, actually I tried a whole range of Y values with nothing changing: elseif not self.driver then self.driver = clicker clicker:set_attach(self.object,...
- Fri May 10, 2019 22:56
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Hey, I have been working on a new version since version 5.0 came out. Lots of bug fixes. Still using fairly old code and versions of mods, but it's working. Also quite a few interesting new things, like the Phial of Galadriel. Extensive polymorph fixes for V5 updates. There's still a bug with riding...
- Sun Oct 28, 2018 18:19
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
I actually haven't tested in a while on single player mode, been doing all my testing with the MP server. Can you try that and see if it works?
- Tue Oct 23, 2018 17:38
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Hey @werdanith I got distracted for a few days, adding dragons and all (which work amazingly well). I also added another neat weapon, an elvish Glaive! Oh and added some new textures and stuff. But just got around to adding your code, and it works beautifully. So simple and effective. Uploading new ...
- Tue Oct 16, 2018 03:10
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
What MT version?
- Mon Oct 15, 2018 00:50
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Good idea, I should have thought of that. I'll make the changes to my side.
That was probably the biggest issue facing me!
Edit: I remembered why the staff was .1, it moves faster than other weapons like glamdring!
That was probably the biggest issue facing me!
Edit: I remembered why the staff was .1, it moves faster than other weapons like glamdring!
- Sun Oct 14, 2018 23:31
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Let me know if you need help finding stuff, it's all over and scattered everywhere. I added lots of comments where I edited a ton of stuff, but most of it is inherited from oldish version of LOTT. There is some code I added/edited that adds an "activation" timer for the bolts. I added it b...
- Sun Oct 14, 2018 22:52
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
- Fixed the mushroom vars by just adding numbers to the end of "num". Seems to have worked. - I like the fire setting nodes "on fire" without actually destroying anything. Like the elf bow, wizard staff. Here's the code in question, I think? if self.lastpos.x ~= nil then if node....
- Sun Oct 14, 2018 22:02
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Hey, I discovered the same issue about mushrooms... just not using them at the moment. I can change the variable name I guess! The Balrog Whip crashes the game anyway and has been "removed" (just doesn't drop anywhere) for the time being. If you're interested in helping on another bug, whe...
- Sat Sep 29, 2018 17:23
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
Thanks, I made a few more updates in the latest version, I'll update the file soon. Like Gimli's Axe (vorpal hits) etc!
- Thu Sep 20, 2018 01:56
- Forum: Problems
- Topic: Fire Digs Node
- Replies: 2
- Views: 665
Re: Fire Digs Node
Actually, in trying to answer your question, I seem to have found the problem in code I never thought to look at. Here's the relevant code, it's the third line down that's doing it. Normally it does not replace the node with fire, but ADDS fire to the node above it. But when you fire downwards at yo...
- Mon Sep 17, 2018 20:19
- Forum: Problems
- Topic: Fire Digs Node
- Replies: 2
- Views: 665
Fire Digs Node
I have fire spreading set to off. I have a custom weapon that shoots an "arrow" that then creates a fire node. All works well - unless I'm firing downwards onto a node at my feet or directly in front. This destroys the node - even protected ones! Obviously this is a bug because it could be...
- Thu Sep 06, 2018 02:03
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
That's odd, maybe it's because of the update or something. Is this a new world? What version of the game?
- Mon Jul 30, 2018 18:24
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
New version posted. - Various bug fixes - Added Elfstone, lets you set a "home" location and teleport to it. Requires lots of "elvish" things to make. - Added Silmarillion and a guidebook for them. They combine the functions of all four rods, but better. Awesome items, as game-ch...
- Thu Jul 12, 2018 19:17
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
I'm currently adding some things and fixing bugs! Fixed a guard-related crash, added two Silmarils (and guidebook), fixed some shooting weapons hitting shooter, modified a bunch of weapons. Changes not reflected in download yet, but soon.
- Fri Jun 15, 2018 02:53
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198697
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
I'm sorry for not getting back to you at all... I've played around in your version and it's really, really good and fun! Also, the name (Tolkein Test!) is wonderful! Thanks, feel free to use my ideas to incorporate into your own version. As I said on the TT page, the original LOTT is amazing and I ...
- Fri May 25, 2018 06:03
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198697
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
Just an FYI, I've released my forked version of the original LOTT with lots of changes:
viewtopic.php?f=50&t=20082
viewtopic.php?f=50&t=20082
- Tue May 15, 2018 21:56
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
- Thu May 10, 2018 22:52
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22214
Re: [GAME] Tolkien Test
I'm cool with that, he can use my ideas or send me his!
Did you check out my version, what do you like/dislike about it?
Did you check out my version, what do you like/dislike about it?