Search found 81 matches

by aristotle
Tue May 19, 2020 16:48
Forum: General Discussion
Topic: Post your videos!
Replies: 950
Views: 125436

Re: Post your videos!

apercy wrote:
Sun May 17, 2020 02:08
Karttest development progress

https://www.youtube.com/watch?v=n3HyB8S ... e=youtu.be
Yay! It looks good! Really good! :D
by aristotle
Tue May 19, 2020 16:21
Forum: General Discussion
Topic: [survey results] Features people want the most + MTG thoughts
Replies: 9
Views: 450

Re: [survey results] Features people want the most + MTG thoughts

... Playeranim implemented by default * What you mean? Player models are animatable. There's just no default player model. But this makes sense, given the nature of MT. We can't expect all games to use the same blocky 3D player model. ... Hmm? Are you saying that we might create a model in a progra...
by aristotle
Fri May 08, 2020 16:38
Forum: Feature Discussion
Topic: What's the best material for making a space station?
Replies: 5
Views: 953

Re: What's the best material for making a space station?

From the creative point of view, no material is the best: it always depends on how you use it. The shape can very effectively help, but some colors seem to belong more than others. Probably, the easiest to obtain a sci-fi effect is bakedclay:white, that has - as a plus - the fact that provides stair...
by aristotle
Fri May 08, 2020 15:22
Forum: General Discussion
Topic: Post your Screenshots of Terrain!
Replies: 163
Views: 12127

Re: Post your Screenshots of Terrain!

ShadMOrdre wrote:
Fri Apr 24, 2020 07:21
Voronoi as terrain. Note the lack of "rolling hills" versus the above.
Image
In my opinion, this kind of volumes might be great to create icebergs and some volcanic landscapes.
by aristotle
Fri May 08, 2020 14:24
Forum: General Discussion
Topic: Promoting Minetest
Replies: 42
Views: 1034

Re: Promoting Minetest

Oh, right, on a serious note, I've been translating the modding book in Italian so that more people can learn how to develop in Minetest easily. This is how a good community works. :) ... So if English is not your first language, you should consider translating it! It was a pleasure, in fact, when ...
by aristotle
Wed May 06, 2020 15:31
Forum: General Discussion
Topic: Promoting Minetest
Replies: 42
Views: 1034

Re: Promoting Minetest

To give back to the community and promoting MineTest I am currently trying to make my very first videos hoping that they might help understanding its potentiality from the creative point of view: tutorials, howtos, explorations. I am sloooow , but not giving up: 5 clips in 3 months time! For a total...
by aristotle
Wed May 06, 2020 06:05
Forum: General Discussion
Topic: Increase Render Distance?
Replies: 6
Views: 355

Re: Increase Render Distance?

The settings to look at that definitely improved my experience were the following:
  • active_block_range
    active_object_send_range_blocks
    max_block_send_distance
    block_send_optimize_distance
As suggested by Sfan5 here and here.

EDIT: Rewritten to immediately show the interesting stuff.
by aristotle
Tue May 05, 2020 17:54
Forum: General Discussion
Topic: Promoting Minetest
Replies: 42
Views: 1034

Re: Promoting Minetest

I think promotion and advertisement is overrated. Having a moderate sized good community, as we do, is far better than a huge and therefore unpleasant community, like Minecraft. The mistake is starting from the assumption that more users is automatically better. Definitely. I totally agree. Who car...
by aristotle
Tue May 05, 2020 07:27
Forum: Problems
Topic: Smooth movements to record a session
Replies: 1
Views: 125

Smooth movements to record a session

I am trying to record a few explorations but I always face the same problem: movements are never smooth. I already have configured the 2 cinematic settings. Are there any recommendations / best practices to record an exploration? ...And... are there any plugins available in Shotcut/Openshot/KDEnLive...
by aristotle
Mon May 04, 2020 16:54
Forum: General Discussion
Topic: [SURVEY] What's the feature you'd like to see improved the most?
Replies: 17
Views: 661

Re: [SURVEY] What's the feature you'd like to see improved the most?

What's the thing you'd like to see implemented/improved the most? Why? (CHOOSE ONE AND ONE ONLY) Nodes management. I use Minetest in creative mode only because I believe Minetest IS my very first 3D pencil . For instance, I would like to use all the nodes defined in Shara's RGB mod using the marvel...
by aristotle
Tue Apr 21, 2020 06:05
Forum: Mod Releases
Topic: [Mod] Other Worlds [other_worlds]
Replies: 66
Views: 12320

Re: [Mod] Other Worlds [other_worlds]

(First of all: thank you for this great mod!!) A small typo. Last night, on my Manjaro Linux box, the MT 5.2 upgrade was available and got automatically installed. This morning my local server did not run. debug.txt pointed to line 20 of other_worlds/space_asteroids.lua. Changing default:stone_with_...
by aristotle
Fri Apr 17, 2020 07:29
Forum: Old Games
Topic: [Game] Riventest (revival) [0.6] [riventest]
Replies: 4
Views: 4051

Re: [Game] Riventest (revival) [0.6] [riventest]

I have always wanted to say it: THANK YOU!
Linking books are so great that you should make them available as a mod, so that others might be able to simply add them to their maps, maybe from contentdb.
Again: thank you!
by aristotle
Wed Apr 15, 2020 23:57
Forum: General Discussion
Topic: Post your videos!
Replies: 950
Views: 125436

Re: Post your videos!

