Search found 175 matches
- Wed Aug 09, 2023 16:20
- Forum: WIP Mods
- Topic: [Mod] Melterns - Tinkers in Minetest [melterns]
- Replies: 31
- Views: 8473
Re: [Mod] Melterns - Tinkers in Minetest [melterns]
Is there any difference in the finished tool if you use different materials? like if you make a pickaxe with the head from steel and the rest from copper, and make another with all its part made from steel. would one last longer than other or something? Ideally, yes. However, the current algorithm ...
- Tue Aug 08, 2023 17:04
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Yea, much of the deintegration and none of the readme changes are thereSFENCE wrote: ↑Tue Aug 08, 2023 16:40Did you check repository https://github.com/sirrobzeroone/elepower ?IcyDiamond wrote: ↑Tue Aug 08, 2023 13:23It seems to me like some of the changes talked about in this thread have never made it into the git, not even a separate branch, that's weird.
- Tue Aug 08, 2023 13:23
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
It seems to me like some of the changes talked about in this thread have never made it into the git, not even a separate branch, that's weird.
- Mon Aug 07, 2023 20:22
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
I am considering returning to development, which seems to have stopped completely at this point. But I don't really have many fresh ideas, I'd start with bug fixes and MCL2/other non-MTG compatibility improvements first. I could probably never live up to the amazing style and effort put forth by sir...
- Wed Jul 07, 2021 14:48
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
You're welcome. By the way, have you fixed these issues which were reported on the old git? https://gitlab.icynet.eu/evert/elepower/-/issues
- Tue Jul 06, 2021 15:13
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
It is dependent on height, and yeah, the blades were broken from the start.sirrobzeroone wrote: ↑Fri Jul 02, 2021 00:20this could be another one were Im not quiet understanding but the wind turbine was not working at all.
Great work so far. I've updated the topic with your github link now.
- Sun Sep 13, 2020 18:11
- Forum: WIP Mods
- Topic: [Mod] Magicalities [WIP][magicalities]
- Replies: 28
- Views: 7694
Re: [Mod] Magicalities [WIP][magicalities]
I have ceased to work on my mods for the foreseeable future. It was nice being part of this community but I'll be going now.
- Sun Sep 13, 2020 18:10
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
I have ceased to work on my mods for the foreseeable future. It was nice being part of this community but I'll be going now.
- Sun Sep 13, 2020 18:08
- Forum: Servers
- Topic: [Server] Icy's Mod-world! (shut down)
- Replies: 6
- Views: 1227
Re: [Server] Icy's Mod-world! (Crash my WIP mods here!)
This server has been shut down indefinitely.
- Mon May 25, 2020 13:21
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Should be fixed now. And with that, new version, Alpha 18, now released on the ContentDB.
- Thu May 21, 2020 15:29
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
One other issue I could raise (and perhaps I'm not doing things correctly) my fission reactor is sitting in the middle of it's cooling pond and in order to see how each module is performing, I have to enter the cooling pond or the distance is too great. Is there any remote interface facility and if...
- Thu May 21, 2020 13:13
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Do you have a crash log? I can't produce a crash with the wireless porter.hailey_kaas wrote: ↑Wed May 20, 2020 23:57Hi Icy! The wireless porter is crashing my server when I try to place it... is this a problem?
- Wed May 20, 2020 17:03
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
One other issue I could raise (and perhaps I'm not doing things correctly) my fission reactor is sitting in the middle of it's cooling pond and in order to see how each module is performing, I have to enter the cooling pond or the distance is too great. Is there any remote interface facility and if...
- Wed May 20, 2020 15:03
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
I hope that helps you out. The issue I have with the mining setup is the miner controller keeps deciding the inventory is full and you need to stand by the miner to keep restarting it. Theres a bug in there somewhere I think I figured out why that happens. There is a random chance that the mining o...
- Wed May 20, 2020 14:35
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
I set up a pipeline to produce tritium, however, when I installed the fluid pump on the input line into the Evaporator, it crashes everything. I removed that pump after disabling the Elepower_thermal mod but whenever I reactivate that mod, it crashes everything as soon as the game opens. Turns out ...
- Sun May 10, 2020 07:21
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
It has two recipes.hailey_kaas wrote: ↑Sun May 10, 2020 02:46Hi, I'm having difficulties with the blank PCB. In order to make one I've to compress metals, and to do that I need a compressor, but to make a compressor I need a PCB... Is there any other way to get a blank PCB? Thanks!
- Fri May 01, 2020 19:53
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
- Fri May 01, 2020 10:58
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
established world This is your problem. You can try going far away from areas that you know you have already explored and try mining there. Installing the mod after generating areas does not retroactively generate ores in the world where you have already been, at least not in my experience. Digging...
- Wed Apr 29, 2020 14:42
- Forum: Servers
- Topic: [Server] Icy's Mod-world! (shut down)
- Replies: 6
- Views: 1227
Re: [Server] Icy's Mod-world! (Crash my WIP mods here!)
I'll see what I can do. It's probably just a side effect of having the most recent version of everything :P
- Mon Apr 13, 2020 17:43
- Forum: General Discussion
- Topic: Mine Little Pony model for Minetest?
- Replies: 3
- Views: 1934
Re: Mine Little Pony model for Minetest?
Hello, I am an ex-watcher of the pony show but I would be interested in a minetest Mine Little Pony port. However, several issues I have noticed with this. It seems like the model used in Mine Little Pony was entirely procedural and when Minecraft introduced their new complicated json format, it was...
- Sun Mar 08, 2020 16:02
- Forum: WIP Mods
- Topic: [Mod] Melterns - Tinkers in Minetest [melterns]
- Replies: 31
- Views: 8473
Re: [Mod] Melterns - Tinkers in Minetest [melterns]
I will fix the documentation at some point, right now, I made this video: https://youtu.be/90JlUeTffwER-One wrote:I do not quite understand the operation.
Someone would have a little tutorial?
Sorry, I just don't feel like working on my mods at the moment.texmex wrote:No work on this recently?
- Wed Jan 22, 2020 11:49
- Forum: WIP Mods
- Topic: [Mod] Server Essentials. Kits, warps etc. [icyessentials]
- Replies: 5
- Views: 1887
Re: [Mod] Server Essentials. Kits, warps etc. [icyessentials
Fixed an issue where /back would not teleport you to your death if respawn at home and save death position settings are enabled.
- Sat Nov 23, 2019 23:36
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - A new powerful modpack [elepower]
Pretty much the only thing holding this mod in Alpha status is the broken energy distribution code located in elepower_papi/network.lua . Basically what the problem is that the energy is not being distributed evenly and that adding storage devices onto existing networks breaks the entire thing. Stor...
- Sat Nov 23, 2019 22:03
- Forum: WIP Mods
- Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
- Replies: 278
- Views: 49068
Re: [Mod] Elepower - A new powerful modpack [elepower]
An update after a long time! A mining machine that generates ores from thin air! ..using a ton of power, of course. And water to cool it. https://i.lunasqu.ee/mining_machine.png This example uses solar panels to run the miner. Note that there is a Miner Drill below the center node as well and that t...
- Wed Nov 20, 2019 16:50
- Forum: Servers
- Topic: [Server] Icy's Mod-world! (shut down)
- Replies: 6
- Views: 1227
[Server] Icy's Mod-world! (shut down)
I am no longer operating this server Old description This is a almost 24/7 server which sole purpose is to test my mods. This server runs on 5.2.0-dev and is often updated to the master branch, but it should work fine with the latest stable, albeit there may be some compatibility errors. As long as...