Search found 616 matches
- Thu Apr 11, 2024 08:22
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063673
Re: Post your screenshots!
Oh no! It's devouring the sun!!!
xD- Wed Apr 10, 2024 19:06
- Forum: Maps
- Topic: Mount Titan Parkour
- Replies: 8
- Views: 1312
Re: Mount Titan Parkour
Not impossible. Just very very very difficult.
This is how far I got before I lost motivation for daily attempts and got distracted by other stuff:
This is how far I got before I lost motivation for daily attempts and got distracted by other stuff:
- Wed Apr 10, 2024 12:44
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063673
Re: Post your screenshots!
Occasionally I like to mess around with custom formspec styling: Screenshot from 2024-04-10 14-22-56.png In its positively-phrased form I ..., honestly can't think of a single time I have encountered it in a positive form out in the wild. I have always seen it in the kinda snobby "You can't be ...
- Wed Apr 10, 2024 09:43
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11112
- Views: 2063673
Re: Post your screenshots!
Screenshot from 2024-04-10 10-56-23.png My two cents: When checking new posts in the screenshot thread I prefer when they actually contain screenshots (even if they are sometimes a bit weird), rather then just people having "internet arguments"™. I mean, if you think this thread is lackin...
- Sat Apr 06, 2024 19:37
- Forum: Problems
- Topic: Cant craft binoculars
- Replies: 3
- Views: 120
- Sun Mar 17, 2024 06:22
- Forum: Modding Discussion
- Topic: Randomize Texture
- Replies: 7
- Views: 284
Re: Randomize Texture
PS: Also nothing stopping you from combining 1 and 2. I just don't have any example with real textures at hand so have this: minetest.register_node("cicrev:variant_textures", { description = "test", tiles = { {name = "cicrev_var_A.png", align_style = "world", ...
- Sun Mar 17, 2024 06:13
- Forum: Modding Discussion
- Topic: Randomize Texture
- Replies: 7
- Views: 284
Re: Randomize Texture
I think this probably could be done with adding nearly identical blocks to world generation You think correctly. Minetest doesn't have a direct way to randomize textures. However! there are indirect workarounds for adding more texture variation. 1) Use a different texture on each side of the node. ...
- Sat Mar 09, 2024 23:37
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443145
Re: Post your mod requests/ideas here
There are at least two mods which imitate Tinkers' Construct. https://forum.minetest.net/viewtopic.php?t=19916 and https://content.minetest.net/packages/mt-mods/axistools/ and maybe more buried in the depths of the forum. I don't think either uses the custom metadata textures since both were written...
- Sun Jan 28, 2024 22:01
- Forum: General Discussion
- Topic: Free Fabric Texture (Item Art?)
- Replies: 6
- Views: 553
Re: Free Fabric Texture (Item Art?)
Probably open a thread in the Texture Packs section of the forum for all your stuff. Name it something like "ilikelinux's free asset collection" or something in that vein so it's immediately clear what the thread is about. Also when you post your textures make sure to include an explicit s...
- Sun Jan 28, 2024 15:44
- Forum: Modding Discussion
- Topic: Release My Mod To ContentDB?
- Replies: 4
- Views: 433
Re: Release My Mod "Blazing Tools" To ContentDB?
That seems ... overcomplicated? I don't think anyone else made forum posts just to get permission to have their mod added too the CDB. So it shouldn't be required of you either. Maybe some miscommunication? Anyway, the mods looks fine as far as I can tell. Nothing that would prevent it from being p...
- Sat Jan 27, 2024 07:00
- Forum: General Discussion
- Topic: Free Fabric Texture (Item Art?)
- Replies: 6
- Views: 553
Re: Free Fabric Texture (Item Art?)
Well, for one there is this thread: Post your mod texture requests here Theoretically exactly what you are looking for, but it isn't very active. You can offer your skills to various game projects. They often need more textures. Specifically what comes to mind is that the Exile game is looking for a...
- Tue Jan 23, 2024 13:34
- Forum: Maps
- Topic: Wanted: The Minetest Game "castles" famous screenshot map
- Replies: 4
- Views: 805
Re: Wanted: The Minetest Game "castles" famous screenshot map
Mostly offtopic: but, every time I see this screenshot used to show off MTG I am slightly annoyed, because it contains modded content and thus isn't really representative.
- Mon Jan 22, 2024 09:55
- Forum: Modding Discussion
- Topic: [Solved] How do I override an existing biome ?
- Replies: 5
- Views: 635
Re: [Solved] How do I override an existing biome ?
https://github.com/minetest/minetest/blob/5.8.0/doc/lua_api.md?plain=1#L5465 * `minetest.unregister_biome(name)` * Unregisters the biome from the engine, and deletes the entry with key `name` from `minetest.registered_biomes`. * Warning: This alters the biome to biome ID correspondences, so any dec...
