Search found 26 matches
- Mon Dec 10, 2018 12:00
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488124
Re: [Mod] Advanced Trains [advtrains] [1.13]
Just trying out AT on the server. Few questions On startup we get the message "Undeclared global variable "id" accessed at ..\advtrains\advtrains\trainlogic.lua:111" Also normal users dont seem to be able to attach wagons. Given train_operator but they dont attach. Is there a tra...
- Mon Nov 26, 2018 14:59
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91810
Re: [Mod] Protector Redo [2.7] [protector]
Protection doesnt seem to work on normal doors its been found out.
It doesnt destroy it but the flip and hurt setting doesnt work, means if you keep trying you can eventually walk/glitch through the door.
Server is now trying to replace all their doors with the proper protected.
It doesnt destroy it but the flip and hurt setting doesnt work, means if you keep trying you can eventually walk/glitch through the door.
Server is now trying to replace all their doors with the proper protected.
- Mon Nov 05, 2018 14:12
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488124
Re: [Mod] Advanced Trains [advtrains] [1.13]
ok ta,
WIll wait a little bit longer.
WIll wait a little bit longer.
- Mon Nov 05, 2018 12:25
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488124
Re: [Mod] Advanced Trains [advtrains] [1.13]
This mod looks amazing.
Before i stick it on our server. Could you let me know if theres a way to protect the trains on multiplayer servers?
Last time i stuck something on without protection it caused chaos.
Many thanks
Before i stick it on our server. Could you let me know if theres a way to protect the trains on multiplayer servers?
Last time i stuck something on without protection it caused chaos.
Many thanks
- Fri Sep 07, 2018 13:04
- Forum: Problems
- Topic: [Solved] Server cannot start - EnvArgsEnd not found!
- Replies: 2
- Views: 788
Re: Server cannot start - EnvArgsEnd not found!
Wonderfull, that did the trick.
Thanks
Thanks
- Thu Sep 06, 2018 08:37
- Forum: Problems
- Topic: [Solved] Server cannot start - EnvArgsEnd not found!
- Replies: 2
- Views: 788
[Solved] Server cannot start - EnvArgsEnd not found!
Hi, Just turned on the minetest machine, working when i shut it all down a month ago. Now the Mintetest server wont start. Any ideas? Thanks 0.4.17 [UnifiedDyes] Loaded! [Protector] pvp_protect is disabled 0 [MOD] Protector Redo loaded 0 [3d_armor] Fire Nodes disabled 2018-09-06 09:30:16: WARNING[Ma...
- Fri Jul 13, 2018 10:09
- Forum: Mod Releases
- Topic: [Mod] Boost cart [boost_cart]
- Replies: 142
- Views: 53782
Re: [Mod] Boost cart [boost_cart]
May have missed something, but how do you destroy the carts?
Cant seem to delete them.
Edit. Sorry, checked the code and worked it out. Gotta turn noclip off.
Cant seem to delete them.
Edit. Sorry, checked the code and worked it out. Gotta turn noclip off.
- Wed Jul 11, 2018 08:18
- Forum: General Discussion
- Topic: Delete object by Object number?
- Replies: 1
- Views: 597
Delete object by Object number?
Hi, Just about to introduce a few mods like trains. So they dont get destroyed i was going to make them have max health. Only problem then is how to get rid of the things. Ive seen when you punch a object it gives the object number on the server. Is there any of deleting a object as admin by its obj...
- Fri Jun 22, 2018 13:54
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91810
Re: [Mod] Protector Redo [2.5] [protector]
Is there any way to protect items? Things like carts, and stuff from the vehicles mod. This should be pretty obvious, but you can store your items in locked chests . Yeah, we have a bunch of students that like to nick younger students vehicles. Looking at the rune code it would prob be up to the ve...
- Wed Jun 20, 2018 11:46
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 89880
Re: [mod] Vehicles [vehicles]
Have just taken the craft code out for vehicles that allow passengers until time is found to fix.
Is there anyway to protect people from stealing vehicles? Only the owner can drive or something,
Is there anyway to protect people from stealing vehicles? Only the owner can drive or something,
- Wed Jun 20, 2018 11:38
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91810
Re: [Mod] Protector Redo [2.5] [protector]
Is there any way to protect items?
Things like carts, and stuff from the vehicles mod.
Things like carts, and stuff from the vehicles mod.
- Mon Jun 18, 2018 14:31
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 89880
Re: [mod] Vehicles [vehicles]
OK thanks.
Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
Just put a issue request in, getting a "expected table got boolean" error.
Seems to be when a passenger gets in the jeep.
- Thu Jun 14, 2018 13:27
- Forum: WIP Mods
- Topic: [mod] Vehicles [vehicles]
- Replies: 342
- Views: 89880
Re: [mod] Vehicles [vehicles]
Been mentioned before but not sure of the answer. Would like to remove missiles from craft list (We use simplified inventory) so they arnt craftable. And anything with guns, not allowed here. Still want them to exist if i spawn them in using the giveme command. Would i just comment out the minetest....
- Thu Jun 07, 2018 13:36
- Forum: Mod Releases
- Topic: [Modpack] Home Decor [git] [homedecor_modpack]
- Replies: 1036
- Views: 479208
Re: [Modpack] Home Decor [git] [homedecor_modpack]
Just had a server crash trying to remove a sink 2018-06-07 14:44:26: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'homedecor' in callback node_on_dig(): Runtime error from mod 'homedecor' in callback node_on_destruct(): ...homedecor_modpack\homedecor/handlers/wat...
