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Re: [Mod] Elepower - A new powerful modpack [elepower]

Chem871 wrote:What about a machine that repairs tools? It would be an alternative to an anvil.

Added. It's called the Energy Density Reconstructor and it's part of the elepower_tools mod.

I've been also working a bit on the Thermal Evaporation Plant which will be used to create lithium.
by IcyDiamond
Sat Feb 09, 2019 12:22
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

The Thread name is "[Mod] Elepower - A new powerful modpack [elepower]" only if i open and read (what takes time and data transfer) I can see the first Post with "Currently developed towards 5.0.0+." In my option too late, i thought as this issue will be important when 5.0.0 is ...
by IcyDiamond
Mon Jan 28, 2019 14:55
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

Chem871 wrote:What about adding battery nodes to hold a lot of juice, and steam turbines, for realistic, simple power generation?

Both of these things are already in elepower
by IcyDiamond
Mon Jan 28, 2019 14:53
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

This mod is for Minetest 5.0. You're using Minetest 0.4.x, which doesn't support those features maybe as of this, mods have to be signed also in subject text, what version they are for, or separate the mod threads ? I am really confused about compatibly between 0.4.x and 5.0, but that is another th...
by IcyDiamond
Mon Jan 28, 2019 13:12
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

A simple wind turbine
Image
by IcyDiamond
Mon Jan 28, 2019 12:28
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: Post your screenshots!

This one looks like a naturally generated wizard's tower.
Image
by IcyDiamond
Sun Jan 27, 2019 18:05
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 8409
Views: 933774

Re: [Mod] Elepower - A new powerful modpack [elepower]

Chem871 wrote:Does damaging radiation exist in this modpack? Also, is the MP still dependent on fluid_lib?

No, not yet at least and yes, forever will be.
by IcyDiamond
Sun Jan 27, 2019 18:02
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

An uncooled fission reactor core will now melt into Corium. Also, I think I finally managed to fix the pump.
by IcyDiamond
Sun Jan 27, 2019 16:49
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

In Technic, you could use corium to generate uranium for power, does this mod have anything like that? And, can a nuclear reactor melt down? Yes, Wiki says when the core heated in around 80 will cause it melt down, I never tried it No, there is no corium (yet) and the meltdown is just the core node...
by IcyDiamond
Sat Jan 26, 2019 15:29
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

My first nuclear reactor fission generator. https://i.imgur.com/WC9duJx.png Ive finally got my answers from the last question about using fission, Im moving to how fusion reactor works for a bit, thanks to the Wiki! Sweet! Currently there is no way to set up fusion because there's a few steps missi...
by IcyDiamond
Sat Jan 26, 2019 13:10
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

First alpha release of the year, Alpha 12 has been released on the ContentDB. It includes changes to fission reactors, new machine upgrades, bunch of fixes and more progress on the fusion reactor setup.
by IcyDiamond
Wed Jan 23, 2019 16:52
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

Various topics on Elepower Wiki have been updated and continue being updated, such as the Fission Reactor setup.

NetYard5 wrote:I really love this mod! but I dont get exactly how nuclear generators work :P ... can anyone explain me how to use steam turbine?

See the newly updated wiki article.
by IcyDiamond
Tue Jan 22, 2019 00:11
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

Some items like the Tanks don't retain their values when dug That shouldn't happen, unless you're using a version prior to 5.0.0-dev Weirdly I just noticed if I play in creative and break a tank that has contents then I get the correct thing back however in survival I dont I cannot reproduce this, ...
by IcyDiamond
Sun Jan 20, 2019 19:28
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

Very cool! Two vars, an y_min and an y_max would be ideal. I have now implemented this. these are the settings: # Use static height claim blocks towny_static_height (Use static height claims) bool false towny_static_miny (Static claim: minimum Y) int -32000 towny_static_maxy (Static claim: maximum ...
by IcyDiamond
Sun Jan 20, 2019 14:48
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 841

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

texmex wrote:Will it be possible to change the claim height so that it affects both above and below the claim point? I want towns with claims to all available vertical space (Y -32000 through Y 32000).

I could probably add a setting for that
by IcyDiamond
Fri Jan 18, 2019 19:52
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 841

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

texmex wrote:Is /town visualize supposed to work yet?

yes it works, however the area is only visible from outside due to the way entities work. the visualization will be replaced by particles later.
by IcyDiamond
Fri Jan 18, 2019 17:01
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 841

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

For concerns regarding other protection mods, towny supports and respects areas. Towns cannot be founded in or expanded into areas-protected regions.
by IcyDiamond
Wed Jan 16, 2019 23:33
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 841

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

texmex wrote:Please keep other games than MTG in mind when developing (not depending unnecessarily on (MTG) default and so on)

Don't worry, there will not be any hard dependencies on any other mods.
by IcyDiamond
Wed Jan 16, 2019 15:24
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 841

Re: [Mod] Towny in Minetest! (BIG WIP) [towny]

Added Nations. Nations are essentially groups of towns that can ally or become enemies with another nation, separating servers into teams. Nation commands are similar to that of town ones, but instead of /town you use /nation . It will cost a lot more to found a nation than it costs to found a town....
by IcyDiamond
Wed Jan 16, 2019 15:22
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 841

Re: [Mod] Elepower - A new powerful modpack [elepower]

mywaynotthehighway wrote:Some items like the Tanks don't retain their values when dug

That shouldn't happen, unless you're using a version prior to 5.0.0-dev
by IcyDiamond
Sun Jan 13, 2019 01:58
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: Post your mod requests/ideas here

texmex wrote:
IcyDiamond wrote:
Sires wrote:Uhm minetest needs mods like "Towny in MC".

May our collective wish be my command.

Yes please! Personally I’d like to see it supporting MineClone2 as well as MTG…

It's happening! viewtopic.php?f=9&t=21912
by IcyDiamond
Sun Jan 13, 2019 00:25
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1963
Views: 226918

[Mod] Towny in Minetest! (BIG WIP) [towny]

This mod is based on the popular Minecraft server mod of the same name. At it's current state, it's a glorified semi-fixed-grid protection system based on claims and plots. Town Claim Blocks A claim block is 16x64x16 nodes in size. By default, nobody in town except for the mayor can build in an unpl...
by IcyDiamond
Sun Jan 13, 2019 00:10
 
Forum: WIP Mods
Topic: [Mod] Towny in Minetest! (BIG WIP) [towny]
Replies: 19
Views: 841

Re: [Mod] Elepower - A new powerful modpack [elepower]

i managed to get it working although at times the pump is a bit quirky. There seems to be a difference in the graphics Yeah the pump is indeed a bit quirky, I'm going to iron out the bugs later, currently I'm working on other things. That's caused by the "Connected Glass" render setting.
by IcyDiamond
Sat Jan 12, 2019 23:49
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: [Mod] Elepower - A new powerful modpack [elepower]

Could you possibly give a pic showing how to set this up. https://i.lunasqu.ee/Screenshot_19-01-12-05:14:10.png The "pipe" below the pump is placed automatically, don't place anything there yourself. There's also a solar panel on top of it for my convenience, also not required.
by IcyDiamond
Sat Jan 12, 2019 03:16
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 157
Views: 8144

Re: Post your mod requests/ideas here

Sires wrote:Uhm minetest needs mods like "Towny in MC".

May our collective wish be my command.
by IcyDiamond
Fri Jan 11, 2019 20:26
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1963
Views: 226918
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