- Thu Jan 18, 2024 16:20
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150993
Re: Post your mapgen questions here (modding or engine)
Just a singular layer? I think the easiest way might be to register it as an ore with ore_type = "sheet" . Relevant API section: https://github.com/minetest/minetest/blob/5.8.0/doc/lua_api.md?plain=1#L9535 Don't give it any noise params, so the sheet is flat and use column_height_max = 1
- Wed Jan 17, 2024 09:09
- Forum: Modding Discussion
- Topic: problem with weapon damage
- Replies: 1
- Views: 259
Re: problem with weapon damage
Attack damage is set separately from node digging capabilities. See this excerpt from the Lua API: https://github.com/minetest/minetest/blob/5.8.0/doc/lua_api.md?plain=1#L8682 tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 0, groupcaps = { -- For example: choppy = {times = {2.50, ...
- Sun Dec 31, 2023 12:14
- Forum: Game Releases
- Topic: [Game] Regnum [3.6.5]
- Replies: 244
- Views: 83252
Re: [Game] Regnum [3.6.5]
This finally gave me a kick to finish a pull request that I have been working on. It fixes a lot (but not all) of the errors that completely spammed the console. It shouldn't have any effect on the gameplay. Please check it out. major update with many improvements One thing I have been thinking abou...
- Thu Dec 14, 2023 19:14
- Forum: Mod Releases
- Topic: [Mod] Fast Craft [fast_craft]
- Replies: 18
- Views: 5561
Re: [Mod] Fast Craft [fast_craft]
Update:
- full support of the MCL stonecutter recipes
- api change: recipes now can have multiple conditions, if any one is fulfilled the recipe is available
- full support of the MCL stonecutter recipes
- api change: recipes now can have multiple conditions, if any one is fulfilled the recipe is available
- Wed Dec 13, 2023 17:03
- Forum: Modding Discussion
- Topic: Why does the LuaVoxelManip area differ from the on_generated area?
- Replies: 8
- Views: 1966
Re: Why does the LuaVoxelManip area differ from the on_generated area?
Dunno if it's THE reason. but for mapgen purposes it can be useful if you are placing structures which intersect the chunk boundary. It gives you 16 more nodes where stuff can be placed without being cut of. Two specific examples: 1) when placing schematics on voxelmanip 2) when doing something like...
- Wed Dec 13, 2023 10:36
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 832421
Re: [Game] MineClone2 [0.85.0]
Re: XP orb, they have been a different color each time I joined the server. This typically happens when Minetest can't find the texture and so just generates a randomly colored square instead. I hope to catch the attention of a MCL dev here. I want to add compatibility to my fast_craft mod, so that ...
- Mon Dec 11, 2023 21:35
- Forum: General Discussion
- Topic: Post your Screenshots of Terrain!
- Replies: 243
- Views: 110270
Re: Post your Screenshots of Terrain!
If the file is larger then 1 MB the forum will reject it. Unfortunately the error message is not at all clear about that.
OSS:
OSS:
- Mon Dec 11, 2023 09:20
- Forum: General Discussion
- Topic: Post your Screenshots of Terrain!
- Replies: 243
- Views: 110270
Re: Post your Screenshots of Terrain!
Next time please include screenshots in the screenshot thread.
- Mon Dec 11, 2023 09:09
- Forum: Mod Releases
- Topic: [Mod] Fast Craft [fast_craft]
- Replies: 18
- Views: 5561
Re: [Mod] Fast Craft [fast_craft]
Update: - mostly code refactoring to make maintenance easier - MCL inventory now shows all 4 * 9 slots, instead of only 4 * 8 - native "Survivetest" support (formspec was adjusted to look closer to other sfinv tabs) - theoretical "Parity of the Minor Bearing" game support, it wor...
- Sun Dec 10, 2023 19:07
- Forum: Mod Releases
- Topic: [Mod] Fast Craft [fast_craft]
- Replies: 18
- Views: 5561
Re: [Mod] Fast Craft [fast_craft]
Looks like the Fast Craft button is now hidden behind the Help button. Very simple to fix.
Give me a day to iron out some other changes I have made to the mod and I will upload new version.
Give me a day to iron out some other changes I have made to the mod and I will upload new version.
- Sun Dec 10, 2023 11:43
- Forum: Modding Discussion
- Topic: Check if media with specified name exists from Lua?
- Replies: 5
- Views: 1242
Re: Check if media with specified name exists from Lua?
Short answer: No. The only textures you can rely on are the builtin widget textures and whatever you include in your own mod. Longer answer: Like Nathan said, you can manually crawl through the file system and look for *.png files. The engine itself is very bad about giving you info about media. And...
- Tue Dec 05, 2023 10:17
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 150993
Re: Post your mapgen questions here (modding or engine)
With the disclaimer that I don't know for certain. I think it refers to natural and artificial light respectively. They are tracked as separate values. In usual circumstances natural light value depends on on distance to closes position with unobstructed sky access and rendering brightness depends o...