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Re: [Mod] Crafting Guide [1.10] [craftguide]

I really don't like the new way to register recipes, I would have to write some kind of special string generator to have the appropriate amount of items in one string instead of just being able to specify a width and height. This new method is better if the recipes are registered manually but most o...
by IcyDiamond
Thu Oct 10, 2019 17:21
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10] [craftguide]
Replies: 121
Views: 96724

Re: [Mod] Magicalities [Big WIP][magicalities]

Oh great, I have to write an appropriate string generator now, thanks
by IcyDiamond
Thu Oct 10, 2019 17:17
 
Forum: WIP Mods
Topic: [Mod] Magicalities [Big WIP][magicalities]
Replies: 12
Views: 911

Re: [Mod] Magicalities [Big WIP][magicalities]

jp wrote:the fields width and height are actually not required (this is automatically calculated).


It says that the recipe is too big to be displayed (1x9) when i omit them, though

EDIT: nevermind, the latest release of craftguide seems to ignore my width and height as well
by IcyDiamond
Wed Oct 09, 2019 15:29
 
Forum: WIP Mods
Topic: [Mod] Magicalities [Big WIP][magicalities]
Replies: 12
Views: 911

Re: [Mod] Magicalities [Big WIP][magicalities]

jp wrote:There is a small misuse of craftguide.register_craft in your mod: the fields width and height are actually not required (this is automatically calculated).

See the API: https://github.com/minetest-mods/craftg ... ter/API.md

Thanks for the heads up!
by IcyDiamond
Wed Oct 09, 2019 15:19
 
Forum: WIP Mods
Topic: [Mod] Magicalities [Big WIP][magicalities]
Replies: 12
Views: 911

Re: [Mod] Crafting Guide [1.7] [craftguide]

zing269 wrote:Getting this error:
Code: Select all
ERROR[Main]: Invalid background element(5): '1,1;1,1;craftguide_bg_full.png;true;10'

and sure enough there is no background

What is your engine version?
by IcyDiamond
Sat Sep 07, 2019 07:22
 
Forum: Mod Releases
Topic: [Mod] Crafting Guide [1.10] [craftguide]
Replies: 121
Views: 96724

Re: [Mod] Magicalities [Big WIP][magicalities]

Added recipes to all the items currently in the mod, supports craftguide as well.
by IcyDiamond
Tue Aug 20, 2019 10:22
 
Forum: WIP Mods
Topic: [Mod] Magicalities [Big WIP][magicalities]
Replies: 12
Views: 911

Re: [Mod] Magicalities [Big WIP][magicalities]

Started working on cauldrons, quick demo video here: https://i.lunasqu.ee/2019-08-17_16-05-09.mp4
by IcyDiamond
Sat Aug 17, 2019 13:11
 
Forum: WIP Mods
Topic: [Mod] Magicalities [Big WIP][magicalities]
Replies: 12
Views: 911

[Mod] Magicalities [Big WIP][magicalities]

A work-in-progress magic mod. Wands and wand focuses - Wands, in conjunction with wand focuses, are used to cast various spells. These currently include: Tunneling, Node Swapping, Teleportation, Fire Burst, Water Burst, Wind and Earth attacks. https://i.lunasqu.ee/magicalities/wands_and_focuses.png ...
by IcyDiamond
Sun Aug 11, 2019 18:53
 
Forum: WIP Mods
Topic: [Mod] Magicalities [Big WIP][magicalities]
Replies: 12
Views: 911

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

texmex wrote:Did you loose inspiration? It happens to us all. =)

Yeah, pretty much. I'll try getting back into the modding thing but I really can't promise anything right now.

texmex wrote:Btw, "/town new test" in a brand new world throws error "This location is too close to another town!"

Fixed it.
by IcyDiamond
Sun Jun 02, 2019 07:44
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 22
Views: 1396

Re: Simplistic Web Node Box Creator

I've been using this a lot thx! but I think there is a problem when you add textures it adds it to every block not just the top of all of them together because that's how mintest textures work, it looks all squeezed in -J1 Yeah the textures are broken. I'm currently busy with other things so I don'...
by IcyDiamond
Sat Mar 02, 2019 20:43
 
Forum: Minetest-related projects
Topic: Simplistic Web Node Box Creator
Replies: 5
Views: 637

Re: [Mod] Elepower - A new powerful modpack [elepower]

Chem871 wrote:What about a machine that repairs tools? It would be an alternative to an anvil.

