Search found 611 matches

by Skamiz Kazzarch
Sun Mar 17, 2024 06:22
Forum: Modding Discussion
Topic: Randomize Texture
Replies: 7
Views: 255

Re: Randomize Texture

PS: Also nothing stopping you from combining 1 and 2. I just don't have any example with real textures at hand so have this: minetest.register_node("cicrev:variant_textures", { description = "test", tiles = { {name = "cicrev_var_A.png", align_style = "world", ...
by Skamiz Kazzarch
Sun Mar 17, 2024 06:13
Forum: Modding Discussion
Topic: Randomize Texture
Replies: 7
Views: 255

Re: Randomize Texture

I think this probably could be done with adding nearly identical blocks to world generation You think correctly. Minetest doesn't have a direct way to randomize textures. However! there are indirect workarounds for adding more texture variation. 1) Use a different texture on each side of the node. ...
by Skamiz Kazzarch
Sat Mar 09, 2024 23:37
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441658

Re: Post your mod requests/ideas here

There are at least two mods which imitate Tinkers' Construct. https://forum.minetest.net/viewtopic.php?t=19916 and https://content.minetest.net/packages/mt-mods/axistools/ and maybe more buried in the depths of the forum. I don't think either uses the custom metadata textures since both were written...
by Skamiz Kazzarch
Sun Jan 28, 2024 22:01
Forum: General Discussion
Topic: Free Fabric Texture (Item Art?)
Replies: 6
Views: 539

Re: Free Fabric Texture (Item Art?)

Probably open a thread in the Texture Packs section of the forum for all your stuff. Name it something like "ilikelinux's free asset collection" or something in that vein so it's immediately clear what the thread is about. Also when you post your textures make sure to include an explicit s...
by Skamiz Kazzarch
Sun Jan 28, 2024 15:44
Forum: Modding Discussion
Topic: Release My Mod To ContentDB?
Replies: 4
Views: 418

Re: Release My Mod "Blazing Tools" To ContentDB?

That seems ... overcomplicated? I don't think anyone else made forum posts just to get permission to have their mod added too the CDB. So it shouldn't be required of you either. Maybe some miscommunication? Anyway, the mods looks fine as far as I can tell. Nothing that would prevent it from being p...
by Skamiz Kazzarch
Sat Jan 27, 2024 07:00
Forum: General Discussion
Topic: Free Fabric Texture (Item Art?)
Replies: 6
Views: 539

Re: Free Fabric Texture (Item Art?)

Well, for one there is this thread: Post your mod texture requests here Theoretically exactly what you are looking for, but it isn't very active. You can offer your skills to various game projects. They often need more textures. Specifically what comes to mind is that the Exile game is looking for a...
by Skamiz Kazzarch
Tue Jan 23, 2024 13:34
Forum: Maps
Topic: Wanted: The Minetest Game "castles" famous screenshot map
Replies: 4
Views: 756

Re: Wanted: The Minetest Game "castles" famous screenshot map

Mostly offtopic: but, every time I see this screenshot used to show off MTG I am slightly annoyed, because it contains modded content and thus isn't really representative.
by Skamiz Kazzarch
Mon Jan 22, 2024 09:55
Forum: Modding Discussion
Topic: [Solved] How do I override an existing biome ?
Replies: 5
Views: 633

Re: [Solved] How do I override an existing biome ?

https://github.com/minetest/minetest/blob/5.8.0/doc/lua_api.md?plain=1#L5465 * `minetest.unregister_biome(name)` * Unregisters the biome from the engine, and deletes the entry with key `name` from `minetest.registered_biomes`. * Warning: This alters the biome to biome ID correspondences, so any dec...
by Skamiz Kazzarch
Thu Jan 18, 2024 16:20
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150231

Re: Post your mapgen questions here (modding or engine)

Just a singular layer? I think the easiest way might be to register it as an ore with ore_type = "sheet" . Relevant API section: https://github.com/minetest/minetest/blob/5.8.0/doc/lua_api.md?plain=1#L9535 Don't give it any noise params, so the sheet is flat and use column_height_max = 1
by Skamiz Kazzarch
Wed Jan 17, 2024 09:09
Forum: Modding Discussion
Topic: problem with weapon damage
Replies: 1
Views: 255

Re: problem with weapon damage

Attack damage is set separately from node digging capabilities. See this excerpt from the Lua API: https://github.com/minetest/minetest/blob/5.8.0/doc/lua_api.md?plain=1#L8682 tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 0, groupcaps = { -- For example: choppy = {times = {2.50, ...
by Skamiz Kazzarch
Sun Dec 31, 2023 12:14
Forum: Game Releases
Topic: [Game] Regnum [3.6.5]
Replies: 244
Views: 82901

Re: [Game] Regnum [3.6.5]

This finally gave me a kick to finish a pull request that I have been working on. It fixes a lot (but not all) of the errors that completely spammed the console. It shouldn't have any effect on the gameplay. Please check it out. major update with many improvements One thing I have been thinking abou...
by Skamiz Kazzarch
Thu Dec 14, 2023 19:14
Forum: Mod Releases
Topic: [Mod] Fast Craft [fast_craft]
Replies: 18
Views: 5484

Re: [Mod] Fast Craft [fast_craft]

Update:
- full support of the MCL stonecutter recipes
- api change: recipes now can have multiple conditions, if any one is fulfilled the recipe is available
by Skamiz Kazzarch
Wed Dec 13, 2023 17:03
Forum: Modding Discussion
Topic: Why does the LuaVoxelManip area differ from the on_generated area?
Replies: 8
Views: 1940

Re: Why does the LuaVoxelManip area differ from the on_generated area?

