Search found 169 matches
- Sun Sep 13, 2020 18:11
- Forum: WIP Mods
- Topic: [Mod] Magicalities [WIP][magicalities]
- Replies: 22
- Views: 3300
Re: [Mod] Magicalities [WIP][magicalities]
I have ceased to work on my mods for the foreseeable future. It was nice being part of this community but I'll be going now.
- Sun Sep 13, 2020 18:10
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
I have ceased to work on my mods for the foreseeable future. It was nice being part of this community but I'll be going now.
- Sun Sep 13, 2020 18:08
- Forum: Servers
- Topic: [Server] Icy's Mod-world! (shut down)
- Replies: 6
- Views: 548
Re: [Server] Icy's Mod-world! (Crash my WIP mods here!)
This server has been shut down indefinitely.
- Mon May 25, 2020 13:21
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Should be fixed now. And with that, new version, Alpha 18, now released on the ContentDB.
- Thu May 21, 2020 15:29
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
One other issue I could raise (and perhaps I'm not doing things correctly) my fission reactor is sitting in the middle of it's cooling pond and in order to see how each module is performing, I have to enter the cooling pond or the distance is too great. Is there any remote interface facility and if...
- Thu May 21, 2020 13:13
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Do you have a crash log? I can't produce a crash with the wireless porter.hailey_kaas wrote: ↑Wed May 20, 2020 23:57Hi Icy! The wireless porter is crashing my server when I try to place it... is this a problem?
- Wed May 20, 2020 17:03
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
One other issue I could raise (and perhaps I'm not doing things correctly) my fission reactor is sitting in the middle of it's cooling pond and in order to see how each module is performing, I have to enter the cooling pond or the distance is too great. Is there any remote interface facility and if...
- Wed May 20, 2020 15:03
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
I hope that helps you out. The issue I have with the mining setup is the miner controller keeps deciding the inventory is full and you need to stand by the miner to keep restarting it. Theres a bug in there somewhere I think I figured out why that happens. There is a random chance that the mining o...
- Wed May 20, 2020 14:35
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
I set up a pipeline to produce tritium, however, when I installed the fluid pump on the input line into the Evaporator, it crashes everything. I removed that pump after disabling the Elepower_thermal mod but whenever I reactivate that mod, it crashes everything as soon as the game opens. Turns out ...
- Sun May 10, 2020 07:21
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
It has two recipes.hailey_kaas wrote: ↑Sun May 10, 2020 02:46Hi, I'm having difficulties with the blank PCB. In order to make one I've to compress metals, and to do that I need a compressor, but to make a compressor I need a PCB... Is there any other way to get a blank PCB? Thanks!

- Fri May 01, 2020 19:53
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
- Fri May 01, 2020 10:58
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
established world This is your problem. You can try going far away from areas that you know you have already explored and try mining there. Installing the mod after generating areas does not retroactively generate ores in the world where you have already been, at least not in my experience. Digging...
- Wed Apr 29, 2020 14:42
- Forum: Servers
- Topic: [Server] Icy's Mod-world! (shut down)
- Replies: 6
- Views: 548
Re: [Server] Icy's Mod-world! (Crash my WIP mods here!)
I'll see what I can do. It's probably just a side effect of having the most recent version of everything :P
- Mon Apr 13, 2020 17:43
- Forum: General Discussion
- Topic: Mine Little Pony model for Minetest?
- Replies: 3
- Views: 1279
Re: Mine Little Pony model for Minetest?
Hello, I am an ex-watcher of the pony show but I would be interested in a minetest Mine Little Pony port. However, several issues I have noticed with this. It seems like the model used in Mine Little Pony was entirely procedural and when Minecraft introduced their new complicated json format, it was...
- Sun Mar 08, 2020 16:02
- Forum: WIP Mods
- Topic: [Mod] Melterns - Tinkers in Minetest [melterns]
- Replies: 29
- Views: 4835
Re: [Mod] Melterns - Tinkers in Minetest [melterns]
I will fix the documentation at some point, right now, I made this video: https://youtu.be/90JlUeTffwER-One wrote:I do not quite understand the operation.
