Search found 240 matches

by Extex
Sun Jun 25, 2023 21:16
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250917

Re: Post your videos!

by Extex
Thu Jun 08, 2023 17:27
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250917

Re: Post your videos!

https://youtu.be/InHBPoHi5RE https://i.ytimg.com/vi/InHBPoHi5RE/sddefault.jpg?sqp=-oaymwEmCIAFEOAD8quKqQMa8AEB-AH-CYAC0AWKAgwIABABGF0gXShdMA8=&rs=AOn4CLBVU-7YAvoXwYqJU2I5VGguxbtBFA Little showcase of some horror elements I've been working on. Edited the shaders a bit to make a flashlight Had som...
by Extex
Mon May 08, 2023 17:42
Forum: WIP Mods
Topic: [Mod] Pizzaria [1.0] [jelys_pizzaria]
Replies: 5
Views: 1618

Re: [Mod] Pizzaria [1.0] [jelys_pizzaria]

Slightly wrote:
Tue May 02, 2023 20:56
This might be my own issue... <Bug report>
Fixed, thanks for pointing that out.
by Extex
Sat Apr 29, 2023 22:17
Forum: Minetest-related projects
Topic: MTS Editor
Replies: 76
Views: 20590

Re: MTS Editor

First, I'm unable to reproduce your error, using latest MTG, MCL2 nor MCL5. I have the latest 5.6.1-2 MTE that my distro ships (5.7.0 is not in my distro's repo yet). minetest-5.6.0-d400a98-win64\bin\..\mods\mtsedit\init.lua:287[/quote] Realized I was still using an old pre-release 5.6. I updated a...
by Extex
Sat Apr 29, 2023 17:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054561

Re: Post your screenshots!

Shiny buckets
by Extex
Tue Apr 18, 2023 00:36
Forum: Minetest-related projects
Topic: MTS Editor
Replies: 76
Views: 20590

Re: MTS Editor

Getting this error with the mod when trying to use /mtsedit imgs AsyncErr: Lua: Runtime error from mod 'mtsedit' in callback on_chat_message(): ...inetest-5.6.0-d400a98-win64\bin\..\mods\mtsedit\init.lua:287: attempt to concatenate a nil value stack traceback: ...inetest-5.6.0-d400a98-win64\bin\..\m...
by Extex
Fri Apr 14, 2023 00:36
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054561

Re: Post your screenshots!

What settings did you use for your coal and marble examples? Edit: just realized you were using Hybrid Dog's opengl implementation in those images I thought they were by the embark texture synthesis. Mandatory screenshot: https://media.discordapp.net/attachments/1086341823930306682/1096243880812347...
by Extex
Sun Apr 09, 2023 02:27
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441776

Re: Post your mod requests/ideas here

Items that can't be destroyed. So a mod that makes it so all items with a certain group cannot be removed by any means. I've got a /pulverize override working, and a simple addition to the item entity so these items won't despawn when dropped. Simply by resetting the age of the item if it's got the ...
by Extex
Sat Apr 01, 2023 23:27
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054561

Re: Post your screenshots!

https://content.minetest.net/packages/grorp/ggraffiti/

Having some fun with the ggraffiti mod
Image
by Extex
Tue Mar 14, 2023 00:47
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054561

Re: Post your screenshots!

by Extex
Sun Mar 12, 2023 00:01
Forum: WIP Mods
Topic: [Mod] Pizzaria [1.0] [jelys_pizzaria]
Replies: 5
Views: 1618

[Mod] Pizzaria [1.0] [jelys_pizzaria]

Pizzaria https://raw.githubusercontent.com/Extex101/jelys_pizzaria/master/screenshot.png "Why the name?" you may ask. I made this mod as a birthday present to my good friend Jely, so the whole mod is in his honour! Due to MTG's lack of animals and certain plants I've added the rather sill...
by Extex
Sun Mar 05, 2023 02:34
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054561

Re: Post your screenshots!