Added. It's called the Energy Density Reconstructor and it's part of the elepower_tools mod.

I've been also working a bit on the Thermal Evaporation Plant which will be used to create lithium.
by IcyDiamond
Sat Feb 09, 2019 12:22
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

The Thread name is "[Mod] Elepower - A new powerful modpack [elepower]" only if i open and read (what takes time and data transfer) I can see the first Post with "Currently developed towards 5.0.0+." In my option too late, i thought as this issue will be important when 5.0.0 is ...
by IcyDiamond
Mon Jan 28, 2019 14:55
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

Chem871 wrote:What about adding battery nodes to hold a lot of juice, and steam turbines, for realistic, simple power generation?

Both of these things are already in elepower
by IcyDiamond
Mon Jan 28, 2019 14:53
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

This mod is for Minetest 5.0. You're using Minetest 0.4.x, which doesn't support those features maybe as of this, mods have to be signed also in subject text, what version they are for, or separate the mod threads ? I am really confused about compatibly between 0.4.x and 5.0, but that is another th...
by IcyDiamond
Mon Jan 28, 2019 13:12
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

A simple wind turbine
Image
by IcyDiamond
Mon Jan 28, 2019 12:28
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: Post your screenshots!

This one looks like a naturally generated wizard's tower.
Image
by IcyDiamond
Sun Jan 27, 2019 18:05
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9090
Views: 1046481

Re: [Mod] Elepower - A new powerful modpack [elepower]

Chem871 wrote:Does damaging radiation exist in this modpack? Also, is the MP still dependent on fluid_lib?

No, not yet at least and yes, forever will be.
by IcyDiamond
Sun Jan 27, 2019 18:02
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

An uncooled fission reactor core will now melt into Corium. Also, I think I finally managed to fix the pump.
by IcyDiamond
Sun Jan 27, 2019 16:49
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

In Technic, you could use corium to generate uranium for power, does this mod have anything like that? And, can a nuclear reactor melt down? Yes, Wiki says when the core heated in around 80 will cause it melt down, I never tried it No, there is no corium (yet) and the meltdown is just the core node...
by IcyDiamond
Sat Jan 26, 2019 15:29
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

My first nuclear reactor fission generator. https://i.imgur.com/WC9duJx.png Ive finally got my answers from the last question about using fission, Im moving to how fusion reactor works for a bit, thanks to the Wiki! Sweet! Currently there is no way to set up fusion because there's a few steps missi...
by IcyDiamond
Sat Jan 26, 2019 13:10
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

First alpha release of the year, Alpha 12 has been released on the ContentDB. It includes changes to fission reactors, new machine upgrades, bunch of fixes and more progress on the fusion reactor setup.
by IcyDiamond
Wed Jan 23, 2019 16:52
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

Various topics on Elepower Wiki have been updated and continue being updated, such as the Fission Reactor setup.

NetYard5 wrote:I really love this mod! but I dont get exactly how nuclear generators work :P ... can anyone explain me how to use steam turbine?

See the newly updated wiki article.
by IcyDiamond
Tue Jan 22, 2019 00:11
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Elepower - A new powerful modpack [elepower]

Some items like the Tanks don't retain their values when dug That shouldn't happen, unless you're using a version prior to 5.0.0-dev Weirdly I just noticed if I play in creative and break a tank that has contents then I get the correct thing back however in survival I dont I cannot reproduce this, ...
by IcyDiamond
Sun Jan 20, 2019 19:28
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 159
Views: 10807

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

Very cool! Two vars, an y_min and an y_max would be ideal. I have now implemented this. these are the settings: # Use static height claim blocks towny_static_height (Use static height claims) bool false towny_static_miny (Static claim: minimum Y) int -32000 towny_static_maxy (Static claim: maximum ...
by IcyDiamond
Sun Jan 20, 2019 14:48
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 22
Views: 1396

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

texmex wrote:Will it be possible to change the claim height so that it affects both above and below the claim point? I want towns with claims to all available vertical space (Y -32000 through Y 32000).

I could probably add a setting for that
by IcyDiamond
Fri Jan 18, 2019 19:52
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 22
Views: 1396
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