Hello bell,
thanks for your interest (i downloaded it and had a view on it) and sorry for this short answer, I do not have much time but work is going on and i'm happy with the progress.
hope to finish soon.
Search found 14 matches
- Thu May 03, 2018 20:25
- Forum: WIP Mods
- Topic: [MOD]subnodes registerer[WIP]
- Replies: 4
- Views: 1054
- Wed Apr 25, 2018 10:24
- Forum: WIP Mods
- Topic: [MOD]subnodes registerer[WIP]
- Replies: 4
- Views: 1054
Re: [MOD]subnodes registerer[WIP]
following is moved from topic "[Server] Jungle" : 2 questions while developping : I think about 4 levels of privs : 0 - no priv, unable to use the mod; 1 - "user" : can punch a node (left click) to request a block to be processed (in sub-blocks by the availables mods like moreblo...
- Wed Apr 25, 2018 10:08
- Forum: WIP Mods
- Topic: [MOD]subnodes registerer[WIP]
- Replies: 4
- Views: 1054
[MOD]subnodes registerer[WIP]
Hello all, the aim of this work is to enable a player to hit a block in order to make this block registered by the registering functions provided by other mods that make sub-blocks (like slabs, stairs, slopes, microblocks, columns, etc.) why ? when you build, haven't you never been frustrated to dis...
- Wed Apr 25, 2018 09:41
- Forum: Servers
- Topic: [Server] Jungle
- Replies: 344
- Views: 76293
Re: [Server] Jungle
Hello Pyrollo,
You are right, sorry. I will open a WIP topic about my work.
Thanks for your judicious remark.
edit :
new topic at :
viewtopic.php?f=9&t=20018&p=317226#p317226
You are right, sorry. I will open a WIP topic about my work.
Thanks for your judicious remark.
edit :
new topic at :
viewtopic.php?f=9&t=20018&p=317226#p317226
- Tue Apr 24, 2018 22:42
- Forum: Servers
- Topic: [Server] Jungle
- Replies: 344
- Views: 76293
- Tue Apr 24, 2018 14:57
- Forum: Mod Releases
- Topic: [Mod] Quartz [1.0] [quartz]
- Replies: 53
- Views: 61756
Re: [Mod] Quartz [1.0] [quartz]
This is NOT my mod : i just made a patch, a subtile modification of the quartz/init.lua file to make it call (in a correct order) the registrations functions provided by the 3 others mods "moreblocks", "stairs", and "columnia". with those modifications i made in init.lu...
- Sun Apr 22, 2018 11:34
- Forum: Servers
- Topic: [Server] Jungle
- Replies: 344
- Views: 76293
Re: [Server] Jungle
ok. tool accessible/useable only with special priv.
no personal github account yet.
as i don't have in mind to develop other mods, i will think about that when time will be up for that
no personal github account yet.
as i don't have in mind to develop other mods, i will think about that when time will be up for that
- Sun Apr 22, 2018 03:50
- Forum: Servers
- Topic: [Server] Jungle
- Replies: 344
- Views: 76293
Re: [Server] Jungle
If i understand well, as admin you expect to can designate, trought special priv, some player to allow the work to be done on next restart, or with some option to automatically do the work asked. Ok, I will do that. Perhaps i had not been suficiently accurate : At this step of my work, if the player...
- Thu Apr 19, 2018 19:09
- Forum: Servers
- Topic: [Server] Jungle
- Replies: 344
- Views: 76293
Re: [Server] Jungle
at this time any player can punch a node; to avoid server overload with click-spamming, each click show a formspec to summarize the checks executed and what you can obtain from what you have clicked, while the mod precalculated which blocks will be created. Then the player can confirm or cancel the ...
- Thu Apr 19, 2018 06:12
- Forum: Servers
- Topic: [Server] Jungle
- Replies: 344
- Views: 76293
Re: [Server] Jungle
cool. I'm now working on a mod that provide an in-game tool to punch a node: then this node will be registered (if suitable) to be automaticaly registered with circular saw, stairs and columnia at the next server restart, no matter what mod it came from. much more usefull : you see a block you would...
- Tue Apr 17, 2018 21:08
- Forum: Mod Releases
- Topic: [mod] Underground Realms [0.8] [caverealms]
- Replies: 156
- Views: 72789
Re: [mod] Underground Realms [0.8] [caverealms]
Hello all, I've made an improvement to caverealms mod to enable all full blocks to work with - the circular saw from the mod moreblocks; - the mod stairs; - the mod columnia; with preservation of glowing and use of texture alpha. see the post i've made in the topic "[Server] Jungle" at htt...
- Tue Apr 17, 2018 19:43
- Forum: Servers
- Topic: [Server] Jungle
- Replies: 344
- Views: 76293
Glowing blocks available in circular saw
Hello all, I've made an improvment to the mod caverealms. All the blocks now work with the mods - moreblocks (circular saw) - stairs - columnia and preserve their glowing and transparency. I've tested it on my own solo world without issue. screenshot : scr_caverealms2csaw.png Copy the code below in ...
- Fri Feb 23, 2018 01:46
- Forum: Mod Releases
- Topic: [Mod] Quartz [1.0] [quartz]
- Replies: 53
- Views: 61756
Quartz mod register columns in colmnia mod
Hello, this new release provide columns by registering quartz blocs through the mod columnia (if present) : Add the line "columnia?" into the depends.txt file of quartz mod ; replace the content of init.lua file of the mod quartz with the following : ============= New init.lua file : =====...
- Wed Feb 21, 2018 17:41
- Forum: Mod Releases
- Topic: [Mod] Quartz [1.0] [quartz]
- Replies: 53
- Views: 61756
Re: [Mod] Quartz [1.0] [quartz]
Hello, I find some mistakes in your mod so I propose a patch : the mistakes are : - unable to craft chiseled because of wrong names in recipes : 3 quartz blocks give 6 slab_block while crafting chiseled block need slab_ quartz block; - pillar stairs are named stairs:stair_quartz stair ; - chiseled s...