Backrooms test with 5.7 shaders
by Extex
Thu Jan 26, 2023 21:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054561

Re: Post your screenshots!

apercy wrote:
Sun Jan 08, 2023 21:57
screenshot_20230108_185238.jpg
screenshot_20230108_185246.jpg
Is there also a custom fog shader in these screenshots? Fog looks unusually good.
by Extex
Sat Nov 19, 2022 04:06
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250917

Re: Post your videos!

jp wrote:
Wed Nov 09, 2022 02:26
Camera API: Objects selection in region

https://www.youtube.com/watch?v=3RmYVBPkDgY
This has soo much potential!
I'm thinking something like Space Quest or even Age of Empires. Very cool stuff
by Extex
Sat Jul 23, 2022 22:59
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11061
Views: 2054561

Re: Post your screenshots!

Compiled volumetric light by x2048 and got some cool screenshots

Image

Image
by Extex
Sat Jun 11, 2022 05:28
Forum: WIP Mods
Topic: [Mod] Node Object [0.1.0] [node_object]
Replies: 1
Views: 1315

Re: [Mod] Node Object [0.1.0] [node_object]

Interesting, I'll be sure to try this out some time
by Extex
Sun May 22, 2022 02:08
Forum: WIP Mods
Topic: [mod] Plaster blocks [plaster]
Replies: 0
Views: 591

[mod] Plaster blocks [plaster]

It's a simple mod, just some plaster building blocks. Credit to Gerald for giving me the initial idea Coral Skeleton > Lime https://cdn.discordapp.com/attachments/868691873223553034/977745842591117352/Lime_Craft.png Plaster Recipe https://cdn.discordapp.com/attachments/868691873223553034/97774584334...
by Extex
Sat Apr 30, 2022 21:28
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150297

Re: Post your mapgen questions here (modding or engine)

I do believe that after emerging an area, you still need to force load it. There is also a function for that, but I have no experience with it. Shad Ok I found a `minetest.forceload_block`, the name is a bit misleading. is this in mapblocks or does it mean nodes? And where would this go in relation...
by Extex
Sat Apr 30, 2022 03:33
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 834
Views: 150297

Re: Post your mapgen questions here (modding or engine)

How do I force mapgen to load between two positions?
by Extex
Sat Apr 02, 2022 16:21
Forum: General Discussion
Topic: Post your videos!
Replies: 1127
Views: 250917

Re: Post your videos!

DS-minetest wrote:
Fri Apr 01, 2022 20:14
I'd like to present you this one as mod:
scroll_video_0.zip
Posted April first, no description, no preview image.... Awfully suspicious
by Extex
Thu Mar 31, 2022 23:06
Forum: Mod Releases
Topic: [Mod] Multi dimensions V2.3 [multidimensions]
Replies: 42
Views: 14556

Re: [Mod] Multi dimensions V2.3 [multidimensions]

Would there be a way to make a dimension that just copies from another point on the map? Like have a realm were the on_generate just copies the regular map (and places walls where the map hasn't been loaded)
by Extex
Thu Mar 31, 2022 22:36
Forum: WIP Mods
Topic: [mod] Time Travel [time_travel]
Replies: 5
Views: 3014

Re: [mod] Time Travel [time_travel]

2022-03-31 15:31:59: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: time_travel:metamese_block 2022-03-31 15:31:59: WARNING[Main]: Node 'light_source' value exceeds maximum, limiting to maximum: time_travel:time_machine_dinosaur_age 2022-03-31 15:31:59: WARNING[Main]...
by Extex
Thu Mar 31, 2022 22:00
Forum: Servers
Topic: [Server] TerraQuest [beta]
Replies: 8
Views: 2157

Re: [Server] TerraQuest [beta]

Hi BrandonR was wondering if you still have the source code for the Shadow Realm mod? I remember playing on your server with my brother back in the day and the Shadow Realm really stuck out. I'm a modder now and would like to try and port it to the newest version.
by Extex
Fri Jun 18, 2021 06:08
Forum: WIP Mods
Topic: [Mod] Gears and axles [gear3d] [0.2] [WIP]
Replies: 46
Views: 11398

Re: [Mod] Gears and axles [gear3d] [0.2] [WIP]

Perhaps some conveyor belt parts?