Search found 38 matches

by MrOverCast
Thu Aug 27, 2020 01:51
Forum: General Discussion
Topic: Mod help
Replies: 4
Views: 234

Re: Mod help

Maybe this will help :) simplified: minetest.register_node('mymod:refrigerator', { drawtype = "nodebox", description = "Ice Box", tiles = { 'refrigerator_top.png', 'refrigerator_bottom.png', 'refrigerator_right.png', 'refrigerator_left.png', 'refrigerator_back.png', 'refrigerato...
by MrOverCast
Wed Aug 26, 2020 12:45
Forum: General Discussion
Topic: Mod help
Replies: 4
Views: 234

Re: Mod help

TenPlus1 wrote:
Wed Aug 26, 2020 05:49
VanessaE's HomeDecor mod has a 2-high refrigerator, you could check her code and see how it's done:

https://gitlab.com/VanessaE/homedecor_modpack
Thank you. I looked at it and I didn't understand how to import it into mine. haha id need someone to explain the code
by MrOverCast
Wed Aug 26, 2020 05:06
Forum: General Discussion
Topic: Mod help
Replies: 4
Views: 234

Mod help

Hey guys

So I am making a mod and i was trying to make a refrigerator. I was wondering how do you make it so when you place a node it places 2 at once. kinda like a door.


thanks
by MrOverCast
Fri May 08, 2020 08:29
Forum: Modding Discussion
Topic: Mod Developing
Replies: 5
Views: 252

Re: Mod Developing

You are trying to register a 'vein' ore type. For this ore type to work you need to add noise_params and noise_threshold to the ore definition, see here . However the vein ore type is fairly resource expensive and also hard to control with noise params. You might want to use another ore type instea...
by MrOverCast
Thu May 07, 2020 02:52
Forum: Modding Discussion
Topic: Mod Developing
Replies: 5
Views: 252

Re: Mod Developing

Andrey01 wrote:
Wed May 06, 2020 17:51
And what are your questions regarding to the mod development? If you wanted to post the mod, you need to do it here: viewforum.php?f=9

like i mentioned in the post i would like to make a ore that generates in the world. how would i do that
by MrOverCast
Wed May 06, 2020 05:54
Forum: General Discussion
Topic: question about floating land on the ocean/water?
Replies: 2
Views: 215

Re: question about floating land on the ocean/water?

Hello

What mapgen are you using? i know that v5 has floating lands and i think v7 does aswell.

if is happening to all the mapgen's then im not sure what could cause that issue
by MrOverCast
Wed May 06, 2020 05:16
Forum: Modding Discussion
Topic: Mod Developing
Replies: 5
Views: 252

Mod Developing

hello So i am creating a mod with a assortment of random items and things. one of them being aluminum ingots and aluminum tools. i want to make a aluminum ore generate in the world. How would i do that here is my code so far minetest.register_node("aluminum:aluminum_ore", { description = &...
by MrOverCast
Thu Apr 23, 2020 12:23
Forum: General Discussion
Topic: Increase Render Distance?
Replies: 6
Views: 587

Increase Render Distance?

Hello


So i know if you hit R it will make the viewing range be infinite. BUT it doesn't load the land until you walk over to it. Is there a way to make it so it keeps loading?



Image
by MrOverCast
Tue Mar 10, 2020 02:02
Forum: General Discussion
Topic: Vertical Quarry
Replies: 5
Views: 910

Re: Vertical Quarry

Here is a mesecon and pipeworks design that works well (i havent actualy tested it yet, but i did a lot of machines that works somehow like this...) Bottom part: N=Node breaker (pointed down) ....N ..N N N N N N N N ..N N N ....N Above bottom part: C=Cobble M=Mesecon ....C ..C M C C M C M C ..C M C...
by MrOverCast
Sun Mar 08, 2020 12:35
Forum: General Discussion
Topic: Vertical Quarry
Replies: 5
Views: 910

Vertical Quarry

Hello

So i am trying to figure out how to make a vertical quarry in my world. i thought of using the node breakers and a series of move stones but i cant figure out how to do it. is it even possible? Please help


Thanks
by MrOverCast
Wed Feb 19, 2020 10:31
Forum: General Discussion
Topic: Note blocks
Replies: 4
Views: 850

Note blocks

Hi

Does anybody know what Musical letter the note blocks start on? either G, A, B, etc
by MrOverCast
Sat Feb 02, 2019 23:31
Forum: Problems
Topic: Mod not loading in worlds
Replies: 6
Views: 629

Re: Mod not loading in worlds

it was working fine without it and when i installed it it crashed as soon an i entered the world then activate, install "basic_materials" again, start and show crash code ... but without "basic_materials", this errors will not disappear ------------- Separator ------------- 2019...
by MrOverCast
Sat Feb 02, 2019 21:55
Forum: Problems
Topic: Mod not loading in worlds
Replies: 6
Views: 629