Someone would have a little tutorial?
Sorry, I just don't feel like working on my mods at the moment.texmex wrote:No work on this recently?
- Wed Jan 22, 2020 11:49
- Forum: WIP Mods
- Topic: [Mod] Server Essentials. Kits, warps etc. [icyessentials]
- Replies: 5
- Views: 719
Re: [Mod] Server Essentials. Kits, warps etc. [icyessentials
Fixed an issue where /back would not teleport you to your death if respawn at home and save death position settings are enabled.
- Sat Nov 23, 2019 23:36
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - A new powerful modpack [elepower]
Pretty much the only thing holding this mod in Alpha status is the broken energy distribution code located in elepower_papi/network.lua . Basically what the problem is that the energy is not being distributed evenly and that adding storage devices onto existing networks breaks the entire thing. Stor...
- Sat Nov 23, 2019 22:03
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 195
- Views: 18921
Re: [Mod] Elepower - A new powerful modpack [elepower]
An update after a long time! A mining machine that generates ores from thin air! ..using a ton of power, of course. And water to cool it. https://i.lunasqu.ee/mining_machine.png This example uses solar panels to run the miner. Note that there is a Miner Drill below the center node as well and that t...
- Wed Nov 20, 2019 16:50
- Forum: Servers
- Topic: [Server] Icy's Mod-world! (shut down)
- Replies: 6
- Views: 548
[Server] Icy's Mod-world! (shut down)
I am no longer operating this server Old description This is a almost 24/7 server which sole purpose is to test my mods. This server runs on 5.2.0-dev and is often updated to the master branch, but it should work fine with the latest stable, albeit there may be some compatibility errors. As long as...
- Wed Nov 20, 2019 16:38
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 10009
- Views: 1332076
Re: Post your screenshots!
Oddly shiny cave, huh?


- Wed Nov 20, 2019 16:25
- Forum: WIP Mods
- Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
- Replies: 23
- Views: 2534
Re: [Mod] Towny in Minetest! (BIG WIP) [towny]
Gave this mod a little care today, added /town help and /nation help commands.
- Wed Nov 20, 2019 10:00
- Forum: WIP Mods
- Topic: [Mod] Server Essentials. Kits, warps etc. [icyessentials]
- Replies: 5
- Views: 719
Re: [Mod] Icy's Server Essentials [icyessentials]
Implemented a replacement for the default sethome mod which includes multiple homes (can be configured to be more restrictive), automatic bed home point and configuration option to respawn at home.
- Tue Nov 12, 2019 19:15
- Forum: WIP Mods
- Topic: [Mod] Server Essentials. Kits, warps etc. [icyessentials]
- Replies: 5
- Views: 719
Re: [Mod] Icy's Server Essentials [icyessentials]
Added kits, warps and god mode
- Tue Nov 12, 2019 15:51
- Forum: WIP Mods
- Topic: [Mod] Server Essentials. Kits, warps etc. [icyessentials]
- Replies: 5
- Views: 719
Re: [Mod] Icy's Server Essentials [icyessentials]
May I ask which commands are needed the most in your opinion?runs wrote:Great, I missed Essential in Minetest a lot. Why not to copy for good things?
- Tue Nov 12, 2019 06:30
- Forum: WIP Mods
- Topic: [Mod] Server Essentials. Kits, warps etc. [icyessentials]
- Replies: 5
- Views: 719
[Mod] Server Essentials. Kits, warps etc. [icyessentials]
Icy's Server Essentials is a mod(pack) that adds various commands and features to your minetest server. Started as a direct alternative to the Minecraft server plugin "Essentials" for minetest. Features: [ess] Teleportation commands (/tpask, /tpahere, /back, /top) [ess] Repair held tool (...