Search found 16 matches

by MusaFuchs
Mon Jun 22, 2020 10:52
Forum: Feature Discussion
Topic: Mapgen V7 Documentation
Replies: 11
Views: 1018

Re: Mapgen V7 Documentation

I'm in this primarily to develop something for my own interests. If it ever got interesting enough to other people, I would look into creating a delta patch for the core MT fork and windows, or into getting it integrated with the main MT branch. I'm not nearly as concerned with distribution as using...
by MusaFuchs
Sun Jun 14, 2020 09:32
Forum: Feature Discussion
Topic: Mapgen V7 Documentation
Replies: 11
Views: 1018

Re: Mapgen V7 Documentation

It sounds more like I'd want to create a C++ mapgen, then. Where would I get started with that?
by MusaFuchs
Sat Jun 06, 2020 11:02
Forum: Feature Discussion
Topic: Mapgen V7 Documentation
Replies: 11
Views: 1018

Re: Mapgen V7 Documentation

Thank you very much, I will start looking into the noise parameters in lua_api.txt Would you still reccomend these as reference for creating mapgens: First post and last few posts of this https://forum.minetest.net/viewtopic.php?f=18&t=6396 Also my noise23 mod and the posts there https://forum.m...
by MusaFuchs
Wed Jun 03, 2020 16:29
Forum: Feature Discussion
Topic: Mapgen V7 Documentation
Replies: 11
Views: 1018

Re: Mapgen V7 Documentation

Sorry for a second post, I realized my terminology comes from a user standpoint within Blender, and might not translate 1:1 to the actual programming/mathematics terms. For noise depth this is what I'm looking for: https://imgur.com/ucaq7xi.png Being able to mess around with Distortion would be neat...
by MusaFuchs
Wed Jun 03, 2020 15:55
Forum: Feature Discussion
Topic: Mapgen V7 Documentation
Replies: 11
Views: 1018

Re: Mapgen V7 Documentation

paramat, thanks. I'm mostly looking for more control over noise generation per-biome. Features I'm looking for include: noise-depth/steps - to give smoother or rougher slopes and hills) noise-scale noise contrast - or some other way to create plateaus vs. sharp-mountains vs. round-hills. overhang/fl...
by MusaFuchs
Fri May 15, 2020 02:09
Forum: Feature Discussion
Topic: Mapgen V7 Documentation
Replies: 11
Views: 1018

Mapgen V7 Documentation

Where is the best place to view documentation for MapgenV7? The article on the dev wiki is a stub, and the one on the main wiki seems more for users than developers.
by MusaFuchs
Tue Jun 26, 2018 14:12
Forum: Problems
Topic: Formspec in mod not showing up.
Replies: 1
Views: 200

Formspec in mod not showing up.

I'm attempting to write a simple sticky-note mod where the user clicks on a block and a formspec pops up. Right now the I can't for the life of me get the formspec to actually show up. --HOMEWORK: Make a functioning sticky-note node that stores user-written --text. Requires Formspec and Meta knowled...
by MusaFuchs
Tue Mar 06, 2018 18:51
Forum: Modding Discussion
Topic: Node disappears after placement with 'on_place' function.
Replies: 4
Views: 251

Re: Node disappears after placement with 'on_place' function

Where does the 'callback' start and end? I tried placing it after the if statement, nothing changed.
by MusaFuchs
Tue Mar 06, 2018 17:42
Forum: Modding Discussion
Topic: Node disappears after placement with 'on_place' function.
Replies: 4
Views: 251

Node disappears after placement with 'on_place' function.

This is supposed to be a simple mod that adds the privilege 'vote' and the block 'privcheck' to the game. On placement of 'privcheck' a message will display in chat dependent on whether the player has a privilege or not. Currently, the message is displayed properly, but the node disappears as soon a...
by MusaFuchs
Tue Mar 06, 2018 14:58
Forum: Modding Discussion
Topic: [Solved](metadata goes in on_use function) Metadata trouble.
Replies: 5
Views: 211

Re: Metadata trouble.

Awesome! Thanks, both of you.

It'd be cool if the book had a section for on_(action) functions that preceded Node Metadata.
by MusaFuchs
Tue Mar 06, 2018 01:52
Forum: Modding Discussion
Topic: [Solved](metadata goes in on_use function) Metadata trouble.
Replies: 5
Views: 211

[Solved](metadata goes in on_use function) Metadata trouble.

I'm trying to follow this guide in the Minetest Modding Book. minetest.register_node("tutorial:punchable", { description = "SoCk-EM-BOpPeRS!!", tiles = {"myst.png"}, groups = {cracky=3, stone=1}, local meta = minetest.get_meta(pos), meta:set_string("formspec",...
by MusaFuchs
Mon Mar 05, 2018 02:42
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 737
Views: 80529

Re: Post your mapgen questions here (modding or engine)

MusaFuchs if you want a particularly custom mapgen you can create one in a Lua mod, then you can do anything you want, however you need to code it. I have written many Lua mapgens, see my mod threads in this forum, and see the code for example code. This one is complex but has good code https://git...
by MusaFuchs
Thu Mar 01, 2018 16:41
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 737
Views: 80529

Re: Post your mapgen questions here (modding or engine)

Are there any mods or third-party APIs out there that would let me alter terrain shape per-biome, or ways to get a similar affect? It's a pretty important feature for the mod I'd like to build. I've read through the docs, but didn't see anything that did this, apparently because it doesn't exist in-...
by MusaFuchs
Wed Feb 28, 2018 19:50
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 737
Views: 80529

Re: Post your mapgen questions here (modding or engine)

Where's a good place to get started writing biomes? I've read through the contents of \games\minetest_game\mods\default\mapgen.lua, but the parameters there seem rather limited. How is terrain noise changed from biome to biome, for example to differentiate a large flat field from a hilly field? I'm ...
by MusaFuchs
Wed Feb 28, 2018 19:39
Forum: Problems
Topic: [Solved] "Mesh Not Found"
Replies: 3
Views: 376

Re: "Mesh Not Found"

Good to know. The only reference I could find online, https://rubenwardy.com/minetest_modding ... types.html , said to use a 'meshes' folder.
by MusaFuchs
Wed Feb 28, 2018 15:50
Forum: Problems
Topic: [Solved] "Mesh Not Found"
Replies: 3
Views: 376

[Solved] "Mesh Not Found"

I am trying to modify the default mod's "flowers" init.lua to use the mesh drawtype instead of the plantlike. When I do this I get 'mesh not found' errors. Here is the code as I've modified it. local function add_simple_flower(name, desc, box, f_groups) -- Common flowers' groups f_groups.s...