Search found 580 matches

by Astrobe
Sun Mar 24, 2024 17:26
Forum: Feature Discussion
Topic: Minetest Major Breakages
Replies: 14
Views: 521

Re: Minetest Major Breakages

Yes, that is correct. Physics overrides are staying. There just is a "random" 2* multiplier (i.e. someone thought players should fall faster than everything else) in the player gravity code which I would like to get rid of, since it makes default gravity of players and, say, items inconsi...
by Astrobe
Sat Mar 23, 2024 09:25
Forum: Feature Discussion
Topic: Minetest Major Breakages
Replies: 14
Views: 521

Re: Minetest Major Breakages

Other_Cody wrote:
Thu Mar 21, 2024 18:17
* remove player gravity multiplier (*2)
Hopefully a replacement will be provided, because that's a cornerstone for my game. Currently, the engine even handles negative gravity multipliers as expected, which is awesome.
by Astrobe
Sun Mar 17, 2024 09:20
Forum: Modding Discussion
Topic: Randomize Texture
Replies: 7
Views: 256

Re: Randomize Texture

We are fighting here with the human's brain remarkable ability to detect patterns. It tries so hard that sometimes it sees things where there isn't (seen below). Drawbacks of the mentioned techniques so far: - Node rotation technique: bad for mapblock compression, which has an impact on world databa...
by Astrobe
Fri Mar 15, 2024 12:58
Forum: Modding Discussion
Topic: Y coordinate VALUE ISSUE. BIGGER VaLUeS IGNORED.
Replies: 6
Views: 399

Re: Y coordinate VALUE ISSUE. BIGGER VaLUeS IGNORED.

What you are trying to do is: check if one of the connected players is above -5 meters and it's night. If it is, play a sound, schedule a new check after a random time, and stop there (don't check other players). But if the pos.y>=-5 condition is not true at some point for a player, your night() fun...
by Astrobe
Wed Mar 13, 2024 18:23
Forum: Problems
Topic: WHY ARE ABMS SO SLOW NOW?
Replies: 4
Views: 185

Re: WHY ARE ABMS SO SLOW NOW?

Having "many abms with an interval of one" is a recipe for a laggy game/server. Whether or not there's some regression in MT regarding ABM performance, you should consider "not doing that".
by Astrobe
Sun Mar 10, 2024 19:37
Forum: WIP Games
Topic: [Game] Minefall
Replies: 26
Views: 5843

Re: [Game] Minefall

New release: "Show No Mercy". For more info, see the ContendDB thread I had to leave out the rationale behind certain changes, though, due to CDB's 2000 characters comment limit. Feel free to ask. What's next: I would like to support cooperation between players, without breaking the econom...
by Astrobe
Thu Mar 07, 2024 19:08
Forum: Français
Topic: Mod anti-crétins...
Replies: 6
Views: 150

Re: Mod anti-crétins...

A vue de nez, ce mod ne s'active que si le nouveau venu n'a pas de privilège "interact" (ce qui veut dire qu'il faut le retirer des privilèges donnés par défaut). Si elle a ce privilège, il faut que le mode n'aie pas été "configuré" (Cf. le fichier config.lua) pour que quelque ch...
by Astrobe
Thu Feb 29, 2024 18:30
Forum: Français
Topic: Compilation MT
Replies: 2
Views: 191

Re: Compilation MT

Sur le premier extrait ("fixe"), il s'agit d' erreurs de liaison, autrement dit il manque des librairies dans la recette. Sur le secon extrait ("portable"), c'est carrément bizarre, on dirait qu'un chemin d'inclusion n'est pas bon ou qu'une dépendance a mal été détectée. Dans les...
by Astrobe
Wed Feb 28, 2024 18:27
Forum: Feature Discussion
Topic: Question about development
Replies: 5
Views: 413

