Search found 193 matches

by Extex
Thu Dec 31, 2020 06:57
Forum: Mod Releases
Topic: [Mod] Light Tool [0.4] [light_tool]
Replies: 41
Views: 4009

Re: [Mod] Light Tool [0.4] [light_tool]

More horrible pixmaps: these are some craft items for the different flashlights. It’s a bronce disk, which is coated with tin by putting it in a furnace, and then it is a tin reflector. For the next tier, you coat it with gold the same way. https://forum.minetest.net/download/file.php?mode=view&...
by Extex
Thu Dec 31, 2020 06:47
Forum: Mod Releases
Topic: [Mod] Christmas [1.0] [christmas]
Replies: 10
Views: 926

Re: [Mod] Christmas [1.0] [christmas]

Sorry for the very late reply but it's fixed now mase
by Extex
Thu Dec 31, 2020 06:39
Forum: WIP Mods
Topic: [Mod] Realistic player names [1.0.3] [real_names]
Replies: 29
Views: 1936

Re: [Mod] Realistic player names [1.0.3] [real_names]

Everyone is complaining, but no-one is contributing anything, so I went ahead and updated the mod myself. https://i.imgur.com/mjJBgIW.png https://github.com/axcore/real_names_redo Ooh, very nice! Sorry I've neglected this mod, I've been inactive forum-wise for a while so I've missed a lot. That loo...
by Extex
Tue Sep 08, 2020 18:01
Forum: Mod Releases
Topic: [Mod] Motorbikes [motorbike]
Replies: 37
Views: 3098

Re: [Mod] Motorbikes [motorbike]

Sounds added!
Driving sounds thanks to Elkien3!
by Extex
Mon Aug 17, 2020 17:47
Forum: Old Mods
Topic: [Old][Mod] Bone-Based Animation [playeranim]
Replies: 109
Views: 29831

Re: Re:

daret wrote:
Sun Aug 16, 2020 19:05
How is it implemented, where?

What Rui is saying is that because of an engine patch this playeranim no longer works, but because of the engine patch it is now easier to make a new one
by Extex
Sat Jun 27, 2020 05:12
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9927
Views: 1305901

Re: Post your screenshots!

Working on a big project in creative then gonna build it in my survival
Image
by Extex
Sat Jun 20, 2020 18:33
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9927
Views: 1305901

Re: Post your screenshots!

runs wrote:
Fri Jun 19, 2020 20:42
Working on kangaroos.

Image
Looks more like a wallaby with kangaroo colours, kangaroos are taller

https://animalscomparison.com/wp-conten ... 00x400.png

Sry I'm Australian and I'm picky lol
by Extex
Mon Jun 15, 2020 18:08
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V212001[water_life]
Replies: 354
Views: 18933

Re: [mod] water_life - mobs for mobkit - V060620[water_life]

Gundul wrote:
Fri Jun 12, 2020 16:58
And they are amphibian. Do not feel too save on shore !
Crocodiles are reptiles!
Frogs, newts, toads, and salamanders are the only amphibians
by Extex
Thu Jun 11, 2020 21:20
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9927
Views: 1305901

Re: Post your screenshots!

Lone_Wolf wrote:
Tue Jun 09, 2020 22:12
Working on a brain bleach mod
Image

Not really
Oh wow! When does it come out? I need some of that! O_O
Image
by Extex
Wed May 27, 2020 20:14
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9927
Views: 1305901

Re: Post your screenshots!

Voronoi terrain. https://forum.minetest.net/download/file.php?mode=view&id=21954 Voronoi influenced noise terrain. (Termos Islands mapgen) Scaled to 1/10th size. At true size, used to make continents. https://forum.minetest.net/download/file.php?mode=view&id=21955 https://forum.minetest.net...
by Extex
Tue Apr 14, 2020 05:48
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 542
Views: 39074

Re: Mobkit - Entity API [mobkit][alpha]

--Deleted message--
by Extex
Mon Apr 13, 2020 22:47
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 542
Views: 39074

Re: Mobkit - Entity API [mobkit][alpha]

@Termos: I have made a discord server for mobkit!
https://discord.gg/NNN7BNk
Could you please join it?
I can give you all privs and stuff
by Extex
Thu Apr 02, 2020 19:58
Forum: WIP Mods
Topic: [Mod] Bedrock Markup Language [markup]
Replies: 12
Views: 1686