If anyone is ready to attend a couple of creative classes on stairs and slabs... HERE is my 1st attempt to provide a tutorial to the community. I hope that it might be helpful to newbies and that experienced builders might reconsider a quite underrated mod such as Multinode Gates . Addi as well! ;)
by aristotle
Wed Apr 15, 2020 23:38
Forum: WIP Mods
Topic: [Mod] Multinode-gates, drawbridges and garage doors [gates]
Replies: 29
Views: 8279

Re: [Mod] Multinode-gates, drawbridges and garage doors [gat

First of all: THANK YOU!
I have been playing with your mod for quite a while and very wonderful and magic things can be done with it!

The only feature I miss is a way to visualize a previously introduced area: that would be definitely a +10!!!
by aristotle
Tue Mar 05, 2019 14:20
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 22138

Re: Minetest 5.0.0

THANK YOU! :D

Oh... On Nathan.S's video I just saw that stuff under water is not wrapped by air any more: M - A - R - V - E - L - O - U - S !!!
by aristotle
Mon Feb 25, 2019 07:43
Forum: Modding Discussion
Topic: MT 0.4.17.1 Memory
Replies: 5
Views: 355

Re: MT 0.4.17.1 Memory

@Festus1965
@jas

Thank you guys for suggesting the possible approaches and solutions! ;)
by aristotle
Mon Feb 25, 2019 01:16
Forum: Modding Discussion
Topic: MT 0.4.17.1 Memory
Replies: 5
Views: 355

MT 0.4.17.1 Memory

I am creating from scratch a new map using Minetest game and in which the only mods I have currently installed are a few mapgens: aotearoa australia ethereal lumpng other_worlds snow When lumpng started appearing, the map started crashing complaining about using something around 1000 GB of RAM. Bein...
by aristotle
Fri Feb 15, 2019 17:03
Forum: News
Topic: Minetest 5.0 release candidate 1 (5.0.0-rc1)
Replies: 41
Views: 11368

Re: Minetest 5.0 release candidate 1 (5.0.0-rc1)

For Arch you need nothing special because the system isn't that heavy modified. Just make sure you have the needed dependencies installed. cmake tells you what's missing. git clone --depth 1 https://github.com/minetest/minetest.git cd minetest git clone --depth 1 https://github.com/minetest/minetes...
by aristotle
Thu Feb 14, 2019 18:17
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 807
Views: 274687

Re: [Modpack] WorldEdit [worldedit]

@sfan5: After using this mod for a few months I simply need to write down two words: THANK YOU! :D
by aristotle
Thu Feb 14, 2019 10:54
Forum: WIP Mods
Topic: [Mod] MultiHome [multihome]
Replies: 15
Views: 3461

Re: [Mod] MultiHome [multihome]

I am on MT 04.17.1 and when I set the multihome.max setting in minetest.conf to have up to 10 homes an error has occurred.

After line 5

Code: Select all

local max    = minetest.setting_get("multihome.max") or 5
I solved it by just adding a quick fix

Code: Select all

max = tonumber(max)
by aristotle
Mon Feb 11, 2019 07:52
Forum: General Discussion
Topic: Post your videos!
Replies: 950
Views: 125436

Re: Post your videos!

stu wrote:coming soon (TM) for MT5

https://vimeo.com/313476186
That is cool! And a good demo too! :D
by aristotle
Fri Feb 08, 2019 06:24
Forum: General Discussion
Topic: [Poll] How did you find out about MT?
Replies: 45
Views: 2658

Re: [Poll] How did you find out about MT?

... celeron55, up late one night, ... ... Plus, I think that the name has a certain charm to it. "Test" makes it feel more centered around developing. Eh eh eh eh! :D That is what I have been thinking too... And what about every single mod that uses mod apis that are prefixed with the word "minetes...
by aristotle
Wed Feb 06, 2019 22:05
Forum: Problems
Topic: Back and forth movements
Replies: 2
Views: 251

Back and forth movements

Using advanced trains (and this happens with carts as well) when I go straight, the landscape goes periodically back and forth. :o Staying still and watching the automated train, I can see the train itself going back and forth. >( Is there any configuration setting to change / set to correct this be...
by aristotle
Wed Feb 06, 2019 16:04
Forum: General Discussion
Topic: More quality videos of Minetest!
Replies: 27
Views: 1549

Re: More quality videos of Minetest!

... Young youtubers that talk with a enthusiastic voice and winking the teen target. ... Humm.. That is what I frankly hate more of those videos. In any case they generally give more specialized info: see some red stone tutorials... ...the Minetets reviewers also do not show their faces. People lov...