Re: Question about development

Certainly, as long as those changes preserve compatibility with the existing ecosystem, that is existing mods. This constrain will probably limit what one can actually do. Nobody's gonna follow that person unless the breaking changes allow huge improvements for the vast majority of users.
by Astrobe
Mon Feb 19, 2024 18:25
Forum: Français
Topic: Didacticiel : Installation de Minetest 5.8.0 + Raspberryjammod 0.20 + Blocky 201612 sous Ubuntu 22.04
Replies: 2
Views: 192

Re: Didacticiel : Installation de Minetest 5.8.0 + Raspberryjammod 0.20 + Blocky 201612 sous Ubuntu 22.04

Merci pour le partage. De ce que sais, Python n'est pas requis pour Minetest ; sa présence ici est uniquement pour les programmes annexes "Raspberryjammod" et "Blocky". A ce sujet, il faut quand même noter que Raspberryjammod est un mod qui requiert d'ouvrir l'accès à l'API non s...
by Astrobe
Fri Feb 16, 2024 18:56
Forum: Modding Discussion
Topic: Replacing a node using a tool
Replies: 4
Views: 168

Re: Replacing a node using a tool

I tried this code: Ah, that's a mistake I often make myself. It's: minetest.set_node(thing.under, {name="default.stone"}) The mistake is on the second argument ; your first argument wasn't wrong, but this equivalent writing is just more natural. Why on cubic earth do you have to pass a ta...
by Astrobe
Fri Feb 16, 2024 13:52
Forum: Modding Discussion
Topic: Replacing a node using a tool
Replies: 4
Views: 168

Re: Replacing a node using a tool

Welcome to Minetest. It's not an issue here, but using the code tag would be more pleasant for readers, as it preserves indentations. Also not wrong but just a tip, quote the person you are answering to (in particular when you hope for an answer), as the forum will send them a notification. You are ...
by Astrobe
Thu Jan 25, 2024 19:58
Forum: Modding Discussion
Topic: Can you reformat chat messages in a server side mod?
Replies: 4
Views: 273

Re: Can you reformat chat messages in a server side mod?

Dunno, but thinking about it, chat_send_all'ing might not be a good idea, as I suspect it will broadcast PMs as well. Regardless about the other issues you worry about, a third argument for the callback (the name of the destination or "" for all-chat) would extend the applications of that ...
by Astrobe
Thu Jan 25, 2024 19:42
Forum: Modding Discussion
Topic: Can you reformat chat messages in a server side mod?
Replies: 4
Views: 273

Re: Can you reformat chat messages in a server side mod?

For general chat, I guess you could cancel the original message and chat_send_all() your modified version instead. That's what the chat prefixes mod appears to do. Obviously, the edited version will be processed by the same callback tho, so funny recursions might happen if not careful.
by Astrobe
Sat Jan 20, 2024 10:11
Forum: News
Topic: Minetest 5.8.0
Replies: 29
Views: 13415

Re: Minetest 5.8.0

For those like me who were puzzled by his "third person" answer, ROllerzxa is the maintainer of the minetest-common-git AUR package. AUR packages are provided by the community; the official Arch Minetest packages are maintained by a different person.
by Astrobe
Fri Jan 19, 2024 18:38
Forum: Problems
Topic: [Solved] newbie problem: how to change map view to square?
Replies: 5
Views: 590

Re: newbie problem: how to change map view to square?

I did that accidentally once. It's kind of a hidden feature and it's difficult to find it again.

When the map is displayed, use <your sneak>+<your map key> (I can't give the exact keys cause I've been playing forever with custom keys cause I'm left-handed).
by Astrobe
Sun Jan 14, 2024 09:43
Forum: Feature Discussion
Topic: Ingame mod editor?
Replies: 7
Views: 1114

Re: Ingame mod editor?