Dunno if it's THE reason. but for mapgen purposes it can be useful if you are placing structures which intersect the chunk boundary. It gives you 16 more nodes where stuff can be placed without being cut of. Two specific examples: 1) when placing schematics on voxelmanip 2) when doing something like...
by Skamiz Kazzarch
Wed Dec 13, 2023 10:36
Forum: WIP Games
Topic: [Game] MineClone2 [0.86]
Replies: 2999
Views: 826060

Re: [Game] MineClone2 [0.85.0]

Re: XP orb, they have been a different color each time I joined the server. This typically happens when Minetest can't find the texture and so just generates a randomly colored square instead. I hope to catch the attention of a MCL dev here. I want to add compatibility to my fast_craft mod, so that ...
by Skamiz Kazzarch
Mon Dec 11, 2023 21:35
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 243
Views: 109893

Re: Post your Screenshots of Terrain!

If the file is larger then 1 MB the forum will reject it. Unfortunately the error message is not at all clear about that.

OSS:
concentric_003.png
concentric_003.png (730.75 KiB) Viewed 2166 times
by Skamiz Kazzarch
Mon Dec 11, 2023 09:20
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 243
Views: 109893

Re: Post your Screenshots of Terrain!

Pro Superstar wrote:
Mon Dec 11, 2023 02:35
~snip~
screenshot_20231211_101611.png
screenshot_20231211_101611.png (835.45 KiB) Viewed 2227 times
screenshot_20231211_101549.png
screenshot_20231211_101549.png (739.02 KiB) Viewed 2227 times
Next time please include screenshots in the screenshot thread.
by Skamiz Kazzarch
Mon Dec 11, 2023 09:09
Forum: Mod Releases
Topic: [Mod] Fast Craft [fast_craft]
Replies: 18
Views: 5484

Re: [Mod] Fast Craft [fast_craft]

Update: - mostly code refactoring to make maintenance easier - MCL inventory now shows all 4 * 9 slots, instead of only 4 * 8 - native "Survivetest" support (formspec was adjusted to look closer to other sfinv tabs) - theoretical "Parity of the Minor Bearing" game support, it wor...
by Skamiz Kazzarch
Sun Dec 10, 2023 19:07
Forum: Mod Releases
Topic: [Mod] Fast Craft [fast_craft]
Replies: 18
Views: 5484

Re: [Mod] Fast Craft [fast_craft]

Looks like the Fast Craft button is now hidden behind the Help button. Very simple to fix.
Give me a day to iron out some other changes I have made to the mod and I will upload new version.
by Skamiz Kazzarch
Sun Dec 10, 2023 11:43
Forum: Modding Discussion
Topic: Check if media with specified name exists from Lua?
Replies: 5
Views: 1201

Re: Check if media with specified name exists from Lua?

Short answer: No. The only textures you can rely on are the builtin widget textures and whatever you include in your own mod. Longer answer: Like Nathan said, you can manually crawl through the file system and look for *.png files. The engine itself is very bad about giving you info about media. And...
by Skamiz Kazzarch
Tue Dec 05, 2023 10:17
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150231

Re: Post your mapgen questions here (modding or engine)

With the disclaimer that I don't know for certain. I think it refers to natural and artificial light respectively. They are tracked as separate values. In usual circumstances natural light value depends on on distance to closes position with unobstructed sky access and rendering brightness depends o...
by Skamiz Kazzarch
Sun Nov 05, 2023 08:08
Forum: Modding Discussion
Topic: Respecting allow_metadata_inventory_### funcs, that require Player object, when taking/inserting items from code
Replies: 6
Views: 895

Re: Respecting allow_metadata_inventory_### funcs, that require Player object, when taking/inserting items from code

Just in case it's an applicable solution, but you can get the player object from the player name with:
https://github.com/minetest/minetest/bl ... .txt#L5592

Code: Select all

* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
by Skamiz Kazzarch
Sat Nov 04, 2023 08:16
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 243
Views: 109893

Re: Post your Screenshots of Terrain!

concentric_001.png
concentric_001.png (508.84 KiB) Viewed 3167 times
by Skamiz Kazzarch
Sun Oct 22, 2023 09:34
Forum: Modding Discussion
Topic: How do I get the replacements for a given crafting recipe?
Replies: 4
Views: 773

Re: How do I get the replacements for a given crafting recipe?

Whether you wrap or replace depends entirely on how you write the code. In the crafthooks case the function is wraped: -- first you keep a reference to the original function local rc=minetest.register_craft -- then, when you override it you call it manually function minetest.register_craft(...) loca...
by Skamiz Kazzarch
Sun Oct 22, 2023 06:20
Forum: Modding Discussion
Topic: How do I get the replacements for a given crafting recipe?
Replies: 4
Views: 773

Re: How do I get the replacements for a given crafting recipe?

Welcome to the club. You are by far not the first person to stumble upon this annoyance in the API. By all rights the recipe gotten by get_all_craft_recipes should contain all recipe information, including replacements. Unfortunately it does not. There is an almost 7 year old issue on Github about i...
by Skamiz Kazzarch
Wed Oct 04, 2023 05:25
Forum: Game Discussion
Topic: Nonsensical Skyblock Hints and Objectives
Replies: 4
Views: 880

Re: Nonsensical Skyblock Hints and Objectives

Yeah, pipeworks/mesecons are a bit of a pain in that you can't make any decisions based on how much stuff is in an inventory and have to deal with potential overflow situations at every single juncture. Best solution I have come up with is using a digiline chest, hooked up to a Lua microcontroller a...