Search found 29 matches
- Wed Nov 30, 2022 20:19
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 833002
Re: [Game] MineClone 2 [0.81.0]
It seems, that the quest, where the player must drive 1000 m with a minecart, doesn't work. To fix this, you can change the code like follows: (file mods/ENTITIES/mcl_minecarts/init.lua) - Give achievement when player reached a distance of 1000 nodes from the start position if self._driver and (vect...
- Mon Oct 17, 2022 11:44
- Forum: Problems
- Topic: Minetest content page not loading
- Replies: 9
- Views: 2904
Re: Minetest content page not loading
I have the same issue in Debian Testing with Minetest 5.6.1.
- Thu Sep 22, 2022 18:31
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49042
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
It seems that the wiki of this mod is offline.
- Thu Jul 21, 2022 11:39
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 33
- Views: 8865
Re: [Game] MeseCraft
There's a strange behavior if you place blocks (e.g. dirt or cobblestone) in water. It forms moving water hills.
- Fri Jul 15, 2022 08:19
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 33
- Views: 8865
Re: [Game] MeseCraft
Yes, but this is not necessary. Please block unwanted mapgens. See https://dev.minetest.net/Mapgen_Parameters
- Wed Jul 13, 2022 08:01
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 33
- Views: 8865
- Tue Jul 12, 2022 13:01
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 33
- Views: 8865
Re: [Game] MeseCraft
I've installed it from the Content DB. It throws the following error: AsyncErr: Lua: finishGenRuntime error from mod 'df_caverns' in callback environment_OnGenerated(): ...raft/mods/WORLD/dfcaverns/df_caverns/surface_tunnels.lua:52: attempt to index local 'humiditymap' (a nil value) stack traceback:...
- Tue Mar 01, 2022 09:25
- Forum: Old Games
- Topic: [Game] Carbone NG [carbone-ng]
- Replies: 62
- Views: 75112
Re: [Game] Carbone NG [carbone-ng]
You can fix it and play as singleplayer by changing the function register_on_prejoinplayer in the mod 'name_restrictions' as followed: minetest.register_on_prejoinplayer(function(name, ip) local lname = name:lower() if lname == "singleplayer" then minetest.auth_table = { singleplayer, nil...
- Thu Dec 23, 2021 11:30
- Forum: Game Releases
- Topic: [GAME] Tolkien Test
- Replies: 42
- Views: 22208
Re: [GAME] Tolkien Test
- There's no Achievement Book. Is this a bug?
- I've found mushroom seeds in different colors, but they are useless. I can't plant mushrooms.
Minetest 5.3
Tolkien Test 1.2
- I've found mushroom seeds in different colors, but they are useless. I can't plant mushrooms.
Minetest 5.3
Tolkien Test 1.2
- Fri Feb 12, 2021 17:30
- Forum: Game Releases
- Topic: [Game] Wynot Subgame [whynot]
- Replies: 79
- Views: 31927
please deletet this post, wrong thread
please deletet this post, wrong thread
- Tue Feb 09, 2021 14:57
- Forum: WIP Games
- Topic: [Game] A Planet Alive
- Replies: 30
- Views: 6400
Re: [Game] A Planet Alive
Hi daret, no, I'm using just the mods of this game. Minetest 5.3. debug.text: 2021-02-08 14:09:06: INFO[Main]: Handing IACTION_CRAFT to manager 2021-02-08 14:09:06: VERBOSE[Server]: TOSERVER_INVENTORY_ACTION: data=Craft 1 current_player 2021-02-08 14:09:06: ACTION[Server]: player singleplayer crafts...
- Mon Feb 08, 2021 13:13
- Forum: WIP Games
- Topic: [Game] A Planet Alive
- Replies: 30
- Views: 6400
Re: [Game] A Planet Alive
I've created a "Wooden Chestplate". In the armor windows a doubleclick is followed by this error: AsyncErr: ServerThread::run Lua: Runtime error from mod 'smart_inventory' in callback on_playerReceiveFields(): ...a_planet_alive/mods/gui/smart_inventory/pages/player.lua:382: attempt to inde...