Re: Mod not loading in worlds

joe7575 wrote:
MrOverCast wrote: 2019-02-02 04:47:12: ERROR[Main]: mod "concrete" has unsatisfied dependencies: "basic_materials"
You have to install the mod "basic_materials".

it was working fine without it and when i installed it it crashed as soon an i entered the world
by MrOverCast
Sat Feb 02, 2019 10:10
Forum: Problems
Topic: Mod not loading in worlds
Replies: 6
Views: 629

Mod not loading in worlds

So ive been playing with the technic mod for a while and over a month ago it started acting werid with my world. I re downloaded the mod and install it and now it wont show up in any of my worlds. i can still enable it in the configure menu but it doesnt do anything when i enter the world. Debug txt...
by MrOverCast
Mon Dec 31, 2018 02:57
Forum: General Discussion
Topic: Modded world not loading
Replies: 8
Views: 546

Re: Modded world not loading

I've got two questions for you: 1) Did you observe the same issue without the technic mod? Yes: Not technic's fault. If it still happens without any additional mod, consider filing an issue to the Minetest core repository. No: Update technic and increase the setting max_forceloaded_blocks (Advanced...
by MrOverCast
Sun Dec 30, 2018 04:03
Forum: General Discussion
Topic: Modded world not loading
Replies: 8
Views: 546

Re: Modded world not loading

Technic is still maintained and very supported. Consider opening an issue at https://github.com/minetest-mods/technic/issues . i am not really interested in making a github account and i dont know if the issue could be because the world got corrupted because every other world with quarrys work fine...
by MrOverCast
Sat Dec 29, 2018 20:09
Forum: General Discussion
Topic: Modded world not loading
Replies: 8
Views: 546

Re: Modded world not loading

i am not sure its not exactly 24x24 nodes its like one chunk or something and i downloaded the newest version of the mod and it seems to be updated now idk anymore
by MrOverCast
Sat Dec 29, 2018 01:03
Forum: General Discussion
Topic: Modded world not loading
Replies: 8
Views: 546

Re: Modded world not loading

migdyn wrote:I would recommend you confronting the author of the Tehcnic mod.
apparently their dead or something. i read it while i was looking at the mod or its not being supported anymore.
by MrOverCast
Fri Dec 28, 2018 19:21
Forum: General Discussion
Topic: Modded world not loading
Replies: 8
Views: 546

Modded world not loading

Hello So i have a modpack that i have put together and have been playing for sometime now. i leave my computer on while i sleep because i wait for quarry's to finish. Everything was running like it was suppose to be. i went to my job and came home and opened a Virtual machine to look at messages and...
by MrOverCast
Thu Dec 27, 2018 04:52
Forum: WIP Mods
Topic: [mod] Bridges and stairs, factory-style [factory_bridges]
Replies: 18
Views: 5925

Re: [mod] Bridges and stairs, factory-style [factory_bridges

This mod is really Neat i really like it but i don't know if its me or what but when i try to walk up the stairs i go all over the place and get tossed around like a fish out of water. or when you try to walk up the stairs you will get bounced back like a rubber band
by MrOverCast
Thu Dec 27, 2018 04:50
Forum: General Discussion
Topic: Journey map mod
Replies: 6
Views: 544

Re: Journey map mod

I just found out that you can press F9 to show the minimap. I haven't tesets this though. I'm currently using a prebuilt computer with a shitty on-board graphics card which runs Minetest Game at less than 10 FPS. I also found this mod which makes it easier to control the minimap https://forum.minet...
by MrOverCast
Tue Dec 25, 2018 23:26
Forum: General Discussion
Topic: Journey map mod
Replies: 6
Views: 544

Journey map mod

Does anybody know of a mod like Journey map if not is there anyone that can make it?
by MrOverCast
Mon Dec 17, 2018 03:13
Forum: WIP Mods
Topic: [Mod] Equivalent Exchange [v1.1] [equivalent_exchange]
Replies: 11
Views: 4255

Re: [Mod] Equivalent Exchange [v1.1] [equivalent_exchange]

I tried it again fresh and got it working by commenting the lines mentioned. Thanks!
by MrOverCast
Mon Dec 17, 2018 02:49
Forum: WIP Mods
Topic: [Mod] Equivalent Exchange [v1.1] [equivalent_exchange]
Replies: 11
Views: 4255

Re: [Mod] Equivalent Exchange [v1.1] [equivalent_exchange]

DS-minetest wrote:
MrOverCast wrote:That line is already there in the equivalent_exchange/emcs.lua.........
It was said, that you should comment it out. Add -- to the beginning of both lines.
thats what i did it didn't seem to do anything
by MrOverCast
Sun Dec 16, 2018 19:29
Forum: WIP Mods
Topic: [Mod] Equivalent Exchange [v1.1] [equivalent_exchange]
Replies: 11
Views: 4255

Re: [Mod] Equivalent Exchange [v1.1] [equivalent_exchange]

That line is already there in the equivalent_exchange/emcs.lua.........