I think we have a good chunk of that in the form of the various "Lua controller" that one can find in the automation-oriented mods. I also believe that we have various other game building mods that could be put together to create a game IDE. But, the main problem is that a significant frac...
by Astrobe
Tue Jan 09, 2024 19:01
Forum: Français
Topic: [MOD WIP] Problème : Mod sans effets
Replies: 9
Views: 727

Re: [MOD WIP] Problème : Mod sans effets

Les variables "local" ont réellement un intérêt tout particulier dans le code ? C'est un peu une question "d'hygiène" et un peu une question de performances. Pour l'hygiène, ce qui n'est pas déclaré local est global, donc tous les mods peuvent voir tes variables - peut-être pas ...
by Astrobe
Sun Jan 07, 2024 09:52
Forum: Français
Topic: impossibilité de connexion sur un serveur.
Replies: 3
Views: 195

Re: impossibilité de connexion sur un serveur.

Ça ressemble quand même à une forme de bannissement. Il y a bien sûr les blocages faits depuis Minetest, mais il y a aussi d'autres moyens comme Fail2Ban. Je pense par exemple à certains propriétaires de serveurs qui ont décidé de bloquer les adresses IP russes, mais le mécanisme peut être approxima...
by Astrobe
Thu Jan 04, 2024 18:45
Forum: Feature Discussion
Topic: Licensing question.
Replies: 5
Views: 769

Re: Licensing question.

I don't yet know of a mod like this. But this is a recent topic of discussion in "[question] On licensing for server owners" where hlqkj and I agreed that we need an easy mechanism like the one you propose to get the source code of mods, especially AGPL mods. Someone just needs to impleme...
by Astrobe
Wed Jan 03, 2024 19:01
Forum: Français
Topic: [MOD WIP] Problème : Mod sans effets
Replies: 9
Views: 727

Re: [MOD WIP] Problème : Mod sans effets

Si je comprends bien, une grande partie de mes fonctions sur mon programme ne peuvent pas marcher durant la "phase d'initialisation" du jeu ? Donc en effet, il faudrait faire en sorte que le programme puisse s'exécuter après cette phase d'initialisation avec un minetest.after() ou alors i...
by Astrobe
Tue Jan 02, 2024 19:44
Forum: Français
Topic: [MOD WIP] Problème : Mod sans effets
Replies: 9
Views: 727

Re: [MOD WIP] Problème : Mod sans effets

Bonjour, Alors, si tu es en train de me dire qu'il s'agit d'un code qui devrait être inclus dans un LUA Controller, c'est justement ce qu'il doit me manquer précisément pour activer le programme sur le jeu, tu m'as déjà aidé sur quelque chose d'essentiel. x) Je ne pense pas, vu que ça contredit cla...
by Astrobe
Sat Dec 23, 2023 19:24
Forum: General Discussion
Topic: Why no CMSs in Content DB?
Replies: 16
Views: 1210

Re: Why no CMSs in Content DB?

ROllerozxa wrote:
Sat Dec 23, 2023 14:24
I don't know if it is worth it getting winded up about a 63kb image but okay.
Anything is cheap when it's not on your dime. Anyway that point was indeed secondary.
by Astrobe
Sat Dec 23, 2023 14:10
Forum: General Discussion
Topic: Why no CMSs in Content DB?
Replies: 16
Views: 1210

Re: Why no CSMs in Content DB?

Unacceptium_core wrote:
Sat Dec 23, 2023 12:27
cool
Please don't publish a gigantic image that barely shows anything. You are wasting screen space and server space, be more thoughtful, thanks.
by Astrobe
Wed Dec 20, 2023 17:56
Forum: Français
Topic: [MOD WIP] Problème : Mod sans effets
Replies: 9
Views: 727

Re: [MOD WIP] Problème : Mod sans effets

Ce code ressemble à quelque chose qui pourrait être dans un "Lua controller" ou similaire que l'on trouve parfois dans les mods orientés automatisation. Dans ce cas, en général, un évènement déclenche l'exécution du code (c'est géré par le mod principal). Mais ici, je ne vois aucune partie...