- Tue Jun 05, 2018 11:22
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 336274
Re: [Modpack] 3D Armor [0.4.11] [minetest-3d_armor]
Not had that issue here. Always seem to have worked fine. Have just set our bone config to keep so users keep items when they die. Anyway to make the fitted armor to stay after death to? Only really want to keep the wood chest plate as ive edited to make it invincible. People always forget to make a...
- Mon May 21, 2018 12:44
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 369205
Re: [Modpack] WorldEdit [worldedit]
Seem to get stuck in the stack menu, cant get back to inventory from the gui
Had to tab to the back button to get out.
Also, can i ask how you would make a flat area from sea level? Not found a way yet to remove a mountain yet.
Had to tab to the back button to get out.
Also, can i ask how you would make a flat area from sea level? Not found a way yet to remove a mountain yet.
- Mon May 21, 2018 12:12
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 369205
Re: [Modpack] WorldEdit [worldedit]
Is there repository for people to upload bits from this mod?
Would be cool to see some designs and walk around them.
Would be cool to see some designs and walk around them.
- Wed May 16, 2018 08:26
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 336274
Re: [Modpack] 3D Armor [0.4.11] [minetest-3d_armor]
Tried setting fleshy=100 instead of the default 10. Set heal to 0. Seems like they are still invincible after jumping off a cliff. Do we have to tweak the fleshy number to the top heart damage of the best weapon? Update: Seemed to have worked now, when i teleported someone to me they didnt take dama...
- Tue May 15, 2018 15:36
- Forum: Mod Releases
- Topic: [Mod] Unified Inventory [git][unified_inventory]
- Replies: 159
- Views: 67677
Re: [Mod] Unified Inventory [git][unified_inventory]
can we turn of creative inventory and just have the crafting guide?
Sorry, didnt fully test it. I have full permissions. On a normal user they cant just give themselves stuff.
Nice!
Sorry, didnt fully test it. I have full permissions. On a normal user they cant just give themselves stuff.
Nice!
- Tue May 15, 2018 14:53
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 336274
Re: [Modpack] 3D Armor [0.4.11] [minetest-3d_armor]
Loving the armor so far,
I have modified the wood chest plate to
So the server can be in normal mode but so they dont kill each other all the time.
Is there any way to make this wood chestplate immune to other players but make it so they still take fall/lava damage?
Many thanks
I have modified the wood chest plate to
Code: Select all
armor_heal=100
Is there any way to make this wood chestplate immune to other players but make it so they still take fall/lava damage?
Many thanks
- Thu Apr 26, 2018 10:15
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488124
Re: [Mod] Advanced Trains [advtrains] [1.13]
Getting the below error. After restarting the server the two files were created. The mesecon variable error still shows however. -04-26 11:07:25: WARNING[Main]: Undeclared global variable "mesecon" accessed at ...\..\mods\advtrains\advtrains_train_track\init.lua:150 2018-04-26 11:07:25: WA...
- Fri Apr 20, 2018 11:36
- Forum: Mod Releases
- Topic: [Mod] filter [filter] - filter out words from chat
- Replies: 9
- Views: 3440
Re: [Mod] filter [filter] - filter out words from chat
Ignore this, accidentally hit another key causing issues, Was no clipping and couldnt work it out.
Yet to try it out with a second user but so far its given me warnings.
Yet to try it out with a second user but so far its given me warnings.
- Mon Mar 26, 2018 14:32
- Forum: Servers
- Topic: Precreate users with password. Possible?
- Replies: 7
- Views: 1546
Re: Precreate users with password. Possible?
That looks awesome! Wish i had coding skills like that these days, can read it but would take me ages to write. So if i create a new mod, give it a name, create a Lua file and wrap your code with minetest.register_chatcommand("usercreate", { privs = {server = true}, } Then just run that co...
- Mon Mar 26, 2018 12:34
- Forum: Servers
- Topic: Precreate users with password. Possible?
- Replies: 7
- Views: 1546
Precreate users with password. Possible?
Hi All,
Have got 100 users that i would like to setup on a minetest server, its all so i can whitelist the server to stop them setting up another account if they get banned (Cannot IP Ban).
Is there a way of setting up bulk users with passwords?
The auth file is obviously encrypted.
Many thanks.
Have got 100 users that i would like to setup on a minetest server, its all so i can whitelist the server to stop them setting up another account if they get banned (Cannot IP Ban).
Is there a way of setting up bulk users with passwords?
The auth file is obviously encrypted.
Many thanks.
- Wed Mar 14, 2018 10:55
- Forum: General Discussion
- Topic: Minetest in schools - Shared computer, disable file access?
- Replies: 2
- Views: 571
Re: Minetest in schools - Shared computer, disable file acce
Thanks sfan5,
Enabled access to these 2 files and the game loads us fine, it fails to create a local world but thats fine if it has to be installed for multiple users. Just need to try out the server.
Each restart il send out new conf files to overwrite any student settings.
Enabled access to these 2 files and the game loads us fine, it fails to create a local world but thats fine if it has to be installed for multiple users. Just need to try out the server.
Each restart il send out new conf files to overwrite any student settings.