Search found 37 matches

by Nota
Fri Jan 06, 2023 00:05
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)
Replies: 37
Views: 9547

Re: [Mod] equippable_accessories v0.3 (3D accessories you can equip for looks and stat bonuses)

I finally built the speed boots it doesn't seem to be making me any faster, even with .25 speed increase. Come to think of it, not noticing any effect from the armor value either, even with a full set of steel.

I like the mod though, worth it even for the looks alone!
by Nota
Tue May 11, 2021 15:01
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Great, let me know what you think, we're playing now!
by Nota
Sun May 09, 2021 20:41
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Just did a bunch of updates, working as of May 2021!
by Nota
Wed Dec 04, 2019 07:11
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Been working on a ton of stuff lately! Updated version will be uploaded when I finish tweaking some things, in the next few days. Let me know if you use this game and how you like it! Download Tolkien-Test - Improved many mobs: drops, sounds, spawns, effects - Nenya and Narya increase maximum health...
by Nota
Sun Jun 02, 2019 17:14
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 83251

Re: [Game] Regnum [3.3.4]-Three years Regnum!!

Thanks! Is it possible to build a really strong battleaxe without the colors?

Also, is the monster type above ground the only type in the game?
by Nota
Sun Jun 02, 2019 02:55
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 83251

Re: [Game] Regnum [3.3.4]-Three years Regnum!!

Hi, I'm playing your game now with my family. How do you dig the colors? I can't figure it out. Red, blue, black, white? The battleaxe does not work, I tried diamond pick and cloud remover too!
by Nota
Sat May 11, 2019 14:38
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

> when you are riding you are one block too high Probably because of the player model change ? Try changing the attachment coordinates. I did try this, actually I tried a whole range of Y values with nothing changing: elseif not self.driver then self.driver = clicker clicker:set_attach(self.object,...
by Nota
Fri May 10, 2019 22:56
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Hey, I have been working on a new version since version 5.0 came out. Lots of bug fixes. Still using fairly old code and versions of mods, but it's working. Also quite a few interesting new things, like the Phial of Galadriel. Extensive polymorph fixes for V5 updates. There's still a bug with riding...
by Nota
Sun Oct 28, 2018 18:19
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

I actually haven't tested in a while on single player mode, been doing all my testing with the MP server. Can you try that and see if it works?
by Nota
Tue Oct 23, 2018 17:38
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Hey @werdanith I got distracted for a few days, adding dragons and all (which work amazingly well). I also added another neat weapon, an elvish Glaive! Oh and added some new textures and stuff. But just got around to adding your code, and it works beautifully. So simple and effective. Uploading new ...
by Nota
Tue Oct 16, 2018 03:10
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

What MT version?
by Nota
Mon Oct 15, 2018 00:50
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Good idea, I should have thought of that. I'll make the changes to my side.
That was probably the biggest issue facing me!

Edit: I remembered why the staff was .1, it moves faster than other weapons like glamdring!
by Nota
Sun Oct 14, 2018 23:31
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Let me know if you need help finding stuff, it's all over and scattered everywhere. I added lots of comments where I edited a ton of stuff, but most of it is inherited from oldish version of LOTT. There is some code I added/edited that adds an "activation" timer for the bolts. I added it b...
by Nota
Sun Oct 14, 2018 22:52
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

- Fixed the mushroom vars by just adding numbers to the end of "num". Seems to have worked. - I like the fire setting nodes "on fire" without actually destroying anything. Like the elf bow, wizard staff. Here's the code in question, I think? if self.lastpos.x ~= nil then if node....
by Nota
Sun Oct 14, 2018 22:02
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Hey, I discovered the same issue about mushrooms... just not using them at the moment. I can change the variable name I guess! The Balrog Whip crashes the game anyway and has been "removed" (just doesn't drop anywhere) for the time being. If you're interested in helping on another bug, whe...
by Nota
Sat Sep 29, 2018 17:23
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

Thanks, I made a few more updates in the latest version, I'll update the file soon. Like Gimli's Axe (vorpal hits) etc!
by Nota
Thu Sep 20, 2018 01:56
Forum: Problems
Topic: Fire Digs Node
Replies: 2
Views: 664

Re: Fire Digs Node

Actually, in trying to answer your question, I seem to have found the problem in code I never thought to look at. Here's the relevant code, it's the third line down that's doing it. Normally it does not replace the node with fire, but ADDS fire to the node above it. But when you fire downwards at yo...
by Nota
Mon Sep 17, 2018 20:19
Forum: Problems
Topic: Fire Digs Node
Replies: 2
Views: 664

Fire Digs Node

I have fire spreading set to off. I have a custom weapon that shoots an "arrow" that then creates a fire node. All works well - unless I'm firing downwards onto a node at my feet or directly in front. This destroys the node - even protected ones! Obviously this is a bug because it could be...
by Nota
Thu Sep 06, 2018 02:03
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

That's odd, maybe it's because of the update or something. Is this a new world? What version of the game?
by Nota
Mon Jul 30, 2018 18:24
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

New version posted. - Various bug fixes - Added Elfstone, lets you set a "home" location and teleport to it. Requires lots of "elvish" things to make. - Added Silmarillion and a guidebook for them. They combine the functions of all four rods, but better. Awesome items, as game-ch...
by Nota
Thu Jul 12, 2018 19:17
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

I'm currently adding some things and fixing bugs! Fixed a guard-related crash, added two Silmarils (and guidebook), fixed some shooting weapons hitting shooter, modified a bunch of weapons. Changes not reflected in download yet, but soon.
by Nota
Fri Jun 15, 2018 02:53
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 198629

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

I'm sorry for not getting back to you at all... I've played around in your version and it's really, really good and fun! Also, the name (Tolkein Test!) is wonderful! Thanks, feel free to use my ideas to incorporate into your own version. As I said on the TT page, the original LOTT is amazing and I ...
by Nota
Fri May 25, 2018 06:03
Forum: Game Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Replies: 443
Views: 198629

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

Just an FYI, I've released my forked version of the original LOTT with lots of changes:

viewtopic.php?f=50&t=20082
by Nota
Tue May 15, 2018 21:56
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

:)
by Nota
Thu May 10, 2018 22:52
Forum: Game Releases
Topic: [GAME] Tolkien Test
Replies: 42
Views: 22187

Re: [GAME] Tolkien Test

I'm cool with that, he can use my ideas or send me his!

Did you check out my version, what do you like/dislike about it?