- Tue Jan 19, 2021 20:24
- Forum: Game Releases
- Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
- Replies: 209
- Views: 61532
Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Hi, I've updated the german translation of anvil.de.tr: # textdomain: anvil # ./init.lua @1 cannot be repaired with an anvil.=@1 kann nicht mit einem Amboss repariert werden. @1's anvil=@1s Amboss A tool for repairing other tools at a blacksmith's anvil.=Ein Werkzeug, um andere Werkzeuge auf einem S...
- Fri Jan 08, 2021 14:28
- Forum: WIP Games
- Topic: [Game] A Planet Alive
- Replies: 30
- Views: 6400
Re: [Game] A Planet Alive
Bug: The receipes of "Wood Empty Bucket" and "Wooden Bowl" are identical.
- Fri Jan 08, 2021 10:58
- Forum: WIP Games
- Topic: [Game] Juanchi Game (v4.10) [NOW OpenSource]
- Replies: 183
- Views: 50717
Re: [Game] Juanchi Game (v3.18) [NOW OpenSource]
While starting I've received the following message: 2021-01-08 11:26:50: VERBOSE[Main]: Loading and running script from /home/chris/.minetest/games/juanchi/mods/awards/init.lua 2021-01-08 11:26:50: ERROR[Main]: Failed to parse json data * Line 1, Column 1 2021-01-08 11:26:50: ERROR[Main]: Syntax err...
- Fri Jan 08, 2021 10:15
- Forum: Game Releases
- Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- Replies: 443
- Views: 198678
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
With Hobbits, the task "A Long Path To Mushrooms" doesn't work. If you eat any kind of mushroom, it isn't countet. (0/99)
Re: Loria
Hi, I received the following message:
Can you fix it?
Code: Select all
mods/electricity/init.lua:3: Electricity mod requires access to insecure functions in order to work. Please add the electricity mod to your secure.trusted_mods."
- Sun Jan 03, 2021 11:58
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.15.5]
- Replies: 175
- Views: 64843
Re: [Game] Hades Revisited [0.8.3]
Crafting of the "Black Steel Door" doesn't work.
- Mon Dec 07, 2020 19:44
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.15.5]
- Replies: 175
- Views: 64843
Re: [Game] Hades Revisited [0.7.0]
In the crafting guide, the recipe for the teleporter device is missing.
- Sun Nov 29, 2020 11:53
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.15.5]
- Replies: 175
- Views: 64843
Re: [Game] Hades Revisited [0.7.0]
The sound of wind is just in the underground not at the land surface.
- Sun Nov 29, 2020 10:19
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.15.5]
- Replies: 175
- Views: 64843
Re: [Game] Hades Revisited [0.7.0]
How can I create the first coconut tree sapling? In the crafting guide theres a fire, an arrow and the sapling. What does it mean?
- Sat Nov 28, 2020 10:23
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.15.5]
- Replies: 175
- Views: 64843
Re: [Game] Hades Revisited [0.7.0]
Hi Wuzzy,
Mobs never attacks players. This makes monsters boring. Is this a bug or a feature?
Chris
Mobs never attacks players. This makes monsters boring. Is this a bug or a feature?
Chris
- Fri Jul 06, 2018 14:15
- Forum: Modding Discussion
- Topic: How to use "get_player_by_name()"?
- Replies: 14
- Views: 3205
Re: How to use "get_player_by_name()"?
Is there a workaround to initialize the player before the snipped is executed?hajo wrote: If the above snippet is your whole script, it would run the moment when MT starts,
ie. when no player has joined yet.
- Fri Jul 06, 2018 09:39
- Forum: Modding Discussion
- Topic: How to use "get_player_by_name()"?
- Replies: 14
- Views: 3205
Re: How to use "get_player_by_name()"?
I've tried the example from wiki: local player = minetest.get_player_by_name("singleplayer") if not player then return -- Player is not online end player:set_pos({x=0, y=0, z=0}) debug.txt says: 2018-07-06 11:25:48: ERROR[Main]: ModError: Failed to load and run script from /home/chris/.min...
- Fri Jul 06, 2018 08:43
- Forum: Modding Discussion
- Topic: How to use "get_player_by_name()"?
- Replies: 14
- Views: 3205
How to use "get_player_by_name()"?
I try to get the current player: local player = minetest.get_player_by_name(name) but I don't know the name of the current_player. I've tried already "currentplayer", "username", current_player, name and get_player_name() The message shown is "attempt to call global 'get_pla...