Re: [Mod] Bedrock Markup Language [markup]

Could you make skins optional?
I would like to use this in a mod without needing extra unneeded mods
by Extex
Tue Mar 31, 2020 17:37
Forum: Mod Releases
Topic: [Mod] Motorbikes [motorbike]
Replies: 37
Views: 3098

Re: [Mod] Motorbikes [motorbike]

Update
  • Bike rotates to direction of place
  • Motorbike moves slower on crumbly nodes
  • Punch the bike with hand to kick current player off the bike
  • Make Wheelies possible
  • Fixed stuff
Sounds coming soon
And maybe a fix to wheels not turning.. XD
by Extex
Mon Mar 30, 2020 01:21
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9927
Views: 1305901

Re: Post your screenshots!

Image
Hey that's my box!
Lol!
by Extex
Fri Mar 27, 2020 17:52
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 187
Views: 63542

Re: Post your mod texture requests here

Thats very good, because im really bad at making textures... Can you make me a cobweb? This is how mine looks: https://forum.minetest.net/download/file.php?id=21441 Ok I've made this: https://forum.minetest.net/download/file.php?mode=view&id=21443&sid=954959eab66a9fb143f9339c116f8cb0 Haven'...
by Extex
Wed Mar 25, 2020 18:40
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 736
Views: 79548

Re: Post your mapgen questions here (modding or engine)

I've got a singlenode with custom mapgen.
How do I place grass and dirt on the top areas?
Edit: It's a 3d mapgen if that is important
by Extex
Tue Mar 24, 2020 19:03
Forum: Mod Releases
Topic: [Mod] Motorbikes [motorbike]
Replies: 37
Views: 3098

Re: [Mod] Motorbikes [motorbike]

Irremann wrote:Nice mod. Why not in Mods/WIP subforum?

I got an error:
ServerError: AsyncErr: environment_Step: Runtime error from mod 'motorbike' in callback environment_Step(): /motorbike/init.lua:140: attempt to call global 'create_lines' (a nil value)
Hmm yeah I suspected that...
I'll fix
by Extex
Wed Mar 11, 2020 17:40
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2120
Views: 302763

Re: Post your mod requests/ideas here

That would require 8386560 different nodes.
If you were to chisel it off pixel by pixel but if you were to do it 4 pixels at a time. Then it would require only 130816 different nodes. But either way that would be CRAZY.
by Extex
Tue Mar 10, 2020 01:36
Forum: WIP Mods
Topic: [Mod] Realistic Hang Glider [glider]
Replies: 9
Views: 1108

Re: [Mod] Realistic Hang Glider [glider]

You misspelt recipe. Spelt recipie
Which resulted in a crash. Please change it to recipe
by Extex
Mon Mar 09, 2020 04:30
Forum: Modding Discussion
Topic: Stepheight alternate
Replies: 1
Views: 317

Stepheight alternate

Is there some smooth alternate to stepheight?
If so could I get an example snippet or pseudo code?
by Extex
Sun Mar 08, 2020 23:31
Forum: Mod Releases
Topic: [Mod] Motorbikes [motorbike]
Replies: 37
Views: 3098

Re: [Mod] Motorbikes [motorbike]

Wow I feel stupid now XD
Fixed it

P.S. Just cut that out of your video XD (Or redo it XD)

Edit: Saw your video. Ty you pointed out several things and made suggestions I didn't even think of XD gonna try to add them
by Extex
Fri Mar 06, 2020 00:17
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 743
Views: 218177

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Awesome!
Can't wait to test
by Extex
Thu Mar 05, 2020 23:34
Forum: General Discussion
Topic: [discussion] show your models
Replies: 72
Views: 7978

Re: [discussion] show your models

Here's something I made. I call it AXIS https://forum.minetest.net/download/file.php?mode=view&id=21320&sid=d4a6fcb4a792a19a1f3fc39e16debe5b It was going to be a mob that shoots some kind of projectile from each of its spouty things. And you were supposed to stay on the face side I made this...
by Extex
Thu Mar 05, 2020 00:12
Forum: Servers
Topic: [Server] Just Test Tribute (Minetest S3 Engine)
Replies: 1488
Views: 147510

Re: [Server] Just Test Tribute (Minetest S3 Engine)

Is this server not up anymore?
Edit: Nvm just realized it's backing up rn