Search found 26 matches

by Dan2018
Mon Dec 10, 2018 12:00
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488124

Re: [Mod] Advanced Trains [advtrains] [1.13]

Just trying out AT on the server. Few questions On startup we get the message "Undeclared global variable "id" accessed at ..\advtrains\advtrains\trainlogic.lua:111" Also normal users dont seem to be able to attach wagons. Given train_operator but they dont attach. Is there a tra...
by Dan2018
Mon Nov 26, 2018 14:59
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91810

Re: [Mod] Protector Redo [2.7] [protector]

Protection doesnt seem to work on normal doors its been found out.
It doesnt destroy it but the flip and hurt setting doesnt work, means if you keep trying you can eventually walk/glitch through the door.

Server is now trying to replace all their doors with the proper protected.
by Dan2018
Mon Nov 05, 2018 14:12
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488124

Re: [Mod] Advanced Trains [advtrains] [1.13]

ok ta,

WIll wait a little bit longer.
by Dan2018
Mon Nov 05, 2018 12:25
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488124

Re: [Mod] Advanced Trains [advtrains] [1.13]

This mod looks amazing.

Before i stick it on our server. Could you let me know if theres a way to protect the trains on multiplayer servers?
Last time i stuck something on without protection it caused chaos.

Many thanks
by Dan2018
Fri Sep 07, 2018 13:04
Forum: Problems
Topic: [Solved] Server cannot start - EnvArgsEnd not found!
Replies: 2
Views: 788

Re: Server cannot start - EnvArgsEnd not found!

Wonderfull, that did the trick.
Thanks
by Dan2018
Thu Sep 06, 2018 08:37
Forum: Problems
Topic: [Solved] Server cannot start - EnvArgsEnd not found!
Replies: 2
Views: 788

[Solved] Server cannot start - EnvArgsEnd not found!

Hi, Just turned on the minetest machine, working when i shut it all down a month ago. Now the Mintetest server wont start. Any ideas? Thanks 0.4.17 [UnifiedDyes] Loaded! [Protector] pvp_protect is disabled 0 [MOD] Protector Redo loaded 0 [3d_armor] Fire Nodes disabled 2018-09-06 09:30:16: WARNING[Ma...
by Dan2018
Fri Jul 13, 2018 10:09
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 142
Views: 53782

Re: [Mod] Boost cart [boost_cart]

May have missed something, but how do you destroy the carts?

Cant seem to delete them.

Edit. Sorry, checked the code and worked it out. Gotta turn noclip off.
by Dan2018
Wed Jul 11, 2018 08:18
Forum: General Discussion
Topic: Delete object by Object number?
Replies: 1
Views: 597

Delete object by Object number?

Hi, Just about to introduce a few mods like trains. So they dont get destroyed i was going to make them have max health. Only problem then is how to get rid of the things. Ive seen when you punch a object it gives the object number on the server. Is there any of deleting a object as admin by its obj...
by Dan2018
Fri Jun 22, 2018 13:54
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91810

Re: [Mod] Protector Redo [2.5] [protector]

Is there any way to protect items? Things like carts, and stuff from the vehicles mod. This should be pretty obvious, but you can store your items in locked chests . Yeah, we have a bunch of students that like to nick younger students vehicles. Looking at the rune code it would prob be up to the ve...
by Dan2018
Wed Jun 20, 2018 11:46
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89880

Re: [mod] Vehicles [vehicles]

Have just taken the craft code out for vehicles that allow passengers until time is found to fix.

Is there anyway to protect people from stealing vehicles? Only the owner can drive or something,
by Dan2018
Wed Jun 20, 2018 11:38
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91810

Re: [Mod] Protector Redo [2.5] [protector]

Is there any way to protect items?

Things like carts, and stuff from the vehicles mod.
by Dan2018
Mon Jun 18, 2018 14:31
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89880

Re: [mod] Vehicles [vehicles]

OK thanks.

Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
by Dan2018
Thu Jun 14, 2018 13:27
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 342
Views: 89880

Re: [mod] Vehicles [vehicles]

Been mentioned before but not sure of the answer. Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable. And anything with guns, not allowed here. Still want them to exist if i spawn them in using the giveme command. Would i just comment out the minetest....
by Dan2018
Thu Jun 07, 2018 13:36
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 1036
Views: 479208

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Just had a server crash trying to remove a sink 2018-06-07 14:44:26: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'homedecor' in callback node_on_dig(): Runtime error from mod 'homedecor' in callback node_on_destruct(): ...homedecor_modpack\homedecor/handlers/wat...
by Dan2018
Tue Jun 05, 2018 11:22
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 336274

Re: [Modpack] 3D Armor [0.4.11] [minetest-3d_armor]

Not had that issue here. Always seem to have worked fine. Have just set our bone config to keep so users keep items when they die. Anyway to make the fitted armor to stay after death to? Only really want to keep the wood chest plate as ive edited to make it invincible. People always forget to make a...
by Dan2018
Mon May 21, 2018 12:44
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369205

Re: [Modpack] WorldEdit [worldedit]

Seem to get stuck in the stack menu, cant get back to inventory from the gui

Had to tab to the back button to get out.


Also, can i ask how you would make a flat area from sea level? Not found a way yet to remove a mountain yet.
by Dan2018
Mon May 21, 2018 12:12
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369205

Re: [Modpack] WorldEdit [worldedit]

Is there repository for people to upload bits from this mod?

Would be cool to see some designs and walk around them.
by Dan2018
Wed May 16, 2018 08:26
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 336274

Re: [Modpack] 3D Armor [0.4.11] [minetest-3d_armor]

Tried setting fleshy=100 instead of the default 10. Set heal to 0. Seems like they are still invincible after jumping off a cliff. Do we have to tweak the fleshy number to the top heart damage of the best weapon? Update: Seemed to have worked now, when i teleported someone to me they didnt take dama...
by Dan2018
Tue May 15, 2018 15:36
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 159
Views: 67677

Re: [Mod] Unified Inventory [git][unified_inventory]

can we turn of creative inventory and just have the crafting guide?

Sorry, didnt fully test it. I have full permissions. On a normal user they cant just give themselves stuff.

Nice!
by Dan2018
Tue May 15, 2018 14:53
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 897
Views: 336274

Re: [Modpack] 3D Armor [0.4.11] [minetest-3d_armor]

Loving the armor so far,

I have modified the wood chest plate to

Code: Select all

armor_heal=100
So the server can be in normal mode but so they dont kill each other all the time.

Is there any way to make this wood chestplate immune to other players but make it so they still take fall/lava damage?

Many thanks
by Dan2018
Thu Apr 26, 2018 10:15
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488124

Re: [Mod] Advanced Trains [advtrains] [1.13]

Getting the below error. After restarting the server the two files were created. The mesecon variable error still shows however. -04-26 11:07:25: WARNING[Main]: Undeclared global variable "mesecon" accessed at ...\..\mods\advtrains\advtrains_train_track\init.lua:150 2018-04-26 11:07:25: WA...
by Dan2018
Fri Apr 20, 2018 11:36
Forum: Mod Releases
Topic: [Mod] filter [filter] - filter out words from chat
Replies: 9
Views: 3440

Re: [Mod] filter [filter] - filter out words from chat

Ignore this, accidentally hit another key causing issues, Was no clipping and couldnt work it out.

Yet to try it out with a second user but so far its given me warnings.
by Dan2018
Mon Mar 26, 2018 14:32
Forum: Servers
Topic: Precreate users with password. Possible?
Replies: 7
Views: 1546

Re: Precreate users with password. Possible?

That looks awesome! Wish i had coding skills like that these days, can read it but would take me ages to write. So if i create a new mod, give it a name, create a Lua file and wrap your code with minetest.register_chatcommand("usercreate", { privs = {server = true}, } Then just run that co...
by Dan2018
Mon Mar 26, 2018 12:34
Forum: Servers
Topic: Precreate users with password. Possible?
Replies: 7
Views: 1546

Precreate users with password. Possible?

Hi All,

Have got 100 users that i would like to setup on a minetest server, its all so i can whitelist the server to stop them setting up another account if they get banned (Cannot IP Ban).

Is there a way of setting up bulk users with passwords?

The auth file is obviously encrypted.

Many thanks.
by Dan2018
Wed Mar 14, 2018 10:55
Forum: General Discussion
Topic: Minetest in schools - Shared computer, disable file access?
Replies: 2
Views: 571

Re: Minetest in schools - Shared computer, disable file acce

Thanks sfan5,

Enabled access to these 2 files and the game loads us fine, it fails to create a local world but thats fine if it has to be installed for multiple users. Just need to try out the server.

Each restart il send out new conf files to overwrite any student settings.